Guardian Force Junction Abilities

(Version 1.02 - Last Modified: 05/09/2006)



Introduction

There are four types of Junction Abilities. The first type requires zero slots, which means that ability is always active once the guardian force acquires it. The second and third type require 1 and 2 slots respectively. The fourth and final type of Junction Abilities are the Magic Knowledge abilities. Each magic knowledge ability provides the bonded person with two things: a collection of spells and a PPE battery. The collection of spells is accessible only as long as the guardian force is bonded to the person and the PPE battery regains PPE at the same rate as the bonded person.


Junction Ability Descriptions

  1. Ability x4:

  2. Ability x5:

  3. Absorb:

  4. Alert:

  5. Ammo Refine:

  6. Auto-Heal:

  7. Auto-Protect:

  8. Auto-Reflect:

  9. Auto-Shell:

  10. Call Shop:

  11. Create Forbidden Medicine:

  12. Create Magical Medicine:

  13. Create Normal Medicine:

  14. Counter:

  15. Cover:

  16. Damage Boost (+X%):

  17. Darkside:

  18. Defend:

  19. Devour:

  20. Doom:

  21. Elemental Attack Junction (Element):

  22. Elemental Defense Junction x1:

  23. Elemental Defense Junction x2:

  24. Elemental Defense Junction x4:

  25. Encounter Protection:

  26. Encounter Resistance:

  27. Enhance Healing

  28. Enhance Medicine

  29. Evasion +25%:

  30. Evasion Junction:

  31. Expendx2-1:

  32. Expendx4-1:

  33. Familiar:

  34. Fire Magic:

  35. Forbidden Magic:

  36. Gain Junction Ability:

  37. Haggle:

  38. High Level Magic:

  39. Hit Junction:

  40. Hit Point Bonus:

  41. Hit Point Junction:

  42. Hit Points +25%:

  43. Hit Points +50%:

  44. Hit Points +100%:

  45. Ice Magic:

  46. Improved Luck:

  47. Improved Senses:

  48. Initiative:

  49. Kamikaze:

  50. Level Down:

  51. Level Up:

  52. Life Magic:

  53. Low Level Magic:

  54. Luck Junction:

  55. Mad Rush:

  56. Magic +25%:

  57. Magic +50%:

  58. Magic +100%:

  59. Magic Bonus:

  60. Magic Junction:

  61. Merge:

  62. Mid Level Magic

  63. Mug

  64. Rare Item:

  65. Recover:

  66. Regeneration:

  67. Return Damage:

  68. Revive:

  69. Sell High:

  70. Sell Junk:

  71. Speed +25%

  72. Speed +50%

  73. Speed +100%

  74. Speed Junction:

  75. Spirit +25%

  76. Spirit +50%

  77. Spirit +100%

  78. Spirit Bonus:

  79. Spirit Junction:

  80. Status Attack Junction:

  81. Status Defense Junction x1:

  82. Status Defense Junction x2:

  83. Status Defense Junction x4:

  84. Status Magic:

  85. Strength +10%:

  86. Strength +25%:

  87. Strength +50%:

  88. Strength +100%:

  89. Strength Bonus:

  90. Strength Junction:

  91. Summon:

  92. Support Magic:

  93. Thunder Magic

  94. Time Magic:

  95. Tool Refine:

  96. Transform:

  97. Treatment:

  98. Vitality +25%:

  99. Vitality +50%:

  100. Vitality +100%:

  101. Vitality Bonus:

  102. Vitality Junction: