Ars Magica for d20


Considerations for Hermetic Magic for D&D

I have been thinking of converting Ars Magica to d20. The following web site makes an attempt but I do not entirely care for it.

http://www.users.qwest.net/~jordanerik/Gaming/ArM/

Some early thoughts on Conversion are as follows:

Arts: Treating Arts as skills is tempting but the advancement for Arts as skill is enough different that redesign is necessary. Therefore, include Arts as a special class feature. A character gains points to spend on Arts when he/she gains experience levels.

Basic differences between the ArM Magus and the D&D Wizard would be:

Magi need to roll to cast spells while Wizard spells are automatic.
Magi may cast some spells a great number of times in a day while Wizards are limited to few castings.
Magi may cast spontaneous spells while Wizards may cast only prepared spells.
Magi utilize magical essence called vis to use in spells and magic items while Wizards do not recognize this substance and may only use experience points and valuable items for such tasks.
Magi require greater access to magical texts for advancement than do Wizards.
Magi know the Parma Magica to gain spell resistance, Wizards generally do not have spell resistance.
Magi may specialize more than Wizards may.

Where are Magi found on Kyrith?
In the West there are two great lands separated by the Bay of Beltar. To the north of the bay is the warrior Kingdom of Lymetha to the south of the bay is Srota, ruled by powerful Magi. Ages ago, there was a great magical kingdom of Taurum which suffered a terrible disaster and fell into the sea. The people of Lymetha and Srota are survivors of that disaster and inheritors of its secrets. The Magi attempted to rule over all the people but a rebellion started which over threw the Magi. The Kingdoms of Lymetha is the result of the rebellion as well as the Ralani kingdom of Stroth which these people carved into the lands of the Rani.

The Magi of Srota have little influence outside of their lands but reign supreme within their territory. While Wizards and Sorcerers may practice within Srota, they must join an the Order of Magi and abide by their rules. Many Wizards choose to study the magic of the Magi as research materials to follow that tradition are more common in Srota. Similarly, many Magi who leave Srota find it difficult to maintain their research activities in other areas because materials are more difficult to acquire.

Posted: Thu - January 8, 2004 at 09:36 PM      


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