Transport Plane
(Version 1.01 - Last Modified: 06/30/2004)
With the development of the needlejet, the next stage of air superiority was developed: a
transport plane. With both commercial and military potential, the transport plane is capable
of transporting troops, vehicles, cargo, and even passengers in a civilian designed model. Much
larger then the needlejet, the transport plane is harder to produce for the Human factions, so
there are less of them then would be expected, and there is little private infrastructure for a
commercial airline industry in any of the factions, with the exception of colonies controlled
by Morgan Industries.
There are two main variants of the transport plane. The first variant is designed to carry
troops or cargo and is designed for military use, although several transport planes have been
sold to private cargo companies. The second variant is a commercial passenger plane designed
for passenger comfort. Both versions are armed, in case of attacks from Mind Worm Locusts, but
the military version has more armor and can carry more cargo or troops.
Vehicle Information:
- Vehicle Type: Combat Aircraft
- Crew: Eight, a pilot, a co-pilot, two load masters, two flight engineers, and
two gunners.
- Troops: The troop transport model can carry up to 250 soldiers in full combat
gear and enough equipment and supplies to sustain those troops for combat operations
for several days.
- Passengers: The passenger model can carry up to 100 passengers in relative
comfort and can carry all of their luggage.
S.D.C. by location:
Ceramic Armor
- Defense Turrets (2) - 50 each
- Rear Hatch Entrance - 80
- Small Tail Fins (2) - 40 each *
- Main Wings (2) - 150 each **
- Main Body - 200 ***
Plasma Steel Armor
- Defense Turrets (2) - 75 each
- Rear Hatch Entrance - 120
- Small Tail Fins (2) - 60 each *
- Main Wings (2) - 250 each **
- Main Body - 300 ***
Silksteel Armor
- Defense Turrets (2) - 100 each
- Rear Hatch Entrance - 150
- Small Tail Fins (2) - 80 each *
- Main Wings (2) - 350 each **
- Main Body - 450 ***
Armor Rating: 9
Notes:
| * |
Destroying one of the small, tail fins reduces maximum speed by 5% and piloting
skills receive a penalty of -10% on all maneuvers. Destroying both small fins
reduces maximum speed by 25% and the penalty to piloting skill is -20%. |
| ** |
Destroying one of the large, main wings, and the VTOL engine in that wing, will
send the aircraft into a spin to the ground. The jet will crash and the pilot
and passengers will be killed unless the eject before the plane hits the
ground. |
| *** |
Depleting the S.D.C. of the main body will shut down the vehicle, including life
support, communications, weapons, and engine, causing it to plummet out of the
sky and crash. |
Speed:
- Flying: The jet propulsion system enables the aircraft to reach a maximum speed
of Mach 1 (745 mph / 1200 km/h) and climb to an altitude of 60,000' (18,288 m). The
aircraft has a minimum gliding speed of 60 mph (96.6 km/h); if it goes any slower, it
may stall and crash, unless engaged in VTOL. Cruising speed tends to be between 250 mph
(402.3 km/h) and 600 mph (965.6 km/h).
- Maximum Range: Effectively unlimited by drive system, but the engines generally
overheat after 18 hours of continual use.
Statistical Data:
- Height: 39' (11.9 m)
- Width: Wingspan of 160' (48.8 m)
- Length: 168' (51.2 m)
- Weight: 126.5 tons (114.8 metric tons) not loaded
- Reactor System: Micro-Fusion Reactor with a life span of 10 years.
- Cargo: The cargo variant of the transport plane can carry up to 45 tons (40.8
metric tons.
- Market Cost: 10.5 million for an unarmed transport plane in cargo variant, 11.2
million for an unarmed transport plane in troop transport variant, and 13 million for
an unarmed transport plane in passenger variant.
Weapon Systems:
- Defense Turrets (2)
To provide minimal defenses in case of attacks by mind worm creatures, almost all
versions of the the transport plane are equipped with two defensive turrets. One turret
is located on the top of the plane and the other turret is located on the bottom of the
plane. Both turrets can rotate 360 degrees and have an arc of fire of 180 degrees.
- Rate of Fire: The turrets can fire four times per melee.
- Payload: Effectively unlimited
- Bonuses: +1 to strike
Laser Cannon
The laser cannon consist of a long range laser cannon and is deployed by Independents,
the Free Drones faction, and the Cult of Planet faction.
- Range: 3000' (930 m)
- Damage: 4D6 per shot
- Cost: 11,000 credits
Impact Beam Cannon
The impact beam cannon is based off of the widespread Impact Beam technology. Powerful
and with a longer range then laser cannons, this cannon is used by all of the factions
except those that use the laser cannons, gatling cannons, and the powerful chaos laser
cannons.
- Range: 4000' (1220 m)
- Damage: 5D6 per shot
- Cost: 14,000 credits
Gatling Beam Cannon
The gatling beam cannon is a specially modified version of the impact beam turret that
has been developed by the Spartan Federation.
- Range: 4500' (1372 m)
- Damage: 3D6 per shot or 1D4x10 per volley of three shots.
- Rate of Fire: The turret can fire twelve single blasts or four volleys per
melee.
- Cost: 18,000 credits
Chaos Laser Cannon
The chaos laser cannon consists of the powerful Chaos Laser recently developed by the
University of Planet and is used by that faction and the Cybernetic Consciousness.
- Range: 5000' (1524 m)
- Damage: 1D6x10 per shot
- Cost: 20,000 credits
Standard Systems:
- Long Range Radar
The vehicle is equipped with a short range radar. Radar system has a range of 250 miles
(402.3 km) and can identify and track up to 24 targets.
- Combat / Targeting Computer
System calculates, stores, and transmits data onto view screens in the vehicle's cockpit.
The computer assists in the tracking of targets. The system also has a data base of targets
and has the ability to identify most common targets. Vehicles operated by the same faction
are designed to share data automatically and act as fire control for other vehicles as well.
As a final feature, the computer creates a map of the area based on sensor data.
- Laser Targeting System
The system is designed to assist in the selection and focusing on a specific target. The
system gives a bonus of +1 to strike using long range weapons but must have line of sight.
As well, most mini-missiles are designed to follow the laser beam to the target.
- Visual Magnification
This system allows magnification of x2 to x16 and it displays on a view screen in the
cockpit. The vehicle also has data recording equipment for 12 hours at the highest
resolution and 36 hours at lowest resolution.
- Thermo-Imager
Range: 4 miles (6.4 km). Finds the infrared radiations of things that are warm. Also
enables the pilot to see in smoke, shadows and darkness. System has the disadvantage of
being able to be detected.
- Nightvision Optics
Range: 50 miles (80.5 km). Uses light amplification to make a picture. Emits no light but
will not work in absolute darkness. System can be dazzled by sudden bright lights but
does not physically blind the pilot.
- Infra-Red / Laser Detector
The system is designed to detect any infrared or laser beams which paint or target the
vehicle. The vehicle has special sensors built into the exterior every few inches.
Sensors gives the strength of the signal and the computer can often determine if they
have been detected from the signal strength.
- Radar Detector
System is designed to passively detect other radars being operated. System give
information such as relative strength and number of signals. Sensors gives strength of
the signal and the computer can often determine if the vehicle has been detected from
the strength of the signal.
- Compass and Clock Calendar
In addition to other features, the vehicles is fitted with a compass, high quality
digital maps, and a clock calendar. The vehicles has an inertial navigation system
where the computer plots the location of the vehicle based on last recorded location
and speed and course of travel. The computer will attempt to use recorded data from
other sensors to refine the location. The computer also can use star positions for
navigation purposes. location.
- Radio Communication
The vehicle is equipped with a long range directional communication system. The system
has an effective range of 500 miles (804.7 km). The Vehicles is also fitted with a radio
scrambler to prevent others from easily listening in on communications.
- Advanced Life Support
The crew compartments in the vehicle is reinforced to protected the crew from attacks.
The compartment is air tight and is suitable for use in most hostile environments
including underwater, with a maximum depth of 500' (152.4 m). The vehicle has a computer
controlled life support system with artificial air circulation, gas filtration, and
humidifier. The system is designed to be able to recycle the air to keep a breathable
atmosphere for up to four weeks. The vehicle also has an independent oxygen supply which
automatically engages and purges the interior in conditions of contaminated air
environment inside of vehicle. The vehicle carries a twelve hour emergency oxygen supply.
The vehicle displays present atmospheric conditions including toxins in the air and amount
of oxygen back to wearer. The vehicle has an internal cooling system and temperature
control and it can be set for wearer preferences. The system displays temperature, humidity,
and barometric pressure.
- High Temperature Insulation
The vehicles is made from high temperature materials that are designed to resist
temperatures up to 400 degrees centigrade. Normal fires inflict no damage but extremely
high temperature fire, such as plasma and magic fire, inflict full damage.
- Radiation Shielding
The vehicles has radiation shielding which is far more effective than what is found on body
armor. As well, the vehicle's armor is equipped with sensors to monitor the amount of
radiation that the vehicle is exposed to. This is displayed to the pilot of the vehicle.
- Protective Optics
The vehicle is designed with optics which are designed to protect the crew against blinding.
All pilot compartment windows are polarized to quickly darken and the crew can also look
through video displays.
Faction Modifiers:
- Spartan Federation
Although not the most technologically advanced faction on Chiron, the Spartan Federation is
in the unique position of having access to most of the leading edge technologies and having
the natural ingenuity to apply those technologies to their war machines. Increase the speed
of the fighter to Mach 1.2 (894 mph / 1440 km/h), increase the life span of the reactor to
12 years, and the plane gains a bonus of +1 to dodge due to its increased maneuverability.
In addition, it possess a more powerful radar system that has a range of 300 miles (482.8
km) and can track up to 48 targets.