Progenitor Fighter
(Version 1.00 - Last Modified: 10/12/2006)
The Progenitors have fought many wars throughout their history and the break between
the Manifold Usurpers and the Manifold Caretakers is just the latest in a long series
of internal conflicts. In this way, they are very similar to Humans. For centuries,
the Progenitors have built and used fighters to take their battles to the sky, but
the fighter also speaks of the Progenitors' differences to Humans.
The fighter is thing and sleek, but not heavily armored, especially when attacked
with Resonance weapons, although human-based weapons would find it more difficult to
destroy than colonial needlejets. The fighters also lack another primary feature of
the colonial needlejets: missiles. The Progenitors build and use their fighters as
dogfighters, to control the air space and to strafe ground targes with forward-facing
resonance cannons, usually to weaken enemy fortifications and units for a ground
assault. Without the development and deployment of missiles and bombs, the Progenitors
lack the strategic bombing history that was commonly deployed in wars on Earth once
fighters became widely used. Unfortunately, the blast cannons on the fighter have a
long range, allowing the fighters to engage colonial needlejets well outside the range
of their primary anti-fighters weapons, but not outside the range of their
missiles.
Vehicle Information:
- Vehicle Type: Combat Aircraft
- Vehicle Registry: FT-528
- Crew: 2 (Pilot and Gunner)
S.D.C. by location:
- Forward Resonance Blast Cannons (2) - 100 each
- Small Tail Fins (2) - 25 each *
- Main Wings (2) - 100 each **
- Main Body - 200 ***
Armor Rating: 11
Notes:
| * |
Destroying one of the small, tail fins reduces maximum speed by 5% and
piloting skills receive a penalty of -10% on all maneuvers. Destroying
both small fins reduces maximum speed by 25% and the penalty to
piloting skill is -20%. |
| ** |
Destroying one of the large, main wings, and the VTOL engine in that
wing, will send the aircraft into a spin to the ground. The jet will
crash and the pilot and passengers will be killed unless the eject
before the plane hits the ground. |
| *** |
Depleting the S.D.C. of the main body will shut down the vehicle,
including life support, communications, weapons, and engine, causing
it to plummet out of the sky and crash. |
Speed:
- Flying: The jet propulsion system enables the aircraft to reach a
maximum speed of Mach 1.2 (894 mph / 1440 km/h) and climb to an altitude of
60,000' (18,288 m). The aircraft has a minimum gliding speed of 60 mph
(96.6 km/h); if it goes any slower, it may stall and crash, unless engaged
in VTOL. Cruising speed tends to be between 250 mph (402.3 km/h) and Mach 1
(745 mph / 1200 km/h).
- Maximum Range: Effectively unlimited by drive system, but the engines
generally overheat after 15 hours of continual use.
Statistical Data:
- Height: 12' (3.7 m)
- Width: Wingspan of 55' (16.8 m)
- Length: 40' (12.2 m)
- Weight: 18 tons (16.3 metric tons) fully loaded.
- Reactor System: Micro-Fusion Reactor with a life span of 10 years.
- Cargo: Small space behind pilot's seat capable of holding a few days
of rations, a Resonance Blast Rifle, a few extra clips, and some personal
items.
Weapon Systems:
- Forward Resonance Blast Cannons (2)
The only weapon system of the Progenitor Fighter is a powerful resonance
blast cannon, similar to the cannons mounted on the Battle Ogres, but
reduced in size and power to fit on the fighter. A cannon is mounted on
each side of the fighter's main body and in a fixed forward position.
- Range: 5 miles (8 km)
- Damage: 1D4x10 per single shot and 2D4x10 per double shot, triple
damage to native life forms.
- Rate of Fire: Each cannot can fire six times per melee.
- Payload: Effectively unlimited
- Special: Each time a living creature is hit by a resonance weapon,
the target must make a save vs. pain (base save for Pain is 14 and gains
a bonus from PE attribute) or suffer a penalty of -1 to all combat rolls
for one melee round. This penalty is cumulative each time the target is
hit by a resonance weapon. A target wearing anything heavier than
exo-skeleton armor is immune to this disorientating effect.
Special Systems:
- Resonance Armor
The armor of the vehicle is highly resistant to normal damage, taking only
half damage from a non-resonance weapon.
Standard Systems:
- Long Range Radar
The vehicle is equipped with a short range radar. Radar system has a range of
350 miles (563.3 km) and can identify and track up to 48 targets.
- Combat / Targeting Computer
System calculates, stores, and transmits data onto view screens in the vehicle's
cockpit. The computer assists in the tracking of targets. The system also has a
data base of targets and has the ability to identify most common targets.
Vehicles operated by the same faction are designed to share data automatically
and act as fire control for other vehicles as well. As a final feature, the
computer creates a map of the area based on sensor data.
- Laser Targeting System
The system is designed to assist in the selection and focusing on a specific
target. The system gives a bonus of +1 to strike using long range weapons but
must have line of sight. As well, most mini-missiles are designed to follow
the laser beam to the target.
- Visual Magnification
This system allows magnification of x2 to x32 and it displays on a view screen
in the cockpit. The vehicle also has data recording equipment for 24 hours at
the highest resolution and 144 hours at lowest resolution.
- Thermo-Imager
Range: 4 miles (6.4 km). Finds the infrared radiations of things that are warm.
Also enables the pilot to see in smoke, shadows and darkness. System has the
disadvantage of being able to be detected.
- Nightvision Optics
Range: 50 miles (80.5 km). Uses light amplification to make a picture. Emits no
light but will not work in absolute darkness. System can be dazzled by sudden
bright lights but does not physically blind the pilot.
- Infra-Red / Laser Detector
The system is designed to detect any infrared or laser beams which paint or
target the vehicle. The vehicle has special sensors built into the exterior
every few inches. Sensors gives the strength of the signal and the computer
can often determine if they have been detected from the signal strength.
- Radar Detector
System is designed to passively detect other radars being operated. System give
information such as relative strength and number of signals. Sensors gives
strength of the signal and the computer can often determine if the vehicle has
been detected from the strength of the signal.
- Internal Active Jamming Gear
Causes -50% to detection but when it is active, other vehicles / bases can detect
that they are being jammed, and some missiles will home in on jamming signals.
Jamming also causes a -6 penalty to strike to all radar guided weapons.
- Compass and Clock Calendar
In addition to other features, the vehicles is fitted with a compass, high quality
digital maps, and a clock calendar. The vehicles has an inertial navigation system
where the computer plots the location of the vehicle based on last recorded location
and speed and course of travel. The computer will attempt to use recorded data from
other sensors to refine the location. The computer also can use star positions for
navigation purposes. location.
- Resonance Transmitter
The vehicle is equipped with a device that extends the range of the pilot's
Resonance Wave to 500 miles (804.7 km). When a Progenitor suspects that an enemy
Progenitor is within range of the resonance wave, they will talk in a complicated
code to prevent the enemy from understanding what the transmitting Progenitor is
saying.
- Advanced Life Support
The crew compartments in the vehicle is reinforced to protected the crew from
attacks. The compartment is air tight and is suitable for use in most hostile
environments including underwater, with a maximum depth of 500' (152.4 m). The
vehicle has a computer controlled life support system with artificial air
circulation, gas filtration, and humidifier. The system is designed to be able
to recycle the air to keep a breathable atmosphere for up to four weeks. The
vehicle also has an independent oxygen supply which automatically engages and
purges the interior in conditions of contaminated air environment inside of
vehicle. The vehicle carries a twelve hour emergency oxygen supply. The vehicle
displays present atmospheric conditions including toxins in the air and amount
of oxygen back to wearer. The vehicle has an internal cooling system and
temperature control and it can be set for wearer preferences. The system
displays temperature, humidity, and barometric pressure.
- High Temperature Insulation
The vehicles is made from high temperature materials that are designed to resist
temperatures up to 400 degrees centigrade. Normal fires inflict no damage but
extremely high temperature fire, such as plasma and magic fire, inflict full
damage.
- Radiation Shielding
The vehicles has radiation shielding which is far more effective than what is
found on body armor. As well, the vehicle's armor is equipped with sensors to
monitor the amount of radiation that the vehicle is exposed to. This is
displayed to the pilot of the vehicle.
- Protective Optics
The vehicle is designed with optics which are designed to protect the crew against
blinding. All pilot compartment windows are polarized to quickly darken and the
crew can also look through video displays.
- Ejection System
The vehicle is equipped with an ejection system that allows the crew to eject to
safety in case of emergency. The ejection system is designed to launch the crew
about 1000' (305 m) in the air and a parachute is deployed so that they travel to
the ground safely.