Mon - July 10, 2006Copying Texture MapsOn 7/9/06 2:56 PM, "Anthony R
In 4.2 I used to copy bump maps (and
other textures) from one texture and
pasted in another. I can no longer do
that in 5.0. I've tried and the "paste"
function is dimmed, unless I'm doing
something wrong.
Posted at 10:13 AM Read More Mon - June 26, 2006Importing Wings model with Colour to StrataI am using strata 3d cx v 4.2 I
believe. I can open the OBJ but still no
color. Do you think it might be a
stupid pref. setting?
These instructions are specific to Strata 4.2 and OBJ. Strata 5.0 has more sophisticated OBJ support..... read on Posted at 11:57 AM Read More Mon - June 12, 2006Strata 5 - ScriptingOn Jun 11, 2006, at 12:15 AM, richardsan
wrote:
thanks for taking some time to field
inquiries.
i'll start with an easy
one...
is there a list of specifics that this
scripting will do?
and maybe more importantly, what it
can't?...
Posted at 10:07 AM Read More Wed - April 12, 2006Wed - November 16, 2005Strata UV Mapping I am putting together a wish list for
updating my software tool box
and I wanted to get some updated
information on UV texture mapping
software. I know it has been talked
about here but I wanted to see if
anyone knew what the latest scoop was
on the topic?. I want to be able
to import a model into Strata and be
able to generate a Strata Usable
UV texture file that I can edit with
Photoshop. I know I am behind the
curve on this but I have promised
myself a G5 Dual Core 2Ghz for
Christmas and I want to try and have
everything I need to update ready.
Posted at 05:20 PM Read More Fri - June 3, 2005Night time renderingOn Jun 3, 2005, at 4:41 PM, Graeme Mair
wrote:
Hi all
Since things are a bit quiet round
these parts here's a Strata related question.
In the next two weeks or so I will have
to do a night time rendering of a building we are working on. I have to montage
the new building into an existing night time context photo and I was wondering
how best to go about doing this using Strata and Photoshop.
The boss would like to see the lights
inside the building illuminating the existing street and I was wondering if I
can use shadow catcher in Strata to do this or is it simpler to fake it in
photoshop?
Posted at 04:44 PM Read More Mon - May 16, 2005Animation - TimelineOn 16-May-05, at 11:26 AM,
Christian Moore wrote:
hey there,
having a brain fart, how do you grab
all the keyframes and then spread them out further on the timeline so they are
still the same distance apart?
Like, I have an animation that last 4
seconds, but want to have it last 6 seconds now, but still keep its
timing.
thanks
Christian
Posted at 05:26 PM Read More Thu - March 24, 2005Rendering - Shadow IntensityHi
-
I have a challenge, perhaps there is a suggestion. I have animated objects that are covered with textures. They are rotating about a sphere. There is a single global light acting as a sun. There is an ambient light set as bright as practical. My challenge is that the shadows cast by the objects onto the sphere are too strong. I have tried adding a glow to the sphere, but it washed out it's own shadow as much as the shadows of the objects so that the spere lost it's 3d depth. I have the sphere's surface texture at 30% diffuse and 100% ambient and while that did a lot to solve the issue, but it is not enough. I know the objects can have their shadows turned off completely but some shadow is needed. My question is whether there is a way to setup the textures on the objects so that they will scale/fade back the amount of shadow they cast - like stencil does, but without fading out the objects themselves. Thanks, Duke Posted at 10:39 AM Read More Sat - March 19, 2005Thu - March 17, 2005Stereo Anaglyph Images - How to...pleased to hear that you enjoyed the anaglyph
images! I must admit that at times it is difficult to get the images to behave
as well as one would want, as much depends on the dark/light tonal range of the
original colour masters as to how well they translate into a red and cyan range
of monotones. This almost always varies every time, so not consistent in output,
as you may well have noted from my
samples.
Anyway, for what it’s worth. I will set out the procedure for you to try out for yourself (Apple Macintosh keys named here, substitute 'CTRL', instead of 'COM', for PC): Posted at 12:17 PM Read More Mon - March 14, 2005Displacement Modelling - Tuthttp://www.stratacafe.com/image_relief.asp?imageID=17951
Mike Hopkins Comments: I was so pleased with this displacement modeling result that I put together this visual tutorial. I am sure if you took more detailed time on your displacement map itself the crimping effect could be very exact!! Posted at 09:46 AM Read More Mon - February 7, 2005Cornell Box - Strata has a go!I've been trying to simulate the Cornell Box and
Howard Prince let me know he has been working on it for the last two years! So I
tried out his settings and immediately got a much better result
Posted at 02:13 PM Read More Thu - February 3, 2005Sat - December 11, 2004Sat - November 20, 2004Rendering - Remove those splotchesOn Oct 13, 2004, at 4:53 PM, Chris
wrote:
Hi Folks,
I'm getting some splotches in the final
pass of my render, I seem to remember this coming up a few weeks
back:
My first thought was to increase the
front threshold, but going from 16-24 didn't make any difference. Maybe I'm
mucking around in the wrong setting.
Can any of you render gurus point me in
the right direction?
Thanks much,
Chris
Posted at 08:38 AM Read More |
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