An Ode to Prince of Persia: Part the Fourth: A New Generation
Taking a Sabbatical
After the rapid succession of Prince of Persia titles between 2003 and 2005, Ubisoft gave the franchise a rest while console generations were shifting. In the meantime, the team that developed the Sands of Time trilogy went on to craft two other projects – Assassin's Creed and TMNT (a movie tie-in). TMNT was obviously influenced by the design philosophies of the Prince, and while the game was streamlined for a younger audience, many of the acrobatics found in the recent Prince of Persia games were replicated by the turtles. It even used the same graphics engine. Furthermore, TMNT introduced a team mechanic where a single player could call upon another of the turtles for a limited time to pull off a special move or attack. It was an interesting experiment, and an evolution of this mechanic works its way into the newest Prince of Persia.Assassin's Creed is an ambitious title, and, based on reviews I've read, it was perhaps too ambitious. (Disclaimer: I haven't actually played Assassin's Creed.) Ubisoft created a world much more real than in the Prince games and forces the player to really think about how to use the natural environment and architecture to get in and out of hazardous situations. Instead of having jump panels or knife holds, the main character is merely presented with basic structures and façades. Where Assassin's Creed may have failed in story and execution, it succeeds in scope and authenticity.
The game engine designed for Assassin's Creed and the new Prince of Persia can support far larger and more open worlds.
A New World, A New Prince
The new game in the series, titles only Prince of Persia, is a break from the Sands of Time trilogy in terms of characters and storyline. Like there are many heroes named Link and many princesses named Zelda, this will be the fourth character to bear the Prince of Persia moniker.
The new Prince is every bit as acrobatic as his predecessor.
This new Prince is a wonderer and adventurer who finds himself transported by a sandstorm to an idyllic garden surrounding a giant Tree of Life. Upon his arrival, the Tree of Life is destroyed, liberating the destructive spirit of Ahriman (Angra Mainyu for the mythology nuts in the audience) to wreck his corruption upon the world. In this place, the Prince meets Elika, a girl with magical powers who can harness the powers of nature to drive back Ahriman's corruption, and they begin a journey to cleanse to world … most likely over the course of multiple games, perhaps a trilogy.
Meet the Prince's new sidekick, Natalie Port -- I mean, Elika.
If it sounds very Biblical in proportion, that's because it is. That and Zoroastrian.
Learning Well From Others
The new Prince of Persia seems equal parts PoP: The Sands of Time, TMNT, and Okami (a Clover Studio game that features a Shinto goddess restoring the world from darkness) with a dash of Zeldal-like exploration and roaming. Some have also drawn comparisons with the 2001 masterpiece Ico, finding parallels with the relationship between Ico and Yoruda with the Prince and Elika. I think, however, that Farah from PoP: The Sands of Time is much more similar to Elika than the nearly helpless Yoruda.
This could end very badly for our hero.
Elika also seems to be influenced by TMNT in that she can help out with special moves and abilities. Instead of envoking her when needed, though, she is always there and seems to be programmed to parallel and react to the Prince's movements. In a way, it's as if the player is controlling two characters simultaneously while only focused on one. Elika also supplants the time-manipulating nature of the Sands in previous titles. If the Prince falls to his death, Elika can rescue him. Furthermore, the new Prince of Persia is far more generous with checkpoints than its predecessors, creating an environment where the player can experiment without being punished.
"Is this ride safe?"
Coming Soon to a PC, 360, or PS3 Near You
Ubisoft revolutionized the Prince of Persia series with their last installments. This title seems more evolutionary, sporting some new moves, mechanics, and a new graphical style. The team has obviously taken their time on this one to get it right, beginning development as they were wrapping up The Two Thrones and continuing work through Assassin's Creed and TMNT (both of those games serving as playgrounds for the developers to try some new mechanics they were planning on including in the new Prince of Persia).Ubisoft Montreal have set the bar very high with the Sands of Time trilogy. We'll see if they can surpass that standard come December 2. Until then, I'll close out these Prince of Persia posts with a video of the new game in action. It's worth noting that this entire video is done in the game engine as opposed to being pre-rendered.
One last item: as I was finishing this post, Ubisoft released a preview of a comic based on the new Prince’s adventures by the fine folks at Penny Arcade. Here it is.
all images © Ubisoft
An Ode to Prince of Persia: Part the Third: The Sands of Time
They did.
Entering the Third Dimension the Right Way
The new Prince of Persia games, released in 2003-2005, create a trilogy named after the first game The Sands of Time. The other two games were called The Warrior Within and The Two Thrones. These games feature intense combat as well as the acrobatic standard set by the original games. The developers introduced a variety of new moves for the prince, including rolling, wall-running, and wall-jumping. The combat system was equally refined, initially allowing acrobatic melee combat and eventually allowing multiple weapons in the second two games.When playing the newer Prince of Persia games, the camera is puled back from the Prince most of the time, giving you a better view of the surrounding environment. The acrobatics are facilitated by (what I like to call) magnetic physics. Knowing the limitations of 3D terrains in performing complex platforming, Ubisoft coded a fairly forgiving physics engine that granted some leeway in lining up jumps. It is implemented so smoothly, though, that the gamer is seldom aware that the game is compensating a bit. Additionally, it helps that the Prince himself has a will to live and will grab ledges and cliffs you might accidentally walk him off. Still, it is easy to die a lot in these games because it can take some experimentation to figure out exactly where you're supposed to fling the Prince.
That's where the Dagger of Time comes in, a magical weapon powered by the titular Sands of Time. As long as the Dagger is powered up, the Prince can alter the flow of time around him. He can slow time down while he keeps moving at normal speed. The sands can power devastating attacks, but, most importantly, the sands allow the Prince to rewind time, giving the player an instant retry in the case of a missed jump or a fatal fall. The acrobatic exploration coupled with the time manipulation mechanics gives this trilogy a very unique place among modern games.
As Sand Through the Hourglass, So Are the Days of Our Prince
This trilogy has the most complicated plot of any Prince of Persia game to date, and the player actually has to pay attention or end up terribly confused. I'm not going to go into details here (lest this essay become too epic), but here's the gist. By the time you complete the first game (as a new Prince) and slay a Vizier who betrayed the Prince's father, you've erased all of the events of the first game because the Prince ends up killing the traitor before he gets a chance to do his thing. This makes the Dahaka, the Guardian of Time, very upset, so it decides it must kill the Prince to set the timeline straight. This leads to The Warrior Within where the Prince goes to the Island of Time, travels into the past, and prevents the sands from ever being created, thus undoing everything that even led up the first two games and getting the Dahaka off his back (only if you get the good ending).In the third game, The Two Thrones, he heads home with the Empress of Time only to find it ransacked by the betrayer Vizier the Prince killed in the first game, who isn't dead now thanks to the second game. The Vizier kills the Empress, recreating the Sands, and the Prince has to fix everything. In the process, the Prince (now partially turned into a sand monster) runs into the Princess he saved in the first game, who – of course – has no idea who he is, and together they redeem the kingdom and the Prince's slowly corrupting soul. In the end, the player hears the Prince narrating the exact same dialogue that opened the first game, thus bringing the convoluted timeline full circle.
Practically Perfect In Every Way
The Sands of Time nails the level design and platforming elements. The time manipulation prevents the challenging jumping and climbing puzzles from becoming frustrating, and the visuals are stunning. The only place where the Prince lacks in his first new outing is in the way of combat. He really only has two or three attacks, and the fights can become very repetitive. Fortunately, combat is not central to this game. Also interesting is the introduction of a second character. The player never controls the princess Farah, but she helps out both in combat and in figuring out environmental puzzles. You have to be careful in combat though. Both enemies and the Prince can damage her, and her death ends the game. This adds an element of strategy to combat situations.
Hey look, an hourglass, and spike traps are very popular in Persia!
Levels are gorgeous, and the Prince can run on walls!
The Warrior Within features even better level design and a sprawling temple that fits seamlessly together, allowing the player to explore the complex in a far less linear progression than the fist game. The combat system is tweaked, allowing for dual weapons and specialized combos. You can also take more advantage of the environment when fighting enemies. Another high-point comes with the Dakhaka chases that demand fast thinking and precision controls to complete. However, the games darker tone and dominatrix female villains take something from the game. It's hard to take a fight seriously when you're wondering how on earth her outfit is staying on during combat! Aesthetic issues aside though, Warrior Within is an improvement over The Sands of Time in almost every way. In some ways, it's my favorite of the three even if it is the hardest.
Time traveling and fighting a woman in a metal thong. You'd think that would put her at a disadvantage. You'd think that, but you'd be WRONG!
Some enemies are pretty manageable, but others are ginormous!
The Two Thrones mixes the two previous games, bringing the Prince out of the darkness and back to the light, so to speak. It added a few mechanics to the gameplay, such as the Dark Prince abilities when his corruption is threatening to take over. (These sections are made all the more difficult because the Prince's health drops continuously when he is the Dark Prince.) Also, a stealth mechanic allows the player to bypass some of the normal combat. This game's Achilles' heel comes by way of graphical glitches. The game feels slightly rushed through development, and this is evident in the visual glitches and clipping issues that pervade the game, though they never affect gameplay. While still a great game, the Two Thrones left me wondering where they could go from here.
Breathtaking level design and the Dark Prince.
It's easy to die on a chariot, and the Prince shows off his balancing skills.
Fun Facts
- The forgiving physics allows you to glitch your way out of the library in The Sands of Time. I actually didn't discover the proper route out of there until my second play-through.
- The second two games are very gory, but you can turn off the blood in the settings menu. With this option, villains will "bleed" sand instead. It actually looks pretty cool.
- You have to get the good ending in the second game for the third to make any sense. In fact, you need it for the third game to exist at all!
- The clipping issues in the third game sometimes result in Farah's hair coming out of her chest!
- The third game has "nudity" cited as a reason for the M rating. I don't know why.
- Prince of Persia Revelations for the PSP is basically the same as The Warrior Within, and Prince of Persia: Rival Swords for the Wii is the same as The Two Thrones. Why do they have different names? You got me.
Wrapping Up
The Sands of Time trilogy proved that the fundamentals of Prince of Persia gameplay could indeed enter the third dimension successfully. The use of time manipulation was a brilliant addition to the mechanics as well as a nice way of reducing frustration. In all, these games rank among my favorites on the PlayStation 2.In our final look back at the Prince of Persia franchise, we'll look ahead at the Prince's newest outing on the PlayStation 3 and XBox 360.
All images in this post are from the great mobygames.com.
An Ode to Prince of Persia: Part the Second: Stumbling Into the Third Dimension
Using the NetImmerse graphics engine (also used in The Elder Scrolls III: Morrowind, Dark Age of Camelot, and Zoo Tycoon 2), a team of dedicated programmers toiled to bring Prince of Persia's intense platforming elements and strategic combat to the third dimension.
They almost didn't fail completely.
Doomed Before Release
The story of Prince of Persia 3D is a tortured one at best, and it is a true tragedy of the gaming industry. It was developed by Red Orb Entertainment, initially a division of Brøderbund who published the first two Prince games. Unfortunately, Brøderbund was purchased by The Learning Company in 1998, and a Prince of Persia title did not fit their portfolio. Therefore, the game was shopped around and sold to Mattel. Then The Learning Company bought the game back, but they didn't want to invest any more money into the property, so Red Orb released the game to publishing before it was properly tested. This means the game was released with several severe bugs and graphical glitches (including one level that looked largely unfinished).This is not how a successful game is made.
Enough History! What About the Game Itself?
Prince of Persia 3D pulled a Final Fantasy when it comes to the plot. Where the first two games lead into each other and even leave an open end for a third installment, Prince of Persia 3D brings a new Prince, Princess, and villain to the mix. This isn't necessarily a bad thing. Remember, Prince of Persia 2 was five years old now.The plot involved Assan, a double-crossing brother to the Sultan – the Prince's father-in-law. Assan wants the Prince's wife for his own son Rugnor, so he puts the Prince in prison and lets Rugnor run off with the Princess to his dirigible. Oh, and Rugnor is a were-tiger. You know, if I explain the plot any more, I'm going to start losing IQ points, so let's get into gameplay!
Do you see the spikes directly below? And, "I'm hitting you with my sword in the air!"
Level design spans from the repetitive and mundane cliffs outside Rugnor's Sun Temple to the outright bizarre Floating Ruins – a level that looks unfinished because many areas are completely untextured. All of these levels are made more difficult by unreliable collision detection, clipping issues (bugs that allow characters to fall through solid floors or walls), and glitches that would halt moving platforms in their tracks. In addition, most of the levels are incredibly dark, and it can be difficult to see exactly where ledges and obstacles are.
Combat is no less frustrating due to the problems with collision detections. Also, some weapons featured such epic opening animations that some enemies could score two or three hits on the Prince before he was ready to fight. Fortunately, in later levels, enemies' opening animations provide the Prince the same advantage. Finally, there is the problem that the Prince can target only one enemy at a time in the game's combat engine. This only affects the player once or twice in the entire game, but those instances will result in much wailing and gnashing of teeth.
"Why am I fighting a man in a tiger suit?" And just try jumping onto that rope on your first or fifth try!
The final component of silliness is seemingly unfinished puzzles. Special weapons and potions in singular locations in which they seem to serve absolutely no purpose are a hallmark of this problem. For example, one level gives you a potion that makes you immune to arrows. It's the only level in the entire game that features this potion! There is only one archer in the entire level! Yeah.
Wrapping Things Up
Watching the developer diaries of this game, it's hard not to feel bad for the programmers working on this trainwreck of a game. They honestly worked hard and were forced to release an unfinished product. Unfortunately, it looks and plays like the unfinished work it is. Have you ever watched a movie that's so bad it's good? Sorry, but this game is so bad, it just stays bad. Reviews of the time were surprisingly forgiving, but I think that's just a testament to how low expectations were. Fortunately, Prince of Persia 3D came out for PC and Dreamcast ... and nothing else.In our next retrospective, we'll take a look at a complete reboot of the franchise under new owners, setting off a trilogy that became wholly unique and critically acclaimed in the previous generation of game consoles.
An Ode to Prince of Persia: Part the First: The Two-Dimensional Era
In about a month, Ubisoft will be releasing a new installment in the multi-decade series, so I thought it would be fun to do a retrospective of sorts, looking back at the series as it has evolved over the years. Unlike some of its peers, the Prince's journey into the modern console generation has not always been an easy one, with as many missteps as masterstrokes along the way, and, unlike the Zelda or Metroid franchises for example, modern Prince of Persia games have departed significantly from their roots while still paying homage to those foundational games.
In this retrospective, we'll take a look at the games that established the principles that define a Prince of Persia game.
Prince of Persia
The original game was developed by Jordan Mechner for the Apple II computer. It was released in 1989 by Brøderbund software (who also distributed such classics as Lode Runner, Where in the World is Carmen Sandiego, and Myst). Prince of Persia was by no means a complex game. In fact, it was pretty short once you learned how to get through it, but it distinguished itself in a few significant ways.First, the animation was remarkably fluid for the time period, a result of Jordan Mechner filming his brother performing various stunts and basing his animations upon the film clips. Additionally the game included a rudimentary combat system that involved some actual strategy to be successful in as well as eye-catching pseudo-3D environments. The big draw of the game, though, was the level design itself.
The levels of Prince of Persia were labyrinths filled with tricky jumps, hidden switches, and merciless traps (with some surprisingly gory results). The plot was a simple save-the-princess ordeal with little more explanation, but a wrench was added in the form of a time limit. The player had 60 minutes to complete the game, or the princess would die. No pressure or anything.
Prince of Persia was a phenomenal success, and it was released on more systems than any game has the right to exist on. After the Apple II version, the Prince's original adventure found its way to the Amiga, NES, DOS, Atari ST, SNES, GameBoy, GameBoy Color, Sega Game Gear, Sega Master System, Genesis, and TuboGrafx just to name a few! It was even recently released on XBox Live Arcade as Prince of Persia Classic. Here are some shots of the game in its various iterations.
The Prince looks angelic on DOS, and the Sega Genesis version picks up some bad-itude!
The XBLA version features eye-candy galore.
Prince of Persia 2: The Shadow and the Flame
The sequel to Prince of Persia came out four years later in glorious sixteen-bit color, and it picked up right where its predecessor left off … in terms of difficulty. Prince of Persia 2 was a very Japnese-style sequel of the time period. Any of you ever play Super Mario Bros. 2? No, not the American one! The REAL Super Mario Bros. 2 that was deemed too hard for American audiences, so it was never released in the States (except as part of a compilation on the SNES). What we know as SMB 2 is really a completely different game that Nintendo simply replaced the character sprites in and released as a Mario game here. Do you know the real SMB 2? Prince 2 is like that, only harder.Seriously, the game introduces no new controls or weapons of notice, only new traps and harder enemies. It's insanely difficult, and it is still timed (though the developers were gracious enough to give the player fifteen more minutes, not that it matters). There are traps and puzzles in this game that don't even pretend to be fair. You memorize the levels, or you die. On the upside, Prince of Persia 2 introduced a save system between levels, which made things slightly less frustrating.
Prince of Persia 2 was released for PC, Mac, and SNES. Rumors are an XBLA port is in the works using the same graphics engine as Prince of Persia Classic. Here are a couple shots of the game.
What's this? An outdoor environment? And I hated those floating heads in Castlevania. I hate these floating heads more.
It's interesting to note that Prince of Persia 2 featured a cliffhanger ending that, to this day, has never been followed up.
Wrapping Up
These two games gave birth to a franchise. After this point, Jordan Mechner relinquished his role as the primary creative force behind the games, but he would continue with the series as a consultant. In the next retrospective, we'll take a look at the incredibly ambitious Prince of Persia 3D and how the game failed in every respect.All images in this post are from the great mobygames.com.
Speaking of Games
de Blob
de Blob has already come out for the Wii, and it is an action-puzzler that gives the player a goal of bringing color to a monochromatic world. See, your character starts out as a colorless blob of water, and he acquires pigmentation which he can then … oh, just watch it in action right here!De Blob (Wii) Gamplay Video, Wii Minute Radio from wiiminuteradio on Vimeo.
Mirror's Edge
Mirror's Edge is set in a totalitarian future where all communication is heavily monitored. The player takes on the role of Faith, a courier who tries to get messages to organizations and individuals without government surveillance. It's a first-person game, but involves several game mechanics (like jumping and hand-to-hand combat) that don't traditionally work well in that perspective. I'm eager to see how the developers pulled it off. I'm also intrigued by the fact that it's possible to beat the game without firing a single shot.Mirror's Edge from Adventagious on Vimeo.
Prince of Persia
The Sands of Time trilogy stands as some of my favorite video games ever made. While this reinvention of the franchise borrows heavily from its predecessors as well as Okami, it's definitely taking on a life of its own. Since the last Prince of Persia game, the development team has been working on co-op combat with TMNT and wider environments with Assassin's Creed. It looks like elements from both of those properties are finding their way into this new Prince of Persia Title.Of course, there are a couple more titles on the horizon like Dead Space and Guitar Hero: World Tour. Also, there are rumblings that Team ICO is ready to unveil a PS3 project, and their work is always impeccable. Many, many games come out that feel like they are manufactured to appeal to a specific audience, but it's always refreshing to pick up games like these where the developers have crafted the game into something more. It's the creative games that make a difference.
I Think Five of You Will Get This
Portal - Still Alive typography from Trickster on Vimeo.
(There's a typo in here I keep hoping gets fixed. Can you find it?)
via Kotaku
Links 07/01/08 (Gaming News)
I think Diablo II was one of the last desktop games I played before getting sucked into console gaming. When was that? 2000? So many memories. You can bet I'll be keeping my eye on this one!
If you're feeling nostalgic, check out this old list: The Too Much Diablo List. (I can't believe that link still works!)
Opposable Thumbs: Rock Band 2 announced, detailed, fans listened to
Let's see … Compatible with existing controllers? Check. Compatible with old downloadable songs? Check. New DLC compatible with the original? Wow. Harmonix seems to be going out of their way to get this one right.
SPeaking of DLC, it looks like a bunch of The Who material is going to become available soon!
Links 06/14/08
A young man asks what life means for Senator Obama, and, after a little stammering, I think he comes up with a pretty good answer:
What life means to me is that every day I wake up trying to figure out how can I secure their futures and the futures of all children … How can I make sure that we are giving a planet and a country to them that is better than the one we got? And, you know, so I guess what I’ve discovered is that life doesn’t count for much unless you’re somehow giving yourself to something larger to yourself.
Neocrisis: Classic game scenes recreated with Lego
I had fun with this trying to guess what game was being recreated before looking at the caption. The only one I couldn't immediately identify was Bionic Commando.
Links 06/06/08 (Politics-Free Edition)
Inhabitat: BMW’s Hydrogen Car Cleans The Air as You Drive
Get this, this car's emissions are so insignificant that they are undetectable by standard emission tests. My only question is this: how quickly can this move from concept to production?
GamesRadar: Game Names Corrected By Spellcheck.
Brett Elston at GamesRadar decides to actually use the suggestions provided by Firefox's spellchecker of some rather unusual game titles. Hilarity ensues.
My favorite? Castelvania being converted to Televangelist. Oh the horror!
MacRumors: OS X iPhone and OS X Leopard Banners at WWDC
MacRumors links to a couple of galleries giving us a sneak peek of Monday's WWDC. I think the outdoor banners look especially nice. However, Apple, if rumors are true about 10.6 coming out soon, you and I are no longer on speaking terms.
Who am I kidding?
A Quick Note To Activision
Hi, Activision? Yeah, it's me, an obsessive-compulsive Guitar Hero fan. We need to chat. Sit down.
Really, sit down.
So some buddies from church showed the wife and me Guitar Hero II early last year. It was good. Freaking hard, but good. A couple weeks later, the wife and I bought both Guitar Hero II and Guitar Hero Encore: Rocks the 80s. I guess I should have guessed something was happening at the time because Rocks the 80s had 30 songs to GHII's 66. Maybe it should have been called Guitar Hero Encore: Cash-In, but I let it slide. After all, it was being marketed as an expansion pack, albeit an expansion costing $50.
Still, Rocks the 80s was fun.
Guitar Hero III: Legends of Rock set off some more warning bells. The title seemed slightly pretentious considering only one of the unlockable characters could be considered a rock legend, but perhaps you were referring to groups like KISS, The Who, Cream, Aerosmith, Sex Pistols, Santana, Metallica, and more appearing in the set list. Fine. Maybe Yahtzee's suggestion to call it Legend of Rock is too harsh.
Then there were the poorly animated cut-scenes. It's Guitar Hero. We don't need a story, especially one as silly as the one you included. There was a nice anti-corporate message to the story, but you did a great job undermining that message by cramming product placement in some of the most unlikely places. I mean, an Axe Body Spray guitar? C'mon. At least the companies advertised in the previous Guitar Hero games had something to do with music.
Still, the game is fun, and I'm a forgiving sort of guy.
Then I started seeing more and more silly Guitar Hero products come out, like Guitar Hero Carabiner, Guitar Hero: Air Rocker, and Guitar Hero III Mobile, but this takes the cake:
May I ask you a serious question, Activision? Did any of you – I don't know – watch this before releasing it to the public? Did any employee say, "You know, that looks kind of stupid. Perhaps we should just show some gameplay footage instead?" If so, promote the dissenter, please. Really, I felt like the Guitar Hero: World Tour trailer was pretty bad, but this transcends bad.
Do even know who your core audience is? Harmonix seems to get it. Remember them? They used to make the Guitar Hero games until they moved on to bigger and better things. I know you acted like you've never heard of them at the D6: All Things Digital conference, but the GH: World Tour interface is a carbon copy of Rock Band (just with round notes instead of rectangles).
Here's where I'm going with all of this. You are slowly doing to Guitar Hero what Traveler's Tales did to Crash Bandicoot and Universal Studios did to Spyro after their respective creators sold them to move on to bigger and better things. You are sucking the soul out of the series. You are transforming Guitar Hero from an innovator into a me-too toy. You are alienating your core audience.
Look, I plan on picking up Guitar Hero: Aerosmith at the end of June. After that, though, all bets are off. The chances of you getting me to yell "Rock On" into my DS are pretty slim, and the prospect of the wife and I picking up a Rock Band clone that will cost another $180 is also slim. Let's not even mention additional market saturation from Konami's Rock Revolution.
Those of us who have enjoyed Guitar Hero over the past few years want to believe. We want to think future Guitar Hero games are going to be worth it, but do something for us first. Rediscover the game's soul.
Links 05/29/08 (With Some More Commentary Than Usual)
I don't know how to feel about this. Rupert Murdoch – you know, the man who owns News Corp, corporate entity over of Fox News? That Rupert Murdoch said this about Obama:
"He is a rock star. It's fantastic … I love what he is saying about education … I don't think he will win Florida … but he will win in Ohio and the election … I am anxious to meet him."
He also didn't have too many kind words to spare regarding McCain, calling him "unpredictable" and asking, "What's he really stand for?" The man overseeing the news outlet that has been responsible for more lies and misinformation about Obama than about anyone is now all but endorsing him? What's that squealing in the air?
CleanTechnica: 3 Hidden Costs of High Oil Prices
In my opinion, opening up further drilling sites is like putting a Band-Aid on a tumor. Yes, it will put some people's minds at ease in the short-term, but the problem still exists. Only by branching out into alternative energy sources that don't rely on fossil fuels in any way can we break out of this economic and environmental pit.
RapidWeaver 4.0
Realmac software just released an update to their website-creation tool RapidWeaver. Unfortunately, it's Leopard-only, so I won't be upgrading soon. I highly recommend RapidWeaver to anyone wanting to publish their own blog or website.
Update: Here are the release notes.
GameTrailers: Prince of Persia: Next Gen
So the team working on this (if I'm not mistaken) also worked on TMNT and Assassin's Creed. Both of these games featured gameplay elements similar to that of the previous Prince of Persia trilogy with some co-op and environmental enhancements. From the looks of this trailer, it appears TMNT's over-the-top co-op attacks as well as the expansive environments from Assassin's Creed are coming home to the Prince.
From what I've read, this game also seems to be influenced by Okami both in visual style and themes. Good stuff.
I'm so excited by this, I might just have to play the Sands of Time trilogy over again!
Links 05/10/08
Did you know Obama offers some of his speeches as free downloads through iTunes? I didn't.
The link opens in iTunes.
The Metal Gear Retrospective: Part One
GameTrailers.com is beginning a multi-episode look at the Metal Gear video game series as Konami readies the release of Metal Gear Solid 4: Guns of the Patriots. This video looks back at the MSX and NES days of the series and the birth of the stealth genre.
Davis and Company: The End of the Star Wars / Star Trek Debate
Well, I'm glad that's settled.
via John Gruber
YouTube: Apple Mac Music Video
Bizarre, but cool. via TUAW.
Links 04/26/08 (Stayin' Alive Edition)
TED Talks: Johnny Lee: Creating tech marvels out of a $40 Wii Remote
This video literally had me saying "whoa" out-loud!
Kotaku: echochrome Demo Changing Minds Tomorrow
Another amazing yet simple piece of technology – makes me wish for a PS3.
Seattlepi.com: Why Hillary Clinton makes my wife scream
While my wife has never raised her voice at a Clinton story or speech, she has made it clear to me that Senator Clinton has entirely lost her vote at this point. While I believe that voting for policy is more important than voting for a person (even if I find that person subjectively unlikable), I can't help but wonder what a Clinton nomination might do to voter turnout in November.
Perhaps my fears are unfounded.
Infinite Loop: Exclusive preview: RapidWeaver matures with version 4
New version of RapidWeaver coming: Yay! I still don't have Leopard (and it's Leopard-only): Boo!
Happy April 1
Links 03/29/08
Here's an interesting piece by by a CNN manager who – at 48 years old – has been diagnosed with Asperger Syndrome. I like how she wraps up.
I could tell you so much more, but instead let me share one last insight. Don't pity me or try to cure or change me. If you could live in my head for just one day, you might weep at how much beauty I perceive in the world with my exquisite senses. I would not trade one small bit of that beauty, as overwhelming and powerful as it can be, for "normalcy."
The Huffington Post: Flashback: Wright's Letter To NYT About Obama
This is a neat piece of history. The Huffington Post publishes a letter from the controversial Rev. Wright to the New York Times regarding their misrepresentation of him and his relationship with Barack Obama in an article they published on March 6, 2007 after Obama announced his bid for the presidency. It makes for a good insight on how news sources sometimes cherry pick facts and sound bites to make a story more sensational than it really is.
Ars Technica: Online Safety Begins with Parents, Not Laws and Government
Just a friendly reminder from the Department of the Obvious (not Ars Technica) that, indeed, parents are the most powerful influencers on children's lives, and they have more power to inform and protect their children than any other source.
The More You Know™
NYT: McCain Stumbles on H.I.V. Prevention
I find this exchange concerning:
Q: ...Do you think contraceptives help stop the spread of HIV?”
Mr. McCain: (Long pause) “You’ve stumped me.”
Q: “I mean, I think you’d probably agree it probably does help stop it?”
Mr. McCain: (Laughs) “Are we on the Straight Talk express? I’m not informed enough on it. Let me find out. You know, I’m sure I’ve taken a position on it on the past. I have to find out what my position was. Brian, would you find out what my position is on contraception – I’m sure I’m opposed to government spending on it, I’m sure I support the president’s policies on it.”
Too Much Bioshock
image from The Cult of Rapture
Signs you've been playing too much Bioshock:
- You start speaking like a 50s radio show.
- You buy brightly colored juices in the store in hopes that one will make you telekinetic.
- People catch you trying to mess with vending machines in hopes they will lower their prices.
- You begin hoarding rubber tubes, steel screws, and other random items to invent your personal arsenal.
- You think weapons in vending machines is a pretty good idea.
- Capitalism begins to scare you.
- Seeing little girls alone in public now sets you on edge.
- You begin taking random pictures of people you don't like in hopes of gaining combat advantages over them.
- You begin collecting books by Ayn Rand.
- You start pointing at things and wondering why they aren't catching on fire.
- You freak out every time you see a security camera in public.
- You stop trusting doctors in general.
- You take up eating slugs.
- Searching corpses becomes a new hobby for you.
- The phrase "Would you kindly" takes on a whole new meaning to you.
Links 02/16/08 (Thin and Light Edition)
I'm beginning work on a post about video games that maturely tackle serious subjects, and BioShock is one of them. Any video game that aspires to incorporate the philosophies of Ayn Rand into the game world is going to be heavy fare, and BioShock does not disappoint. In fact, it delivers in spades!
Daring Fireball: The Appeal of the MacBook Air
John Gruber writes about what makes the MacBook Air an attractive machine despite its obvious limitations. From the article:
What struck me regarding Macworld’s MacBook Air benchmarks wasn’t how much worse the Air performed than the standard MacBook or MacBook Pro, but how much better it performed than their baseline notebook, a 1.67 GHz 15-inch PowerBook G4 — the fastest Mac notebook you could buy two years ago, and the very computer I still use every day. That the Air isn’t as fast as a regular MacBook does not matter because the Air — for most people and most tasks — is clearly fast enough.
The more I look at the MacBook Air, the more taken I am with it. In all honesty, how often do I use all of these ports on my MacBook Pro? I seldom even use its optical drive...
Signal vs. Noise: The MacBook Air could easily be the only machine
Adding to the praise heaped upon the MacBook Air by real people, David at 37signals writes about his experiences with it, and he believes the Air could serve perfectly as the sole computer in many households.
via Daring Fireball
BusinessWeek: Building the Perfect Laptop
If you like the MacBook Air but absolutely need Ethernet, two more USB ports, and a standard DVD drive (oh, and Windows), the new Lenovo X300 might be for you, but watch out. It's base configuration is $900 more than the standard Air model! Still, if I were a Windows or Linux user, this machine would be tempting.
A Green Ring of Fun
Fortunately, after some mis-adventuring, we got the 360 home and proceeded with the unboxing ceremony. I have to admit that it wasn't quite as fun as unboxing a new Apple product, but I was shocked by just how much stuff was in the box!
It even has an HDMI cable included!
Getting Started
Additionally, in the middle of the glitches and my typo, I lost out on my free month of XBox Live Gold. This isn't too big of a deal, but it was still another early frustration. I had to wonder if this was going to turn out to be another stereotypically Microsoft experience.
Playing Games and Demos
Fortunately, the rest of my experiences have been much more positive than the setup. Our first two games were Burnout Revenge and Viva Piñata. Both look fantastic. The wife has been tending her piñata garden with much enthusiasm, and I've been trying to unlock as much as I can in Burnout. In truth, we already own the PS2 version of Burnout Revenge, but it would be hard to go back after playing it on the 360.
I should also mention that a fee puzzle game called Hexic HD came on the hard drive, and that has proved to be extremely addictive. Furthermore, when compared to the smaller PS2 controllers, the XBox 360 controllers are much more comfortable to hold.
Additionally, we've tried several Arcade titles and demos, including Doom, Catlevania: Symphony of the Night, Double Dragon, TimeShift, Perfect Dark Zero, Quake IV, Amped 3, Burnout Paradise, Beautiful Katamari, and quite a few more. There wasn't much I didn't like, but I'm wondering where the XBox 360 answer to Ratchet and Clank or Jak and Daxter is. I guess that's why we will also be picking up a Wii when we find one!
The Marketplace
From the previous paragraph, it's pretty apparent I've become addicted to the game downloads. Both XBox Live Arcade and the Game Demos section are fun to peruse, and much on the Arcade seems pretty reasonably priced, though I do wish MS Points did a better job of reflecting real world value. Fortunately, the Microsoft Point Converter comes to the rescue in this regard. As far as add-ons go, some are priced okay, but other things seem a bit steep. I especially wonder why pictures and themes (which are essentially promotional items) cost anything.I probably won't be downloading any TV shows or movies. iTunes already fills that niche nicely.
Wrapping Up
Despite a rocky setup, I think the XBox 360 is going to fit into our home quite nicely. There are a couple original XBox games I want to check out that I know work with the 360, and we might also pick up a few PS2 titles we own that have 360 versions (like Guitar Hero II & III and Lego Star Wars) because I have to admit these games look quite poor on a 1080p television! (Not too surprisingly, GameCube games fare better.) In the end, the XBox 360 is a good console, and I'm sure we'll be enjoying many hours together both competitively and cooperatively in games. Here's to hoping I never get a Red Ring of Death!Links 12/21/07
NYT: Apple Rumor Site to Shut Down in Settlement
What exactly did Apple gain in pursuing this to begin with? It sure isn't good PR...
Ars Technica: Exclusive: Retail chain scalping Wii allotment on eBay
Ars breaks a story on a chain of gaming stores that are not selling Wiis in their storefronts. Rather, they are putting them straight onto eBay at a nearly 100% markup. While not outright illegal, this is certainly no way to gain consumer trust.
Currently, the accused retailer has an official response on its website's front page. Check it out.
Ars Technica: RIAA writes its own "news" for local TV stations
My love for the RIAA never wanes, so I have to pass this piece along about a somewhat factually-sketchy informercial the organization wants aired in news broadcasts.
I think this quote sums it up well:
For an industry already the target of so much consumer suspicion, feeding misleading claims and self-serving footage to ostensibly objective "news" outlets just doesn't seem like a great idea.
Links 12/09/07
David Pogue wonders if the web has run out of creativity in site naming – specifically citing numerous startups with completely nonsense names. From the article:
But here's a little wakeup call: People will learn to love your site's wacky name only if they fall in love with the site itself. Google and Yahoo became household nutty names only because everyone loved their services. They did not succeed because they had silly names.
As long as no more sites put random dots in the middle of their names, I'll be happy. (I'm looking at you ma.gnolia.com and del.icio.us!)
Ripten: Rose-Tinted Nostalgia: The Top Five Franchises That Nintendo Forgot
Not only has Nintendo forgotten about these franchises, I had too. However, seeing The Adventures of Lolo and StarTropics on the list brought back some fond memories, and I don't think Super Mario RPG was forgotten. It just had to go in a different direction once Square was no longer involved, and we ended up with Paper Mario as the spiritual successor to Super Mario RPG.
Ars Technica: Apple, AT&T dial up patent infringement lawsuit with Visual Voicemail
Yes, this case has merit, but I still don't like it. It's not like Apple was exactly secretive about Visual Voicemail in the months leading up to iPhone's release. Why didn't this company sue back in January of this year?
Gaming Zen
image from Wikipedia
The Game is Beautiful
Beyond a doubt, Okami is a visually stunning game. Using a cel-shaded style reminiscent of sumi-e wash paintings, the game shines aesthetically. From the game menus, to characters and villains, to environments, and even the end credits, the game retains a consistent visual flair that is impressive in its polish and its simplicity. Occasionally, in other cel-shaded games like Zelda: The Wind Waker, some elements look out of place, but Okami suffers none of these problems. It is a fantastic looking production from start to finish.Attention to Detail
Recently, as I accidently swiped an incorrect brush stroke, I noticed some birds were blown around by a sharp wind I had created. I began playing around in other areas and noticed that animals in the environment reacted differently to the gales. Throughout the game, it's apparent that the developers obsessed over the small stuff that, while hardly consciously noticeable, brings the game's world to life that much more. So few games demonstrate genuine care and craftsmanship that the polish Okami exudes is especially apparent.It's Both Challenging and Relaxing
Make no mistake, there are some tough-as-nails battles in Okami. In order to master the combat system, you have to memorize weaknesses various enemies have in order to dispatch them before they can do too much damage. I fear anything shaped like a wheel nowadays. Fortunately, the game is generous with items called Vengeance Slips that render your character temporarily invincible. I've used them a lot. They are the first thing I stock up on at item shops. They may be 10,000 yen a pop, but I don't care. They are worth it – especially when engaging in some of the optional battles.In direct contrast, Okami is also one of the most soothing games I've ever played. Not up to battles? Feed some animals. Restore damaged flowerbeds or ponds. Go fishing, or just roam the expansive environments looking for treasures and secrets. It's easy to completely lose track of time playing this game without accomplishing a single game objective.
It Out-Zeldas Zelda
If you've ever played The Ocarina of Time, Twilight Princess, or The Wind Waker, Okami will feel very similar to you. A healthy dose of exploration and backtracking? Check. Epic story? Check. Obsessive hunting for every last treasure? Check. Puzzle-oriented dungeons? Check. Boss keys? Check. It's all there. This is the PS2's answer to Zelda (as is the amazing Beyond Good and Evil), but, as unbelievable as it may seem, Okami takes the Zelda formula and refines it into an even better experience.Praise Motivates
In so many adventure games, no matter how powerful the main character is, you are often relegated to numerous fetch quests and menial tasks when encountering towns and villages. Okami is no different, but, once you complete a task, characters and other animals praise you for your work. Praise can then be used to strengthen Amaterasu in various ways. It's surprisingly reinforcing.This trend continues when you remove cursed zones from areas. Along with the praise heaped upon you by the environment, restoring a Guardian Sapling results in an amazing cinematic of the restoration in progress. It's very reminiscent of the final vignette of Fantasia 2000, and I never get tired of seeing the flowers and other foliage spring up all over the once-barren landscapes.
Okami is a fantastic game from beginning to end. Yes, it has some minute flaws. For example, the camera is killer in tight corners, and some of the dialogue becomes long-winded and repetitive at times. However, the whole experience of Okami far outweighs any minor quibbles. If you have a PS2, it's definitely worth your time to give this game a chance.
Links 12/02/07
Many gaming sites and other blogs are reporting over a possible controversy regarding the firing of GameSpot reviewer Jeff Gerstmann after he gave a poor review to a game that had very prominant advertisements all over the site. Here are a couple of places for some good takes on what's been going on:
Valleywag: Jeff Gerstmann - Valleywag seems to be where the story originates from, and this link takes you to all of their posts regarding Mr. Gerstmann.
Game Stooge: RIP, Journalistic Integrity - This editorial offers some balanced insight into some of the larger issues at work here. From the article:
The other problem is that writers are reporting rumors as fact, and visibly biased. It is “clear” that Gerstmann was fired due to a low review score given to a game with major advertising on the site. Why? According to most of these websites, correlation is causality. No other facts are needed, such as the fact that Gerstmann was fired two weeks later when the last of the major game releases had been released and reviewed – an obvious time to release an editor.
SitePoint Blogs: In All Fairness … Internet Explorer Still Stinks
Why is this still the dominant browser again? Kevin Yank explores the many ways Internet Explorer 7 has not improved since Internet Explorer 6. As a side note, if you view this site in any version of IE, check out Firefox. Suddenly, my site and many others will look better!
TUAW: NBC officially removed from the iTunes Store
The Universal group must have some huge chip on their shoulder to shaft their viewers with such a restrictive service in place of iTunes. It's like their CEO is on some personal vendetta against Steve Jobs.
Links 11/15/07
Interesting talk about rethinking our views of fossil fuels and what defines renewable energy.
Surfin' Safari: Ten New Things in WebKit 3
Maciej Stachowiak outlines many of the improvements in the most recent versions of WebKit. You can take advantage of these features by upgrading to Leopard, updating Tiger to version 10.4.11, or by downloading the latest versions of WebKit or Safari for Windows.
Ars Technica: Ice is the new Tanooki: a review of Super Mario Galaxy
In case you needed more convincing that I'm completely enthused about Super Mario Galaxy, here's a link to the overwhelmingly positive Ars review by Ben Kuchera.
From the review:
This is a game for people who love games. Nintendo has fired a shot at everyone who claims the Wii is just a gimmick and will soon wear out its welcome. This is a game that's a must-play for anyone who enjoys platforming titles or who just likes a good challenge that won't run out any time soon...The level of polish and care put into Mario Galaxy is evident in every moment of play, and I have a feeling everyone else will be taking notes for the next few years.
Links 11/08/07
Dan Moren discredits recent claims that Apple holds a true monolopy with iTunes and iPods – specifically answering a rant from ZDNet. The article is pretty humerous, but it gets the point across. I thought this quote was especially insightful:
This argument would be a heck of a lot more compelling if it weren’t for the thousands of hardware devices that require their own proprietary software. Just the other day I was looking at writing up a nifty USB pedometer for my Gadgetbox column. Unfortunately, there’s no Mac software, and it comes bundled with its own proprietary Windows software. Where are the cries of monopoly? Are you bummed that you can’t install the PS3’s new firmware on your Wii?
For the record, I use iTunes. My library has 1176 songs in it. Of those, a whopping 39 are iTunes store purchases. Yeah, I feel really locked in here.
Naked Light
This image editing application looks amazing. It makes me want Leopard even more. A download should be available Friday.
Gamespy: Super Mario Galaxy Review
If you enjoy playing the best, then you absolutely need to play Super Mario Galaxy. It's our favorite Wii game this year, and a strong contender for the best game of the year.
Just for fun:
Links 11/04/07
Nate Anderson covers an interesting story about a man named Philip Smith who was taken to court for defamation after blogging about a bad experience he had with an eBay listing company. The court sided with Smith, saying he was acting as a journalist in his writing.
From the article:
"The fact that Smith reports negatively about his experience with BidZirk does not dictate that the article's function or intent was not news reporting or news commentary," wrote the judge. Furthermore, he noted explicitly that "some bloggers are without question journalists."
I wrote about this same topic some time ago in a case of Apple versus some bloggers, and I'm happy to see this precedent continue. I still say that many blogs provide a clearer an more unbiased picture of the world than many members of the mainstream media.
Daring Fireball: Apple Needs a Nikon
Speaking of bloggers who qualify as journalists, John Gruber writes about the benefits of having a true competitor and how Apple has no real competitor in terms of design – especially in the realm of portable music players. I keep hoping the Zune will put some heat on Apple, but I'm not holding my breath.
Storie di Apple: Discs, filesystems and Macs - Interview with Drew Thaler
This is a very insightful interview with Drew Thaler who worked at Apple during the OS 9 to OS X transition. He now works for Sony of PS3 game filesystems. Topics include CD/DVD burning development on Macs, iTunes, ZFS, font rendering, and working with Steve Jobs. It's a good time to be had by all.
1UP.com Review: Super Mario Galaxy
I'm excitied about too many games right now to be this broke. From the article:
In short, Galaxy is one of the most impressive, engrossing games in recent memory -- and quite the contrast to the rest of this year's triple-A gaming crop, which tends toward the dark, the M-rated, and the first-person perspective...Galaxy proves that Mario matters just as much today as he did 25 years ago, and that makes him one of a kind in this medium. But don't play Galaxy simply because Mario is the timeless godfather of gaming. No, play Galaxy because it's fantastic.
Links 10/26/07 (Leopard-Heavy Edition)
First, I promise not to link to every Leopard-related post on the Internet. I'm just adding some I thought were particularly interesting or fun. Second, it's pronounced, "Oh-Es Ten" not "Ahs Ecks" or Oh-Ex Ecks." It's a Roman numeral, people! (Okay, done ranting.)
• Macworld Review: Mac OS X Leopard
Leopard is, at once, a major alteration to the Mac interface, a sweeping update to numerous included productivity programs, a serious attempt to improve Mac OS security, and a vast collection of tweaks and fixes scattered throughout every nook and cranny of the operating system.
• Engadget: All about Leopard: gallery, apps, impressions
Bottom line, PC users: don't be afraid to give the Mac a second glance, there's plenty in Leopard sure to please. Mac users: run, don't walk, to get your copy when it goes on sale today.
• TUAW: 24 Hours of Leopard
This is a great collection of short posts that detail many of the enhancements and new features in Leopard. It's kind of like a Cliff Notes version of a Leopard guide book.
• Engadget: Leopard on an 8 year old G4 Power Mac -- can it be done?
Thinking of upgrading an older Mac to Leopard? the staff at Engadget see how the new OS fares on an eight-year-old Mac. I'm more surprised by how much worked rather than by what did not work!
Opposable Thumbs: Happy birthday, PlayStation 2!
Wow. The PS2 is seven years old. OT takes a look back at what made the PS2 great and how it changed the face of gaming.
Links 10/19/07
As predicted last quarter, however, Apple broke its tie for third place with Gateway by shipping 1.33 million units and growing by a whopping 37.2 percent (double that of any other US vendor) from third quarter 2006 to claim 8.1 percent of the US market for the quarter.
I remember the Mac's U.S. marketshare dropping to around 3% shortly after the introduction on OS X. Who knew a recovery like this would be possible?
Lifehacker: First Look at Microsoft Office 2008 for Mac
I am looking forward to the native speeds that Office 2008 will bring, but I'm not sure where they are going with the interface. It looks like some strange mutant child of iWork and Office 2004, with no single driving vision. As for Entourage, it just looks like a visual mess at the moment...
Destructoid: This is the end, my only friend: Nintendo drops NES support
The Nintendo Entertainment System, released for the U.S. back in 1985, will reach the end of its supported cycle on October 31. I have to admit that it never occurred to me that the NES might still be a supported product.
Ars Technica: Sony confirms $400, 40GB PS3 for the US, price drop for 80GB model
So is anyone going to sue Sony for a million bucks because they lowered the price? Seriously though, does anyone else feel like Sony just can't figure themselves out right now?
Links 10/05/07
So Apple’s modern keyboards have a bias against activating Caps Lock at all, and another bias to turn it off as soon as possible. That fits in perfectly with how I (mis)use Caps Lock, but I can’t help thinking it’s ALSO a subtle nudge to those to abuse Caps Lock to TONE IT DOWN A LITTLE.
That's all kinds of cool. (Personally, I've disabled the caps lock key on my laptop.)
dive into mark: If wishes were iPhones, then beggars would call
Mark Pilgrim wonders why people buy things they know they will have to essentially break to get to do what they want. I have to agree. Buy what's best for you, and use it as intended. That always nets the best results.
Opposable Thumbs: Bungie to become an independent company, leaving Microsoft
If by leaving, you mean "become a second-party developer with the option to develop for additional platforms," then yes, Bungie is leaving Microsoft. I'm not keeping my hopes up, but Macworld seems to think Bungie could return to the Mac gaming scene after this move. (As some of you might now, Bungie once developed the Mac-only Marathon series, followed by Mac-friendly Myth, and Halo was first previewed at a Macworld conference.)
Links 10/02/07 (Microsoft-friendly Edition)

image from Gateway
Surprisingly, it doesn't look half-bad, and it features some decent specs with prices between $1300 and $1800. Unfortunately, the processor speeds are pretty shameful compared to competing products (and yes, I feel a tinge of irony typing that sentence).
Ars Technica: A day on the Surface: a hands-on look at Microsoft's new computing platform
This looks pretty cool, and the videos are amazing. Anyone familiar with Jeff Han's research will instantly recognize what's going on here, but Microsoft's implementation is very smooth and accessible. I just wish they would be a little more aggressive at making this available to consumers. The industry needs progress like this.
Daring Fireball: The New Zunes
Why is Microsoft being so hush-hush about their new media players – unveiling the new Zunes at midnight? Are they ashamed of them or something?
Macworld: Is Apple On the Wrong Path?
Christopher Breen makes some good points about some of Apple's recent decisions and how they hurt Apple's image as a customer-friendly corporation. However, for the record, I've tried the new keyboard, and I like it.
Ars Technica: Picking a new fight: Halo 3 multiplayer review
Ars reviews the multiplayer portion of Halo 3.
It's clear that the real value of the Halo 3 purchase is in online play, and Bungie.net is the glue that holds all of this together ... Dump in a few more players, take the time to design your own game types, and you have the next few months of your life planned out.
Links 09/25/07
There’s very high “it just works” factor here. Music is easy to find, easy to buy, and easy to download once you have the Amazon MP3 Downloader installed. When you download music with Amazon MP3 Downloader, it simply shows up in iTunes, as you’d expect, with no manual importing or additional action required on the user’s part. Sync your iPods, and the new music shows up there, too.
This could be huge.
Look Me In the Eye
This is the blog of John Elder Robinson, author of Look Me In the Eye (due out today) about growing up with and continuing to live with Asperger's Syndrome. I'm going to be hitting our nearby B&N after school to check this book out!
Inhabitat: PREFAB FRIDAY: Zero-Energy MkLotus debuts!
Here's an incredible new eco-prefab home showcased on the lawn of San Francisco's city hall. Check out the Flickr photoset for some other great pictures.
EcoSpeak: An interview with ex-IPCC co-chairman Sir John Houghton
Mr. Houghton puts global warming in some historical perspective and still comes to the conclusion that our current level of carbon emissions are cause for concern. He also discredits our politicians' recent obsession with ethanol:
Ethanol from corn is not a good deal. Why it is being pushed by President Bush, I don’t know. It’s been disastrous for the price of corn and it’s not helping the CO2 budget significantly at all.
Rogue Amoeba: Radioshift
John Gruber has the best analogy: "Like TiVo for radio."
Finishing the fight: Ars reviews Halo 3
Ars Technica reviews Halo 3's single player campaign. I won't give away the whole review, but here's a snippet:
Suffice it to say that there are a couple of twists and turns that some may not have been expecting, and some familiar faces will come and go, to the surprise and shock of long-time fans. When the game is done, though, one thing is certain: fans will have the closure they were looking for.
Links 09/12/07
You will be able to control the game with a mouse and keyboard, just a keyboard, or with a Gibson-modeled USB guitar.
Wow. Can you imagine playing Welcome to the Jungle on a computer keyboard? Neither can I.
Opposable Thumbs: Financial Times: Nintendo Wii is now the best-selling console in the world
No surprises here.
Links 08/15/08 (Part 2)
Paul Thurrott is absolutely right in this case. The Mac is not a gaming machine. It's great at many things (otherwise I wouldn't be on my second Mac laptop and desktop), but gaming is a lost cause here.
So what's a Mac user to do? Well, you can forget about this EA silliness, for starters, and grab yourself a real video game machine, like an Xbox 360 or a PS3.
Yup, we got a PS2 back in 2002, and we haven't missed gaming on the Mac since. (Well, except for Cro-Mag Rally perhaps.)
Engadget: Samsung files patent app for fertility measuring phone
Okay this has to be at least the third strangest thing I've seen today. (And quite possibly the most bizarre use for a cellular phone I've ever heard of.)
Ars Technica: Row brewing over attorneys' fees in RIAA loss
Why does this not surprise me?
Links 08/11/07
This app is just looking cooler and cooler. My wallet curses these awesome Mac software developers and their great products!
Ars Technica: Report: Gamers largely clueless about next-gen console media capabilities
Considering how insanely expensive these new consoles are coupled with the fact that 2/3 really need a HD-capable TV to show off their capabilities, this is truly surprising.
FatBits: Stuck on the enterprise
John Siracusa on Apple's focus on consumers:
Still holding that thought about the Intel stickers? Listen again to Steve's final words on the subject. "We put ourselves in the customer's shoes and say, what do we want?"
This is why Apple does not compete in the enterprise market in the traditional sense. This is why no other company created the iPhone. This is why most desktop PCs are pieces of crap. When you don't focus on the user, the user gets shafted.
Links 08/03/07
And WebKit continues to gain momentum as a viable alternative web rendering engine.
Insanely Great News: Paperclip: Designed by Apple in California
This has to be the most hilarious thing I've seen today. The "instruction manual" is priceless.
Opposable Thumbs: A look at the possible racism in Resident Evil 5
Personally, I prefer Silent Hill over Resident Evil any day, but this still an interesting issue to watch.
From the article:
The game is being designed by Japanese artists, not white Americans. The game uses a well-established character from the Resident Evil series who is white, Chris Redfield. Capcom wanted to move the setting to Africa, where most people are black. I don't think Capcom ever sat down and thought about the political reasons for having a white soldier against black zombies, it was simply an organic continuation of a story and a character that began years ago.
Links 07/31/07
Seriously, what is the deal with these obscure companies that come out of the woodwork waving patents that they have never done anything with? Is patent-squatting some kind of new national pastime?
Infinite Loop: Apple schedules Mac event for Tuesday, August 7
Hmm, Apple is making it clear that this is not an iPod or iPhone related event. I know I'm interested.
Eureka Alert: Test scores slow under No Child Left Behind reforms, gauged by states/federal assessment
From the article:
The share of fourth-graders proficient in reading, based on federal NAEP results, climbed by one-half a percentage point each year, on average, between the mid-1990s and 2002. But over the four years after the legislation was passed, the share of students deemed proficient declined by about one percent.
The annual rise in the percentage of fourth-graders proficient in mathematics improved slightly in the same 12 states, moving up from 1.6 percent per year before ‘No Child’ was signed to a yearly growth rate of 2.5 percent following enactment of the law. This is the one out of six federal gauges where a post-NCLB gain was observed by the research team, tracking NAEP results.
Wow. NCLB is correlated with improvement in 1/6 of measured standards. Of course, NCLB really has little to do with what's best for children as much as it is about what's best for the perception that politician's care.
Infinite Loop: Eminem publisher sues Apple over iTunes downloads
The way I read the article, it sounds like this is really a dispute between Eminem's publisher and Universal Music. Anyway, Eminem's stuff has been on the iTunes store for how long now? Way to take initiative guys...
Links 07/13/07
Congratulations on the book deal, Garr! I'll be buying a copy as soon as they're available!
Multi-touch support for MPX – MPX: The Multi-Pointer X Server
Multitouch support for Unix X Windows server. If you have a *nix machine, a development version of this is already available.
Joystiq: Special Coverage of E3 2007
Instead of trying to tell you about all the things I'm stoked about from this year's E3, I'll just point you to this site's excellent coverage. You can get excited on your own.
Links 07/10/07
As usual, Ars Techica turns out a review to end all reviews. This 15 page, 19,000+ word epic covers every detail of Apple's new phone. If you are planning on being an early iPhone-adopter, this is a must-read.
Ars Technica: Sony announces price cut, new 80GB PlayStation 3 model for North America
Things might be getting interesting again on the PS3 front. After this 17% price reduction, sales have surged on Amazon.com by over 2500%, and it is currently in the #1 spot in Amazon's video game sales. On top of this, Sony will begin shipping an 80 GB model at the $599 price-point with a bundled copy of Motorstorm.
Too Much Chibi
• You play army games with hard-boiled eggs.
• You wish you had a flip-top head.
• You expect your dog to give you money when you feed and water it.
• You wonder which eggplants in the grocery store are royalty.
• You think Happy Points are legal tender.
• You try to equip a helicopter attachment when you jump.
• You find yourself randomly squirting people with various liquids just to see their reactions.
• You wonder what your toys are really doing when you're asleep.
• You end every conversation with, "Spread the happiness."
Links 07/06/07
From the article:
Instead of turning kids into loners, gaming largely fell in line with general trends of social interactions. Although there was some variability between the sexes, children who gamed with their friends generally spent more time with friends in every other activity.
and:
If people are concerned about the lack of reading done by adolescents, the fact that non-gamers spend only eight minutes a day reading should be a far larger concern than the fact that gaming causes that figure to drop by a little more than two minutes.
Yet the mainstream media put this study in a far more negative light.
YouTube: iPhone: The Music Video
This is hilarious, and no tech writer but David Pogue could pull this off! (By the way, is that New York representative John Hall at 2:16 in this video? If not, the guy bears an uncanny resemblance!)
RealMac Forge
Realmac Forge is an open-source portal for Realmac Software products. Realmac Forge was set up so users and developers can collaborate and produce new and exciting plugins for RapidWeaver.
Links 06/23/07
Me (embarassedly): "Oh, so you are a universal app now. Well, that sure took a while. Um ... you know, after you didn't speak to me for months I thought you had ... you know ... called it quits. So, yeah, I've been seeing this younger and lighter screenshot utility. Um, no hard feelings?"
I totally did not see this coming. No, really! No sarcasm here. Honestly, I expected Manhunt 2 to recieve some controversy, get mediocre reviews, and sell decently – but for it to get banned from its target consoles? Paint me green and call me Gumby! And I thought Hot Coffee was a train wreck!
- Opposable Thumbs: The Manhunt Saga: ESRB assigns AO rating
- 1UP: The Murder of Manhunt 2: One Day Later
- 1Up: Nintendo, Sony Policies Prohibit AO Manhunt 2
By the way, Manhunt 2 is one of only 23 games to receive the esteemed AO rating. Manhunt 2 now joins the honorable ranks of such titles as WET-The Sexy Empire, All Nude Nikki, and Cyber Photographer. That's classy!
Rands In Repose: Keynote Kung-Fu
Learn subtle ways of Keynote, young grasshopper, and stun many throngs.
Um ... HADOKEN!!!
Links 06/18/07
The Brothers Chaps have rejected deals from both Cartoon Network and Comedy Central in favor of keeping Homestar Runner a webtoon. That's investiga-awesome for fans of the site!
1UP.com: Microsoft Suing Immersion
Immersion sues Microsoft over rumble features and wins. Immersion sues Sony over rumble features and wins. Now Microsoft is suing Immersion because Immersion sued Sony and won. What now? I'm lost.
Links 06/15/07
via TUAW
Guardian Unlimited: Call to ban all school exams for under-16s
Well, this is interesting...
Newsweek: On A Roll, Or, How Microsoft Secured Yet Another Exclusive--Beautiful Katamari--From Namco Bandai
Okay, this just made the whole "which expensive console should I buy" question a whole lot more complicated ... unless, of course, Newsweek is wrong.
via Opposable Thumbs
Ars Technica: AMA chimes in on gaming/violence connection, gaming addiction
From the article:
Overall, the committee seems to have produced a fine report that both accurately affects the current state of knowledge and puts the impetus for acting on it where it belongs: on parents, acting in consultation with family physicians.
Parental responsibility? Imagine that.
Links 06/12/07

I'm happy to see this Universal Binary of Sibelius finally come out. I'll post some impressions of the demo once I get done with the RapidWeaver posts.
PS – It's lame that Scorch is still PPC-only. C'mon, how hard is it to update a browser plug-in?
Opposable Thumbs: Microsoft seeks answer to question, "Would global warming make for a good game?"
I picture controlling Al Gore racing his hybrid through angry mobs of staunch republicans in a Grand Theft Auto-inspired gore-fest. (No pun intended!) After escaping, you would have to coordinate your fellow environmentalists in covert stealth missions (Sam Fisher-style) that infiltrate heavily-armed Big Oil corporate offices where you ultimately will battle Mother Brain. (After all, there is no possible way these oil execs are really human.)
Side missions may include freezing ice cubes big enough to cool the oceans, setting up polar bear habitats, and discovering alternatives to using oil in producing plastics. Man I need to learn game design. I think I have a winner. Now if I can only talk Al into some voiceovers...
Apple – Safari 3 Public Beta
This is a smart move by Apple. More users will drive better support by web developers. This benefits Mac users and iPhone users. Not to mention (as DF points out) that this will lead to a bunch more integrated search revenue from Yahoo! and Google.
Windows users, get downloading! Mac users, hold your horses. It doesn't offer much the current version lacks, and updating may hose other WebKit-based apps and widgets. (Trust me on this one.)
Daring Fireball: WWDC 2007 News
He calls it "WWDC 2006 2.0." While I am stoked about Leopard, I have to admit that I felt pretty "meh" about the other announcements.
Apple.com
I like. When you visit, try the search field in the upper-right corner. I was pleasantly surprised.
Links 05/30/07
I am perhaps more infatuated with multi-touch devices than I am with Al Gore! This looks really cool, but I wonder how long it will take to practically implement this into home technology.
Ars Technica: Why writing in games matters: Part III—creating character with Susan O'Connor
In this installment, Ars interviews game writer Susan O'Connor about the challenges facing game writers and about some games she feels contain examples of good writing.
Have You Seen These Games?
A couple titles in particular have been especially elusive:
x
Chibi-Robo I can understand. It probably only sold marginally well at best, and it doesn't have any brand recognition going with it. Mario Tennis, on the other hand? I mean, really – I can find, Super Mario Sunshine, Mario Golf, Mario Kart, Mario Strikers, Mario Baseball, but no Mario Tennis! What gives? It's even going for an arm-and-a-leg secondhand on Amazon Marketplace!
I have to give an honorable mention to Zelda: The Minish Cap here, as well. This is another one of those fantastic Nintendo titles that just up and disappeared after a few months at retail.
I know I can fire up the credit card and buy these pre-owned, but I have a bias against that. Part of it is my autistic trait to want everything flawlessly new. (I will return a CD, game, or almost anything if the packaging is so much as scratched.) However, I also have a problem with the fact that the publisher gets no kickback from used copies and is therefore unrewarded for the great title they produced.
Oh well, the obsessive-compulsive completion nut in me might just override the obsessive-compulsive media moralist. Amazon Marketplace may be my last refuge of 'Cube hope!
Links 05/28/07
The new version of their web page creator comes with a new look for their site. It seems very Delicious Monster-inspired. I'll post some thoughts on RapidWeaver 3.6 in a few days after putting it through some paces.
Guardian Unlimited: A drive for global domination has put us in greater danger
Here's another edited excerpt from Gore's most recent book, The Assault on Reason. I need to stop doing this. I'm bordering dangerously close to becoming a political blog!
Raw Story: Cheney criticizes the Geneva Conventions in Military Academy commencement address
I'm not a Cheny fan. (After all, my man-crush is on Al Gore). However, I don't agree that Cheny is necessarily criticizing the Geneva Conventions in this speech as much as he is trying to (clumsily) illustrate a moral distinction between American combatants and some of the opposition they face.
However, this quote from his speech is something I could take issue with:
"They view the world as a battlefield and they yearn to hit us again. And now they have chosen to make Iraq the central front in their war against civilization."
I'm sorry, who chose to make Iraq the "central front" again?
Ars Technica: Ex-military leaders call climate change a national security issue
I never thought of global warming in terms of terrorism, but there you go.
Opposable Thumbs: First look: 1.80 firmware update for PlayStation 3 truly impresses
Every PS3 patch makes the machine that much more compelling. It has no longer become a question of if we get a PS3 as much as when.
Random Tidbits
•••
I just finished
supporting one of our fourth grade teacher's
movie-making project with her class. The children
wrote, directed, and starred in their own production.
A good time was had by all – except for us adults who
had to piece everything together in the end!
x
editing the film in
iMovie & iDVD
On a related note, I'm also trying to
finish up this year's fifth grade memories DVD. Even
though I'm ahead of schedule compared to previous
years, it still feels like this project will never be
done! Throw a talent show into the mix, and things
just get nutty!
•••
In totally unrelated news, I noticed that the most
recent version of NeoOffice displays the correct
"close" widget on unsaved documents! You might
remember that I noted this as a flaw in my overview
of NeoOffice earlier this year.
•••
Finally, this made me utter a hushed "woot!" of awe:
To paraphrase the cinematic trailer – it's about
time, indeed.
Links 05/07/07
From the article:
Instead of requiring journalists to be tied to a news organization, the bill now defines "journalism" to focus more on the function of the job: "the gathering, preparing, collecting, photographing, recording, writing, editing, reporting, or publishing of news or information that concerns local, national, or international events or other matters of public interest for dissemination to the public."
As Jon Stewart pointed out in an interview with Bill Moyers, many bloggers are as effective (if not more-so) than many mainstream journalists who answer to larger organizations. This bill is a very good thing.
Ars Technica: Why writing in games matters: Part I—advancing the art of storytelling
Ars Technica looks at the scarcity of good writing in video games, some of the obstacles, and possible reasons and solutions for including better writing in games.
Opposable Thumbs: Blu-ray laser shortage ending; PS3 price cuts should follow
I'm sure Sony will keep prices where they are for a while to help recoup losses, but it's good to know they consider price drops as a viable strategy.
Think Progress: Gingrich To Conservatives: Don’t Talk About Iraq, Katrina, Walter Reed, Attorneys, Or Bush
Wow. It's petty dire when your own political party is trying to distance itself from you.
From the transcript:
Well, President Bush is not the future. He’s not a solution. He doesn’t solve Social Security. He doesn’t solve Medicare. He doesn’t solve the economy. He doesn’t solve the environment. He doesn’t solve education.
Links 05/05/07
Back in 2000, Sony was criticized for cutting back shipments of the PlayStation 2, failing to deliver an online service, having a poor library of games, and costing just too dang much. The author even criticizes the PS2's inclusion of a DVD-player. Hmm, does any of this sound familiar?
By the way, check this Curmudgeon Gamer post out if you want to see how console prices work out when you take inflation into account.
Links 05/02/07
Steve Jobs writes another open letter. This time he scribes about the steps Apple is taking toward more environmentally responsible products and manufacturing processes. (Also, he rightly takes Greenpeace to task for praising other companies based on their proposed plans rather than results.)
Ironically, based on this plan, Greenpeace has increased Apple's environmental ranking.
Ars Technica: Study shows complicated interplay between anger, aggression, and gaming
From the article:
The response of those playing violent games was more aggressive, but barely so: roughly nine out of the 60 responses were scored as aggressive, compared to about seven for those playing nonviolent games. These sorts of results are typical of the response caused by exposure to any violent media; the authors even note that a study that put people in a hot room registered a similar rise in aggression.
Has anyone ever thought to blame societal violence on bad temperature control?
Macworld: Digg users show who's the boss in Web 2.0 world
I watched this whole thing play out last night. It was bizarre (sometimes frustrating) but ultimately empowering. While I disagree with the practice of pirating media, this landslide was amazing to watch. It's yet another example of how the internet has empowered the people beyond what politicians and corporations can control through classic bullying.
Links 05/01/07
Presentation Zen: Who says we need our logo on every slide?
Garr Reynolds takes a look at the value (or lack thereof) in overusing brand imagery. For more, check out my post on this same topic.
Daring Fireball: The iPhone’s Funny Price
John Gruber takes a look at Steve Ballmer's negative iPhone remarks and a contradiction in his Windows Mobile claims. What amazes me is that Ballmer projects the iPhone picking up 2-3% cellular market-share like its a bad thing. Steve Jobs said Apple is aiming at 1% with the iPhone launch.
Engadget: Proposals would turn highways into wind farms
Why has no one thought of this before?
Links 04/27/07
Can you imagine being so filthy rich that you can swallow a $200 million loss? I know I can't.
- Apple Reports Second Quarter Results
- Ars Technica: Nintendo reports monster profits, promises increased Wii production
- Microsoft Reports Record Profits – Robust demand for Windows Vista and the 2007 Microsoft Office system drives 72% growth in earnings per share
Ars Technica: We come not to bury Kutaragi, but to praise him
The "Father of the PlayStation" is stepping down from his position as chairman of Sony Computer Entertainment for unannounced reasons. Kazuo Hirai will be taking his place.
Daring Fireball: Interview: Dino Dai Zovi
Gruber has a nice and thorough interview with one of the individuals who recently hacked a Mac at CanSecWest. If only Maynor or Elich had been this open to discussion a year ago...
Engadget: Meizu updates miniOne: clearly, it's no iPhone clone
Uh-huh... Even the order of some of the icons are the same.

left: iPhone, right: miniOne (in case you couldn't tell)
Flickr: Photos from etchasketchist
Just wow! I could never get past geometric shapes on an Etch-a-Sketch. This person must have tons of patience.
Links 04/20/07
However, Microsoft can't hide the fact that the Xbox 360, like its predecessor, has been a financial disaster for the company. Maybe it's time that Microsoft stopped hemorrhaging cash and looked to other markets that would be more rewarding for the company and its shareholders.
I can't see this happening. Microsoft is too proud to abandon such a high-profile product. 10 million XBox 360s are in the hands of consumers. As a product, the 360 is a success (and the article notes this). Unfortunately, as is the often the case with consoles, it is a financial black hole.
Ars Technica: Despite revenue slump, RIAA still not getting the big picture
I really didn't expect them to. The RIAA is large, inflexible, and quickly becoming obsolete. They blind themselves to the changing of their own industry much the same way AMerican auto makers have for years.
Again with Blaming Games
It also makes me frustrated how individuals come out of the woodwork at times like these to further their own agendas through uninformed tactics that morbidly entice the public into either higher ratings or political support. Again, a violent act is being used to propagate the hypothetical video game-rampage link. I really wasn't going to write about this at first, but I strongly dislike these kind of blame-games being played that divert the concepts of personal accountibility and responsibility from our minds.
First up is Dr. Phil:
And the problem is we are programming these people as a society. You cannot tell me - common sense tells you that if these kids are playing video games, where they’re on a mass killing spree in a video game, it’s glamorized on the big screen, it’s become part of the fiber of our society.
I have a grudging respect for Dr. Phil (despite his former association with Oprah), but here he's taking a tried-and-true approach: "video games train our children to be murderers." However, playing Grand Theft Auto, for example, trains me in the art of killing no more than Gran Turismo makes me a better race car driver, Mario Golf makes me a better golfer, or Trauma Center makes me a better surgeon.
I agree that desensitization to violence can only be a Bad Thing™, but desensitization does not equate actions. Again, playing Mario Golf does not make me more likely to step onto a golf course at any point in my life. Likewise, having played a game like Halo does not compel me to perform acts of violence toward anyone.
Of course, Jack Thompson has a thing or two to say:
Several Korean youths who knew Cho Seung Hui from his high school days said he was a fan of violent video games, particularly Counterstrike, a hugely popular online game published by Microsoft, in which players join terrorism or counter-terrorism groups and try to shoot each other using all types of guns.
A game depicting counter-terrorism and warfare? You mean like this one published by the United States government? Why aren't you blaming republicans for the violence? Oh yeah, blaming Bill Gates will get more attention.
Mr. Gates, your company is potentially legally liable the harm done at Virginia Tech. Your game, a killing simulator, according to the news that used to be in the Post, trained him to enjoy killing and how to kill ... Mr. Gates, pull the plug on Counterstrike today, or do we need more dead to convince you? “Virginia Tech” was the 9-11 of school shootings, and it appears Microsoft is in the middle of it, in more ways than one.
I feel bad for Microsoft. It was bad enough when everyone wanted to vilify them as the Evil Software Empire. Now they are a bunch of murderers too. By the way, poll a bunch of random high school-aged males. I bet more than a few of them play or have played violent video games. Two individuals out of millions does not a trend make.
Now, on a more technical note, shouldn't this rant have been addressed to Steve Ballmer, as in the man who actually runs Microsoft and has for the past seven years. I know – I'm picking nits. Calling out Bill Gates (who people have actually heard of) will get more attention, and that is all Mr. Thompson is really after.
Finally, we have a caller to the Rush Limbaugh show:
I’ll bet my last dollar in my pocket, that this shooter will be found to have been a compulsive video gamer, and when people are living that kind of lifestyle - and college students do this a lot.
I totally expected Mr. Limbaugh to take this and run with it, but he did not.
Not every video gamer goes out and murders 33 people on the college campus though. There’s more to this than that… it may desensitize people, but it doesn’t turn everybody into mass murderers.
Here, I think, is a key issue. There are 103 million PS2s in homes, 21 million GameCubes, 24 million XBoxes, almost 3 million PS3s, 6 million Wiis, 10 million XBox 360s, 17 million PSPs, 79 million GameBoy Advances, and 35 million DS units in the hands of consumers worldwide. This is only counting currently supported systems, but that equals almost 300 million current gaming products. Also, this does not count people who game on their PCs. (As a note, at 11:43 p.m. EDT, there are 177,930 PC users logged into GameSpy Live.)
You would think, with those incredible numbers, that juvenile homicide rates would be skyrocketing. However, the opposite is true:
Sternheimer notes an obvious but underemphasized figure: despite the proliferation of violent, first-person shooters in the wake of Doom, juvenile homicide rates have fallen in the decade since its release. Random school shootings remain incredibly rare; for all forms of homicide, students face a seven in 10 million chance of being a victim.
Additionally, two separate reports have recently failed to find a causal link between video games and violent behavior. One report was conducted by the British Board of Film Classification where it was noted:
... Even the "interactivity" of video games can keep gamers from getting immersed in the same way, since players are continuously reminded that they are controlling the action on-screen. The report also notes that gamers are less involved emotionally in games, in part because games often stress action over character and story development.
Also:
... Gamers almost never feel that the onscreen violence is making them more open to using violence. "I no more feel that I have actually scored a goal than I do that I have actually killed someone," said one participant. "I know it’s not real. The emphasis is on achievement."
The other is a study from the journal Psychology, Crime, & Law, noting that stable populations remain largely unaffected by video game violence:
The authors propose that gamers fall into two groups: stable personalities, and those with emotional states that are susceptible to being influenced by game play. Within the latter group, the response to violent games largely depends on the emotional states of the gamers when they begin play. Angry gamers will cool off, calm gamers will get agitated. They also note that only two of the cases of rising anger reached levels that would be considered cause for concern, suggesting that dangerous levels of anger were rarely triggered by gaming.
Unfortunately, video gaming is the most recent media scapegoat to cause such atrocities, joining the illustrious ranks of world religions, TV, movies, rock music, and banned books. This speaks to a deeper problem, though, in which we, as a collective consciousness, have grown overly comfortable with "passing the buck." We have our folk devils that can carry the blame, so we don't have to look in the mirror and face responsibilities we would rather avoid. Until we can wean ourselves away from the folk devils and start facing our own sense of accountability as a group entity and as individuals, tragic events such as this will not go away – no matter who or what we blame.
Links 04/16/07
This is a great collection of humorous PowerPoint related videos. My favorites are "Is there life after death by PowerPoint?" and "Chicken, chicken, chicken."
Andrews McMeel Publishing: Fans From Around the World Interview Bill Watterson
It's a nice set of questions. Unfortunately, no one asks when on earth he's going to return from the sky and save us from the sheer banality of recent comic strips. (I mean, come on, Garfield hasn't been funny in ages; Zits is fine; but the funniest comic is Peanuts ... by a dead guy!)
PS - Calvin is my hero.
The Inquirer: S.T.A.L.K.E.R. not nicking art after all
Well, that's good. I still don't like typing that title...
Flickr: Steve Jobs on the cover of April 1993 UnixWorld
He looks so much different with hair...
Apple – Final Cut Studio 2
This is a pretty big update to Apple's professional film editing suite. Along with all existing components receiving new and upgraded features, a new application called Color has been added. I'm not going to tell you the price here. It's too high risk for people with heart conditions, who are pregnant, or who could possible have blood pressure – of any kind.
Links 04/06/07
It sounds like this could be the final post at Creating Passionate Users. I hope it isn't.
Shacknews: Half-Life 2, Doom 3 Assets in S.T.A.L.K.E.R.?
If this is true, it could spark a pretty nasty backlash from the hardcore gamer crowd as well as incite legal action from id Software and Valve.
WSJ: Using Even New PCs is Ruined by a Tangle of Trial Programs, Ads
Walt Mossberg rants about the amount of trial-ware, ads, and "special offers" that litters any new PC bought from a major vendor. He says such practices are a result of lack of respect for the consumer, and I agree. However, it's important to note that the consumer would be paying more for the computer without all of that advertising in place. It's like magazines. A bridal magazine that's 200 pages and 75% ads will cost much less than a 50 page psychology journal with no ad revenue.
This is yet one more way Dell, HP, and others sell computers at such low prices. I'm not convinced the tradeoff is worth it.
The Macalope: Run for Your Lives
The mythical Macalope reports on the recently reported iPod "virus" and its severe limitations. He christens it "The Lamest Virus Evah™!"
Human Computer Interaction in Science Fiction Movies
This paper takes a look at how science fiction movies speculate about how we will interact with technology in the future. Several movies are covered, and I especially liked the author's thoughts on Minority Report.
Links 04/03/07
Does this mean I have to stop blaming Katamari Damacy for my strange desire to start rolling everyone over with a large bouncy ball?
Opposable Thumbs: Kojima speaks on Metal Gear series, unwavering PS3 exclusivity
By the way, MSG stands for Metal Gear Solid in this case – not monosodium glutamate. I don't think that's included with any game console.
Darker Matter is posting material from some old Douglas Adams interviews that were only partially printed in Penthouse magazine. A lot of this material has never been published before! Here are the first two parts with the third installment still pending.
Links 03/28/07
The new 1.2ß release officially adds support for Windows Vista for those of you so inclined to use Windows on a Mac.
YubaNet: New Bush Plan to Gut Endangered Species Act
Is it me, or does the Bush administration seem to go out of their way to harm nature as much as it can? Just thinking out loud.
Opposable Thumbs: Xbox 360 Elite launched: official details and specs
It's the update everyone saw coming – 120 GB hard drive, HDMI port, Black, $479. However, there seems to be no easy way to easily transfer the information from one XBox 360 to another at this time. That could frustrate some users.
Links 03/27/07
Suite flavors from $1599 to $2499. I only wish I could afford this stuff!
Newlaunches.com: Top 10 Apple products which flopped
My favorite on this list is Cyberdog. It's like Microsoft BOB for the internet. That's not a compliment, by the way.
via TUAW
Opposable Thumbs: Game Review: Burnout Dominator (PS2)
This is an odd beast: a Burnout game that focuses on long stretches of road, careful use of your boost, and a return to the fundamentals of racing. Is that a good thing? It really depends on your tastes, but in Dominator it seems like you're giving up much of what made the series great in order for Criterion to explore some of the classical elements of the series in the current market.
Myself, I initially liked Dominator. It's single player mode is pretty compelling, but multiplayer is a buzz-kill. Aftertouch slowdown and crashbreakers are disabled in multiplayer. Bleh.
FreeSMUG: NeoOffice 2.1 is available as a free download
This is based on the OpenOffice 2.1 code-base, and it features support for Office 2007 documents and Excel macros. I'll post impressions sometime next week, but I've already noticed one big improvement: It launches in about a quarter of the time as 2.0.3.
Links 03/24/07
Jumsoft: Keynote Objects FX - I'm not sure what I think of these. If I were more of a clip art user, these would probably seem great. As it is, I only see a couple in the sample document that make me think, "I'd use that."
Keynote Theme Park: Nation Elements Americas - These look like they could be pretty useful. I've purchased a couple of this group's supplemental packs and have gotten a lot of use out of them. This is worth checking out.
IsraCast: Like a Fish – Revolutionary Underwater Breathing System
It's almost like Star Wars: Episode 1, only without the Gungans. Make sure you read down to the interview at the bottom of the article.
Kotaku: PS3 Dominates Folding@Home
Now there's a way to generate good Karma if I ever saw one.
Kotaku: London PS3 Launch Gives Out TVs to All
And to think I decided to skip the UK PS3 launch just because I live here in Westfield!
Transcendent Gaming
image from Wikipedia
I strike out atop my steed, experimenting for a time in the verdant landscape, mastering the control of this beast. A cliffside looms ahead, both foreboding and inviting. A beam of light reflected from my sword tells me this is the way I must traverse.
I dismount and begin to scale a precarious path, more a creation of erosion than that of man, though evidence of some kind of human intelligence is pervasive throughout this environment. Regardless, the land is forsaken. No inhabitants of any kind are apparent outside the voice of gods and the fearful shadows. I reach the precipice.
image from TrustedReviews
I hear it before I see it, plodding footsteps that shake the very earth I stand upon. I turn quickly and see a behemoth lumbering towards me, taller than I can comprehend, legs four times the circumference of the nearby trees, wielding a club of epic proportions. It has seen me. Its pace quickens.
I rush the monster, hacking away at any skin I can reach. My height does not even reach the giant's ankles. My sword deals no damage. It swings its massive club, and my limp body flies through the air, landing in a crumpled mass some fifty feet away. I fight despairing hope in defeating this monstrosity.
I charge again but more warily this time, paying close attention to the swinging bludgeon, watching for patterns in the footsteps, strafing around the colossus, looking for any vulnerabilities. Finally, I see it – a patch of exposed skin just above the achilles tendon. My hopes flatten as quickly as they rose. It is beyond my reach.
I spend more time dodging the assaults of this massive foe. There must be a way to bring it down, and the heel must be key. At last, I notice a ridge long the creature's foot, and I jump up and grab. I can climb the giant! Somewhat clumsily, I scramble up the massive leg until I reach the vulnerable spot, and I dig my blade in until the behemoth falls forward. My task is not yet done. The heel only opened the way.
I clamber up the beast's body, easily at first, but the way grows treacherous as it realizes what I am doing. It swings its massive torso to and fro, desperately trying to dislodge me, nearly succeeding at times, but I refuse to be thwarted. After a relentless journey to the apex of the creature, I see an emblem on his head. I know what to do.
image from Wikipedia
My sword sinks into the monster's skull, and thick, dark blood streams into the air as if a fountain. Triumph is certain, but the giant throws its weight forward. I tumble and plummet to the earth below. I stumble forward barely quickly enough to avoid being crushed like an ant. I scramble away, bloodied and bruised. I slink off to a ledge where my adversary will not follow. I crouch low, pride and body hurt, and I wait.
Slowly, I feel strength return. I know I am not fully recovered, but it is enough for one more attack. I know I'm being foolish. One more fall like that will spell my end, but the colossus' very existence taunts me beyond reason. I will be victorious, or I will die trying to bring him down.
Once more I attack the weak tendon. Once more I clamber up his body. This time, the enemy knows what I am doing, and he tries harder to shake me off. He is powerful beyond words, but my resolve is stronger. I hold on. Slowly, I reclaim lost ground, and I am atop his head once more. Initially, I rely on short quick stabs that allow me to reclaim my grip and balance as the giant tries to shake me off. I know I am wearing him down. I just have to endure.
Finally, my quarry ceases his convulsive thrusts for a moment, and that singular moment is all I need. I loosen my grip and gather my strength into a mighty downward thrust. Again, the creature lurches forward, but this time the motion is different. The body is limp, and I ride the carcass down, leaping clear of its impact as it crashes to rest upon the broken earth. The remains take on a smoky quality and vanishes from sight – as does the world around me with my failing consciousness.
image from TrustedReviews
I wake in the temple where I began. One idol lay crumbled on the floor. Fifteen remain. This is only the beginning, and I am cursed to venture out to seek the shadow of the colossus once more.
Links 03/19/07
Sometimes praise comes from unexpected places. Paul Thurrott calls the PS3 "a winner." His review is very thorough, and it is one of the most positive PS3 reviews floating around. Between this review, the video for Ratchet & Clank Future, Final Fantasy XIII, and news of a Katamari PS3, this is getting harder to resist. All I need is to hear an announcement from the group that made ICO and Shadow of the Colossus, and you may actually see me frothing ... truly frothing.
Links 03/14/07
Remember kids, in real life there is no "retry" option.
Links 03/10/07
Let me additionally say that you should never begin your talk by telling people what you aren't going to cover. Also, the author of this post mentions participation as an important part of your talk. I do agree, but don't force it. No participation is better than forced participation.
TUAW: Where OS X 'Big Cat' code names REALLY come from
I like the German tank theory better, but this is probably a more realistic origin.
Wii Fanboy: Spielburg working on Wii game with EA
Let's hope these games are more Minority Report and Saving Private Ryan than they are Hook or The Lost World.
I'm a little late getting these put up, but here are 1Up.com's lists of most wanted games this year. As an aside, I'm playing Burnout: Dominator (on the PS2 list) right now, and it is very fun. I don't miss crash mode very much, but the lack of traffic checking is taking some getting used to.
Top 10: PC • Top 10: Wii • Top 10: DS • Top 10: PSP • Top 10: PS2 • Top 10: PS3 • Top 10: XBox 360
Links 03/06/07
"Nintendo set a lofty goal with Twilight Princess. The Legend of Zelda is one of the most revered franchises in gaming, and Nintendo openly stated that their goal was to top every game in the series. In my opinion, they've succeeded."
Links 03/05/07
"DMCA scholars often spar over whether or not the blanket prohibition against circumventing access controls truly applies to fair use, but I think it's quite clear what the RIAA and the content industry thinks: the DMCA makes circumvention illegal, period. Does this all-or-nothing principle sound familiar? If you're thinking of Prohibition in the United States, you're right on the money."
Opposable Thumbs: Reviewing reviews: a rebuttal
I didn't even know this was an issue, and I don't know why anyone at Sony would care ... unless they are just bitter about the negative press the PS3 and some of its launch titles have been receiving.
Let's see, instead of focusing on games I've avoided due to reviews, here are some games I never would have bought had it not been for the reviews I read: Burnout 3, Katamari Damacy, Ico, Shadow of the Colossus, Ratchet & Clank, Jak & Daxter, Pikmin 2, Dark Cloud, Beyond Good & Evil, Lego Star Wars, SSX Tricky, Prince of Persia: The Sands of Time, Silent Hill 2, and Animal Crossing.
For the most part, if I want a game enough, I'll at least rent it despite the reviews. On the other hand, good reviews have turned me on to properties that I might have otherwise dismissed, and many of these have sequels I've picked up. In my opinion, reviews are good as long as some other consumers are like me.
Nobel Intent: An ancient solar observatory
"Dating suggested that the towers were constructed around the 4th century B.C., making them over 2,300 years old. According to Ghezzi, "Chankillo reflects well-developed astronomical principles, which suggests the original forms of astronomy must be quite older," than previously believed."
Macworld UK: Mac Users were Microsoft's "Guinea Pigs"
You know what? Ignore this article. Read the real memo instead. It tells the story of someone working hard to keep an important Mac application alive despite upper management. The "guinea pig" quote in the memo really comes off as Waldman trying to appeal to Gate's judgment. Mac sites are making this more sensational than it is, and they are making the good guy in the story sound like a villain...
I post this because I am getting tired of the Mac web going out of its way to vilify any individual even remotely associated with Microsoft.
Links 03/02/07
I think I feel a blog post being inspired as I read this entry.
Indexed: WIth Penguin's Viking Studio
Congratulations, Jessica!
Pathological paranoia can only go untreated for so long before the victim destroys him- or herself. It's like the RIAA is a case study in a psychology textbook.
- Ars Technica: RIAA launches propaganda, lawsuit offensive against college students
- Ars Technica: RIAA slams FAIR USE Act
Ars Technica: The gaming-violence connection: why society finds it comforting
From the article:
"Far from being a new danger, the Sternheimer suggests that gaming is simply the latest in a long series of media influences to take the blame. "Over the past century, politicians have complained that cars, radio, movies, rock music, and even comic books caused youth immorality and crime, calling for control and sometimes censorship." She terms the targets of such efforts "folk devils," items branded dangerous and immoral that serve to focus blame and fear."
Links 02/26/07
Now just give me Majora's Mask, and you may see me trying to hunt a Wii down in the wild.
image from Wikipedia
Apple – iPhone – Hello
If you missed the iPhone ad during the Oscars, here it is available in four sizes.
Breitbart: Scholars Criticize New Jesus Documentary
In 1996, when the BBC aired a short documentary on the same subject, archaeologists challenged the claims. Amos Kloner, the first archaeologist to examine the site, said the idea fails to hold up by archaeological standards but makes for profitable television.
"They just want to get money for it," Kloner said.
Destructoid: Ode to the Extra Life
Where would we be today without extra lives? Follow the above link to a truly moving tribute to one of gaming's most taken-for-granted features.
Links 02/24/07
Here are some tips for dealing with either
a: being an angry gamer, or
b: being around an angry gamer
Personally, I am not an angry gamer. Except for during Jak II. That got personal.
Opposable Thumbs: PS3 is proof positive: bad things happen when gaming isn't the focus
In the passing generation of consoles, the GameCube was hurt by its lack of focus on anything but the games. Now Sony is at the other extreme: currently hurting due to their over-emphasis on everything but the games. For the PS3 to be a good value, you have to be motivated by its qualities as a media center.
I don't care about a next-gen home theater system. What I care about is PS3 Katamari Damacy, Ratchet & Clank, Prince of Persia, or Final Fantasy (or any other exclusive totally must-have property). Let's talk about Sony doing everything it can to hold on to key game developers for those great properties. What about a killer online experience that actually tries to compete with XBox Live? And why do I need a PSP to play downloaded PS1 games? (Didn't Sony learn from Nintendo's past mistakes?)
The worst part of all this is that the PS3 could end up a great system, but several game and technology enthusiasts have already written the system off as DOA. Not only does Sony have to turn the PS3 into a compelling purchase as a gaming rig, but now they also need to find a way to convert those who have written them off (like my wife who is talking about us getting an XBox 360 but views the PS3 as a waste of money).
It's all uphill from here.
edit: Sorry, Prince of Perisa is not an exclusive property.
Nobel Intent: Changing Climate, Changing Oceans
This Nobel Intent article takes a brief look at global warming affecting our oceans with emphasis on the polar regions. It pains me to think that I will probably live to see polar bears classified as endangered or worse as a direct result of changing climates in the arctic.
Of course, Dick Cheny thinks we have nothing to do with it.
Links 02/23/07
Wow. The lesson here? PowerPoint is not meant to create documents!
MCV: Nintendo Ends GameCube Support
The GameCube flat out did not do well in the US. It was perceived as underpowered (though its processor alone was nearly twice as fast as the PS2) and as a toy by gamers. I really like my Cube, and, though I own few GCN games, those I own are among my favorites.
Hopefully, the Wii fares better in the long run.
Pricing Debates and Reality

Frank, speaking for price cuts:
"There's no question that on paper and in reality the PS3 is a good piece of tech with lots of capabilites that appeal to the technologically-inclined like us. But that's not good enough. The reality of the industry is that you can't just appeal to the hardcore techies and audio/videophiles. You need as wide an audience as possible."
"Every time I'm at EB there's always people playing the PS3, but they always walk away saying the same thing: 'I'd get it if it weren't so expensive; once the price comes down, I'll probably buy one.'"
Ben, asserting that the price is fine as-is:
"If you're an audio- or videophile the PS3 is a ridiculous value already. With Blu-ray players priced around $1,000, the PS3 is a a great half-price Blu-ray player where you basically get the gaming functionality for free. Or you can look at it as only $100 more than the 360 and you get a great next-gen movie player. Does the system need a price drop? No, I think the extras are worth the $100 upgrade from the price of the 360."
"Sony would be silly to slash the price now; it would be an admission of failure. The truth is we're not even done with the first round of this console war, and Sony is a powerful contender even at $500."
I agree that $500+ does contribute to a great deal of sticker shock. It's hard to feel justified putting down that much cash on what is essentially a game machine, and the $600 system is really out of the question as far as I'm concerned. On the other hand, at $500, the PS3 is a very reasonable Blu-Ray player. Other BD players I've seen in stores have cost in the region of $1000. Unfortunately, without the proper home theater system already in place to take advantage of the technological wizardry of the PS3, the value begins to drop sharply.
Regardless of perceived value, I think there is one other large factor involved when debating the price of the PS3: Can Sony afford to cut its price? Does it make good financial sense? Right now, Sony is losing roughly $300 on every $500 system sold and roughly $240 on every $600 system sold. Assuming sales of each are equal (which is probably an incorrect assumption but makes the math easier), Sonly is losing an average of $270 per PlayStation 3 sold. Compare this to about $125 loss for each XBox 360 sold and the fact that every Wii sold is actually profitable to Nintendo.
Since launch, Sony has sold over 1 million PS3 units, averaging a net loss of about $270 million. If the PS3 sold for $100 less, then that loss would be about $100 million greater. I can hardly fathom working with numbers that big, let alone losing that much cash. If Sony sells PS3s and an absolutely steady rate, they will have 6 million sold by the end of the year, resulting in losses of over $1 billion – without a price drop.
Granted, Sony has many divisions to help offset this loss, and both Microsoft and Sony treat their consoles as loss-leaders. (Remember that the original XBox resulted in a total $4 billion net loss for Microsoft during its life-span.) However, how much loss can you take before the product becomes a greater liability than an asset? This is precisely why Nintendo has dropped out of the specification wars and have begun trying to attract customers through different approaches. Nintendo's products have to be profitable. They don't have a music division or an office suite to help with the bottom line.
I don't think we're going to see a PS3 price reduction anytime soon. Yes, it might move units, but such a move would likely do more harm to Sony's bottom line than good. What Sony needs to be doing is convincing developers to exploit BD media for all that's its worth and start convincing consumers that the PS3 is worth its price. PR and exclusive titles are going to play a big role in the perceived value of the PlayStation 3, but price cuts are out of the question until manufacturing costs can be brought under control.
Links 02/19/07
Adobe Photoshop Lightroom is now available. The price is $199 for a limited time. It's regular price will be $299. I only wish Adobe would stop making people sign in to download a demo!
ZREO: Zelda Reorchestrated
This site has some nice high-quality mp-3s of music from various Zelda games. I think this epitomizes "labor of love." Also, they provide album art if you want to keep the music in iTunes.
via Digg
Links 01/28/07
Games Radar takes a look at once hot video game properties that have lost their luster over the years and sequels.
Radio Free Europe: Siberia's Once-Frozen Tundra Is Melting
This is yet another development that will result in major science book revisions (as well as massive amounts of carbon being released into the atmosphere). I guess we will have to call it semi-permafrost in the future.
Ron Emmons: The Bizarre Baobab
A photographer writes about one of the more unique creations of nature. You really have to see these to to believe them.
Dan Russell continues his posts on making sense of complicated information. More good stuff!
Links 01/12/07
It's like Sony lives in some Internet-absent utopia where no one can double-check information and everyone takes your word for everything. It's just strange.
Think Progress: Kingston: Americans Should ‘Marry and Work Longer Hours’ To Escape Poverty
First, I don't think poverty should be inferred as a penalty for not being married. (Really, listen to the man speak in this link. He sounds like he's saying people are impoverished because they are not married.) Second, wasn't this the Senator who complained that working five days a week tears families apart? I guess that only applies to the wealthy. It's also nice how he claims his words are "economic fact" with no supporting documentation.
Links 01/08/07
Cabal Sasser blogs about Apple's patent for resolution independent interfaces and draws some interesting conclusions. He also posts some information about Apple's own theme creation tool.
via Daring Fireball
IntelliAdmin: The Progression of Vista Through Screenshots
This is a really simple but nice trip trough Vista's development from the first alpha release to the final shipping version. I like screenshots.
Ars Technica: IPTV on the XBox 360: Ars digs deep
This could become a big deal, and it could really help the XBox 360 gain even more momentum in the US market.
Nobel Intent: Even more ethical stem cells
I've always found myself torn on the issue of stem cell research. On the one hand, the investment can be unreasonable (potentially human life). On the other hand, the benefits of studying stem cells seems staggering. A new technique that recovers stem cells from amniotic fluid may succeed in dispelling much of the controversy around this research.
Links 01/04/07
Scott Stevenson gives some very level-headed and compelling reasons why so much Mac software will be Leopard-only next year.
It's Knuttz: Video Games Console Evolutions
This site has pictures of bunches of consoles through the decades along with packaging and controllers! Modem users beware.
Yahoo! News: ExxonMobil Paid to Mislead Public
Imagine that – a big oil company trying to mislead the public. My favorite quote:
"...ExxonMobil based its tactics on those of tobacco companies, spreading uncertainty by misrepresenting peer-reviewed scientific studies or cherry-picking facts."
Goodbye OPM
Various OPM employees have blogged about the demise of the magazine and what it means to them. (Joe, Dana, Scooter) As it turns out, it seems some of them, even the biggest contributors, are just flat out-of-work now. The OPM Message Boards have had numerous posts of frustration, encouragement, and memories, and one last RadiOPM is being broadcast as a final sendoff. Also, the final magazine itself features farewells from the staff and well-wishes from readers.
OPM was nothing earth-shattering. It was a well-done magazine about games. Admittedly, that is a rarity, but it's not like the publication solved problems like cancer, world hunger, global warming, or HIV. What it did do, though, was bring some joy to the gamers that were old enough to appreciate it for what it was.
OPM has been the only magazine I've regularly purchased for the last five or six years. They still packaged PS1 demo discs on alternating months when I first began reading. In fact, I saved those monthly demo discs for a while because we didn't even have a PS2 back then (and we've never owned a PS1)! How strange is that? Even in this age of websites and downloadable content, a part of me likes the feel of holding a magazine, enjoys the immediacy of a demo disc over waiting for a download. To me, those tangibles were worth the $10 per issue.
I hope everyone at OPM lands on their feet all right. Thanks for the great magazine!
Things I Like in FFXII
The Battles. Simply put, the battle system is great. The battles flow well, and they do not feel near as random as in previous installments. To get Licensing Points, you have to fight tons of enemies – each worth only one LP. In fact, Licensing Points are very similar to Ability Points in other series entries like FFX-2 and FFV, but they don't feel near as tedious to accumulate thanks largely to the battle system.
Image from Wikipedia
The Licensing Board. The Licensing Board is similar to the sphere grid in FFX but with tons more versatility. I'm loving filling out the board and creating black mage-ninja-warriors and other combinations. In fact, I've probably spent more time filling out the Licensing Board than I have been following the plot!
The Art Direction. FFXII is a beautiful game. Characters, environments, and enemies all look fantastic. The look and feel of the game has been very consistent so far, and everything works together to make the world seem all the more epic and grand.
Exploring. Even though FFXII is every bit as plot-driven as its predecessors, I don't feel near as tied down to a specific area or course of action. Many areas open up quickly (even regions where death is guaranteed), and you can walk away from many missions to explore surrounding areas for hours. Regions are connected fairly seamlessly, and you get a terrific sense of distance while you are traveling across the lands.
The Command Screen. Basic commands can be brought up at any time with a tap of the "X" button, and (greatest of all) you can drop into the menu screen at any time, even during battles, and change members or equipment with no turn penalty. I always hate it when you lose a turn for changing swords in the middle of a fight. (I'm looking at you FFX.)
The Settings and Characters. This game feels epic and fantastic at every turn, even with its smaller-scale plot. No summoners turned pop divas; no airborne castles; no soldiers singing arias; and no sports stars turned warriors. So far, every character and location feels consistent with the tone of the game, and all of the characters' actions harmonize with who they are. Even Moogles seem noble, and that has to count for something.
For fear of sounding like a fanboy, I think this is the best Final Fantasy I've played since FFIV. This game is hard to put down, and anyone with a PS2 really should give Final Fantasy XII a try. If you're not big into RPGs, rent it, but I think you will be pleasantly surprised. Reading up on this game before it came out, I was worried how I would like it. Now that I've been playing it for 40 hours (with tons to go), I'm hooked!
The New Generation Arriveth
Of course, I wouldn't be fair if I didn't consider Microsoft's established player in this field – the XBox 360. Many things, from its design to the well-implemented online service, impress me about the XBox 360. Price-wise, it's middle of the road. However, to play next-generation movies on the console, an additional $200 purchase is necessary. The real problem with the XBox 360 is that none of the games particularly excite me. Gears of War and Halo 3 do look very nice as does Elder Scrolls IV: Oblivion. Unfortunately, shooters have lost much of their appeal for me, and Oblivion is not exclusive. I like the 360. I just don't $400 like it.
On the downside, the PS3 is really expensive. Fortunately, I could see myself settling for the base model with no qualms, so that trims $100 off the investment. Still, can I see myself plunking $500 down for one of these? In a word, no. However, the PS3 will be home to new installments in the Final Fantasy, Ratchet & Clank, and Metal Gear Solid series – franchises I am near fanatical about. Add these to the eventual release of a new Burnout title (which will also be available for XBox 360), and Sony's gaming machine looks tempting.
The tipping point could be Final Fantasy XIII, but that may not be out for a while. If I do get a PS3, it won't be until two things happen. First, its library of games that really interest me grows, and, second, the price comes down a bit.
The wild-card of the new consoles is the Nintendo Wii, and I'm going to spoil the ending by saying I am most immediately interested with this product. Between the 62 physical and virtual titles to be released by the end of the year, I see quite a few interesting leads – including a new Zelda game on launch day. Also, at $250, the Wii is much less of a hit on the wallet, and it even comes with a game, meaning I'm not obligated to shell out an additional $50-$60 to make use of my shiny new console.
The big drawback with the Wii is the lack of HD resolutions. However, all we have is a standard definition TV in our house, and I don't see that changing anytime soon, so the lack of HD is a non-issue at the moment. Still, I want to actually try this machine out before making any decisions.
All the same, I'm getting a lot of use out of our GameCube and PS2, so I feel no rush to buy any of these. Last generation, we didn't pick up a PS2 until Final Fantasy X was out, and the GameCube was acquired an entire year after that. Still, there is a very good chance that when we do get a new console, the Wii will sit at the top of the list, and I promise to post unpacking pictures and impressions whenever we get around to buying one!
Too Much FF XII
• You want to visit the Playboy mansion just so you can see a real life Viera.
• You harbor a strong distrust of cute bunnies, onions, and tomatoes.
• You wish your real friends could be controlled by gambits.
• You believe there is a direct correlation between how much you sell to the local consignment shop and how awesome their stock is.
• You talk to no one who doesn't have a smiley-face icon above their head.
• You berate chess players for wasting Licensing Points.
• You go to your favorite bookstore to try and buy spells, gambits, and techniques.
• You check public bulletin boards for notices on monster bounties.
• You know you could ask him/her out on a date if only you unlocked the right Licenses.
• You expect colored arcs to travel between others and yourself depending on if they are planning on being nice or attacking you.
• You visit jewelry stores looking for Teleport Stones and Save Crystals.
• You begin to think metal thongs and fez vests are stylish.
If you liked this list, check out this one as well: Too Much DQ.
I See the (DS) Lite!
I wanted to get a DS back when they came out but could never justify the $150 for the little system – especially since Mario 64 was about the only game I would have wanted at the time. Eventually, however, some more titles came out, and the system became more and more attractive. Then, when an improved version came out for $20 dollars less than the original, I was sold. Fortunately, thanks to Animal Crossing: Wild World, my wife agreed.
Now, I have had a GameBoy advance for some time. In fact, my GBA harkens back to the days prior to backlit screens, so, needless to say, the DS Lite is quite an improvement in our portable gaming.
In the lovely picture above, the DS Lite is running, as you can probably tell, Metroid Prime: Hunters. Can you tell me, though, what game is playing on the GBA? If you said Metroid: Zero Mission, then you know me well because there is no way you can see what game is playing on that screen. As you can also see, the DS Lite is thinner than the GBA (even shut), and it is about the same height as a GBA when closed. Using only my hands, I can't really tell which is lighter.
Overall, the DS Lite is very compact, and I have carried it in a few different pockets with no annoyance. It is comfortable to hold. The touch-screen reacts well to the provided stylus, and I haven't successfully killed its battery yet, but I did recieve a low battery warning once after playing Animal Crossing off and on all day. Furthermore, the DS Lite looks like it would smudge very easily, but I have not found this to be the case, and what marks do show up on its shiny exterior are easily removed.
One slightly unfortunate side effect of the DS Lite's slimmer profile is that GBA cartridges inserted into the bottom slot stick out ever so slightly. Also, I am finding it annoyingly easy to accidentally press the shoulder buttons. These complaint, however, are very minor and do little to tarnish the experience I've had with this little console. The games we have (Animal Crossing: Wild World and Metroid Prime: Hunters) have been enjoyable. The screen is visible even in daylight, and closing the DS Lite puts the system to sleep just like a laptop. Open it up, and you can pick up exactly where you left off.
In parting, I'll leave you with one last wonder of the DS – the size of a DS card. The shot below has a GameBoy Color cartridge, Super Mario Bros. DX, a GBA cart, Metroid: Zero Mission, and a DS card, Metroid Prime: Hunters, all next to each other. Cool, huh? The DS card is about 1 inch wide and 1 1/4 inches tall!
Too Much DQ
• For some reason, only green books interest you (bonus if said book is on the second shelf).
• You wish you could add skill points to your charisma or sex appeal.
• You see a cow in a field and wonder if touching it will give you a bottle of milk.
• You go to Victoria's Secret looking for a "dangerous bustier."
• You start randomly entering houses and rummaging through cabinets and other possessions. When the police cart you away, you retort, "You don't understand! The goddess put those there for me!"
• You begin mistaking Chuck E. Cheese tokens for mini medals and demand a Staff of Divine Wrath from the poor kid working at the exchange counter.
• You think more girls should go around wearing bunny suits.
• You randomly throw clothing and objects into a boiling pot hoping that something better will pop out in 30 minutes.
• You collect "cow-pats."
• You secretly want a pony, hoping it really turns out to be a princess.
Bonus: You go to 11 if you ordered the $40 PS2 controller that looks like a blue slime!
Early Next-Gen Thoughts
With something like Mac OS X, I enjoyed being an early adopter. I was able to install the public beta on a machine that was not mission critical, and I knew Apple would correct any serious flaws with time. Granted, the Finder is still a pretty big flaw in and of itself, but most others have been ironed out. Furthermore, in the case of a computer operating system, many third party solutions crop up to enhance the user experience and fill in the holes. Most of these can be applied at little risk.
A console, on the other hand, is less flexible. If the unit I purchase has flaws that are corrected a few months later, guess what? Those corrections will most likely not apply to my console. As far as fixes go, if it's a hardware fix and you mess up, your warranty is voided, and you are out a console. I've had to replace a PS2 because of a faulty optical drive, and my brother-in-law's XBox had a power supply burn. There's no deleting a .plist file or downloading a patch to correct those problems.
So what about the XBox 360 concerns me at the moment? Well, first of all, there have been less than glowing reports of its DVD playback capabilities. Furthermore, some reports of freezing systems are going around (seemingly related to an overheating power supply), and Quake 4, one of the reasons I want an XBox 360, has been criticized for framerate issues. Now I know, the framerate issue could be conceivably corrected with a downloadable patch. Hopefully, Raven will do the right thing, and work toward such a correction.
A final issue I have is with the whole hard drive issue. I'm sorry, but $100 for a 20 GB hard drive? What a rip off! The 120 GB second hard drive in my PowerMac was right around $100. Also, those who buy an XBox 360 w/HDD will surely outgrow the hard drive quickly. What solutions are there available for transferring the data from one XBox hard drive to another? Again, only time will tell how these issues will be handled.
Right now, we are a two-console home. We have a PS2 and a GameCube. Right now, a Nintendo Revolution is almost a given because we are both Nintendo fans. So the battle will be between the PS3 and the XBox 360 at to who gets to occupy our TV's second AV input, and that brings me to the most important reason for waiting: I want something to compare the XBox 360 with. Other issues aside, I don't see myself rushing out to buy a 360 without being able to objectively compare it to the competition.
No, I have not purchased an XBox 360, nor do I have any plans to in the foreseeable future. Anyway, there are still plenty of GameCube and PS2 games to keep me occupied. I haven't even started Dragon Quest VIII or the most recent installments of my beloved Ratchet and Jak series! Call me around E3 2006. By then I might be getting worked up over this whole next-gen thing.
Game Ratings and You
You see, this whole brouhaha launched when some content that some described as "sexually explicit" was discovered in Grand Theft Auto: San Andreas. The fact that this material is only accessible on the PC version of the game (not the console versions) by means of hacking the application seems to be completely irrelevant. As a result of the mess, the ESRB changed Grand Theft Auto: San Andreas to Adult Only (AO) from Mature (M). (More Info Here.)
The issue is being brought up again with Capcom's stylish puzzle-shooter, Killer 7. Again, the same attorney, Mr. Jack Thompson, is behind the crusade, and he is appealing to his prior allies, Sen. Hilary Clinton and Sen. Joseph Lieberman, for support. The drive is to have Killer 7 changed from an "M" rating to "AO." This time, Mr. Thomson takes things one step further and claims the ESRB should be dismantled if they do not submit to his requests. (Article Here.)
So, I hear many of my readers asking, why do I seem to be taking the side of the ESRB and the video game publishers on this one? Am I not opposed to such material in entertainment media? Don't I believe that children should be protected from such content? Well, of course I do, and that's why I say buyers should look at the label and see it is already rated "M" for Mature.
It's very simple, "M" in the video game world is the equivalent on an "R" rating in the movie world, and "R"-rated movies with content much more explicit and disturbing are created and available in normal retail stores. We all know what an "R" rating means. Despite this, I know of people who won't let their children watch a movie if it's rated "PG-13," yet these same children have several "M"-rated video games.
It all comes down to being responsible consumers. Game ratings will not change the content in video games any more than movie ratings have helped movies become more wholesome and moral over the last couple decades. We parents have to become more informed about what content is in the games, and the way to do this is easy: Flip over the box, and read why the game is rated what it's rated.
For example, Katamari Damacy is rated "E" (for "Everyone"), and it is qualified with "Mild Fantasy Violence." Prince of Persia: The Sands of Time is rated "T" (for "Teen"), and its content includes "Blood," "Suggestive Themes," and "Violence." Now let's take Killer 7, which is rated "M" for "Blood and Gore," "Intense Violence," "Sexual Themes," and "Strong Language." Based off of those descriptions alone, do you think it is possible to make responsible buying decisions for your family? I do.
Of course, this brings up a whole slew of other issues. One issue is consistany. If we are to be this strict on the gaming industry, why has explicit material become so common on TV and in movies. After all, Jennifer Garner is allowed to run around in fetish costumes in Alias during prime time with but a "TV14" rating while nudity is becoming more and more common in "PG-13" movies, and don't tell me that Desperate Housewives has no sexual content.
Another issue is that of built-in content versus mods and add-ons. This same Jack Thompson alleged that EA's The Sims titles should be changed to an "M" rating from "T" because one can download nude skins for the characters off of the Internet. EA neither creates or endorses this material, but those facts seem to be trivial.
Mr. Thompson, the solution is not to dismantle the only industry watchdog. The answer is in responsible, informed consumerism on the part of parents and caregivers – unless I'm solving the wrong problem. If the problem is trying to figure out how to gain more media and political attention, then you have found a topic that will get you that attention.
More Gaming
Here's the real question: Will the PS3 be backwards compatible with PS1 games?
Gaming & Desktops (2 or 3 Posts in 1)
To illustrate: My first-generation PowerMac G5 struggles to run Halo smoothly at high settings. (Granted, here is one advantage the desktop gamer will point out to the console gamer. Playing Halo on my Mac, I have the option to run at higher settings. THis point will be rendered moot a little later on.) If I wanted to get a mid-range Macintosh G5 graphics card, say a Radeon 9800 Pro SE, I would be set back between $230-$250 dollars. Again, this is not even the best card I could get, but it would do the job. Still, when UT 2007 comes out, it would be officially obsolete. Chances are, I will need a whole new tower to handle that monster.
Gaming can be very expensive.
Alternatively, though, lets assume we can forgo the graphics card upgrade (and whatever else could fall short – CPU, memory, hard drive space, etc.) and follow a cheaper alternative. How much would a new XBox be? On Amazon.com, I would be set back around $150. Along with this, I would now also be able to play Halo 2 and Doom 3, neither of which would have been viable with my previous solution because Halo 2 is not available for the Mac and the 9800 would most likely be scared of Doom 3 at anything but low settings.
Now that E3 has completed, console developers are even more attractive. The games demoed (and yes, I understand some pre-rendering was going on) were breathtaking. The FF VII demo, MGS 4, Killzone 2, UT 2007, Quake 4, Alan Wake, Project Gotham 3...Wow! And HD quality will be a given. This means that these games will look as good on your (nice) TV as they would on your (nice) computer screen.
This leads to another interesting point of discussion, though. None of these consoles (assuming Revolution has similar specifications) are particularly earth shattering. Sure, XBox 360 has 3 CPU cores, but, outside of that, you have your standard 3.2 GHz processors, 512 MB RAM, 500 MHz graphics card, nothing out of the ordinary. Despite this, these consoles will produce visuals that will trump similarly spec'd desktops. Yes, the whole machine is geared to be an efficient gaming powerhouse, and that explains some of the performance, but I think the rest of the credit belongs to the good console developers.
Take the current de facto console leader for example, the PlayStation 2. It has a 300MHz processor, 32 MB RAM, a 150 MHz graphics card with 4 MB VRAM and a 4x DVD-ROM drive. This thing is comparable to a second generation G3 iMac, but I dare any 400 MHz PC or Mac to successfully run Burnout 3, Return to Castle Wolfenstein, or Star Wars Battlefront. It would never happen. RTCW requires a 500 MHz processor on desktops and Star Wars Battlefront wants a 1GHz processor (not to mention 256 MB of RAM and 64 MB of VRAM). Even the XBox has a mere 733 MHz processor.
Again, the culprit is code. Console developers have a set overhead they know they have to work with. The parameters are immobile, and they have to squeeze as much power out of those concrete specifications as humanly possible, and may developers (Criterion, Naughty Dog, Square Enix) do a fine job of doing just that. Graphical disasters like Enter the Matrix are often the result of coders who cannot seem to respect those parameters well enough to stretch them to their limits.
On the other hand, PC-centric developers can often be guilty of creating resource-hungry monsters. (Although I have to hand it to Valve for the scalability of HL2.) Returning to Star Wars Battlefront, why do the specs more than double from the PS2 to the desktop? There has to be some jump, of course. The PS2 isn't running Windows XP or Mac OS X along with the game, but it seems that the real problem is that desktop developers have grown comfortable with the fact that their target audience's machine are upgradable. Therefore, they do not spend as much time and effort optimizing the code to run on a 400 MHz machine.
The moral of the story after this insanely long post? If I'm that desperate for a Halo or Doom 3 fix, I'm getting an XBox. (Although, by now, I might as well wait for the XBox 360.)