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COMPUTERS

In the late 80's I was working as a graphic and production artist in a screen printing company. I was vaguely aware of computers being used for producing art. Then John, who was working on his thesis on computers at one of the private colleges in Honolulu, approached the owners of the company about setting up a network of computers for our shop. The owners agreed. John asked me a lot of questions about what I did in the art department to get an idea what I needed. He had planned on getting the art department up and running first before anyone else in the shop. The computer platform he decided to use was the MacIntosh. The Mac II family of computers were the latest models for Apple around that time. The Mac OS was called System 6.
It took me awhile to really learn how to use the computer because I had to use a graphic program and apply it to the graphic and production work I was doing. John tutored me a little bit in the beginning but I pretty much had to learn on my own on the short amount of time I could spend on the computer. The computer that John set up for the art room was a MacIIcx. After asking me some questions, he chose Freehand over Illustrator for my drawing program. John figured out how to use Freehand and then showed me how to use it. I've never used a computer before so it was a whole new experience. The problem was getting me to use it on a regular basis. There was so much work to be done and I had to get the jobs out as fast as I could. Since I hardly knew how to use the computer I would end up doing the work the old way, which was actually faster because that was what I was used to. I finally decided that I had to really learn how to use the computer and be able to use it to do all my work. I would stay after hours, on my own free time, and familiarize myself with the machine. I even did actual jobs, just the very simple ones first and made sure I completed them from start to finish. The computer just changed the way jobs were done and empowered me in so many ways.

MacIntosh, Windows, and Graphics Programs

I use both Mac and Windows; Mac at home and Windows at work. I started using Macs first in 1986 and bought my first Mac in 1987. It is my preferred platform. In 1996 I was hired by a sign company. They were using PCs that were still on Windows 3.1. Windows had gained more prominence in the sign industry and a lot of the sign layout programs were Windows only.

The very first graphic program I used on the Mac platform was Aldus Freehand, which later became Macromedia Freehand, and now Adobe Freehand. It has been discontinued by Adobe. Eventually I had to learn how to use Adobe Illustrator because it had become the standard graphic program for most graphic artists. I tried using Canvas in the early years but it was a very difficult program to learn and I never really needed it. I've come to rely on Adobe Photoshop for photo or image editing and I used Quark Xpress a little bit; first, for printing film positives used in screen printing and then for brochure and flyer layouts. But my favorite graphics probram is still Freehand. I use it just about for everything from printing labels, making greeting cards, resumes, brochures, programs, posters, button arrows for my website, graphic designs for t-shirts, signs, etc. I'll keep using Freehand till my hardware and OS updates force me to stop using it.
On the PC I'm using Adobe Illustrator, Photoshop, and Gerber Omega for sign layouts. I tried using Corel Draw and Corel Paint but could never get used to the way things were done in those programs. Occasionally, I have to fire up Corel Draw but very rarely now.
For most of these graphic programs, I know just enough to get the job done. I've never mastered any of them. I came close with Freehand but I've since lost my Freehand skills by not using it every day. I've never had the opportunity to get into 3-D and animation. It just takes too much of your time. The best way to learn these programs is if they were the main tool for your job.
So there, that's a rough scope of my knowledge and experience with some of today's graphics and arts programs.


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