Progenitor Legionnaire OCC
(Version 1.00 - Last Modified: 02/18/2006)
Among the many soldiers of the Progenitor factions are an elite group known as the Legionnaires.
With a history dating back thousands of years and spreading across the factitious Progenitors,
the Legionnaires have a common bond in their training, the missions they perform, and the respect
they demand from other Progenitors, both regular civilians and other members of the military.
However, the Legionnaires are just as loyal to their factions as any other Progenitor, and while
they have a healthy respect for Legionnaires belonging to an opposing faction, they will kill
them without hesitation.
Legionnaires are given special training to enhance the resonance waves that they can product and
often receive special weapons, equipment, and supplies to go along with the special missions
they are assigned. From reconnaissance to assassinations to commando raids, the Legionnaires are
the special forces for the Progenitors. Fortunately, they are relatively small in number compared
to the regular forces and are used sparingly. The single largest deployment of the Legionnaires
was during the war between the Progenitors and the alliance between the United Nation Peacekeepers,
the Data Angels, and the Cybernetic Consciousness.
O.C.C. Abilities:
- Improved Damaging Wave (Manifold Usurpers only)
A Progenitor Legionnaire can generate a far more powerful wave modulation then most
Progenitors. As a melee attack, a Progenitor can generate a wave modulation that is
powerful enough to damage even the toughest substance. A Progenitor Legionnaire can
use this ability an unlimited number of times per melee round, but each use requires
one melee attack.
- Range: 100' per level of experience.
- Damage: 3D6 at level one with an additional +1D6 at levels 3, 6, 9, 12,
and 15.
- Improved Disorientating Wave (Manifold Caretakers only)
As with the Damaging Wave, a Progenitor Legionnaire's Disorientating Wave is more
powerful, with a larger area of effect and a higher penalty. Once per melee round, a
Progenitor can generate a powerful wave modulation that will cause intense pain in
all non-Progenitors within a small area. Those that fail the saving throw suffer a
penalty of -3 to all combat rolls, including damage from hand-to-hand combat, and
saving throws for 1D4 minutes. Increase the penalty caused by this wave by an
additional -1 at levels 5, 10, and 15. These penalties are not cumulative even if the
target is affected by multiple Disorientating Waves from different Progenitors.
- Area of Effect: 20' radius per level of experience.
- Saving Throw: Save vs. Pain with a penalty of -2 (base save for Pain is 14
and gains a bonus from PE attribute)
- Bonuses
Legionnaires receive +2D4x10 S.D.C, +3 to PS attribute, and +2 to PE attribute.
Attribute Requirements:
- Must be a Progenitor and have PS 20 and PE 17.
O.C.C. Skills:
- Detect Ambush (+10%)
- Intelligence (+15%)
- Sniper
- Military: two of choice (+5%)
- Physical: two of choice (+10% where applicable)
- WP: Energy Pistol
- WP: Energy Rifle
- Hand-to-Hand Combat: Assassin
O.C.C. Related Skills:
- Select six other skills. Select one additional skill at level 3, 6, 9, 12, and 15. All
new skills start at a level one proficiency.
- Communications: Any
- Domestic: Any
- Electrical: Basic Electronics only
- Espionage: Any (+10%)
- Mechanical: Basic Mechanics only
- Medical: First Aid only
- Military: Any (+10%)
- Physical: Any (+5% where applicable)
- Pilot: Any (+5%)
- Pilot Related: Any
- Rogue: Any (+5%)
- Science: None
- Technical: Any
- W.P.: Any
- Wilderness: None
Secondary Skills:
- The Progenitor Legionnaire can select three secondary skills from the list of available
skill categories at level one and an additional two skills at levels 4, 8, 12, and 15.
Secondary skills do not receive any bonuses listed above and all new skills start at a
level one proficiency.
Standard Equipment:
- Weapons: A Resonance Blast Gun, three pistol e-clips, a Resonance Special
Assault Rifle, and four rifle e-clips.
- Armor: Resonance Exo-Skeleton and a suit of Light Resonance Armor.
- Other: Two suits of dress uniforms, basic survival gear, and access to living
quarters, basic vehicles, and other equipment within reason. Progenitor Legionnaires
are considered to be the elite of the Progenitor soldiers and are treated accordingly,
even those that leave military service are treated with profound respect.
Money:
- The economy of the Progenitors is based on energy, the most valuable commodity for the
Progenitors. Each credit a Progenitor is paid, represents a certain amount of generator
output. Legionnaires are paid 1000 credits per month per level as part of the government
and those that join private companies generally receive 2000 credits per month per level,
but do not have access to high quality weapons and armor from the Progenitor government
(non-government issue weapons generally inflict half damage and armor has half the listed
M.D.C. of government armor).
Experience Table:
| Level: |
XP Range: |
| 1 |
0000 - 2120 |
| 2 |
2121 - 4240 |
| 3 |
4241 - 8480 |
| 4 |
8481 - 16,960 |
| 5 |
16,961 - 24,960 |
| 6 |
24,961 - 34,960 |
| 7 |
34,961 - 49,960 |
| 8 |
49,961 - 69,960 |
| 9 |
69,961 - 94,960 |
| 10 |
94,961 - 129,960 |
| 11 |
129,961 - 179,960 |
| 12 |
179,961 - 229,960 |
| 13 |
229,961 - 279,960 |
| 14 |
279,961 - 329,960 |
| 15 |
329,961 - 389,960 |