Why programs aren't cars


The debate over copyright jumps the tracks of reality once again.

Debates over forms of intellectual property often seem to be both triggered by, and then mired in, the fact that sometimes intellectual property rights are abused. Some people begin to believe that such abuse is a fundamental aspect of IP and thus the whole notion is inherently flawed. Mostly what's flawed, though, are their arguments. In one recent debate someone came up with the suggestion that if writers, programmers, etc should be able to continue to receive revenue for their output for extended periods of time, then assembly line workers in the auto industry should get a cut every time a car they made is resold.

What this neglects to take into account is that when you buy a car, you've got a car. The workers were paid to deliver a physical object capable of benefiting 5 people and that's what they delivered. If you sell the car, it still only benefits 5 people. And when you bought the car, you paid for it outright. You paid for the materials that went into it. You paid for the labor that turned those materials into a motor vehicle. And you paid some extra on top for a few people who didn't really have anything to do with the production of your car but are somehow perceived as being essential to the production of cars generally. And let's not forget the premium you paid for the right to advertise their brand for them.

That's very different from software or a song (not a CD, but a song) or a story (not a book, but a story). Creating a piece of software costs much more than build a car, and yet the end results sells for much, much less. When you bring home a book or CD, or download a zip file, you haven't bought what's on it. You bought the right to use it and benefit from that use in some way meaningful to you, and in some cases you paid for a delivery medium (to which you have full rights...you can do anything you like to the book or CD itself). But the $25 hardcover book or the $40 game DVD doesn't come close to paying for the production of the content it carries, as the purchase price of a car does. Very few software publishers - even relatively large ones - are raking in money hand over first on any given title. Production and support costs eat up a huge portion of the revenue, and protection of intellectual property is the only thing that makes even that level of success viable. I truly don't understand why someone would argue in favor of reducing the opportunity and incentive for people who want to create software to do so.

Posted: Sat - January 5, 2008 at 01:02 PM          


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