Defensive Magic Items

(Version 1.01 - Last Modified: 03/26/2003)



Ancient Magical Armor

Special techniques has been developed at Galbadia Garden that combines magic with standard armor. This creates a suit of magical armor that can be given special enhancements that will make them even stronger. The Galbadia Garden creates generic magic armor, but it also creates a special line of armor specifically for the Galbadia Military. All standard types of armor are available through Galbadia Armor, from leather armor to chain mail to plate. It is important that magical barding for an animal can also be made, but due to the intelligence of the mounts, known of the enhancements that require activation can be used and an animal does not know that it is being affected by certain spells, such as Fly as the Eagle, so it would never use that ability, also, the rider of an animal cannot activate or use any of the special abilities of their mount's armor.

  1. Simple Magical Armor (Minor)
  2. Medium Magical Armor (Medium)
  3. Major Magical Armor (Major)
  4. Legendary Magical Armor (Artifact)

Ancient Magical Shields

In addition to manufacturing magical armor, Galbadia Garden also creates magical shields that. These shields are stronger and tougher then normal and can be further enchanted with armor enhancements. Normally, the type of magical shield would be one level lower then the type of magical armor given to the same mercenary. For example, if a mercenary is given a suit of medium magical armor, they would only be given a minor magical shield. All shield types can be enchanted, although plain wooden and metal shields are the most common through the world. Please see Revised Rules for Shields for more details on shield sizes and types.

  1. Simple Magical Shield (Minor)
  2. Medium Magical Shield (Medium)
  3. Major Magical Shield (Major)
  4. Legendary Magical Shield (Artifact)

Galbadia Republic Magical Armor

The Galbadia Republic is rich, very rich, and when it decided to heavily invest in Galbadia Garden in order to acquire magical armor for its troop, the Garden was only too happy to oblige. Special production facilities were constructed at strategic sites within the republic, all under the control of the Garden, in order to build the specially designed armor that the Galbadia Military requested. In the end, the deal worked out to the benefit to both parties. The Galbadia Military receives almost constant shipments of new suits of magical armor and the Galbadia Garden became richer and richer. The following suits of armor are the most commonly available suits of armor within the Galabadia Republic, they all resemble the non-magical versions of the armor used by the republic for decades prior to the deal with Galbadia Garden.

  1. Galbadian Soldier Armor (Minor)
  2. Galbadian Elite Soldier Armor (Medium)
  3. Galbadian Paratrooper Armor (Medium)

Special Magical Armor

In addition to the special armor that Galbadia Garden produces for the Galbadia Military, they also produce a number of special suits of armor. These suits have special properties built into them, but they can take other armor enhancements to increase their power further.

  1. Fish Fin (Varies)
  2. Healing Mail (Minor)
  3. Silver Mail (Minor)
  4. Turtle Shell (Medium)
  5. Diamond Armor (Major)
  6. Dragon Skin (Major)

Armor Enhancements

Special enhancements can be incorporated into a suit of magical armor to give it magical properties. Simple magical armor can have one enhancement, medium magical armor can have up to three, major magical armor can have up to five, and legendary magical armor can have up to ten. See the descriptions of specific armor to determine how many enhancements they can hold. Unless otherwise noted all abilities used by a minor magical item are cast at 5th level of experience, all abilities used by a medium magical item are cast at 10th level of experience, all abilities used by a major magical item are cast at 12th level of experience, and all abilities used by a legendary magical item are cast at 15th level of experience.

  1. Armor Regeneration
  2. Bonding
  3. Defense
  4. Elemental Immunity
  5. Elemental Resistance
  6. Enhance Attribute
  7. Environmental Protection
  8. Flight
  9. Internal Spell
  10. Magical Detection
  11. Magical Vision
  12. Null Aura
  13. Offense
  14. P.P.E. Battery