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Reports from Reno 2006 STICs

"Emerging" Technologies

What defines a technology as being "emerging"? Though there are many definitions in many fields (see below), the practical definition seems to be: if you haven't seen it before and you're going to be among the first to use it among your peers, it's emerging. So below is a list of technologies that exist in the world today and that are beyond the traditional desktop/laptop computer (though some on the list are peripherals or attachments or are innovative uses of traditional hardware).

Your Task for this Module
  1. Select a technology from the list below. Sign up to make sure you have one on which no one else is working. If you have one not on the list that you would like to pursue, double check with the instructor, but chances are good you'll be able to go for it.
  2. Research your technology
  3. Prepare an electronic presentation of your findings that can be linked to a website (.html page, linkable Word document, PowerPoint, .pdf file). It should include the following components:
    • Explanation of what the technology is and what it does. If it is currently used in another field besides education, tell how it is generally used.
    • What does it take to use this technology? (hardware, software, money, subscription, training, etc.)
    • Can it be used as an adaptive or assistive technology? If yes, tell how.
    • How can it be used in education? This can be your own ideas or ideas of others that you've found in your research.
    • Give sample activities or lesson plans where possible.
  4. Email your file(s) or the URL of your website to theresa@unt.edu.
  5. Prepare an oral presentation to the group about your technology using your electronic document. You can give handouts of your Word document, use your PowerPoint to guide your presentation, show your website and explain the components, etc.

Technologies for Potential Use in the Classroom
In the Texas Essential Knowledge and Skills (TEKS), the technology applications curriculum has four strands: foundations, information acquisition, work in solving problems, and communication.(Specific examples are given in parenthesis. Feel free to use them or to research your own examples.)
FOUNDATIONS--Through the study of technology applications foundations, including technology-related terms, concepts, and data input strategies, students learn to make informed decisions about technologies and their applications.
  • interactive white board (SmartBoard)
  • voice recognition software
  • handheld computers (Palms/ Pocket PCs)
INFORMATION ACQUISITION--The efficient acquisition of information includes the identification of task requirements; the plan for using search strategies; and the use of technology to access, analyze, and evaluate the acquired information.
  • webcams (in zoos, on city streets, in museums, underwater)
  • portable microscopes (Scope on a Rope)
  • GPS devices
  • dataloggers (HOBO)
  • digital cameras
  • scientific and environmental probes
  • virtual reality
  • 3D games
  • interactive websites (brainpop.com)
  • streaming video (United Streaming) [when students acquire information from existing video broadcasts; also see communication below]
  • podcast [when students acquire information from existing podcasts; also see communication below]
  • MP3 files/ audio files/ streaming audio [when students acquire information from existing audio files; also see communication below]
  • wiki [when students acquire information from already made databases; also see communication below]
SOLVING PROBLEMS--By using technology as a tool that supports the work of individuals and groups in solving problems, students will select the technology appropriate for the task, synthesize knowledge, create a solution, and evaluate the results.
  • networked graphing calculators (TI - Navigator)
  • robotics (Lego Mindstorms)
  • classroom performance systems (CPS)
COMMUNICATION--Students communicate information in different formats and to diverse audiences. A variety of technologies will be used. Students will analyze and evaluate the results.
  • blog or web log
  • podcast
  • MP3 files/ audio files/ streaming audio (and players)
  • video production
  • webcasts
  • digital storytelling
  • wiki
1http://www.tea.state.tx.us/rules/tac/chapter126/ch126a.html

Definitions of emerging technologies:

  • Electronic tools and systems new to the field that have not yet been integrated or standardized.
    www.uen.org/delivery/ivc_glossary.shtml
  • new techniques, tools and equipment used in designing or delivering instruction, including virtual reality, electronic performance support systems, and multi-user object-oriented domains.
    www.ibstpi.org/glossary.htm
  • In healthcare systems: Where the basic mechanisms and principles of science are understood but implications for improvements in well-being and/or application are not fully understood or developed. The event horizon would normally be in the range 5-20 years but rapid advancements in new science may be bring this horizon closer to the present time.
    www.ipem.org.uk/sigs/etsig/glossary.htm
  • In business, also called Pacing Technologies: Technologies not yet in use but whose potential could be significant in replacing technologies used in current products or in generating new products.

    www.1000ventures.com/doc/glossary_bt.html


  • Definition of adaptive/assitive technologies:
  • Hardware (external and internal devices) to adapt the computer's capability for input, processing, and output for students of different needs (e.g., touch screen, voice-recognition devices).
  • cnets.iste.org/students/s_glossary.html


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