The tome begins with a treatise on the merits of conjurations versus evocations. This is fairly standard arcane stuff, describing how the more intricate tactics involved in the summoning of celestial or infernal beasts are often more rewarding than the sheer destructive potential of evocations such as fireball.

The following entry appears in a slightly-more-hastily penned manner. Unlike the rest of the academic text, this entry is dated:

Patchwall 12, 500 CY

My apologies, dear reader. This evening's exposition of arcanic instruction will be interrupted by fragments of knowledge that I cannot afford to forget. The fact may even hold that you -- my audience of posterity -- will find the subsequent information of greater interest than any discussion of the subtleties of potent conjuration.

Like any man beyond his youth, I yearn to shed my silver cord in a fashion which will not condemn my soul to the void. The puzzles of immortality only present themselves to the most persistent and learned of mortal questors. While I admit that I spent no small amount of research on such a conundrum, I had reconciled myself to pursue the endeavor at point when my body is closer to the end of its natural allotment and my mind has matured to the task. What I heard over this evening's supper may cause a rather premature focusing of my efforts; an immortal is rumored to live not more than three days travel north and east of my soon-to-be completed stronghold. With tremendous care or liberal use of incantations, I can undoubtedly convince this gifted individual to share his solutions with me.

(In different handwriting, and in the margin) Or just cut his throat out when you find him. Think of the power and reputation you would gain by slaying an immortal! Honestly dear, I don't know why we don't just teleport to the abyss. My mother's threats mean nothing to me. Besides, I know a few princes that owe me a favor; I'm sure I can strike a bargain for your immortality.

A Bonebreaker shaman who insists on calling himself "Kurniska of the Sya-Negan" recounted the following tale of Iriandel the Immortal:

His clan has lived in the hills east of here for twenty generations, which -- given his kind's profundity for bestial violence and primal urges -- I calculate to span the better part of two centuries. As will often happen with ogres and their bretheren, the Sya-Negan were brought into conflict with a kingdom of elves who lived within reasonable proximity.

The elves posessed an artifact called the Chaos Diamond, and the Sya-Negan -- upon witnessing its abilities in battle -- realized that such an artifact would greatly augment their ability to raid the growing human civilzations. Though it is not typical for their primitive race to show any measure of determination, they waged several raids on the elven kingdom in an attempt to steal the Chaos Diamond.

The Sya-Negan were immune -- or at least partially so -- to the Chaos Diamond's powers. I surmise the ogres' inherently chaotic natures reduced the effectiveness of the Diamond's dweomners. Therefore, the elves' own artifact was useless in defending themselves against that raids that the ogres waged on their kingdom.

It would seem that the ogres came quite close to stealing the Chaos Diamond on at least one occasion, for the elves were forced to change their tactics entirely. The aforementioned "Iriandel the Immortal" -- an apparent ally to the elves -- led an elven sortie directly through the Sya-Negan territory into the mountains to the east -- undoubtedly the Lortmils. Through their divinations, the Sya-Negan arcanists discovered that the sortie was transporting the Chaos Diamond; surely the elves were trying to move the Chaos Diamond to a locale that was both distant and more permanently secure.

The ogres pursued the elves, waging a small number of skirmishes during the chase, but ultimately Iriandel used his magic to find a secret pass through the mountains which probably leads to Verbobonc or possibly Celene. Though the Sya-Negan scouts were witness to the pass's entrance, their subsequent attempt to lead a war band into the pass met with failure. It would seem that only Iriandel can find the pass's entrance.

Sya-Negan sentries were left in the region, and although they were unsuccessful in their attempt to glean the specifics of the hidden pass, they did detect the Immortal One alone some weeks later as he passed through their watchful net. The presumptuous are left to draw the conclusion that Iriandel quite successfully escorted the Chaos Diamond to a locale of inherent security. Although the sentries gave chase, the Immortal One was so fleet of foot that at full stride he was able to outdistance the fastest Sya-Negan mounts.

Kurniska's assurances that Iriandel still lairs in the region do me little good, for he has never seen the Immortal One himself. Nonetheless, a major disservice to myself would include a failure to follow the signs he has left me. Employment of powerful divinations and hired scouts should -- with a certain amount of certainty -- uncover the truth or deception within his tale.