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Dawn Meredith
5331 Corteen Place, Apt. 202
Valley Village, CA 91607
Cell: 818.209.6437
Home: 818.508.1274
dawn.meredith@gmail.com
www.dawnmeredith.com
Education
Gnomon School, Hollywood, CA June 2005 to Present.
Maya, ZBrush, Mental Ray, Digital Matte Painting, and Houdini.
Savannah College of Art and Design, MFA Program in
Animation.
Michigan State University, Studio Art, Painting and
Drawing, BA
Professional Skills
3D Modeling, Texturing, and Lighting
Digital Matte Painting
Compositing
Procedural Modeling and Animation
Photography
Traditional Drawing and Painting
Software
Maya
ZBrush
headus UVLayout
Photoshop
Painter
Paraform
Mental Ray
Houdini
Shake
Experience
Shadowmachine
June 2009 – September 2009
"Frankenhole"
Texture Artist
Created 3D templates for practical stop motion puppets
for the upcoming series "Frankenhole."
"Titan Maximum"
Lead CG Texture Artist
I created UV maps, and high resolution textures
and shaders for the enemy and Titan Fighters and the Giant Warship.
Additionally, I assisted with the conversion of rapid prototype
Rhino models to animation-ready Maya models. The texure maps were
adapted from high resolution photos taken of stop motion models.
The textures needed to match the real-world model aesthetic so
they could be seamlessly composited with the practical sets and
puppets.
Electric FX
April 2008 to July 2009
“The Librarian 3: The Curse of the Judas Chalice,”
TNT Television
3D Artist
Provided modeling, texturing, and lighting support. Created or
adapted both hard surface and organic models, as well as environment
extensions. With a single base model (provided by Damn Effects),
I created a set of 40 “spectral” heads which I rigged
and animated for a final sequence. In addition, I created several
collision sets for use in fluid simulation. I was also responsible
for texturing and lighting a complex library set, and lighting
in other several scenes.
“Leverage,” TNT Television
Lead Texture Artist
In “The Mile High Job,” an extremely
FX heavy episode, we created a Boeing 777 that makes a dangerous
landing on a bridge. I acted as the lead textures artist, creating
the plane’s UVs, textures, and shaders. Additionally, I
did backup modeling and rigging on the plane, rendered several
shots, and animated the plane’s skid marks. I’ve worked
on several more episodes of Leverage, as well as acting as Lead
Texture Artist on a Spaceship commercial Electric did for Go Films.
During Season 2 of Leverage, I modeled and textured
a digital double for the Parker character using ZBrush and Maya.
Gentle Giant, Digital Modeling Intern
September 2007 – October 2007 ( 2 months)
Assisted the digital team preparing scan data for
film production. In this position, I used both Paraform and ZBrush
extensively.
CBS Digital, Los Angeles, CA, August 14 to September
27, 2006
Star Trek: The Original Series Remastered
Created high resolution photorealistic textures,
and complex UV maps using Maya and Photoshop for the Enterprise,
the Romulan Bird of Prey, the Galileo 2 Shuttlecraft and the K7
Space Station.
University of Michigan, Computer Systems Specialist,
January 1996 to August 2001
Computer Systems Specialist in support of the International
Institute as Web Designer and Technical Support in a Windows 2000/UNIX
environment.
For References, please contact me, or see
the pdf version of my resumé.
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