I created UV maps, and high resolution textures
and shaders for the enemy and Titan Fighters and the Giant Warship.
Additionally, I assisted with the conversion of rapid prototype
Rhino models to animation-ready Maya models.
The texure maps were adapted from high resoultion
photos taken of stop motion models. The textures needed to match
the real-world model aesthetic so they could be seamlessly intercut
with the practical sets and puppets.
Above is the Titan Red Fighter compositied into a
scene with the real-world enemy puppet. |