Here is an instrument that fixes the position of a stick hit or finger tap, based on how long it takes the sound waves to travel to the sensors.  
clapboard
I started thinking about timing sound waves to control sound at the end of 2005.  I had an idea about using reflected ultrasound for pitch detection on a string instrument.  I decided that it would be a good idea to try something a little simpler first, like measuring the speed of an audible sound impulse in a solid, and using that as control data.  I learned that this concept had a precedent in the MIT media lab project "Ping Pong Plus," so I mined their paper for ideas.  In April 2007 Sukandar Kartadinata gave a sensor workshop at Tesla in Berlin, which I took as an opportunity to work on this project, as well as an opportunity to absorb some of  S.K.'s formidable experience.

The sensor setup is pretty simple.  I have two piezo contact microphones stuck to a plywood table top with plasti-tak, about a meter apart.  The signal from each piezo goes into a circuit that returns a digital "high" if the sensor voltage goes above or below a certain threshold.  As soon as one goes high, the microcontroller sets a timer which runs until the other goes high.  The value of this timer represents the distance from the center point between the sensors. This program also keeps track of which sensor triggered first, so we know if we are left or right of center.

Here is another participant trying it out in the workshop: clapboard0.mov

And a year and a half later at DorkbotPDX, still doing the same thing!


Untitled from Amber Case on Vimeo.


Here I am, trying to make a little music on it: clapboard1.mov
Let me try that again: clapboard2.mov

And here's an improvisation on a slightly different set-up: motherless.mp3

These dudes cited this project as a source their project, check it out! : http://www2.ak.tu-berlin.de/~wthoben/wiki/index.php/Bumblebeat

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