Rendering - Shadow Intensity
Hi
-
I have a challenge, perhaps
there is a
suggestion.
I
have animated objects that are covered with
textures.
They are rotating about
a sphere.
There is a single global
light acting as a sun.
There is an
ambient light set as bright as
practical.
My
challenge is that the shadows cast by the objects onto the sphere are too
strong.
I have tried adding a glow
to the sphere, but it washed out it's own shadow as much as the shadows of the
objects so that the spere lost it's 3d
depth.
I have the sphere's surface
texture at 30% diffuse and 100% ambient and while that did a lot to solve the
issue, but it is not
enough.
I
know the objects can have their shadows turned off completely but some shadow is
needed. My question is whether there is a way to setup the textures on the
objects so that they will scale/fade back the amount of shadow they cast - like
stencil does, but without fading out the objects
themselves.
Thanks,
Duke
Try putting a 50% (or 30% or whatever
looks good) gray image in the caustics
channel of the textures of the objects
which are casting the shadows.
Duke,
here's one more piece of the pie. When you want to place
a
greyscale map into the Caustics channel,
simply press the option(Mac) or
Alt(PC) key
while clicking on the "Load.." button in the Image
Map
dialog. It will bring up the color picker,
allowing you to choose a
greyscale percentage
for the channel, rather than building a map
in
Photoshop. Works for other channels too, for
example, choosing a color
for the Specular
Color field. This was an undocumented feature for
quite
a while, and may be so still, I'm not
sure. Very handy.
I certainly don't understand caustics
enough. Is the idea that the
texture is being perforated like a
mesh?
This is called the caustics
channel, but it shouldn't be confused with
real
caustics, which Strata can also calculate,
but that is a different deal.
This came first,
as a method to fake what came better
later.
What this channel does is put a
mask in the object's cast shadow. It can
also
be colored, so your might want a blue, or purple, or
whatever.
If you get the feel for what
this channel does, it has some
useful
capabilities, the one you have just seen
is the one I use most.
I did a job a
couple of seeks ago where I had some divider walls on a
white
surface. I put a graded grayscale image
in this channel, and applied it so
the lighter
are of the gradation was toward the top. This gave
the
appearance of the shadows diffusing away,
gave me a nice look that I would
have otherwise
gotten with raytracing.
You can get
tripped up using this on more complex scenarios, but it
is
useful to have in your bag of
tricks.
--
Jean
One further 'down and dirty' method to
reduce the intensity of shadow
without reducing overall light or adding
conflicting shadows, is to place
two lights in approximately the same
place. One has shadow casting switched
on, the other, off. Divide the total
required amount of light between the
two to get a setting where the shadows
are strong enough and the overall
light level as
required
Ah yes, this one works wonders,
too.
Posted: Thu - March 24, 2005 at 10:39 AM