My first true job where I made R&D around a CAD-CAM software, Cadshoes, in the meantime I made my Doctorat around the same subject.
My most interesting project, Anim2000, where I put my fresh knowledge about Object Oriented programming in action.
The last two years, 2003/2004, I tried to make a small 3D Cocoa application, in my spare time, whose the objective is to parse rib file format and create a 3D scene from that, I was motivated mostly by the need to be aware of the new Cocoa /OpenGL technologies added to MacOSX.
A simple magnifying tool ScreenGlass with the sources
A first attempt to write something interesting around ANTLR: Integrating ANTLR with Xcode.
A first contribution to the Mathematica community: Visualizing B-Splines (produced with the trial version, the HTML export is working).
Développeur Senior / Encadrement Technique
Informatique Graphique / Programmation orientée objet
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