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Milwaukee Public Schools New Teacher
Online Portal, 2001-2002 -
Working with Dr. Chris Dede and Milwaukee Public Schools I helped to develop
a new teacher induction program with an online support portal. We utilized
emerging technologies like interactive video conferencing and online collaboration
tools to see what impact they could have on the mentoring experience.
You can learn more about this project at:
http://gseacademic.harvard.edu/~mps/
Formative Evaluator, 2001 -
Working with Dr. Ilona Holland and graduate students at the Harvard Graduate
School of Education, I conducted front-end, production-phase, and implementation
phase formative evaluations for the Boston MFA, Minnesota Science Museum
Imax production, and Sensimetrics Software. I developed survey, interview,
and focus group instruments and collected and analyzed data. You can read
two of my reports below in my academic paper
section.
Technology and Ethics Project,
2000 -
I helped develop high school curriculum integrating technology and ethics.
We created a mock negotiation around a controversial scientific issue,
xenotransplantation. The negotiation curriculum utilized collaborative
teams and online collaboration tools to support students in researching
and reflecting on complex ethical decisions.

I have developed several curriculums integrating technology.
Below you can read about three of my projects:
Literacy and Technology -
Inspiring authentic reading, research and writing in the elementary classroom
is a difficult task. What can we as educators do to inspire reading with
the purpose to learn and discover? How do we get children to do real research
on a topic that interests them? Furthermore, how do we get young readers
and writers to communicate in their own words what they have learned rather
than simply replicating the text they've read? Based on my own classroom
experiences, I argue that the Internet is the most efficacious way to
deliver this content and to foster discovery learning. I will review some
tools on the Internet available to teachers that make using Internet resources
easy and accessible. As an example, I propose using the motivating theme
of animals as an entry point for informational reading. Finally, I will
outline some of the technology tools that reflect a new paradigm of literacy
and can seamlessly bridge informational reading to informational writing.
You can download my paper at this site:
http://homepage.mac.com/dewolfe/FileSharing1.html
Science Curriculum Supported with
Technology -
Using the Harvard Education
with New Technologies collaborative design tool, I helped to develop
a curriculum for 4th graders to meet state science standards. The objective
of the curriculum was to teach important concepts in physics while learning
to think like a scientist. We utilized several pieces of educational software
and web sites to leverage the learning of students. View the curriculum
here.
Girls & Technology, Inspiring
Interest -

The digital divide is a term often used to describe the growing inequalities
in access between upper middle class communities and their disadvantaged
counterparts. However, there exists another digital divide that separates
boys from girls in their technical skills; skills that are in high demand
in our current economy. Girls are not well-represented in computer laboratories,
clubs, and computer science courses. Girls lag behind boys significantly
in the depth and frequency of their computer use. In order to address
this concern, I developed lessons to teach girls programming skills using
MicroWorlds. Utilizing narrative storytelling we created interactive stories
that required complex programming in the MicroWorlds environment.

We discussed careers in technology and attempted to remove
some of the intimidation many girls feel about this field. View
the curriculum at the following URL:
http://homepage.mac.com/dewolfe/mas712_final_project/

I have designed and developed a number of educational web
sites. I have listed a select few here:
Online Aquatic Ecosystems Web Site -

Online Aquatic Ecosystems provides an environment in which
middle school teachers and students can share data from local aquatic
ecosystems. In doing so, the hope is that students will compare their
data to other student's findings and start meaningful discussions on topics
relevant to aquatic ecosystems. Online Aquatic Ecosystems also seeks to
encourage students to transfer the knowledge of scientific concepts learned
in their own classrooms to understand similar issues and problems in an
unfamiliar setting. As a large class project, I worked in a team of three
to create this server side, database driven web site. Although not all
components are operational as it was a class prototype, the search by
location button functions utilizing coldfusion database interactivity.
http://homepage.mac.com/dewolfe/aqua/
I am particularly proud of the "Tutorial" and "Science
Sleuths" pages. I drew upon the constructivist theory of learning
to create scaffolded learning paths to introduce students to the web site
and scientific deduction.
Software Prototype -

I developed a software tool to help elementary school children with story
creation and summary. The Interactive Storyboard is designed to provide
learners with varying degrees of scaffolding as they learn sequencing,
summary skills and creative writing. Children can choose to create three,
four, or eight frame stories. Then they can graphically illustrate, spell
check, and print their stories.
I utilized Flash to prototype the software. Not all parts
of the prototype are currently functional, but the three frame story is
fully functional. You can view the working prototype at:
http://homepage.mac.com/dewolfe/software_prototype/
Accomodating Learning Differences
with Technology - A Universal Learning Design Prototype
A universal learning design is a version of a traditional medium, like
a book, that has been enhanced utilizing multiple digital mediums in order
to make it accessible to a broader range of learners. I researched and
designed a prototype of a digital storybook to be a universal learning
edition. I created the digital version of the storybook to accommodate
and meet the unique needs of a learner with a central auditory processing
disorder. (See my academic paper on central auditory processing.)
http://homepage.mac.com/dewolfe/T560final_project/
My Professional Web Site -

I designed my professional web site (which you are now viewing) utilizing
Dreamweaver, cascading style sheets, Photoshop, and Fireworks.
http://homepage.mac.com/dewolfe/

Literacy and Technology -
Inspiring authentic reading, research and writing in the elementary classroom
is a difficult task. What can we as educators do to inspire reading with
the purpose to learn and discover? How do we get children to do real research
on a topic that interests them? Furthermore, how do we get young readers
and writers to communicate in their own words what they have learned rather
than simply replicating the text they've read? Based on my own classroom
experiences, I argue that the Internet is the most efficacious way to
deliver this content and to foster discovery learning. I will review some
tools on the Internet available to teachers that make using Internet resources
easy and accessible. As an example, I propose using the motivating theme
of animals as an entry point for informational reading. Finally, I will
outline some of the technology tools that reflect a new paradigm of literacy
and can seamlessly bridge informational reading to informational writing.
You can download my paper at this site:
http://homepage.mac.com/dewolfe/FileSharing1.html
Learning Differences -
Every child in our classroom is a unique learner. Some children learn
in ways that are not necessarilly accomodated well by the regular classroom
environment. Technology can help to support diverse learners. Inspired
by struggling students in my own classroom, I researched, wrote and created
a web site about Central Auditory Processing Disorder (CAPD). CAPD is
often misdiagnosed and confused with Attention Deficit Disorder. Auditory
processing is a complex recognition system associated with how our brain
extracts meaning from spoken language. AP is important for learning because
most of the information communicated in the classroom is auditory. The
exact causes of CAPD are not known although many influences like heredity,
gender, and chronic ear infections have been correlated. There is also
some basis for a neuralanatomical explanation.
All three networks in the brain: recognition, strategic and affective
are adversely affected by CAPD. Strengths like visual memory can help
to compensate for deficits in these areas. CAPD has only been recognized
for the last thirty years and much research remains to be done in the
areas of brain morphology and causes.
http://homepage.mac.com/dewolfe/T560courseproject1/
I also created a prototype of a digital storybook to help meet the needs
of diverse learners.
http://homepage.mac.com/dewolfe/T560final_project/
Professional Development and Discussion Boards
-
With 54 percent of the U.S. population (about 143 million) using the Internet,
discussion boards are becoming an integral part of learning. Professional
development in various domains -- including executive education, teacher
education, and higher education -- is often supported through the use
of a discussion board to sustain an ongoing community of practice beyond
the face to face experience. In an attempt to examine whether discussion
boards are a viable means to sustain these communities of practice, we
interviewed five online developers representing these three sectors of
professional development. The questions focused on why a discussion board
was selected in the first place.
How was the choice of technology informed?
Is the discussion board a worthwhile component of the professional development?
Are the needs of the target audience being addressed?
And when implemented, what are the criteria for success?
It was our original goal to examine these questions. However, the answers
to these questions suggest an unanticipated question: Is the discussion
board maintaining a "Community of Practice" or a "Community
of Interest?"
You can download my paper at this site:
http://homepage.mac.com/dewolfe/FileSharing1.html
Software Development -
When asked to generate ideas for software applications in T522, Software
Development, I began to think that a digital version of a storyboard might
make a wonderful tool that could be applied across the curriculum and
across a wide range of ages (kindergarten through fifth grade). Storyboarding
is a method that has long been used by the media industry to plan movies,
episodes, and camera shoots. When I was a classroom teacher, I used storyboarding
to help kids learn the skills of summarizing, sequencing, comprehension,
and story planning. As a classroom teacher, I would have loved to have
a digital storyboarding tool to model summary skills, notetaking, and
generate story concepts as a class. The advantage of such a tool over
other applications, is that it would be very simple. Teachers that I spoke
with in the formative stage of the prototype uniformly complained that
tools like Hyperstudio and Kidpix have too many options and choices for
kids regarding colors, graphics, and effects. All of the teachers that
I spoke with suggested that my tool would have a greater emphasis on the
text and writing, and perhaps not even allow the child to go on to the
color and graphics until they had completed the written portion. It had
also been my experience that tools with many "bells and whistles"
took much more time to teach the user.
Thus, my prototype is so easy to use that it is intuitive, it uses icons
instead of words for the younger readers, and it accommodates individuals
or groups of students for multiple applications in the classroom. The
tool places emphasis on the writing. Students have to complete the written
portion of their storyboards before they can choose graphics for their
illustrations. Students that have poor printing but enjoy drawing can
print out the text portion of their storyboard and then draw the pictures.
Students that dont enjoy drawing can use the draggable graphics
to illustrate their summaries.
You can download my paper at this site:
http://homepage.mac.com/dewolfe/FileSharing1.html
Formative
Evaluation -
Formative Evaluation is informal research used to evaluate the efficacy
of an educational program or design. How can one increase the likelihood
that an educational technology program will accomplish its goals? One
way is through formative evaluation. Formative evaluation appraises the
appeal and instructional effectiveness of curriculum content, processes,
and materials during development, production, and early-implementation
phases. The purpose of this research is to increase the potential effectiveness
of the final product by systematically gathering feedback for the revision
of these various components. I've included two reports here. One involves
a front-end needs assessment for the Boston Museum of Fine Arts. The other
is a power point presentation of an implementation phase evaluation for
high school science computer software.
You can download my paper and presentation at this site:
http://homepage.mac.com/dewolfe/FileSharing1.html
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