Sorceress Endowment
(Version 1.01 - Last Modified: 04/20/2002)
Introduction
Sorceresses are believed to be the direct inheritors of Hyne’s great power. Hyne was once
the most powerful god and ruled the planet, but he died and certain humans
gained great power shortly after his death. This power is passed from one
human, almost always a woman, to another and each generation brings a new
generation of Sorceresses, which is why they have been called the “Children of
Hyne.”
At any time in the world there is usually 300 to 500 Sorceresses, most of which
either don’t know the power they possesses or hide their powers because they
fear other people’s reactions. There are several Sorceresses that have used
their powers to rule great kingdoms and some have tried to conquer the world.
Since the founding of Esthar, there has been a long line of Sorceresses guiding
the kingdom, the last being the Sorceress Adel.
There are two ways that a person can become a Sorceress. The first is completely
random and without warning. When a Sorceress dies, her power is instantly
passed to another human (95% chance of being a woman). The power is attracted
to people that have a high amount of PPE and do not possess extensive psionic
powers (minor psychics only) and that are close to the deceased Sorceress. The
second way for the powers to be inherited is to have a Sorceress bestow her
abilities onto another person. Using this method, a Sorceress can instantly
transfer all of her powers to another person. The Sorceress rulers of Esthar
used this last method to pass on their powers. Once a Sorceress bestows her
powers onto another human, the former Sorceress can never again possess
Sorceress abilities for as long as they live.
It is also possible to inherit Sorceress powers from multiple Sorceresses. This
would never happen randomly, but multiple Sorceresses could bestow their powers
onto the same person if they were willing. In this case, that person would
receive all the powers and bonuses of each Sorceress’s power they inherit. A
single being cannot inherit more than one Sorceress’s powers from each
category.
An example of inheriting powers is when Sorceress Edea initially became a
Sorceress at the age of five when a Greater Elemental Sorceress died near the
town where she lived. Edea lived many years hiding her powers and one day at
her orphanage, a dying Sorceress appeared and asked to give her powers to
someone nearby. Not wanting her children to live through the fear that she
felt, Edea allowed the dying Sorceress to bestow her powers onto Edea herself.
Years later, Sorceress Edea lost all of her powers through Sorceress
Ultimecia’s magic when it was all purposely transferred to Rinoa. When Squall
Leonhart and his group defeated the awakened Sorceress Adel, she had no choice
but to bestow her powers onto Rinoa as well, else her powers could have gone to
some random person, and Adel wanted to avoid that at all cost. Sorceress Rinoa is
the first Sorceress to ever possess the powers from three different Sorceresses, and
using Rinoa, Ellone, and her own tremendous powers, Ultimecia was able to cause the
event called Time Compression.
There are different categories of Sorceress powers and different levels of power
within each category. It is impossible for a Sorceress to become more powerful
without the help of another Sorceress. With the help of another Sorceress, they
can create a single, more powerful Sorceress. Two Sorceresses belonging to the
same category and of the same power level, such as two Lesser Sorcery
Sorceresses, can combine their powers and create a single Greater Sorceress.
The two Sorceresses must decide which will become the Sorceress and the other
loses all of their Sorceress abilities and can never possess Sorceress abilities
ever again.
Sorcery Sorceress
These Sorceresses possess great magical capabilities and their focus is on casting
spells. Most normal wizards are not as powerful as the weakest Sorcery
Sorceresses are. Sorceress Adel is a good example of a Sorcery Sorceress. All
Sorcery Sorcerers possess the Wizard abilities of See and Use Ley Lines and
Special Wizard O.C.C. Skills and Abilities (abilities 5 and 8 respectively, see
PFRPG Main Book for descriptions).
- Lesser
The weakest of all Sorcery Sorceresses, this level of power still grants a
Sorceress considerable magical power.
- Powers: Has all spells from levels 1 to 4, plus 6 spells from each of
levels 5 to 8, and 3 spells from levels 9 to 13. Restores 10 PPE per hour awake
and 25 PPE per hour while sleeping or meditating.
- PPE: 5D6x10+150
- Spell Strength: 13
- Spell Attacks Per Melee: Two
- Level of Experience: All spells are cast at a level of 1D4+2.
- Bonus: +1 to MA, +2 to ME, +2 to PE, +2 to save vs. all types of magic, and
+1 to save vs. psionics.
- Medium
The most common of all Sorceresses, this level of power grants more spells and
magical abilities than the Lesser Sorcery level of power.
- Powers: Has all spells from levels 1 to 6, plus 8 spells from each of levels
7 to 9, and 4 spells from levels 10 to 14. Restores 15 PPE per hour awake and 30
PPE per hour while sleeping or meditating.
- PPE: 6D6x10+250
- Spell Strength: 14
- Spell Attacks Per Melee: Two
- Level of Experience: All spells are cast at a level of 1D6+3.
- Bonus: +1 to MA, +3 to ME, +3 to PE, +3 to save vs. all types of magic, +2
to save vs. psionics, and +1 to save vs. mind control and possession. The Sorceress
is immune to all first and second level illusions. All harmful spells have half
the normal duration when cast at the Sorceress.
- Greater
This power level grants a Sorceress incredible powers and spell-casting abilities.
There are few Sorceresses that possess this kind of power, and most either
attempt to rule empires or they remain extremely reclusive to avoid being
attacked by the enemies of all Sorceresses.
- Powers: Has all spells from levels 1 to 8, plus 6 spells from each of levels 9
to 12, and 4 spells from levels 13 to 15. Restores 30 PPE per hour awake and 50 PPE
per hour while sleeping or meditating. The Sorceress can also cast the following spells
at will without using any PPE: Globe of Daylight, See the Invisible, Shadow
Meld, and Fly as the Eagle.
- PPE: 1D4x100+400
- Spell Strength: 15
- Spell Attacks Per Melee: Three
- Level of Experience: All spells are cast at a level of 2D4+7.
- Bonus: +3 to MA, +5 to ME, +6 to PE, +4 to save vs. all types of magic, +3 to
save vs. psionics, and +2 to save vs. mind control and possession. The Sorceress is
immune to all illusions from first to forth level. All harmful spells affecting
the Sorceress have half the normal duration and penalties.
- Legendary
This is an incredibly rare level of power, and as far as is known, there is
currently only one Sorceress that possess this kind of power, and that is
Sorceress Adel, and later Sorceress Rinoa when Adel was killed. With this kind
of power, a Sorceress can literally tear the world apart if they so chose. The
rules involving Legendary Sorceresses are slightly different than with other
Sorceresses. If a Legendary Sorcery Sorceress dies, there is an 80% chance that
their power will split into two Medium Sorcery Sorceresses and four Lesser
Sorcery Sorceresses. This can only be avoided by purposely bestowing the power
before a Sorceress dies.
- Powers: Has all spells from levels 1 to 15, plus 2 Spells of Legend, the
Sorceress will also know 10 spells of any level from one of the following magical
categories: Biomancy, Necromancy, Ocean Magic, or Temporal Magic. Restores 60 PPE per
hour awake and 100 PPE per hour while sleeping or meditating. The Sorceress can also
cast the following spells at will without using any PPE: Globe of Daylight, See
the Invisible, Shadow Meld, and Fly as the Eagle.
- Special: The Sorceress is transformed into a creature of magic and doubles their
hit points and gains an additional 5D6x10 S.D.C. that regenerates at a rate of 2D6 per
minute. The Sorceress can also triple her original weight and doubles her
original height at will. This gives her an additional 100 S.D.C. and +10 to PS.
- PPE: 2D4x100+500
- Spell Strength: 16
- Spell Attacks Per Melee: Four
- Level of Experience: All spells are cast at a level of 15.
- Bonus: +4 to MA, +6 to ME, +8 to PE, +6 to save vs. all types of magic, +4 to
save vs. psionics, and is immune to mind control, possession, and all forms of
illusions. All harmful spells affecting the Sorceress have a quarter their
normal duration and penalties (round all fractions up).
Elemental Sorceress
Elemental Sorceresses are found throughout the world and are usually the most peaceful
and solitary of all Sorceresses. They prefer to live alone and with nature,
especially the element that they are the closest to. All Elemental Sorceresses
possess the abilities of a warlock as listed in the PFRPG Main Book. Edea is a
good example of an Elemental Sorceress; she inherited the power completely
randomly when a nearby Sorceress died and her power was transferred to the
5-year-old Edea.
- Lesser
This Sorceress possesses powerful elemental spells, but nothing incredible when
compared to higher levels of Elemental Sorceresses. The Lesser Elemental
Sorceress has to choose a single element and once it is chosen it cannot be
changed.
- Powers: Has all spells from levels 1 to 3, plus 3 spells from each of
levels 4 to 6, and 1 spell from level 7. Restores 10 PPE per hour awake and 20
PPE per hour while sleeping or meditating.
- PPE: 4D6x10+100
- Spell Strength: 13
- Spell Attacks Per Melee: Two
- Level of Experience: All spells are cast at a level of 1D4+2.
- Bonus: +1 to ME, +1 to PE, +2 to save vs. all types of magic, and +2 to
save vs. psionics.
- Medium
The Medium Elemental Sorceress is more focused on the elements than the Lesser
Elemental Sorceress. This allows for an even greater understanding of magic and
nature. The Medium Elemental Sorceress can select two elements and they gain
all the powers from both elements as listed in the PFRPG Main Book.
- Powers: Has all spells from levels 1 to 4, plus 4 spells from each of levels
5 and 6 for both elements, and 3 spells from level 7 and 8 that be spread between
the two elements with no more than one spell spent on each level from each element.
Restores 15 PPE per hour awake and 30 PPE per hour while sleeping or meditating.
- PPE: 5D6x10+200
- Spell Strength: 14
- Spell Attacks Per Melee: Two
- Level of Experience: All spells are cast at a level of 1D6+3.
- Bonus: +3 to ME, +3 to PE, +3 to save vs. all types of magic, +3 to save vs.
psionics, and +2 to save vs. mind control and possession. All harmful spells have
half the normal duration when cast at the Sorceress. All spells from a one of the
elements that the Sorceress has chosen have no effect and do no damage to the Sorceress.
- Greater
There are only three Greater Elemental Sorceresses known to exist in the world and
two are constantly fighting each other in the northern wastes of the Trabia
Continent, the third is the Sorceress Edea (eventually Sorceress Rinoa). As a
Greater Elemental Sorceress, a person has great command over the elements and
is capable of using many spells. A Greater Elemental Sorceress can choose three
elements and gains all the powers from each element as listed in the PFRPG Main Book.
- Powers: Has all spells from a single element and has all spells from levels 1
to 5, plus 4 spells from each of levels 4 to 7, and 1 spell from level 8 for each of the
other two elements. Restores 30 PPE per hour awake and 60 PPE per hour while sleeping or
meditating. The Sorceress can also cast the spells from a single element at
half the normal PPE cost and double the normal values for damage, range,
duration, penalties, etc.
- PPE: 1D4x100+400
- Spell Strength: 15
- Spell Attacks Per Melee: Three
- Level of Experience: All spells are cast at a level of 2D4+7.
- Bonus: +6 to ME, +6 to PE, +4 to save vs. all types of magic, +4 to save vs.
psionics, and +2 to save vs. mind control and possession. All harmful spells affecting
the Sorceress have half the normal duration and penalties. All spells from a
two of the elements that the Sorceress has chosen have no effect and do no
damage to the Sorceress.
Power Sorceress
Special Powers can manifest in a Sorceress that can give incredible powers and
abilities. The exact origin of these powers are unknown, they seem to be more
related to changes in the Sorceresses genetic code then in actual sorcery. They
require no P.P.E. to cast and cannot be blocked by normal means. This makes
defeating these Sorceresses especially difficult and sometimes impossible, even
for members of SeeD. Super Powers are chosen from the Heroes Unlimited 2nd
Edition Main Book. The Sorceress can choose any of the abilities except for
Immortality.
- Lesser
This Sorceress possesses a small number of Super Powers compared to the other Power
Sorceresses. But they are still quite powerful and can be very dangerous to
face. Lesser Power Sorceress’s abilities are related, such as several Energy
Expulsion powers, or abilities related to fire for example.
- Powers: Select 4 Minor Super Abilities and 2 Major Super Abilities. Can
choose any ability except for Immortality.
- Level of Experience: All abilities are used at a level of 1D4+2.
- Bonus: +3 to PS, +1 to PP, +2 PE, +1 to strike, parry, and dodge, +1 to
save vs. all types of magic, and +1 to save vs. psionics.
- Medium
Medium Power Sorceress is more dangerous and has a wider variety of abilities and
powers. Their abilities can be similar in nature, all directly related to each other,
or a diverse list of abilities that are completely unrelated.
- Powers: Select 6 Minor Super Abilities and 3 Major Super Abilities. Can
choose any ability except for Immortality.
- Level of Experience: All abilities are used at a level of 1D6+3.
- Bonus: +5 to PS, +2 to PP, +4 to PE, +1 to initiative, +2 to strike, parry,
and dodge, +2 to save vs. all types of magic, +2 to save vs. psionics, and +1 to
save vs. mind control and possession.
- Greater
There is only one Greater Power Sorceress and she is hiding within the population of
Timber. She refuses to use her powers and refuses to even admit to what she has
become. She is currently the leader of one of the many resistance movements
located in Timber, and even though she knows her powers would help her cause
she refuses to use them. The Greater Power Sorceress is a very dangerous
opponent and possesses abilities and powers superior to those of the other two
Power Sorceresses.
- Powers: Select 8 Minor Super Abilities and 4 Major Super Abilities. Can
choose any ability except for Immortality.
- Level of Experience: All abilities are used at a level of 2D4+7.
- Bonus: +10 to PS, +4 to PP, +6 to PE, PS is considered to be supernatural,
+2 to initiative, +4 to strike, parry, and dodge, +3 to save vs. all types of magic,
+3 to save vs. psionics, and +2 to save vs. mind control and possession.
Psionic Sorceress
For some unknown reason this is a very rare type of Sorceress. They possess
incredible mental capabilities and psychic powers instead of magical abilities.
The abilities vary widely depending on the level of their power, but all are
considered to be Master Psychics. Psionic Abilities can be taken from the PFRPG
Main Book or from Rifts Game Master Guide.
- Minor
The Minor Psionic Sorceresses possess psychic capabilities that almost surpass
the abilities of normal humans, what they lack in number of abilities they make up
for in raw mental power.
- Powers: Has all psionic abilities from a single lesser category, plus 6
from the other two lesser categories and 4 abilities from super psionic category.
- ISP: 5D6x10+50
- Level of Experience: All psionic abilities are used at a level of 1D4+2.
- Bonus: +1 to IQ, +3 to ME, +1 to save vs. all types of magic, +3 to save vs.
psionics, and +2 to save vs. mind control and possession. All people affected by
psionic abilities used by the Sorceress have a penalty -3 to save vs. psionics.
- Major
The Major Psionic Sorceress has an impressive number of abilities and the power to
back up their attacks.
- Powers: Has all psionic abilities from the lesser categories and 6 abilities
from super psionic category. The Sorceress can select three Psionic abilities from
any of the lesser categories to cost no ISP to use. This cannot be used on the
following psionic abilities: Bio-Regeneration, Restore PPE, or Telekinesis.
- ISP: 1D4x100+100
- Level of Experience: All psionic abilities are used at a level of 1D6+3.
- Bonus: +2 to IQ, +5 to ME, +2 to save vs. all types of magic, +5 to save vs.
psionics, and is immune to mind control and possession. All harmful psionic abilities
have half the normal duration when cast at the Sorceress. All people affected
by psionic abilities used by the Sorceress have a penalty -5 to save vs. psionics.
- Master
There are no Master Psionic Sorceresses left in the world anymore. The last one died
nearly 300 years ago and her power became diluted. Little is known about the
Master Psionic Sorceresses, but the White SeeD are trained constantly in case
another is created out of the remaining Psionic Sorceresses.
- Powers: Has all psionic abilities from the lesser categories and the super
psionic category. The Sorceress can select five Psionic abilities from any of the
lesser categories or the super category to cost no ISP to use. This cannot be
used on the following psionic abilities: Bio-Regeneration, Restore PPE,
Telekinesis, Bio-Regeneration (Super), Psi-Shield, Psychic Body Field,
Telekinesis (Super), or Telekinetic Force Field. All psionic abilities cast by
the Sorceress have double their normal effect.
- ISP: 2D4x100+200
- Level of Experience: All psionic abilities are used at a level of 2D4+7.
- Bonus: +3 to IQ, +8 to ME, +3 to save vs. all types of magic, +8 to save vs.
psionics, and is immune to mind control and possession. All harmful psionic abilities
have a quarter the normal duration or penalties when cast at the Sorceress. All
people affected by psionic abilities used by the Sorceress have a penalty -8 to
save vs. psionics.
Line Sorceress
A line Sorceress is a master at wards, runes, and magical circles. It is believed
that an extremely powerful Line Sorceress can even cause a Lunar Cry with the
right materials. These Sorceresses are considered special when their level of
danger is determined. If a Line Sorceress is taken by surprise, she can be
relatively easy to defeat compared to the other Sorceresses. But if they know
that danger is coming, they can prepare for battle like no other Sorceress is
capable of. Nazca Line Magic and Tattoo Magic is listed in the Rifts Book of
Magic.
- Lesser
The Lesser Line Sorceresses posses a great number of circles and Line magic
abilities, but they are weak compared to the Medium and Greater Line Sorceresses.
- Powers: Has all the powers and abilities of a 5th level Diabolist,
this includes knowing all Power Symbols, Rune Letters, and Wards, but not including
the base PPE amount or Magic Bonuses. The Sorceress has all the powers and abilities
of a 5th level Summoner, not including the base PPE amount or Magic
Bonuses. In addition, the Sorceress knows 1D6 Circles of Power.
- PPE: 1D4x100+200
- Ward Strength: 15
- Circle Strength: 17
- Level of Experience: All wards and circle are cast at a level of 1D4+3.
- Bonus: +2 to ME, +2 to PE, and +1 to PB.
- Medium
These Line Sorceresses are more powerful than the Less Line Sorceresses, but even
their power pales in comparison to the Greater Line Sorceresses.
- Powers: Has all the powers and abilities of a 10th level Diabolist,
this includes knowing all Power Symbols, Rune Letters, and Wards, but not including
the base PPE amount or Magic Bonuses. The Sorceress has all the powers and
abilities of a 10th level Summoner, not including the base PPE
amount or Magic Bonuses. In addition, the Sorceress knows 2D4+2 Circles of
Power. The length of time required to create a Ward or a Circle is reduced by
50%. Has all the powers and abilities of a 5th level Nazca Line
Maker, not including the base PPE amount or Bonuses. Line Magic spells can only
be taken from common spells and Line Magic, but not from Secret Line Magic.
- PPE: 1D6x100+400
- Ward Strength: 16
- Circle Strength: 17
- Spell Strength: 13
- Level of Experience: All wards, circles, and spells are cast at a level of 1D6+4.
- Bonus: +4 to ME, +4 to PE, and +2 to PB.
- Greater
There is only one Greater Line Sorceress and that is Sorceress Edea (eventually
Sorceress Rinoa). Edea inherited this power in order to protect the children in
her orphanage.
- Powers: Has all the powers and abilities of a 15th level
Diabolist, this includes knowing all Power Symbols, Rune Letters, and Wards,
but not including the base PPE amount or Magic Bonuses. The Sorceress has all
the powers and abilities of a 15th level Summoner, not including the
base PPE amount or Magic Bonuses. In addition, the Sorceress knows all Circles
of Power and one Circle of Legend. The length of time required to create a Ward
or a Circle is reduced by a quarter. Has all the powers and abilities of a
10th level Nazca Line Maker, not including the base PPE amount or
Bonuses. Line Magic spells can be taken from common spells, Line Magic, or Secret
Line Magic. The Line Sorceress will also know one of the following line secrets:
Tattoo Magic, Rune Magic, or the ability to create the giant Line Magic creations
like those on the Nazca Plateau. With the secret of Tattoo Magic, the Sorceress
knows how to create all Simple Weapons, Magic Weapons, Power Arrows, Animals,
Monsters, and 2D6 Power Tattoos. The tattoos can be placed only on other
creatures and never on the Sorceress herself. With the knowledge of Rune Magic,
the Sorceress can create Rune Weapons, Rune Armor, and many other powerful Rune Artifacts.
- PPE: 3D4x100+600
- Ward Strength: 17
- Circle Strength: 18
- Spell Strength: 15
- Level of Experience: All spells are cast at a level of 2D4+8.
- Bonus: +6 to ME, +6 to PE, and +3 to PB.
Force Sorceress
Force Sorceresses are very powerful, but unique among the Sorceresses. Their powers
are vastly different from one Sorceress to the next and all of them are
transformed into powerful supernatural creatures by the magic
energy that is flowing inside of them. They all gain special powers and each
has special attacks that make them among the most dangerous Sorceresses on the
planet. Ultimecia is a good example of a Force Sorceress, and using her powers,
she was able to take control over most of the world and rule from her airborne
castle.
- Lesser
Like all Force Sorceresses, the Lesser Sorceress possesses unique abilities that
will help her in any battle.
- Powers: Has 15 spells chosen from levels 1 to 6, 10 psionic abilities from
any of the lesser categories, and has two Force Abilities (described below).
- Special: The Sorceress is transformed into a creature of magic with an
additional 50% hit points, an additional 3D6x10+80 S.D.C., and regenerates
at a rate of 2D6 per minute. The Sorceress’s PS becomes supernatural.
- PPE: 3D4x10+80
- ISP: 1D6x10+40
- Spell Strength: 13
- Spell Attacks Per Melee: Two
- Level of Experience: All spells and psionic abilities are cast at a level of 5.
- Bonus: +5 to PS, +4 to PE, +2 to PP, and +1D4x10 to Spd, and +4 to all savings throws.
- Medium
With an even wider range of abilities, the Medium Force Sorceress is a major
opponent even to well trained SeeD members.
- Powers: Has 25 spells chosen from levels 1 to 10, 12 psionic abilities from any
of the lesser categories and 3 abilities from the super category, and has five Force
Abilities (described below).
- Special: The Sorceress is transformed into a creature of magic with double their
original hit points, an additional 1D4x100 S.D.C., and regenerates
at a rate of 5D6 per minute. The Sorceress’s PS becomes supernatural.
- PPE: 6D6x10+140
- ISP: 3D4x10+80
- Spell Strength: 15
- Spell Attacks Per Melee: Two
- Level of Experience: All spells and psionic abilities are cast at a level of 10.
- Bonus: +10 to PS, +8 to PE, +4 to PP, and +1D6x10 to Spd, and +6 to all savings throws.
- Greater
A very powerful Sorceress, and among the most powerful possible, these beings are
incredibly powerful and dangerous opponents. There is no Greater Force Sorceress
currently in the world, but at some point in the future two Medium Force
Sorceresses merge so that nine centuries in the future, Ultimecia becomes a
Greater Force Sorceress.
- Powers: Has 40 spells chosen from levels 1 to 15, 15 psionic abilities from any
of the lesser categories and 5 abilities from the super category, and has all Force
Abilities (described below).
- Special: The Sorceress is transformed into a creature of magic with triple their
original hit points, an additional 3D6x100 S.D.C., and regenerates
at a rate of 50 per minute. The Sorceress’s PS becomes supernatural.
- PPE: 2D4x100+200
- ISP: 5D6x10+100
- Spell Strength: 17
- Spell Attacks Per Melee: Three
- Level of Experience: All spells and psionic abilities are cast at a level of 15.
- Bonus: +15 to PS, +12 to PE, +6 to PP, and +2D4x10 to Spd, and +8 to all savings throws.
Force Abilities
The following abilities are unique to Force Sorceresses and can only be chosen by
them. A Lesser Sorceress can choose two abilities, a Medium Sorceress can choose
five abilities, and a Greater Sorceress has all Force Abilities listed below.
All of these abilities take a single melee action to use unless otherwise noted
in their description.
- Angel Wing
This ability temporarily increases the power of the Sorceress’s spells and psionic
powers. When it is active all spells and psionics have double their normal
range, duration, penalties, and effect (including damage).
- Duration: 1 minute for a Lesser Sorceress, 5 minutes for a Medium Sorceress,
and 10 minutes for a Greater Sorceress.
- P.P.E.: 30
- Energy Barrier
The Energy Barrier will block all incoming attacks directed at the Sorceress or in
the general area of the Sorceress, this includes missiles, magical attacks,
hand-to-hand combat, magical weapons, but not mind affecting spells. It also
protects the Sorceress from all hostile environments including a vacuum, poison
gases, and toxins.
- Duration: 5 minute for a Lesser Sorceress, 10 minutes for a Medium Sorceress,
and 15 minutes for a Greater Sorceress.
- S.D.C.: 400 and it regenerates at a rate of 10 S.D.C. per melee.
- P.P.E.: 50
- Flare Beam
This is a powerful attack that the Sorceress can use at different levels of power,
depending on how much damage the Sorceress wishes to inflict on the target of
the spell.
- Range: 2000’ (610 m) for a Lesser Sorceress, 4000’ (1220 m) for a Medium
Sorceress, and 8000’ (2440 m) for a Greater Sorceress.
- Damage: 1D4x10 S.D.C. for a small beam, 3D6x10 S.D.C. for a large beam,
and 1D4x100 S.D.C for a huge beam.
- P.P.E.: 10 for a small beam, 50 for a large beam, and 150 for a huge beam.
- Bonus: +4 to strike
- Ultima Attack
This is a powerful attack that damages an entire are and rips apart the magical
energies within its area of effect. For 2D6 minutes after it is used, no spells
or psionic abilities can be used within the blast radius of the attack, and
everyone caught within the blast radius loses 1D6x10% (10 to 60%) of their
current PPE and ISP. Even if caught within the blast radius, the Sorceress is
not affected by any part of this ability, even the damage.
- Range: 1000’ (305 m) for a Lesser Sorceress, 2000’ (6100 m) for a Medium
Sorceress, and 4000’ (1220 m) for a Greater Sorceress.
- Damage: 4D4x10 S.D.C. per blast
- Blast Radius: 20’ (6.1 m) for a Lesser Sorceress, 40’ (12.2 m) for a Medium
Sorceress, and 80’ (24.4 m) for a Greater Sorceress.
- P.P.E.: 200
- Energy Drain
This ability is used to temporarily drain energy from a another being. It can used with physical
contact between the two beings and energy can only be drained from one being at a time. As long as
contact can be maintained, the sorceress can drain energy from one being into her own body.
Energy is drained at a rate of 5 S.D.C., 3 hit points, 2 PS, 1 PE, 1 PP, 3 Spd, 2 ISP, and 2 PPE per
melee attack spent draining a target. The energy drained can be used to restore a damaged sorceress or
temporarily add to her own stats. So after ten melee attacks spent draining a target, the sorceress
could be able to add +50 S.D.C., +30 hit points, +20 PS, +10 PE, +10 PP, +30 Spd, +20 ISP, and +20 PPE.
Once a being is reduced to zero in one of the drained stats, the sorceress no longer gains additional
energy for that particular stat. Once a target’s hit points reach zero it dies and the energy drained
that resulted in the death of the target causes ten times the regular bonus. A Lesser Sorceress can use
this ability up to three times per melee, a Medium Sorceress can use this ability up to six times per
melee, and a Greater Sorceress can use this ability any number of times per melee, but this number cannot
exceed their attacks per melee.
- Duration: 30 minutes for a Lesser Sorceress, 2 hours for a Medium Sorceress, and 6 hours for a
Greater Sorceress. At the end of the duration, the Sorceress loses the bonuses listed above and the
target regains them.
- P.P.E.: 5 per melee action spent draining the energy from a being.
- Transformation
With this ability, the Sorceress can transform into a even more powerful supernatural
monster that is stronger, faster, and more deadly in physical combat that her original
form. The Sorceress’s form can change slightly or drastically depending on the wishes
of the Sorceress, but once chosen, that Sorceress can never change the form. The
transformation process takes 1 melee round to complete and once finished, the Sorceress
gains the following bonuses: double the Sorceress’s maximum S.D.C. and hit points and
completely heals her, +15 to PS or increase it to 40, whichever is greater, +8 to PE and
PP, +20 to Spd, +2 attacks per melee, and +2 to all combat rolls. While transformed, the
Sorceress losses the ability to cast any spells or psionic abilities, except for other
Force Abilities.
- Duration: 2 minutes for a Lesser Sorceress, 6 minutes for a Medium Sorceress,
and 10 minutes for a Greater Sorceress.
- P.P.E.: 50
- Supernatural Reinforcement
This ability considerably increases the overall power of the Sorceress, both in
terms of her magical abilities and her physical abilities.
- Effects: Increases the Sorceress’s magical attacks per melee by one, and
gives the Sorceress +1D4x10 S.D.C., +5 to PS, PE, PP, +1D6x10 PPE, +1D4x10 ISP, and
+1 to all savings throws.
- P.P.E.: Permanently reduces the Sorceress’s PPE by 30 points.
- Temporal Disturbance (Medium and Greater Sorceress only)
A Sorceress with this ability has limited power over time and space. This power
can be thought of as being very crude compared to a real Temporal Mage, but it
has the power of the Sorceress behind it. Temporal magic is found in Rifts Book
of Magic.
- Effects: The Sorceress becomes similar to a 4th dimensional
creature. The Sorceress takes half damage from normal physical attacks (from
non-magical weapons) and her Spd and PP are increased by +10. The Sorceress also
gains 6 Temporal Spells of her choice.
- P.P.E.: Permanently reduces the Sorceress’s PPE by 30 points.
- Time Compression (Greater Sorceress only)
This is the ultimate ability of any Sorceress and it was completely unknown until
Ultimecia tried to use it. With the combined power of a Greater Force
Sorceress, a Greater Elemental Sorceress, a Greater Line Sorceress, and a
Legendary Sorcery Sorceress the ability of Time Compression can be used. When
activated Time Compression takes the entire time continuum of the dimension the
Sorceress is currently in and compresses it into a single moment. During this
moment every creature that ever lived or will live and every event that ever
occurred or will occur will exist at the exact same moment in time. The normal
flow of cause and event will be suspended because there is no NEXT moment;
nothing exists beyond this single moment in time. After Time Compression has
been activated it takes approximately 24 hours for the ability to reach both
the beginning and the end of the time line for that dimension. After the span
of 24 hours it will take an additional 12 hours for the ability to compress
time into a single moment by working forwards and backwards through time.
Things affected by this process of compression will experience old memories
repeating themselves, dead family members revived and then born again, and they
will see themselves die as their time is compressed with the centuries in the
future. Time Compression does not affect beings in the current time of the
Sorceress casting this ability until the end of the 12-hour span. The only way
to prevent Time Compression is during the 36 hours after Time Compression has
been activated. If the Sorceress is killed during this time, Time Compression
will instantly fail and the time continuum will revert to normal.
- Effects: During the single moment in time, the Sorceress that initiated
the Time Compression will gain the highest level of power of all the other Sorceress
categories, such as Greater Line Sorceress, Legendary Sorcery Sorceress, etc. She will
possess nearly infinite power and during this single instant in time she can
function as if she was in a normal time flow, but nothing else in her dimension
can. She will never age and will never expend PPE even though she can cast
spells that will affect the people they are targeted against.
- P.P.E.: 10,000
- Note: Ultimecia attempted to use Time Compression for the first and only time
at the end of what became known as the “War of the Gardens".
She failed due to the valiant efforts of Squall Leonhart and the Sorceress Rinoa.