D&D Rules Frequently Asked Questions

Last Update: July 15, 2001 (Revision History)

What this is: The following list of Frequently Asked Questions is an attempt to answer the questions and summarize the topics that get posted all the time on the various D&D message boards. It is organized in the same fashion as the Player's Handbook, Dungeon Master's Guide, and Monster Manual.

What this is not: This is not intended to contain the answer to every single little question, particularly those whose answers can be found easily in the books. This is not intended to catalog every bit of Sage Advice or errata. I do not plan on adding FAQ entries for rulebooks I do not personally use (the Psionics Handbook comes to mind), but I would be willing to link to other FAQs as appropriate. It is not intended to use up tons of my time; I'd rather spend my time playing :)

If you don't see an answer to your question, please consult the indicies for the various books. They are very thorough, and a bit of leg work will answer most of your questions. For example, if you want to know if you can carry a torch in the same hand that is wielding a large shield, look up shield in the PH index. Better yet, look up the description of the large shield in the Equipment chapter of the Player's Handbook. You've got a brain, so use it!

If you still can't find an answer, do not ask me over email. I don't have the time to answer questions, so such messages will be ignored. There are a number of places to ask arbitrary rules questions that you can't find an answer for:

If you have new item for the FAQ, please mail guyf@apple.com with the question and answer, along with any references (page numbers, responses from the Sage, etc.) to support the answer (if necessary). I don't have the time to edit everyone's entries, so only well written items with a format similar (or identical) to the format below will be added.

And now, on to the show...

PH Chapter 2: Races

Elves

Half-orcs

PH Chapter 3: Classes

Barbarian

Bard

Ranger

Rogue

Familiars

PH Chapter 4: Skills

Intimidate

Tumble

PH Chapter 5: Feats

Metamagic Feats

Ambidexterity

Quickdraw

Quicken Spell

Two-Weapon Fighting

Weapon Finesse

PH Chapter 7: Equipment

Weapons

Armor

Special and Superior Items

PH Chapter 8: Combat

Actions in Combat

Movement and Position

Combat Modifiers

Special Initiative Actions

Special Attacks and Damage

PH Chapter 9: Adventuring

Experience and Levels

PH Chapter 10: Magic

Casting Spells

PH Chapter 11: Spells

Chaos Domain

Evil Domain

Good Domain

Law Domain

War Domain

Bless

Evard's Black Tentacles

Flame Arrow

Harm

Haste

Summon Monster I through IX

DMG Chapter 2: Characters

Races

DMG Chapter 3: Running the Game

Encounter Distance

Ability Score Loss

Condition Summary

DMG Chapter 4: Adventures

Encounters

DMG Chapter 8: Magic Items

Handling Magic Items

Weapons

Creating Magic Items