Flat Hucks


The throws that will most useful throughout you ultimate career are a flat forehand and a flat back hand. Flat in the two important rotational axes: pitch and roll. Pitch is how far the nose is tiled up, and roll is how much the side is titled up. Flat means flat in both of these axes. You should always be working on your ability to throw flat throws. If you master the skill at one distance, try it at a longer distance.

Flat throws are important because they stay in the air longer, are less affected by wind, and are easier to read. All these factors are critically important when hucking. The receiver has to travel a long distance, so the disc need to stay in the air for a while. Hucking in the wind is, in general, difficult. The easier you can made it, the better. A flat huck does not move left to right much during it's flight, so all a receiver needs to do is run to it, a opposed to having to figure out where it's going and running there. When you are working on your hucks you should judge them, in part, on their flatness.

I can't tell you how many times I've said, "If that was flat, it would have been a goal." in referring to a huck. I can't remember ever thinking, "That would have worked if it were more bladey." The truth of the matter is that if you need to make a throw bladey in order to complete it, you probably shouldn't be throwing it anyways. The textbook huck is a flat throw into space that your receiver can run to and catch in stride.

Posted: Mon - October 4, 2004 at 05:04 PM          


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