pleased to hear that you enjoyed the anaglyph
images! I must admit that at times it is difficult to get the images to behave
as well as one would want, as much depends on the dark/light tonal range of the
original colour masters as to how well they translate into a red and cyan range
of monotones. This almost always varies every time, so not consistent in output,
as you may well have noted from my
samples.
Anyway, for what it’s
worth. I will set out the procedure for you to try out for yourself (Apple
Macintosh keys named here, substitute 'CTRL', instead of 'COM', for
PC):
First of all, the Strata
masters:
EARLY VERSIONS OF STRATA Set
up a new camera (lock the ‘roll’)
and compose your scene using all the camera
attributes as
required. ‘Replicate’ this camera
in one plane only (X OR Z but not all), as
seen from the ‘Top’ view. You
need to set the TWO cameras side by side,
both angling in slightly, pointing at the
same centre spot of your object. The angular
separation will exaggerate the perspective so the cameras
do not want to be too far apart. It would
help to identify them using a custom colour
texture, RED for LEFT, CYAN for RIGHT, so you know
which image-half you are processing later.
Once you have set these attributes, you could
‘Group’ the cameras together so if you have to move them
about they will not lose their
settings.
Each camera image is rendered
separately using ‘Raytracing’ at
‘Finest’, ‘Extra
Smooth’, and ‘Expert: Pixel Detail Block Size = 1”. This
ensures better photorealistic image
resolution, especially for bit maps. It
is also better to use pixel bitmaps four
times larger than an object measured in
pixels, and scale to fit, to intensify
detail.
You will be rendering each
camera image separately in full colour, so
it is important to remember which camera
produced which image when saving the rendered
result, so ‘Save As’:
“Object123-L”,“Object123-R”,
etc.
STRATA 3D CX This is much more
elegant in operation. Set up your camera as
before, and now go to the ‘Object Properties’ Palette and
change Camera type from ‘Normal’
to ‘Stereo’. You will notice that you can
also set ‘Convergence Distance’
and ‘Eye Separation’ there. The focussing
is, in principle, the same as with the two
cameras before, but this time you drag out
the camera focus point on screen to your object centre
axis. You could also match the convergence
distance to the distance of camera to object,
but convergence does not seem to make a vast difference
to the result, the default seems OK. I have
not covered all the focal lengths that might
be employed yet, and I suspect it will improve
image perspective by tweaking that
carefully.
The eye separation is what
is says, so it pays to be cautious
here, unless you wish to simulate the view
that a horse, or larger mammal, may have of
the world! So far the default again has proved reliable
enough, but you could accurately measure your
own eye separation in mm and use that
dimension.
Rendering options are
exactly the same as before, but this will
render all in one, resulting in both Left and
Right images being rendered in the one file.
There is a choice in the ‘Render Image’ window, and I
have ‘Side by Side’ and
‘Left First’ selected
here.
It is important not to have
any pure white highlights, so keep
the lighting even if possible. Contrast can
be increased in post-production if it proves
necessary.
POST-RENDERING
PROCESSING This uses Adobe Photoshop (any version).
Use ‘Open File’ to bring your
Strata PICT files into the
application.
On the RIGHT image (select
right-hand half if a CX file), use
‘Com-A’ (Apple Key+A...But you
knew that!), then ‘Com-C’, then ‘Com-N’,
then ‘Com-V’.
That
was ‘SELECT ALL’, ‘COPY’, ‘NEW File’,
‘PASTE’. You will notice that it
produces a new file exactly to the size of the copy. (Better never
to work on the originals!). Click on the
‘Layer’ name and type in
‘RIGHT’ (Press
return).
Select the LEFT image and
‘COPY’, but this time ‘PASTE’ directly on
top of the new file, and name it
‘LEFT’.
On LAYER ONE (LEFT
and RED), Select ‘HUE/SATURATION’, and
‘COLORIZE’ with HUE = 0,
SATURATION = 100, and LIGHTNESS anything down to
-50 (max). Now TURN OFF this layer with the
eye icon.
‘SELECT’ Layer
Two.
On LAYER TWO (RIGHT and CYAN),
Select ‘HUE/SATURATION’, and
‘COLORIZE’ with HUE = (235?),
SATURATION = 100, and LIGHTNESS anything down to
-50 (max).
‘SELECT’
Layer One.
Then TURN ON Layer One again
and set Layer Filter Attributes
to ‘LIGHTEN’.
You
should now see both images together! Using the cruciform ‘MOVE’
tool tweak the alignment so there is perfect
vertical alignment on eg: the horizon line,
and perfect lateral alignment on objects or edges
nearest to your
viewpoint.
You can use the
‘CROP’ tool now, to trim off any misaligned raw
edges.
Depending on the exact colour
value of your glasses, you may need to tweak
each image now independently. This is the HARD part! The
CYAN value can be altered (235?) in
Hue/Saturation again, when Layer One
is selected (maybe while turning off Layer
Two), so that the whole Cyan image looks as
black as possible when viewed through your RED lens
(this is very obvious in practice, there is a
clear cut-off point either side of
correct).
There is a lot of variation
in lens spectral ranges, I have noted.
Some really smart plastic-lensed 3D glasses I
had mailed from the USA behave differently
from my ordinary card mounted gels, so I imagine yours
may differ
also.
Do the same for the RED. The
LIGHTNESS value on each layer is crucial here
too! Anything down to -50 could work. It all depends on the
Gamma value (Light/Dark Balance) of the
original(s), as to how the tonal balance
plays out at this end. You may find that using ‘CURVES’
(COM-M) on the originals to lighten shadows,
and darken highlights slightly before
importing to layers will help in this. (You can ‘SAVE’ a
curve value, and ‘LOAD’ back into
curves for reuse).
If you overdo any
part of this, just backtrack through 'HISTORY' to
get back to the original unadjusted layer, it
may be easier than accumulating too many
overlaid tweaks.
'FLATTEN' the
layers.
Adjusting ‘BRIGHTNESS and
CONTRAST’ also useful here after
‘FLATTEN IMAGE’ eg: Brightness =
-5. Contrast = +10.
Usually saved as a
'PICT' file for storage, JPEG copy only for Web
use.
Recently, I have had some success
with the FINAL flattened image by using
‘CURVES’ and ‘AUTO’ which has produced a virtually
monochrome base image with good 3D separation
(getting rid of the pink or violet
cast).
Hope this works for you. Let me know
if any of the above points need further
clarification. Being able to see virtual models of
one’s engineering concepts in 3D space
is for me the best! It makes all
the difference to design thinking, and is
still technologically in the early days of
development for general access, though may well become the
norm for interactive play, and tv viewing in
the
future.