Nomad OCC

(Version 1.00 - Last Modified: 02/09/2007)



Introduction

Most Humans that came on the colony ship struggled to survive on the harsh, new world of Chiron, but a small group of people flourished. Most colonists banded together to form the rudimentary settlements that would form the basis of the factions that now dominate Human political life on Chiron, but small groups of people decided to adapt to the new world. These groups have decided not to try to conquer the world or remake it in Earth's imagine, but to learn to live with the planet's native life forms. After the first few years on the planet, these groups began to develop their own unique culture and society seperate from the rest of the colonists, and while they have never been a unified group, they are now commonly referred to as Nomad Bands.

In the century and a half since planetfall, the Nomad Bands have traveled to every part of Chrion and even into Progenitor territory. They are the unquestioned experts on the planet's wild terrain and are highly respected by most factions. Through treaties and directives from the planetary governor, Nomad Bands are allowed to freely roam through any faction's territory, and because of this, they are often used as unofficial channels of communication and trade, especially between bitter enemies, like the Gaia's Stepdaughters and the Human Hive factions.

Nomad Bands are incredibly secretive and are suspicious of people that try to join their ranks, but when they arrive at a settlement, they are friendly and courteous. The Nomad Bands have a reason to be cautious around those who have not earned their trust: nearly all Nomad Bands have a secret agreement with the Data Angels faction. In exchange for acquiring and collecting information on the other factions and giving it to the Data Angels, the Nomad Bands gain free weapons, free supplies, and a powerful protector if any faction decides to wage a war against the Nomad Bands.

Another important role played by the Nomad Bands is the rescuing and adopting of mutants from the other factions. Although the frequency of mutations is increasing, most colonists still consider it an abomination and it is not uncommon for a colonist to simply abandon a mutated baby. Nomad Bands are always on the lookout for these children as they provide an excellent source of fresh blood and people into the insular family groups that dominate most Nomad Bands.

The Nomad Bands are often organized along family lines, generally with the oldest from a single family leading the entire band and a single family dominating several related families. Although they are often considered to be primitive by other colonists, the Nomad Bands are well aware of the need for maintaining a broad gene pool and when a adopted children do not provide enough variety to a band, several bands will often get together to forge new marriages and to entire family groups between bands.


O.C.C. Abilities:

  1. Trail Blazing
  2. Cross-Country Pacing
  3. Xenofungus Habitat
  4. Mind Worm Companion
  5. Initial Psionic Powers
  6. New Psionic Powers
  7. Permanent I.S.P. Base
  8. Save vs. Psionic Attack
  9. Bonuses

Attribute Requirements:


O.C.C. Skills:


O.C.C. Related Skills:


Secondary Skills:


Standard Equipment:


Experience Table: