Flat Hucks
The throws that will most useful throughout you
ultimate career are a flat forehand and a flat back hand. Flat in the two
important rotational axes: pitch and roll. Pitch is how far the nose is tiled
up, and roll is how much the side is titled up. Flat means flat in both of
these axes. You should always be working on your ability to throw flat throws.
If you master the skill at one distance, try it at a longer
distance.
Flat throws are important
because they stay in the air longer, are less affected by wind, and are easier
to read. All these factors are critically important when hucking. The receiver
has to travel a long distance, so the disc need to stay in the air for a while.
Hucking in the wind is, in general, difficult. The easier you can made it, the
better. A flat huck does not move left to right much during it's flight, so
all a receiver needs to do is run to it, a opposed to having to figure out where
it's going and running there. When you are working on your hucks you should
judge them, in part, on their
flatness.
I can't tell you how many
times I've said, "If that was flat, it would have been a goal." in referring to
a huck. I can't remember ever thinking, "That would have worked if it were
more bladey." The truth of the matter is that if you need to make a throw
bladey in order to complete it, you probably shouldn't be throwing it anyways.
The textbook huck is a flat throw into space that your receiver can run to and
catch in stride.
Posted: Mon - October 4, 2004 at 05:04 PM