Dov Rosenberg
Education Portfolio

 

HOME

EMAIL

RESUME

VIDEO

LESSONS

WEBSITES

STAFF
DEVELOPMENT

WRITING

SITE MAP


Video Game Console Activity
Key Terms

Terms Definition Example & Explanation

Start Screen

Main menu Where you can access game’s main features and begin play
Field of Play Environment you can move through without waiting for software to load A house, field, dungeon, castle, shop, etc.
Ambient Sounds Sounds that add to the game's realism Birds singing, water falling, wind blowing, monkeys laughing

Musical Complexity

Quality and realism of music Tones vs. musical instruments, number of tracks, channels, etc.
Hero The character you control  
3D 3-dimensional games allow you to move up to 6 directions Forward, backward, left, right, up and down

2D

2-dimensional games allow you to move up to 4 directions Left, right, up, down -or- left, right, forward, backward
1D 1-dimensional games allow you to move only two directions Left and right -or- up and down
Controller Device you hold in your hand to play on a game console  
Ergonomics Design of form and function regarding body movement (physiology) Button placement, grip comfort, finger access

Cognetics

Design of form and function regarding user-friendly software Intuitiveness; how easy is it to figure out the program's features?
RPG Role Playing Game Hero must interact with a number of characters in different ways
Processor The chip that controls any type of computer The speed of a processor is measured in FLOPS
RAM Memory Random Access Memory

FLOPS

Floating operations per second Number of math calculations a processor can handle per second
Cache Temporary data storage Enables quick access of information
Throughput Data transfer speed Transfer between the processor and the media
Poly/sec Polygons per second Refers to the realism of moving environment
Media Any type of disk, cartridge, or hard drive All computers store information on some type of media