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| Home | Titan Maximum | Librarian 3 | Leverage | Star Trek: Remastered | Commercial | Personal | Resumé |
| Personal Projects |
| Differential Grasshopper I began the base mesh in Maya, modeled, and textured in ZBrush, and rendered it in Mental Ray. Software Used: Maya, ZBrush, headus UV Layout, Photoshop, Shake. |
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| Predator With Texture Maps This was a project for an advanced course in ZBrush 3 at the Gnomon School. Displacement, bump, and specular maps were applied in Maya, and then rendered in Mental Ray. Software Used: ZBrush, Maya, Photoshop, Mental Ray . |
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| Castle at Point Mugu A course project done at Gnomon School. Base photography taken with a digital Rebel SLR. Castle was modeled in Maya. Software Used: Maya, Photoshop. |
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| Chapel This chapel model was created for a lighting class at the Gnomon school. Models were created, then lighted in Maya. Software Used: Maya and Photoshop. |
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| Living Room Models were created and then lighted in Maya, They were augmented with Photoshop textures. The screen video was created in Houdini. Software Used: Maya, Photoshop, Houdini. |
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| Female Anatomy Project This project was for a Digital Anatomy Sculpting course at Gnomon School. Great importance was paid to creating accurate muscular and skeletal structure, and respecting the beauty of the human form. Software Used: ZBrush, Maya . |
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