Progenitor Floating Fortress
(Version 1.00 - Last Modified: 05/04/2007)
When the Progenitors came under coordinated attack from the Human colonists of
Chiron, they knew they needed to strike back hard, but they were trapped on
another continent and only had the short range patrol boats to carry the war
across the planet's oceans. This led both Progenitor factions into their
achieves to find any military equipment that could help them with the limited
resources they had available. Eventually, both facitons settled on a similar
design used on the Progenitor home world centuries ago: massive ocean vessel
called the Floating Fotress.
The Floating Fortress is a mix of an aircraft carrier and a troop transport,
and it dwarfs the colonists' ships both in size and in strength. When they
first appeared during the First Progenitor War, they tipped the balance of
power in favor of the Progenitors. With the Nautilus Pirates remaining out of
war, the Progenitors were able to corner and destroy most of the UN
Peacekeepers' navy, the most significant fleet on the colonists' side of the
war. With the navy destroyed, the Floating Fortresses were able to approach the
UN Peacekeepers' colonies and systematically destroy them.
An ugly box of a ship compared to Human standards, the Floating Fotress is a
long, rectangular box with jagged corners and odd protrusions. However, the
ship is surprisingly nimble for its size and packs considerable firepower,
easily the match for any colonial ship, and often capable of engaging several
simultaneously. The ship carries twelve complete squadrons of fighters and has
a large marine contingent for boarding operations, sea colony battles, and
landing operations. With extremely thick armor and powerful offensive
capabilities, the Progenitor Floating Fotress is a nightmare for the colonists
to deal with.
Vehicle Information:
- Vehicle Type: Ocean Transport Carrier
- Crew: 320
- Troops:
- Air Group: 400
- Troops: 600
- Total: 1000
- Total Crew and Troops: 1320
Vehicle Complement:
- Fighter Complement:
- Marine Complement:
| 480 |
Progenitor Power Armor |
| 120 |
Progenitor Battle Ogre |
S.D.C. by location:
- Resonance Defense Turrets (22) - 300 each
- Torpedo Tubes (12) - 200 each
- Sensor Array - 520 *
- Bridge - 800 **
- Main Body - 6600 **
Armor Rating: 15
Notes:
| * |
Destroying the sensor array will blind the ship's sensors and
knock-out the communication systems. Torpedoes have a penalty
of -2 to strike, missiles cannot be guided by the ship, and all
other weapons have a penalty of -1 to strike. |
| ** |
Destroying the bridge will instantly kill the command crew and
temporarily impair the ship while auxiliary command stations
are activated throughout the ship. The ship suffers the same
penalties as if the sensor array had been destroyed for 1D6
melee rounds. These penalties are added to the penalties listed
above if the sensor array is already destroyed. |
| *** |
Depleting the S.D.C. of the main body will shut down the ship,
including life support, communications, weapons, and engine,
and will cause the ship to sink in 2D6 minutes. |
Speed:
- Water: 15 mph (24.1 km/h / 13 knots)
- Maximum Range: Effectively unlimited by drive system, but the
ship generally carries supplies for six months for the regular crew and
has room for more food and supplies.
Statistical Data:
- Height: 110' (33.5 m)
- Width: 350' (106.7 m)
- Length: 2200' (670.6 m)
- Weight: 235,000 tons (213,188 metric tons)
- Reactor System: Micro-Fusion Reactor with a life span of 30
years.
- Cargo: The ship can store up to 3000 tons (2722 metric tons) of
extra supplies or cargo.
Weapon Systems:
- Resonance Defense Turrets (22)
The Progenitor's Floating Fortress has 22 powerful turrets that are
used to defend the ship from attackers. Each turret can rotate 360
degrees and has an arc of fire of 90 degrees. Two turrets are located
on the front, the back, and on each side of the ship and are based on
the Impact Beam technology.
- Range: 5000' (1524 m)
- Damage: 5D6x10 per shot, triple damage to native life forms.
- Rate of Fire: The turret can fire five times per melee.
- Payload: Effectively unlimited
- Torpedo Tubes (12)
Beneath the waterline of the vessel are twelve torpedo tubes, eight
located at the bow and four located in the rear of the ship. Each is
fed from an independent internal magazine by an automatic loader that
reloads a torpedo after one has been fired. The torpedo has a similar
warhead to a medium range missile, but its range is far more limited.
- Range: 6 miles (9.7 km)
- Speed: 200 mph (321.9 km/h)
- Damage: 4D6x10 per torpedo
- Rate of Fire: One at a time or in volleys of 8 for the
forward torpedo tubes or 4 for the forward torpedo tubes.
- Payload: 40 per tube, for a total of 480 torpedoes.
Special Systems:
- Resonance Armor
The armor of the vehicle is highly resistant to normal damage, taking
only half damage from a non-resonance weapon.
Standard Systems:
- Phased Array Radar System
This system is comprised of a single array on top of the ship. This
system is smaller, lighter, and requires less power than a system of
fixed panels. If allowed by the horizon, the system can track out to
620 miles (997.8 km / 538.8 nautical miles) and can simultaneously
track and identify up to 832 targets at one time. The system controls
missile launched from the ship and can track and guide each individual
missile to a different target. If a target is eliminated, missiles are
automatically guided to a new target. The system can also control
missiles launched from other linked vessels as well and can also act as
fire control for gun mounts.
- Advanced Hull Sonar
Mounted under the bow of the ship. The sonar has a range of 45 miles
(72.4 km / 39.1 nautical miles). This hull sonar system has both a
passive and active system built in. The sonar system can track up to 48
targets simultaneously.
- Combination Radar Detectors and Active Jamming System
Combination of radar detection system (ESM) and an active jamming
system. The system can detect another radar system at 125% of the range
of the transmitting radar. In jamming mode, the systems causes -25% to
detection but when it is active, other vehicles/ bases can detect that
it is jamming, and some missiles will home in on jamming signals.
Jamming also causes a -4 penalty to all radar guided weapons.
- Combat / Targeting Computer
System calculates, stores, and transmits data onto view screens in the
ship's bridge. The computer assists in the tracking of targets. The
system also has a data base of targets and has the ability to identify
most common targets. Ships operated by the same faction are designed to
share data automatically and act as fire control for other ships as
well. As a final feature, the computer creates a map of the area based
on sensor data.
- Laser Targeting System
The system is designed to assist in the selection and focusing on a
specific target. The system gives a bonus of +1 to strike using long
range weapons but must have line of sight. As well, most mini-missiles
are designed to follow the laser beam to the target.
- Spotlight
The ship is equipped with four normal spotlights, one at each corner of
the ship. Range: 600' (182.9 m).
- Visual Magnification
This system allows magnification of x2 to x16 and it displays on a view
screen in the bridge. The ship also has data recording equipment for
768 hours at the highest resolution and 2304 hours at lowest
resolution.
- Thermo-Imager
Range: 2000' (610 m). Finds the infrared radiations of things that are
warm. Also enables the pilot to see in smoke, shadows and darkness.
System has the disadvantage of being able to be detected.
- Nightvision Optics
Range: 2000' (610 m). Uses light amplification to make a picture. Emits
no light but will not work in absolute darkness. System can be dazzled
by sudden bright lights but does not physically blind the pilot.
- Infra-Red / Laser Detector
The system is designed to detect any infrared or laser beams which
paint or target the ship. The ship has special sensors built into the
exterior every few inches. Sensors gives the strength of the signal and
the computer can often determine if they have been detected from the
signal strength.
- Compass and Clock Calendar
In addition to other features, the ship is fitted with a compass, high
quality digital maps, and a clock calendar. The ship has an inertial
navigation system where the computer plots the location of the ship
based on last recorded location and speed and course of travel. The
computer will attempt to use recorded data from other sensors to refine
the location. The computer also can use star positions for navigation
purposes.
- Resonance Transmitter
The ship is equipped with a device that extends the range of the
pilot's Resonance Wave to 800 miles (1287 km). When a Progenitor
suspects that an enemy Progenitor is within range of the resonance
wave, they will talk in a complicated code to prevent the enemy from
understanding what the transmitting Progenitor is saying.
- Advanced Life Support
The crew compartments in the ship are reinforced to protected the crew
from attacks. The compartments are air tight and is suitable for use in
most hostile environments. The ship has a computer controlled life
support system with artificial air circulation, gas filtration, and
humidifier. The system is designed to be able to recycle the air to
keep a breathable atmosphere for up to four weeks. The vehicle also has
an independent oxygen supply which automatically engages and purges the
interior in conditions of contaminated air environment inside of
vehicle. The vehicle displays present atmospheric conditions including
toxins in the air to the bridge. The ship has an internal cooling
system and temperature control and it can be set to the crew's
preferences. The system also keeps track of temperature, humidity, and
barometric pressure throughout the ship.
- High Temperature Insulation
The ship is made from high temperature materials that are designed to
resist temperatures up to 400 degrees centigrade. Normal fires inflict
no damage but extremely high temperature fire, such as plasma and magic
fire, inflict full damage.
- Radiation Shielding
The ship has radiation shielding which is far more effective than what
is found on body armor. As well, the ship's armor is equipped with
sensors to monitor the amount of radiation that the ship is exposed to.
This is displayed to the bridge of the ship.