Star Trek The Next Generation Collectible Dice Game Unofficial Discussion Board Archives PART II: May 1998-12 July 1998 The following information is from the FRPG Star Trek: The Next Generation Collectible Dice Game Discussion Board (which ceased to exist sometime in mid-1999). Note that not all messages originally posted to the Discussion are included here. In this particular archive you will find more design notes, the "happy time" when the Vor'cha/Galaxy expansion and boosters were finally released (albeit in a very limited area) and naturally questions about these dice. ------------------------------ Star Trek: Collectable Dice Game Away Teams From: LauraC@[domain deleted] Date: 5/4/98 We are looking for a few good people to become part of the Star Trek: Collectable Dice Game Demo Team, called "Away Teams." What's involved, you ask? First you must fill out an application & take a test on your knowledge of the rules. Once we receive your complete application, we check your test and then follow-up with a phone interview. If you are approved as a member, then we send you out a demo kit with instructions and guidelines about the program. We ask that you demo at stores, conventions and game clubs. The expectation is one to two demos a month, more if you are available. You must schedule all demos through FRPG. You will be paid for each demo you do, either in a check or product points. Here is an overview of the expectations of the Star Trek Dice Away Teams Program: The Golden Rule: If you do not have anything nice to say about someone, or some other game, please say nothing at all. It is not our job to tell people bad things about other games or companies to make our own game sound better. It is our job to show how well our game plays. Comparisons between games are inevitable, but try not to downgrade other games. Bad mouthing other games or their parent companies can be grounds for revocation of a your status as a member of the Away Teams. Ego: "The customer is always right" is one of the primary rules of retail. You should never, ever have an argument with a player, or heavens forbid a game store owner about Star Trek:CDG, Five Rings Publishing Group or any other matter. They will not remember any of the good work that you have done, only the disagreement you may have had. It does not matter if you are right, and they are wrong, do not argue. Now, a good rules discussion is a whole other thing, but even then, do not let it approach the argument level. Politeness: We get over 100 calls a day from customers. Some have good questions, some have silly questions, and some just call to chat. We try to be polite to all of them. As a representative of Five Rings Publishing Group, you will be required to be on your best behavior at all times. A customer should never have cause to call the corporate office and say that an Away Teams member was rude or would not take the time to help them. Presentability: The official uniform of an Away Teams member is a clean pair of jeans, khakis or shorts (depending on the weather) and a Star Trek t-shirt. We will send you a t-shirt when you are approved as a member of the Away Teams. Remember that stores will be reporting on your appearance when you do demos and always do your best to be well groomed and presentable. To participate in the Star Trek:CDG Away Teams Program, email LauraC@frpg.com, please include your real name, your mailing address, your phone number and a store where you may want to demo. We will be sending out applications in late May and early June. We look forward to hearing from you soon! Best Regards, Laura Carroll Demo Teams Coordinator Five Rings Publishing Group [email deleted] ------------------------------ D'deridex From: Dan Verssen Date: 5/7/98 The Romulan D'deridex class Warbird design has been finished and submitted. I'm not sure where it stands on the production schedule. ------------------------------ Nebula? From: Dan Verssen Date: 5/13/98 The Nebula is a 50 point ship. So it can evenly battle the Vor'cha, or add on 10 points of extras and fight the Sphere. When released, the Romulan D'deridex class will also be 50 points. ------------------------------ Re: order in volley revisited From: Dan Verssen Date: 5/18/98 All points have to be used instantly. We did this so people don't have to remember how many Movement points were used during previous moves of the volley.Attack Bonus points apply to all following attack die rolls for the remainder of the volley. ------------------------------ Borg Scout From: Dan Verssen Date: 5/18/98 I have been working on the original design ideas for the Borg Scout, the ship Hugh, 3 of 5, was in.It will probably end of being worth 20 points. ------------------------------ !!!!!!!!!!!!!!!!! From: Dan Verssen Date: 5/22/98 I just received the first of the new games direct from the factory! I have the Galaxy Starters, Vor'cha Starters, 1701E Boosters, and Sphere Boosters.I'll be at the LAX Game Convention this weekend with a couple cases of the games at the Alderaac Entertainment Group booth. Hope to see you there! The new games should be arriving in stores over the next week or two. The dice look great. The engraving is deeper and the inking is more solid. ------------------------------ !!!!!Prices? From: Dan Verssen Date: 5/26/98 The Vor'cha and Galaxy are $15.95 and each Booster is $9.95. Each Booster comes with 10 pre-selected dice and a rulebook. ------------------------------ !!!!!!!!!!!!!!!!! From: Dan Verssen Date: 5/26/98 The Galaxy, Vor'cha, 5 numbered Federation, and 5 numbered Borg Boosters are being released. ------------------------------ Borg Scout From: Dan Verssen Date: 5/26/98 I have turned in the first draft of the Borg Scout to Edward. The ship is more maneuverable than the Sphere. The Sphere averages 3 points of value on each facet of an 8-sided Movement die, the Scout averages 6 points. I have also incorporated more flexibility into the Redundancy system which will also be usable by the Sphere, without making any rule changes. The ship remains at 20 points. ------------------------------ Re: Ordering From: Edward Bolme Date: 6/2/98 We want to support your local retailer. Therefore we will give them time to place their orders. However, when sales gives me the nod, we will make the sets available through e-commerce. More details later, but please, ask you retailer. It's better for everyone! ------------------------------ Re: Speaking as a retailer From: Edward Bolme Date: 6/8/98 They're coming. They just just just came out. They also had no advance warning; they were done below radar. ------------------------------ Re: Schedule From: Edward Bolme Date: 6/19/98 The problem is that the game was kind of a stealth product. It was not formally solicited. It is being solicited now, which, when added to the pressure form below (you guys), should get it out there. The question in how quickly the distributors order it, and I can't answer that. Sorry. The Away teams are coming together. Expect to be contacted shortly. ------------------------------ Borg Scout From: Dan Verssen Date: 6/23/98 We are finishing up the playtesting on the Borg Scout. Should be able to turn it in soon.One feature which will also be usable by the Sphere is Redundancy dice which are more flexible. Redundancy dice represent the ability of the Borg to use the same systems in different ways. Because of this, the new Redundancy dice may be transferred to give the ship additional dice in other systems, such as Shield Reinforcement. Once the Borg starts taking damage, it can then swap the Redundancy being used to boost Shield Reinforcement for its normal Redundancy dice to exchange damaged and non-damaged dice.This gives Redundancy a usefulness when the ship is not damaged.These are general fleet dice and may be used by all Borg ships ------------------------------ The Vor'Cha From: Majiken Date: 6/30/98 Qapla'! Yes comrades, the Klingons have been released, as have the first five boosters for the Enterprise and Borg. I'll sum it up in one word... "WOW!" I played my first game as the Klingons against the Borg. Wasn't pretty at first. Seriously outgunned, but once that Cloaking die comes into play, watch out. By the end of the game, ( we had to quit, no resolution possible ), the Klingons had recovered nicely, (despite the assimilation of the Shield Reinforcement die ), and were pounding the snot out of the Borg. I imagine a few unlucky rolls on the part of my opponent had a lot to do with it, but the game was still fun. Galaxy-class against Vor'Cha will probably be more even, but it's still fun to try and take out a bigger ship. Now if we can just get those Klingon boosters.... hmmm? ------------------------------ HEADLINE: NEW DICE FOUND!!! From: Ace McFlop Date: 6/30/98 Good to See you found the Board Maj. I told you it was here. As stated the new Dice are NOT Phantom products (despite the claims of so many of the retailers in the area) They are real and they are cool. Though the only form of multi-player rules incuded are 2 way battles. One team vs a second team. No rules as of yet for three ships (or fleets) in a free for all. Dan or Ed if you can come up with some way to pull a three sided battle let me know. My only other complaint is that not all of the symboles on the dice are explained. I have what apears to be a command die with the same icon as picard but with W in the Delta shield and a T on the botom. Im gussen that its either "W"orf who is "T"actical or "W"illiam "T" Riker. Most likley Worf. Also one of the borg die has the ID "BI" Mabey "B"org "I"ndivdual? ------------------------------ Symbols From: Dan Verssen Date: 7/1/98 The Fed die with the Comm-badge icon and the "W" is Worf. The Borg die with the "B1" is Borg One, an unnamed, but more skilled than most drone. ------------------------------ Re: Some Questions From: Dan Verssen Date: 7/1/98 Answers:1) The Volley 2 allows you to roll a weapon die, like a Beam, see the result, then roll a second Beam. You then add up all the modifers for BOTH rolls, before declaring the damage taken by the target.2) Crack dice represent exceptionally skilled crew members manning that system of the ship. You get better than normal die roll values with Crack dice, but they cost you VPs equal to their size (1, 2, 3, or 4 points).3) #3 does have all Movement dice. Each box centers on a certain type of die, weapons, movement, crew, etc.4) The "Sensor-like" dice for the Borg are Crew dice. ------------------------------ Victory Points From: Dan Verssen Date: 7/1/98 The Galaxy and Vor'cha are each worth 50vp. They can fight the Sphere and 1701E on even terms by adding 10vp of Character, Crew, or Crack dice.The Galaxy does not have a problem, since it can draw from the dice of the 1701E's booster boxes.The Vor'cha can also do so, with a little fudging, until its boosters come out. Use some Federation Character and Crew dice on the ship, and rationalize it as some sort of crew exchange program. ------------------------------ Multiplayer Rules From: Dan Verssen Date: 7/1/98 There are two methods of conducting battles with 3 or more ships. #1 is included in the new Basic Training Rulebook. In short, the rules go like this: take turns between teams in order of agility rating, and don't fire at your allies. Rules are also included for inter-ship beaming.#2 involves a grid of squares and is played like a board game. Players use their Ship Facing dice to move around the map. Shield and Weapon arcs work as they do on the helm tracks. A new modifier table modifies weapon damage based on range. The idea is to include these rules with the Borg Cube, which is a fleet battle waiting to happen... ------------------------------ Re: Multiplayer Rules From: Ace McFlop Date: 7/3/98 For those of you who just cant wait for the multiplayer rules in the cube set contact fenyan@AOL.com. He has a working set of rules that cover most every thing and seem to work fairly well in almost all cases. (Still trying to come up with a way to pull the "Picard Manuver") And for those of you who dont like square games he has a set for hex grids as well. ------------------------------ Icons Found From: Dan Verssen Date: 7/2/98 I've tracked down some of the icon descriptions players have posted questions concerning. In the Captain's Briefing for the Galaxy we have: Worf on page 11, Hard Over on page 15, and Shield Optimization on page 17. ------------------------------ Re: Icons Found From: Dan Verssen Date: 7/3/98 Sorry about the lack of definitions, Hard Over and Shield Optimization are amoung the best facets in the game so far...

Hard Over: After an opponent rolls a weapon die, and you see the result, you may select any facet on the weapon die (presumably a Miss facet). You must then rotate your ship 90 degrees to Port or Starboard. The Hard Over die is then placed in Ready or On-Line, as appropriate.

Shield Optimization: Once during one of your turns you may redistribute the points in your 4 Shield dice between the Shield dice however you wish, so long as you do not increase a Shield above its normal maximum. The Shield Optimization die is then moved to Ready or On-Line as appropriate. ------------------------------ Re: Icons Found From: Dan Verssen Date: 7/5/98 You are correct. Double bent arrows is Hard Over, and an "O" inside of a larger, broken in half circle is Shield Optimization. ------------------------------ Re: Borg Cube From: Dan Verssen Date: 7/6/98 Here are some of the details for the (as of yet unplaytested) Cube: The Cube will come is different strengths based on its Collective Integrity. All the Cubes look the same, and are the same size, but the size and integration of its collective are a major factor in their overall power. The smallest Cube is worth 150vp and has the following: two 12-sided Beam dice per corner, one 12-sided Torpedo die per corner, one 12-sided Tractor Beam die per corner. It has three Power Cores, each of which produces 17 points of Power at Normal. It has 40 point Shields. There are several larger sizes of Collective Integrity, going up to 1500vp. With these larger sizes, the Cube uses the same number of dice, but their results are multiplied by the Collective Integrity number, which will be 2, 4, or 6. For example, a 12-sided Beam from the 1500vp Cube would be rolled for a result of 10, multiplied by 6 for Collective Integrity, to end up hitting your ship for 60 points of damage. Not much fun for the starship on the receiving end, but on the other hand, you do get 1500 points of ships. ------------------------------ Re: Newer sets From: Edward Bolme Date: 7/7/98 Production of a dice game takes a minimum of 9 months. At the moment, we can't spare the design resources, and the market is pretty well set against dice games. This is simply a way of saying that we won't try to glut the market with new stuff each month, but we are planning on new expansions and ships. ------------------------------ Re: Pivot From: Dan Verssen Date: 7/8/98 Pivot is an action or reaction. As an action, you simply declare its use during one of your volleys and it takes effect. It does not cost an action, because you must have already performed some type of action to have been able to roll the die in the first place. In reaction, they roll a die, you react with Shield Reinforcement, their attack hits your shields and scores damage, you can then Pivot. ------------------------------ New Dice - Seattle From: Shay Date: 7/9/98 Well, I was amazed to finally /really/ see the new dice at the WotC game center. It looks as though so far, I've been the 2nd person to buy a Vor'Cha, and the first to buy a Federation booster set (#1, in fact.) I can't recall how to play the game anymore, it has been a very, very long time, but here are my couple of first impressions: 1) Whoever did the Klingon font has no business designing fonts! (It is AWFUL!) It looks like a leftover L5R font or something. Ugh! 2) I don't know how the cloak works yet, but somehow I'd imagine a more warlike race to be a bit more offensive. 3) Five dice packs per ship at $10 each? For a game which could very well be dead in the water (sadly) from a hiatus /this/ long, it seems like a bit much. 4) Is there no Vor'Cha quick reference card? My pack shows one on the box, but there wasn't one inside. :( 5) I wonder if I'll ever find anyone else to play against! :) ------------------------------ Re: New Dice - Seattle From: Majiken Date: 7/9/98 Shay, Let's address your issues one at a time. #1: Terrible looking dice? You have to be kidding! Look at them again and compare them to the original sets. The new dice are a much higher quality and the icons are quite crisp and easy to make out. The originals always looked "smudged" to me. #2: The Captains Handbook could cover the Cloaking ability a bit better, I agree. However, it's not that hard. Divert energy to place it in active. At that point you can't use it. On your next turn it goes to charged, and can be used. If needed, place it in ENGAGED and set the die at it's lowest setting. Read the manual for how that works. As for the Klingons not being offensive, remember that they were also VERY sneaky. Think of how that cloaking device was used, and then mimic the style. Always works for me! #3: Boosters for $10.00? I agree it's a bit high since you only pay $15 for 25. I also think the starter kits should come with a dice bag too. As for the game dying, I don't think so. They appear to be trying to ressurect it, and if we support them, we could see it turn around. #4: Reference Card. I agree here too. A card would've been nice, but the icons can be found in the manual, and that's not been a big hinderance so far. #5: As for who you can play with? I've said it before, (see post entitled "Wait a minute!"), if you want more people playing, you have to show them the game. I was one of those that scoffed at the game when I first saw it. Then someone made me sit down and play a game and I was hooked! You can do the same. You have to have more than one friend! Call someone and sit them down. You'll see the reaction and I bet they start buying dice of their own. Sorry for the long post gang, I'm through with the sermon now. If I've gotten anything wrong, somebody step in and correct me. Qapla'! ------------------------------ Re: New Dice - Seattle From: Shay Date: 7/10/98 Not terrible looking dice. An ugly font on the control panel. In fact, a /terrible/ control panel. I've got 5,000 weapon dice, and no room to play them. While systems that have all of 1 or 2 dice have more space. Not a huge problem. New dice vs old? I can /barely/ tell a difference. Maybe I lucked out, but my old dice are fine. :) I bought Booster Pack #1. Ugh. Its so lame. Not one sexy die among the whole thing. 10 movement dice, and 6 of them are 6 siders. Guh. I wanted some sexy dice, some new and exciting dice. And I got... Dice I'll not use too often. I'm not sure I can justify buying another booster at $10. ------------------------------ Borg 1-5 && Fed 1 & 2 From: Shay Date: 7/11/98 Fed Booster #1 6 1 point (M) Movement dice 2 2 point (G) General Movement dice 2 2 point (F) Follow-Up Movement dice Fed Booster #2 3 1 point (R) Reaction Movement dice 2 2 point (B) Backup Movement dice 2 2 point (M) Movement Movement dice 2 2 point (C) Crack Movement dice 1 4 point (O) Offensive Movement dice Now that's a sexy movement die! I'm dreaming of laying the smack down with a 451 or 541 roll sometime. :) ------------------------------ Borg booster breakdown #1 2 3-pt Crack Assimilation 2 3-pt Crack Shield Reinforcement 1 3-pt Expending Damage Control 1 3-pt Character ("B1") 2 1-pt Crew (Attack +2, React +1, Recharge Shields, Movement +1, Gather Info) 2 1-pt Crew (M.P., Power Coupling, Optimize Shields, Damage Control 1) #2 2 2-pt High-Risk Damage Control 6 1-pt Reactionary Impulse 2 3-pt Movement Impulse #3 2 2-pt General Beam (arc FS) 2 2-pt General Beam (arc FP) 2 2-pt General Beam (arc AS) 2 2-pt General Beam (arc AP) 1 4-pt Narrow Beam (arc FS) 1 4-pt Narrow Beam (arc FP) #4 3 2-pt General Impulse 2 3-pt Follow-Up Impulse 2 3-pt Backup Impulse 3 1-pt General Assimilation #5 4 2-pt Activating Impulse 1 3-pt Crack Assimilation 1 3-pt High-Risk Shield Reinforcement 1 3-pt Narrow Torpedo (arc FS) 1 3-pt Narrow Torpedo (arc FP) 1 4-pt Narrow Beam (arc AS) 1 4-pt Narrow Beam (arc AP) ------------------------------ Help - What do these facets mean? From: Shay Date: 7/11/98 Alright. I stood around in the store like a moron and felt out the dice shapes in hopes of figuring out what packs had the Fed Crew. I got it right! :) Pack #3. ------------------------------ Fed Crew - Quantum Torps - Narrow... From: Shay Date: 7/12/98 >> What pack are Quantum Torps in? I don't know. But they aren't in 1-3. Fed Crew? What do "Crack" die do? You get a 2 point Worf, a 2 point crewman, and two 1 point crewmen in pack #3. As well as more sensor dice, and repair dice. This pack is chock full of cool stuff! What do narrow torps and beams do? Narrow means that it has more 0s, but the highs are in the 30s. In fact, the expected value of the dice is higher than a normal die! The narrow beams seemed very powerful when we played with 'em. Especially when B1 gets his 'All' result. Ouch!