Photos & Review of People Doing Strange Things with Electricity II @
CoCA
This past Saturday, Jan. 22, the Center on Contemporary Art
(CoCA) held the second annual exhibition of interactive, electric, art
sponsored by the Seattle chapter of Dorkbot (dorkbot-sea). The dorkbot motto is "People
Doing Strange Things with Electricity," and this second art exhibition featuring
the electric and interactive work of 32 artists is tltled "People Doing Strange Things with Electricity
II." This entry captures the flavor of the opening night ceremonies,
which coincided with the release of a two-album CD containing the electronic and
experimental compositions of 25 sound artists and musicians, appropriately
titled "People Doing Strange Things with Electricity
TOO."It should go without
saying that a digital still image cannot capture the true effect of interactive
or electric art and these pictures don't come close to providing a full
experience for the exhibition, which runs through March 3 at COCA's 410 Dexter
Avenue, Seattle, gallery. The opening night event was spectacular. COCA was
completely filled, I've not seen it this full - ever. There was a mad flurry of
activity preceding the opening as the previous exhibits had to be removed, walls
changed, new walls put up, electricity routed and the actual exhibits installed.
Nearly all of them are "active," in that they move, have an audio or video or
both component or involve the audience in some manner. Approximately half of
them are truly interactive in that they don't "work" unless there is
participation. The dorkbot organization is a collaborative group of individuals
in (now) 22 cities scattered throughout the world. A dorkbot experiments with
technology, art, the social process, and explores the realm which involves
technology and art, the artist and the public. The dorkbot organizations also
provide collaboration for those seeking the use of technology in art and for
those trying to find the art in technology. It's heavily involved in robotics
and electro-mechanical/optical/auditory/tactile systems and the exploration of
that entire realm.The exhibit covers
the gamut from sound to touch and includes a large number of artworks which
don't really work until there are people involved. It's a stunning exhibition
and anyone in Seattle for the period from now through March 3 should check it
out - COCA's hours are 2:00 to 8:00 pm Tuesday through Thursday and noon through
5:00 pm Friday through Sunday.
The COCA space is not that large and the 32 works
of art were spread throughout the gallery space in the front area on both sides,
in the back gallery, in the floor space in both areas with two works also set
upstairs in the lounge area (opposite side of stairs from the CoCA
office).I've broken the images down
into two groups. The first group of pictures captures the overall "feel" of the
event and are either single shots showing off an entire gallery area or are
panorama shots showing a major section of a gallery area. The lighting was
relatively good for indoor, hand-held, digital photography but some of the areas
were dark by necessity so photos of those areas will show some digital noise
based on significant post-image-taking Photoshop processing. The second group
of images feature individual works and, where appropriate, have links to the
artist's home page or other reference information about the art
itself.General
Scenes from dorkbot-sea's
People Doing Strange
Things with Electricity
II opening at
CoCA Outside
and across Dexter Avenue from CoCA's gallery. Opening ceremony was 8:00
pmSaturday night and by 8:30 pm there was a
line about a dozen deep for folks waiting
toget
inside. Once
inside the scene was elbow-to-elbow with visitors, art patrons, CoCA members
andthe exhibiting artists mingling and
moving. The opening ran through midnight with
anopening night celebration after-hours
party continuing through 2:00 am at
ConsolidatedWorks and featuring a variety of
electronic
musician-DJ's. Immediately
inside the main entrance and opposite the entry desk and wall containing Cathy McClure and Seth
Sexton's work"Disassembly Line"
(on the wall with the nine video monitors). The pair collaborate and are known
as SID. Looking
straight back from the entrance. On the left is Ellen
Ziegler's untitled art
whichconsisted of a series of hand-made
paper sheets which had been etched using a
high-voltageelectric arc stylis and
intermingled with other pieces of photosensitive paper which had
beenexposed to ultraviolet
light. Looking
down from the top of the stairs to the CoCA lounge and office areas. On the
left is the collaborative and interactive work
byIole Alessandrini and Ed Mannery called
"Threshold." This work, using the green laser and the white wall below it
serves as a"gateway" between the two gallery
spaces and highlights the act of "passing through." Below center is the Ocean
DesignCollaborative's Nano-City
and hanging on the right is Ginny Ruffner's "How Y Became RGB" interactive
work. The doorwayslightly left-of-center
led to S. Lyn Goeringer's interactive aural work called
"tone. stop. The intersection of two sound lines.
E." The
back gallery with Dr. Donald C. Martin's "Quantum Atom" on the immediate left,
the lit linear tube next to it is Matt Stiger's
untitledinteractive neon and glass work, the
globe in front is Scott Gasparian's "Orbitron", the red LED walls
behind is Eric McNeill's
worktitled "Untitled (Portrait/Movement).
The crowd is standing in front of several more works on the right side and the
hanging cubeis another work by Scott Gasparian
called
"DC3." No
opening night would be complete without appropriate music and so this is the
DJtable where DjMb and
Carlos Miguel were working live to create an electronic
backgroundas well as featuring tracks from
the CD also released in conjuction with the opening
andfeaturing 25 musicians and electronic
audio artists - "People Doing Strange Things
withElectricity, Too." The album
and all individual tracks are available for free
downloadat Seattle's Comfort Records
website.Photos
showing the individual work of the artists exhibiting at
People Doing Strange
Things with Electricity
II Iola Alessandrini's
work "Threshold" is shown here. It uses two
greenlasers at the corner of two openings
from this area into the back galleryand
shows on the screen a moving image of a person. The artwork
conceptualizes the act of entering the
second gallery from the main area.She says
that she uses light, digital media and physical space to create
ephemeral environments that people enter
rather than observe. For thiswork, Iola
collaborated with Ed
Mannery. John Bain's
"Cubist Mirror" artwork which was in a separate very small
room-galleryoff the main gallery area. The
work uses nine digital cameras mounted at the top and
bottom of the video screen to capture the
image of someone standing in front. The
imagesare then shown on the screen based on
which camera sees movement. If one stands
andmoves rapidly there is a flash of nine
images all appearing on the screen and
representing a different perspective. Bain
says that it's a space and time mirror which
allowssomeone to see different angled views
of themselves. He says he tries to create
newpurposes for digital technology which are
completely different from the purpose for
whichthe device was originally intended.
John Bain along with Mark Bain is a collaborator
withthe Mutant Data Orchestra as
well. Mark Bain's
Omnisound Generator which uses pneumatic pumps
tocreate a sound pressure wave which
contains all seven octaves - 84discrete
tonalities. It is "one incessant chord" and represents the
historyof Western music. The earpiece is a
pneumatic earphone - similar tothe
stethoscope. Bain says he works at the intersection of acoustics,
architecture and their experimental
integration and has been involvedin ongoing
research into the acoustics of places and the conditions
thatacoustic reality sets for either the
place or the occupants. Mark Bainalong with
John Bain are also collaborators with the Mutant Data
Orchestra.I did
not get a picture of University of Washington professor William
Beatty's "Pond Machine" which
wasa kinetic
sculpture and attempts to expose the deep and multi-level esthetics behind
mundane objects,
inthis case water.
Nor did I get a picture of retired UW research scientist Doug Bell's "7 Segment
Array" whichuses 27
rows of 44 displays each linked through 18 microcomputer circuits and which then
light the arraysas
they are communicating with each other. You can read about William Beatty's artwork and Doug Bell's
artworkat the dorkbot-sea
site. Two
images of Michele Boland's "Zundlephone." That's Michele in the black gown on
the left. The Zundlephone uses a visual
display(see display image on right) to
solicit words or sounds from the participant, who speaks into the microphone.
Once the patron hasspoken following the
visual display, the Zundlephone then plays back a musical piece incorporating
some regular musical themesand mixing them
with atonal sounds created by using the recorded voice or noises of the
participant. The speakers are thewhite
round objects on the left (flash photo) - when the system is not being
flash-photographed, the speakers glow
blue. Image
of Scott
Gasparian's "OrbiTron" in one of its moods. It's a
computer-controlled set of super-bright LEDs
mounted, along withthe computer, inside a
translucent sphere and powered by a
sewingmachine engine. The motor turns the
platform so fast that the light fromthe
computer-modulated and constantly-changing LEDs blends into
arotating sphere of colored light
reminiscent of the bands of Jupiter. Hegot
shocked when he was four years old and liked the experience
(soundslike me) and has been creating
artwork out of discarded parts foryears
now.
Two
images of another
Scott Gasparian artwork in CoCA's back gallery area. This one is
called DC3, whichstands for Dilithium
Crystal Containment Chamber. It's a cube consisting of six pyrex Fresnel
lensessurrounding a core which contains a
crystal of quartz doped with di-lithium. On each of the six Fresnel
facesare capacitance sensors which feed a
set of photonic stimulators (LEDs? lasers?) which are aimed at the
Li2 crystal and which excite it to glow in a
wild and varying variety of colors. Trés interactive and
eye-catching. Two
views into S. Lyn Goeringer's electronic sound installation
for separate room entitled "tone. stop.
Theintersection of two sound lines. E." The
entry into the roughly eight-by-twelve-foot room is the black
rectanglein the photo in the upper left.
There were miniature Bose speakers set up at above-head height in the
fourcorners of the room and on the floor by
the door and there were two wires suspended from the walls
oppositethe entry and at the rear of the
room. The speakers play a recorded soundscape in five channels which
thelisteners then hear as a mixed noise as
it combines with the noises from the rest of the gallery outside the
-apparently - acoustically transparent
walls. The wires on the wall appear to vary the volume of one or
moreof the recorded soundscape
channels. The
pictures of S. Lyn Goeringer's acoustic environment shown in
the imagesabove this one were taken with
flash. This image shows the room in
itsnatural state. The environment itself
was a warm, dark, sonicallyrich environment
and this image shows more of what it was really
like.
A
view of Ronald Lambert's "Toward a Possible Bliss" combination of
ancient automatic record changing machine
with embedded LCD videoplayer. Lambert is
exploring the relationship between electronic
equipment and nostalgia and the experience
of the sublime. He recordedhis own version
of "When You're Smiling" and that recording along
witha saturated video recording of flowers
begins to play when the participantputs the
needle on the record. When the record is finished, the arm
automaticallyreturns to its rest and the
audio and video
stop. Another
Ronald Lambert sublime interactive exhibit is "Intravital," shown above.
In this piece Lambert is exploring the
relationship between the physical and the
psychological.A video projector shines down
and projects images of water rippling down onto large
Petridishes. He is using water because it
is "not us" but we are made from it and it is both
apleasing and threatening element of our
existence. Lambert's works, although clearly
interactive in every sense, are actually
much more
contemplative. These
are some of artist Seth Lewis's SRI team. SRI stands for Sensory Reality
Interface. Asan artist Lewis says that he's
exploring the relationship between artist and patron and that
thesense of touch, to him, is the most
powerful way to link things. In these devices,
comprisedof internally-lit plastic cast
moldings of human fingers sticking out of all sides of an amorphous
metal body, the sense of touch is explored
because these SRI surrogates move about
andexplore their environment and interact
with patrons. They are powered by hand
vibratorsattached to the back of the
amorphous body such that their motion is completely
random,causing them to appear to "walk" on
these fingers, which participants can touch back -
pushingthe SRI agent in another direction.
There were - I believe - eight of these tethered artist
agentsin the back gallery crawling and
exploring all around the
floor.I did not
get a picture of Line-Up Collaborative's "Here's Looking At You" instant photo
booth. The photo booth
lookslike any found
at amusement parks or in malls and works the same way except that the image
taken of the person
sittingon the booth
stool is not taken with the camera the person looks at - rather it's taken from
a hidden camera in the top
cornerof the booth.
The Line-Up Collaborative is Marcin Balicki, Amelia Bauer & Robert de Saint
Phalle, all from
Seattle.You can see
their booth and read more about the artwork at the dorkbot-sea site.
I also did not get a
picture of LoVid's "CoAdNe" and "CoDeAn" interactive soft-fabric sound-emitting
sculptures.Their
sculptures represent a form of "media" dolls. The fabric is a patchwork of
quilts made from transferred
video-to-clothmaterial
and inside each sculpture is a sound chip which emits grunts and squeaks from an
electronic primordial
past.LoVid are Tali
Hinkis and Kyle Lapidus. They are also performance artists who've toured both
the US and Europe
extensively.More
about their COCA exhibit artwork can be seen and read at the dorkbot-sea
site. Artist
M's "Bodhi" is a lightbox of proprietary design which the artist originally
created to display poetry but added
photographs as well. The poetry glows, almost as if
suspendedoutside the box. It's a
proprietary design, the artist is somewhat mysterious, as well, but
canbe contacted at m@seapod.net.
Whatever his or her unique design, it works. The
interactive element comes from looking at
the poetry and images at different angles and
seeingdifferent levels of image and
poetry. This
is Laura MacCary's
interactive electronic woven artwork titled "Dialectric:
Connection."She's a weaver studying
electronics. Her father, Lawrence MacCary, is a sculptor
andelectronics experimenter and collaborated
with Laura on this work. The artwork is a set
ofthreads, including conductive
non-insulated wire woven into the fabric. The conductive
wireis threaded out the top of the fabric to
the LED box at the top of the image. Each of the
squarishpatches on the fabric correspond to
one of the LEDs in a matrix mimicking the square
patternsof the fabric. Running one's hand
or finger over the fabric will light the appropriate LEDs on
thedisplay above. Although really simple in
concept and elegant in execution, this artwork
wassoliciting an endless array of fingers
and hands running over the fabric - which was soft
incontrast to the embedded wires, which were
pliable but definitely
tangible.I did
not get a picture of Lawrence MacCary's exhibit at CoCA, entitled "Plutarch,"
but you can read about it and see a
pictureof it at the
dorkbot-sea site. According to Lawrence,
Plutarch is a woven, interactive, sculpture which, if touched, will wail
andotherwise let the
participant know that the art either likes or doesn't like the
touching. Picture
of Donald C. Martin's "Quantum Atom." This is a
lightboxvisual sculpture using specially
created dice motifs by Martin and
incorporating a plasma-discharge pane.
Martin has a fascinating academichistory
which includes physics, psychology, statistics, electrical
andmechanical engineering and a prior love
of and talent for photography.He's another
former UW professor and this artwork represents his
fascinationwith both M.C. Escher's
drawings and Neils Bohr' s theories of
quantuminteraction along with
Albert Einstein's comments to Bohr that God
doesn'tplay Dice with the
Universe. Putting this all together, Martin has
createda visual sculpture which has
Escher-like dice and a central,
interactive,plasma display which
demonstrates the random nature of the quantum
statesof atoms. Touch the screen and you
change the quantum state - the plasmafinds a
new path. More about Martin's intriguing artistic viewpoint is at
thedorkbot-sea site.
Two
separate images of Eric McNeill's "Untitled (Portrait/Movement)"
six-foot square wall art. McNeill sayshe's
been interested in how technology can provide insight into and reflection upon
human emotion. The artwork itself is an
interesting deconstruction of an event. He has a looping video which shows an
individualwalking along a wall, pausing,
looking back, and continuing on. This video is translated out through an
interfaceto work with 256 large-scale LEDs
arrayed in a 16x16 matrix. From a distance one can finally discern that there
is a person walking across a red wall. Up
close there is only an occasional motion of darkness which
wavesacross the LEDs. McNeill says that for
several years he's been trying to work on pieces which distill down
tothe essential and elementary elements the
concept or emotion. In this artwork, the emotion is represented
bythe person "walking" across the LEDs and
the reduction in data (or distillation process) is in the algorithm
whichtakes the video output (480x330 pixels
nominally for NTSC television) and down-converts it to 16x16
"pixels." Two
views taken from the same location showing a different "time" for the OdescO exhibit
"Nano-City." OdescOis an acronym which
stands for Ocean Design Collaborative. It is an architectural firm located in
Venice, California,and is comprised of
Michael Fox, Juintow Lin, and Andrew Todd. For this work of art/architecture,
OdescOcollaborated with Axel
Kilian . The concept behind this is that of a "Nano-City" which is a
real city which continuallyremakes itself
moving across the landscape and leaving the resources intact. Nano machines
create and deconstructwhile the humans
continually move since the city is physically evolving. To show the concept in
action, OdescO usesa robotic system to
reposition magnetic spinning devices beneath a pool of ferrofluid in which are
located small spinnerobjects, which when
activated by the magnets, create a larger, outward spiral in the fluid -
representing the "new city."Notice the
larger object in the center-left of the left photo and then look at the top-left
of the right photo to see an exampleof the
Nano-City moving along. The ferrofluid represents the resources, which in the
concept of the Nano-City, are usedand then
restored. Conceptually this is fascinating stuff and the representation of the
concept with a physical modelis a true work
of art. (also see
below) In
order to fully appreciate the conceptualization which Nano-City demonstrates,
OdescOhave a concept paper on a plaque near
the ferrofluid pool. The concept itself is based
onthe Italian architectural group Superstudio and a 1960's paper entitled "Seventh City:
ContinuousProduction Conveyor Belt
City." In that original, somewhat pessimistic, representation of the
voracious appetite of the urban lifestyle,
the Italians imagined a city continually renewing
itself with the residents in a constant
state of vying for the newest sections and
everythingbeing in a constant state of flux.
The OdescO team has taken a more positive spin on the
concept. A
view looking along the long side of Christopher O'Dowd's
untitledterrarium containing a collection of
BEAMs - Biological Artistic
ElectricalMechanical robots (yes, the
letters are backwards for the acronym -
artisticlicense!). A BEAM is a
solar-panel-powered mechanical robot.
EachBEAM has an onboard logic circuit which
dictates how the mechanical activatorsit has
will work and how it will react when encountering an object or
anotherBEAM. The entirety of the terrarium
is a closed ecosystem with the
humanobservers becoming part of that
ecosystem through their curiosity as to
thebehavior of the robot insects. The
interactive component is based on thesimple
fact that only when people are near the terrarium does a motion
detector activate the halogen lights which
provide power (life) to the
BEAMs.Christopher is the youngest artist
exhibiting at CoCA for the dorkbot-sea show
-he's a junior at Center School here in Seattle. Read more about
Christopherat the dorkbot-sea
site. A
closeup of Toby Paddock's oddly titled "IMUF_008 -
Impractical Methods for UnneededFunctions #8
aka 4x4x4 Little Neon Blink-O-Grid" technical artwork at the CoCA
exhibit.The non-interactive but thoroughly
entertaining work uses a network of slow-firing
neonbulbs to time an interconnected matrix
network of fast-firing miniature neon tubes. The
workhas four levels of grid circuitry -
you're looking through all four layers here - with
interconnectsbetween the grids consisting of
the slow-blinking neons. Once a circuit path is completed,
thefast-blinking neon bulbs light. The
entire work consists of a series of - not quite random
butnot quite programmed - slow and fast neon
tubes blinking on and off - slowly and
rapidly.Paddock is a tinkerer who creates
works like these and also dabbles in sound synthesis.
Theprocess at work here involves
technologies more than 50 years old. The construction of
thelevels of circuitry on this work are a
form of technical art in their own
right. These
are two different views of Quasi Cause's "BlowHard: Respiring the Rhetoric
of Fear" completely interactive
work.Quasi-Cause is an interesting
collaborative entity itself, consisting of Sky Frostenson and Ryan
Schoelerman, both ofwhom are
multimedia electronic designer-artists who have further collaborations with
other organizations. Quasi-Cause(full name
is Quasi-Cause Heavy Media Industries) has a number of existing multimedia
interactive works, Blowhardbeing the one
they showed at CoCA. The collaborative's mission
statement says they're trying to assist in
fightingback against a continuing corporate
hegemony and intrusion into our lives. Blowhard works on several different
levels.It's a technological toy, it's an
interactive experiential "event," and it's a sociological warning. The
participant picks upa face mask, which has a
CO2 sensor, and breathes into the mask while watching the monitor. As one
continues tobreathe, optimally at an
increasing intake-outtake rate, the CO2 content rises which is detected and sent
to the artwork'scomputer which then raises
the "threat" level (shown as a green bar on the monitor on the right above) and
plays a captured 1950s "Cold War" video
appropriate to the threat level. Ideally, one would compete with another player
and as the participant-contestants continue
to breathe heavily and their CO2 levels rises - so does their "fear" level.
Eventuallythe threat level reaches the top -
red zone - and the video shows a nuclear explosion from a 1950s above-ground
test.The work is designed (on many levels)
to solicit both participation in and an understanding of how the
governmentshapes and molds individual and
public opinion through propaganda. This exhibit-artwork is engaging and the
tactQuasi-Cause is following serves a
powerful purpose and represents a strong statement for art as sociology.
Onceyou reach the red zone on the threat
level (Defcon 4?) the participant is light-headed - which is yet another point
of their exhibition - that the government
propaganda machine works to reduce our consciousness through media
means. This
is Peter Reiquam's "Disorient Expess." It might
not be obvious, but there's an engineand
caboose attached to the end of the centrifuge arm. The work, which is
interactive byonly working if the
participant inserts a quarter into a wall-mounted coin-activator
mechanism,is simple while being bizarrely
engaging. Once the quarter is inserted, the
belt-connectedmotor-driven centrifuge arm
swings around moving the train on the trestle track at
sucha speed that it becomes invisible. The
entire experience lasts about 20 seconds,
frominsertion of quarter to full spin-up to
relatively quick stop. Reiquam was on the King
CountyPublic Art Commission for six years
and is heavily involved in Seattle's Public Art
Program.His "day" job is that of a public
space artist who's worked with a variety of transit
systems.Disorient Express is both a "public
art" in that trestles are part of the public infrastructure
anda mechanical sculpture. More on
Reiquam's approach and art philosophy at dorkbot-sea. This
is Olivia
Robinson's "Imbalanced Ambivilance" interactive work. The work, which
only begins if someone turnsthe crank, shows
a nurse and a patient "interacting" through clever splicing of two separate
videos of a nurse gettinginto her uniform
and a patient waiting. When the crank stops, the video fades; when the crank is
turned, the video startsto move again.
Robinson used her own accordian music to accompany the LCD video. She is a
graduate of two fineEastern institutions
(Maryland Institute College of Art and Rensselaer Polytechnic Institute) and has
BFA and MFA degrees. As an artist, she
believes that art bridges the distance between strangers and enables personal
and trusting contact andrelationships. The
crank in her Imbalanced Ambivilance artwork is the non-threatening invitation to
strangers to participate and engage. This
is art as therapy. She explains how she came to this approach at the dorkbot-sea
site. A
view of the top half of Ginny Ruffner's wonderful interactive video
installation "How Ybecame RGB." The
chandelier contains hand-blown glass ornaments, video monitors,
andtwo video cameras. Below the chandelier
is a table with mirrors which show the
monitorsand chandelier above. The video
cameras are aimed at the mirror and when one
insertsa hand or head over the
mirrored-table, the images respond accordingly. It's confusing
andengaging simultaneously because it's not
apparent how the two are connected. Part of
themystery and intrigue in this work is
Ruffner's use of black-and-white video - hence the title,
"How Y became RGB." In television, the
color information (RGB) is encoded separately
fromthe luminance information (Y). In
Ruffner's art work here the color component - the
liveinteracting participant - becomes black
and white. Because her work uses mirrors, the
inversionis both clever and subtle. The
black-and-white images are incorporated into the
monitorsin the quite colorful (RGB)
chandelier and reflected back again at the participant's mirror
end. This
is Andrew Sempere's "GrassHappy: Growing Pet for Improved Happiness!" This is
onecomplex work of art, fitting because of
Sempere's personal philosophy about the use of
technology - he thinks we shouldn't forget
how to appreciate the simple pleasures simply
becausetechnology can make our lives easier
or more efficient. The grass is intended to be
stroked.The light under the glass starts
purple and the more one strokes the grass the greener
thelight becomes - indicating that the grass
is "happy." The LCD screen shows how long
thegrass has been stroked (it resets after a
non-stroke period of about half a minute).
WhatSempere is saying here is that we need
to take time out to enjoy the simple things and that in
so doing we regain a sense of appreciation -
happiness. He's an artist and instructor at
MITwith degrees in art from the Art
Institute of Chicago and science from
MIT. Looking
at the video monitor lineup which is SID's "Disassembly Line" artwork. SID
(SoundIndustrial Design) is Cathy McClure
and Seth Sexton. This work shows a form of
deconstruction. The exhibit is trying to
show how we've become a society of
mass-produced"stuff" consumers and quickly
discard the old for the new. They've taken the plush, soft,
covering off of a battery-powered robot dog
and video-taped the dog walking across a
plane.Each of the monitors shows the
dog-robot in successive moves across the plane. The
lineof monitors represents the assembly line
in mass-production factories and the
deconstructedrobot-dog pet represents the
underlying and quickly replaceable product of the production
line.Art as social critic showing us how
consumption-driven our society has
become. Two
different close-up views of Matt Stiger's untitled interactive neon work. The
work is a tall tube containingneon and an
indeterminate material inside. By touching the roughly five-foot high tube the
participant changesboth the shape of and the
color of the wandering plasma. Sitting by itself it undulates apparently on its
own, soliciting the participant to put their
hand on the tube - at which point the colors and shape change. Stiger
sayshe's inspired by beautiful natural items
such as coral and his art tries to solicit that inspiration in others,
readmore on his art philosophy at the dorkbot-sea
site. A
transient image of Edward Tang's presentation
"Threads://Porn-Personals.html" whichuses
custom software to present an artistic statement about our sex-driven lives and
society.The computer-driven system has a
stored set of video clips from an adult video. The
softwareconnects to a live adult personals
site and parses the messages, extracting specific key
wordswhich are then presented on the monitor
along with sections of the video clip in a 3D
formatwhere the words and images move back
and forth as if across different planes of
space.Because the system uses live data it
is always changing and presenting a new abstract
3Dview of the intersection of desire and
availability. The video is analyzed with respect to
eachnew message on a color pixel-by-pixel
basis and then presented as an abstract 3D
shapebehind the abstracted key words. More
on the software is at the dorkbot-sea site.
Tangwrites his own software and for this
work he collaborated with Jeanne
Strohl. A
view of W.
Scott Trimble's elaborate, complicated and engaging work "Moving
Pictures."The participant pushes a "start"
button and the system begins to move four separate panes
ofglass across an arc. The viewer looks
through the frame and sees a constantly changing
"picture"created by the interception of the
four planes, each of which has been marked with different
designsand visual elements. His art philosophy includes inviting the participant
into the process of creation,deconstruction
and appreciation. See more images
below. A
sample from "Moving Pictures" of what appears through the frame. Because each
of thefour glass panes has a different set
of drawings and art, the scene changes
continuously,allowing the viewer to
participate in the act of art
creation. Looking
from the perspective of W. Scott Trimble's "Moving Pictures," this is how the
viewerappears on the other side of the
frame. Trimble says he's motivated by the contrast
betweennature and machine, between industry
and individual figure and was strongly influenced
byhis youth near Yosemite National Park and
the appearance nearby of decaying
machines.His principal expression as an
artist is in the metal fabricating and machine invention
area. Three
views of Ryan Wolfe's "Sketch of a field of grass, Pacific Coast 2004." This is
a fascinating work of artand explores
Wolfe's philosophy that a memorable time, place, or experience can be condensed
into asingular physical object which
captures the essence of the memorable qualities of the experience. More
onhis philosophy is at the dorkbot-sea site. In this piece, the memorable
experience is being at a Pacific Oceanbeach
with the slow wafting back and forth of sea reed grasses on the shoreline. To
capture this essential qualityWolfe has
recorded the sound of the wind at that beach and used the undulating wave-like
quality of thatsound capture to embed a
flash ROM chip with the waveform. That waveform drives a circuit connected
toa selsyn motor, which in turn has a blade
of sea grass attached to its armature. The result is that the
individualcircuit-motor-grass blade sets
(there are seven of them) undulate and wave back and forth exactly like
realblades of sea grass at a beach. Because
the motion is controlled by actual wind noise the undulating motion
isas realistic and random as if there really
were wind moving the grass blades. The system is entirely
silent,adding to the capture of the actual
event - no motor noise - and the simulated wind is slow enough that one
wouldn't expect to hear any whistling from
the wind.Ellen
Ziegler's untitled work using hand-made paper, electric arc drawing and
ultraviolet light
photographicimpressions
is shown obliquely at the beginning of this series (the fourth image down). A
better image
anddescription is
also available at the dorkbot-sea
site.The Center on Contemporary
Art and dorkbot-sea are to be complimented for this
outstanding exhibition, asare all the
participating artists. Remember also that there is a concurrent release of
electronic music and experimental sounds
which goes with the exhibit - People Doing Strange Things with Electricity
Too. Themusic is available for
free download as individual songs or as the entire two-CD album from
Seattle-basednet label Comfort Stand Records. Kate Seekings and Otis
Fodder produced the album and Kate
Seekingscurated the exhibition and are
certainly owed a huge hand and congratulations for bringing such a
fantasticset of art and musical experiences
to the public. The exhibition remains at CoCA's 410 Dexter Avenue
Ngallery through March 3, 2005. This is
easily worth several hours of your time and I can't encourage you
enough to go see these works and listen to
(or download or both) the
music.[
Nota
Bene
-
The Center on
Contemporary Art has a generous policy regarding photography of work
appearingin the gallery.
That notwithstanding, these photographs showing individual works are, in fact,
showing copyrightedand/or
patented works by the authors and their collaborators (as appropriate). These
works are being shown in the
publicdomain but they are
not, themselves, IN the public domain. I say this for anyone wishing to use
these photographs andrequest
that they respect the artistic rights of the artists and their collaborators by
including the artist's name, the title of
thework of art and the fact
that it is copyrighted by the artist. The contents of this site (chasBlog) are
covered by aCreative Commons
license which requests but does not require
attribution.]
Posted: Thu - January 27, 2005 at 10:53 AM
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Published On: Jul 04, 2005 05:41 PM
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