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Resumé

PDF Version of Resumé
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Dawn Meredith
5331 Corteen Place, Apt. 202
Valley Village, CA 91607

Cell: 818.209.6437
Home: 818.508.1274
dawn.meredith@gmail.com
www.dawnmeredith.com

Education

Gnomon School, Hollywood, CA June 2005 to Present. Maya, ZBrush, Mental Ray, Digital Matte Painting, and Houdini.

Savannah College of Art and Design, MFA Program in Animation.

Michigan State University, Studio Art, Painting and Drawing, BA

Professional Skills

3D Modeling, Texturing, and Lighting
Digital Matte Painting
Compositing
Procedural Modeling and Animation
Photography
Traditional Drawing and Painting

Software

Maya
ZBrush
headus UVLayout
Photoshop
Painter
Paraform
Mental Ray
Houdini
Shake

Experience

Shadowmachine
June 2009 – September 2009

"Frankenhole"
Texture Artist

Created 3D templates for practical stop motion puppets for the upcoming series "Frankenhole."

"Titan Maximum"
Lead CG Texture Artist

I created UV maps, and high resolution textures and shaders for the enemy and Titan Fighters and the Giant Warship. Additionally, I assisted with the conversion of rapid prototype Rhino models to animation-ready Maya models. The texure maps were adapted from high resolution photos taken of stop motion models. The textures needed to match the real-world model aesthetic so they could be seamlessly composited with the practical sets and puppets.

Electric FX
April 2008 to July 2009

“The Librarian 3: The Curse of the Judas Chalice,” TNT Television
3D Artist

Provided modeling, texturing, and lighting support. Created or adapted both hard surface and organic models, as well as environment extensions. With a single base model (provided by Damn Effects), I created a set of 40 “spectral” heads which I rigged and animated for a final sequence. In addition, I created several collision sets for use in fluid simulation. I was also responsible for texturing and lighting a complex library set, and lighting in other several scenes.

“Leverage,” TNT Television
Lead Texture Artist

In “The Mile High Job,” an extremely FX heavy episode, we created a Boeing 777 that makes a dangerous landing on a bridge. I acted as the lead textures artist, creating the plane’s UVs, textures, and shaders. Additionally, I did backup modeling and rigging on the plane, rendered several shots, and animated the plane’s skid marks. I’ve worked on several more episodes of Leverage, as well as acting as Lead Texture Artist on a Spaceship commercial Electric did for Go Films.

During Season 2 of Leverage, I modeled and textured a digital double for the Parker character using ZBrush and Maya.

Gentle Giant, Digital Modeling Intern
September 2007 – October 2007 ( 2 months)

Assisted the digital team preparing scan data for film production. In this position, I used both Paraform and ZBrush extensively.

CBS Digital, Los Angeles, CA, August 14 to September 27, 2006
Star Trek: The Original Series Remastered

Created high resolution photorealistic textures, and complex UV maps using Maya and Photoshop for the Enterprise, the Romulan Bird of Prey, the Galileo 2 Shuttlecraft and the K7 Space Station.

University of Michigan, Computer Systems Specialist, January 1996 to August 2001

Computer Systems Specialist in support of the International Institute as Web Designer and Technical Support in a Windows 2000/UNIX environment.

For References, please contact me, or see the pdf version of my resumé.