Ocean Cruiser
(Version 1.00 - Last Modified: 06/29/2004)
For many years, the Combat Foil served all the needs of the Nautilus Pirates and the other factions
that were just beginning to explore the seas and oceans on Chiron, but two factors propelled the
development of larger and more powerful ocean-going vessels. The first factor was the appearance of
larger and more powerful alien creatures like the larger Isles of the Deep and Sea Lurks. These
creatures could overpower a simple combat foil and even a small group of them had a hard time
dealing with even one of the large Isles of the Deep. The second factor was competition between the
Human factions. The Nautilus Pirates were uncertain of the intentions of the other factions and
were determined to maintain their independence at any cost, so they began construction of a fleet
of cruisers. Through the actions of the Data Angels faction, the plans for the first cruisers was
spread to the other Human factions and soon several of the factions were building nearly identical
ocean cruisers. Although the cruisers from the Nautilus Pirates was considerably better then the
other cruisers, they still represent a major improvement over the small combat foils.
Although called cruisers by the colonists, the Ocean Cruisers on Chiron are approximately the same
size as destroyers deployed by the United States Navy in the first parts of the twenty-first century
on Earth. Even though the ships are not very large compared to the standards on Earth, they represent
some of the largest things built on Chiron by the Human factions. Built as a multipurpose vessel, the
Ocean Cruisers are designed for combat against other ships and the alien creatures, as a modest troop
transport, and as a landing ship for a single Needlejet. The Ocean Cruisers had a balanced weapons
load and they were believed to be more then enough to handle the alien creatures that were their
primary enemy. Unfortunately, the planet reacted by creating an even larger Isle of the Deep. These
new Isles of the Deep forced the Human factions to begin deploying the Ocean Cruisers in groups, often
accompanied by a number of Combat Foils to act as a perimeter defense. Even worse, the Human factions,
especially the Nautilus Pirates, had to deploy their cruisers to defend the burgeoning ocean trade
that had was being established between the Human controlled continents and the scattered ocean
colonies that were being built.
Aside from a few experimental designs, nearly all of the ocean cruisers built by the Human factions on
Chiron follow the same basic design originally developed by the Nautilus Pirates. The ocean cruisers
have two powerful turrets, one at the front of the ship and one at the back of the ship and they have
several smaller point defense turrets on each side of the ship. The ship's area also equipped with a
missile launcher that holds medium range missiles and is the primary weapon against other cruisers in
times of war. Finally, the ship is equipped with a modest suite of sensors and electronic equipment.
Unfortunately, much of it is rediscovered technology that the original colonists had no way of knowing
that they would need, so it is far behind the standards of Earth at the time the SS Unity was
launched.
Vehicle Information:
- Vehicle Type: Trimaran Ocean Destroyer
- Crew: 120; 8 officers, 13 chief petty officers, and 99 enlisted.
- Troops: Up to thirty people in full combat armor can fit in the cargo section of the
ship.
S.D.C. by location:
Plasma Steel Armor
- Primary Weapon Turrets (2) - 250 each
- Secondary Weapon Turrets (4) - 80 each
- Large Missile Launcher - 300
- Small Missile Launchers (2) - 100 each
- Torpedo Tubes (3) - 100 each
- Sensor Array - 120 *
- Bridge - 250 **
- Main Body - 1200 ***
Silksteel Armor
- Primary Weapon Turrets (2) - 300 each
- Secondary Weapon Turrets (4) - 100 each
- Large Missile Launcher - 450
- Small Missile Launchers (2) - 150 each
- Torpedo Tubes (3) - 120 each
- Sensor Array - 150 *
- Bridge - 300 **
- Main Body - 1600 ***
Armor Rating: 14
Notes:
| * |
Destroying the sensor array will blind the ship's sensors and knock-out the
communication systems. Torpedoes have a penalty of -2 to strike, missiles cannot
be guided by the ship, and all other weapons have a penalty of -1 to strike. |
| ** |
Destroying the bridge will instantly kill the command crew and temporarily impair
the ship while auxiliary command stations are activated throughout the ship. The
ship suffers the same penalties as if the sensor array had been destroyed for 1D6
melee rounds. These penalties are added to the penalties listed above if the
sensor array is already destroyed. |
| *** |
Depleting the S.D.C. of the main body will shut down the ship, including life
support, communications, weapons, and engine, and will cause the ship to sink in
2D6 minutes. |
Speed:
- Water: 60 mph (96.6 km/h / 52.1 knots)
- Maximum Range: Effectively unlimited by drive system, but the ship generally
carries supplies for eight weeks for the regular crew and has room for far more food
and supplies.
Statistical Data:
- Height: 32' (9.8 m)
- Width: 60' (18.3 m)
- Length: 485' (147.8 m)
- Weight: 6000 tons (5443 metric tons)
- Reactor System: Micro-Fusion Reactor with a life span of 20 years.
- Cargo: The ship can store up to 500 tons (453.6 metric tons) of extra supplies
or cargo.
- Market Cost: Forty million credits for an unarmed cruiser.
Weapon Systems:
- Primary Weapon Turrets (2)
The Ocean Cruiser has two powerful primary weapon turrets with one located at the front
of the ship and the other at the rear. Each turret can rotate 360 degrees and has an
arc of fire of 90 degrees. The actual type of cannon mounted on the turret varies
depending on which faction built the ocean cruiser.
- Rate of Fire: Each turret can fire three times per melee.
- Payload: Effectively unlimited
Laser Turret
The laser turret consists of a powerful, long range laser cannon and is deployed by the
Free Drones faction on the few Ocean Cruisers they have constructed.
- Range: 4000' (1220 m)
- Damage: 5D6x10 per shot
- Cost: 60,000 credits each
Impact Beam Turret
This turret is based off of the widespread Impact Beam technology, which is similar to the
powerful particle beams weapons. The Impact Beam turret is used by all of the factions
except those that use the laser turrets or the powerful chaos laser turrets.
- Range: 5000' (1524 m)
- Damage: 1D4x100 per shot
- Cost: 70,000 credits
Chaos Laser Turret
The chaos laser turret consists of the powerful Chaos Laser recently developed by the
University of Planet. The Chaos laser is a special type of laser that is hotter and stronger,
giving it longer range and causing more damage. Shortly after being deployed by the
University of Planet, the Cybernetic Consciousness stole the designs for the weapon and has
begun to deploy it on its own vehicles.
- Range: 6000' (1829 m)
- Damage: 1D6x100 per shot
- Cost: 90,000 credits
- Secondary Weapon Turrets (4)
As with the combat foil, the Ocean Cruiser is equipped with secondary turrets to protect
it from smaller attackers, such as combat foils, sea lurks, and airborne attackers. Each
side of the ship is equipped with two of these turrets. Each turret can rotate 180 degrees
and has an arc of fire of 45 degrees. The actual type of cannon mounted on the turret
varies depending on which faction built the ocean cruiser.
- Rate of Fire: The turret can fire five times per melee.
- Payload: Effectively unlimited
- Bonuses: +1 to strike
Laser Turret
The laser turret consists of a powerful, long range laser cannon and is deployed on
police foils, by Nomad groups, and by the Free Drones faction.
- Range: 2000' (610 m)
- Damage: 2D6x10 per shot
- Cost: 20,000 credits each
Impact Beam Turret
This turret is based off of the widespread Impact Beam technology, which is similar to the
powerful particle beams weapons. The Impact Beam turret is used by all of the factions
except those that use the laser turrets or the powerful chaos laser turrets.
- Range: 2500' (762 m)
- Damage: 3D6x10 per shot
- Cost: 22,000 credits
Gatling Beam Turret
The gatling beam turret using a specially modified impact beam cannon that fires a burst
of energy blasts and was developed and used exclusively by the Spartan Federation.
- Range: 2500' (762 m)
- Damage: 5D4x10 per burst of energy blasts
- Rate of Fire: The turret can fire five bursts per melee.
- Cost: 25,000 credits
Chaos Laser Turret
The chaos laser turret consists of the powerful Chaos Laser recently developed by the
University of Planet. The Chaos laser is a special type of laser that is hotter and stronger,
giving it longer range and causing more damage. Shortly after being deployed by the
University of Planet, the Cybernetic Consciousness stole the designs for the weapon and has
begun to deploy it on its own vehicles.
- Range: 3000' (914.4 m)
- Damage: 4D6x10 per shot
- Cost: 30,000 credits
- Large Missile Launcher
The most important armament on the ocean cruiser is the large missile launcher located
near the bow of the ship. This launcher provides the cruiser with its longest range
weapons and impressive stopping power. Unlike the combat foil, the Ocean Cruiser has a
large enough payload to provide a real danger to those that it engages in combat.
- Missile Design: General Purpose Missile
- Missile Type: Multipurpose
- Missile Guidance Systems: Select two guidance systems.
- Missile Warhead: Armor Piercing, High Explosive, and Plasma / Napalm
only.
- Range: 80 miles (128.7 km)
- Speed: 1800 mph (2897 km/h)
- Damage and Blast Radius: Varies with type of missile warhead.
- Rate of Fire: One at a time or in volleys of 2, 4, 5, 8, 16, 32, or 48
missiles.
- Payload: 40 medium range missiles
- Cost: 120,000 credits for the launcher, missiles must be purchased
separately.
- Small Missile Launchers (2)
The smaller missile launchers on the ship, with one located on each side of the ship are
designed to complement the secondary turrets in providing close range support against
smaller targets, which can include enemy flyers like Mind Worm Locusts and Needlejets.
- Missile Design: General Purpose Missile
- Missile Type: Multipurpose
- Missile Guidance Systems: Select one guidance system.
- Missile Warhead: Armor Piercing, Fragmentation, High Explosive, and Plasma /
Napalm only.
- Range: 6 miles (9.7 km)
- Speed: 900 mph (1448 km/h)
- Damage and Blast Radius: Varies with type of missile warhead.
- Rate of Fire: One at a time or in volleys of 3, 6, 12, 15, or 30 missiles.
- Payload: 30 missiles per launcher, for a total of 60 short range missiles.
- Cost: 40,000 credits for each launcher, missiles must be purchased
separately.
- Torpedo Tubes (3)
Beneath the waterline of the vessel are three torpedo tubes, two located at the bow and
one located in the rear of the ship. Each is fed from an independent internal magazine
by an automatic loader that reloads a torpedo after one has been fired. The torpedo has
a similar warhead to a medium range missile, but its range is far more limited.
- Range: 5 miles (8 km)
- Speed: 200 mph (321.9 km/h)
- Damage: 4D6x10 per torpedo
- Rate of Fire: One at a time or in volleys of 2 for the forward torpedo
tubes.
- Payload: 20 torpedoes per tube, for a total of 30 torpedoes
- Cost: 80,000 credits for each launcher and the auto-loaded and 2000 for
each torpedo.
Standard Systems:
- Phased Array Radar System
This system is comprised of a single array on top of the ship. This system is smaller,
lighter, and requires less power than a system of fixed panels. If allowed by the horizon,
the system can track out to 260 miles (418.4 km / 225.9 nautical miles) and can
simultaneously track and identify up to 288 targets at one time. The system controls
missile launched from the ship and can track and guide each individual missile to a
different target. If a target is eliminated, missiles are automatically guided to a new
target. The system can also control missiles launched from other linked vessels as well
and can also act as fire control for gun mounts.
- Advanced Hull Sonar
Mounted under the bow of the ship. The sonar has a range of 25 miles (40.2 km / 21.7
nautical miles). This hull sonar system has both a passive and active system built in.
The sonar system can track up to 32 targets simultaneously.
- Combination Radar Detectors and Active Jamming System
Combination of radar detection system (ESM) and an active jamming system. The system can
detect another radar system at 125% of the range of the transmitting radar. In jamming mode,
the systems causes -25% to detection but when it is active, other vehicles/ bases can detect
that it is jamming, and some missiles will home in on jamming signals. Jamming also causes a
-4 penalty to all radar guided weapons.
- Combat / Targeting Computer
System calculates, stores, and transmits data onto view screens in the ship's bridge. The
computer assists in the tracking of targets. The system also has a data base of targets and
has the ability to identify most common targets. Ships operated by the same faction are
designed to share data automatically and act as fire control for other ships as well. As a
final feature, the computer creates a map of the area based on sensor data.
- Laser Targeting System
The system is designed to assist in the selection and focusing on a specific target. The
system gives a bonus of +1 to strike using long range weapons but must have line of sight.
As well, most mini-missiles are designed to follow the laser beam to the target.
- Spotlight
The ship is equipped with four normal spotlights, one at each corner of the ship. Range:
600 feet (182.9 meters).
- Visual Magnification
This system allows magnification of x2 to x16 and it displays on a view screen in the
bridge. The ship also has data recording equipment for 384 hours at the highest resolution
and 1152 hours at lowest resolution.
- Thermo-Imager
Range: 2000' (610 m). Finds the infrared radiations of things that are warm. Also
enables the pilot to see in smoke, shadows and darkness. System has the disadvantage of
being able to be detected.
- Nightvision Optics
Range: 2000 ft (610 m). Uses light amplification to make a picture. Emits no light but
will not work in absolute darkness. System can be dazzled by sudden bright lights but
does not physically blind the pilot.
- Infra-Red / Laser Detector
The system is designed to detect any infrared or laser beams which paint or target the
ship. The ship has special sensors built into the exterior every few inches. Sensors
gives the strength of the signal and the computer can often determine if they have been
detected from the signal strength.
- Compass and Clock Calendar
In addition to other features, the ship is fitted with a compass, high quality digital
maps, and a clock calendar. The ship has an inertial navigation system where the
computer plots the location of the ship based on last recorded location and speed and
course of travel. The computer will attempt to use recorded data from other sensors to
refine the location. The computer also can use star positions for navigation purposes.
- Radio Communication
The ship is equipped with a long range directional communication system. The system
has an effective range of 800 miles (1287 km). The ship is also fitted with a radio
scrambler to prevent others from easily listening in on communications. The ship
is equipped with a loudspeaker with an output of 100 decibels and an external audio
pickup.
- Advanced Life Support
The crew compartments in the ship are reinforced to protected the crew from attacks.
The compartments are air tight and is suitable for use in most hostile environments.
The ship has a computer controlled life support system with artificial air circulation,
gas filtration, and humidifier. The system is designed to be able to recycle the air to
keep a breathable atmosphere for up to four weeks. The vehicle also has an independent
oxygen supply which automatically engages and purges the interior in conditions of
contaminated air environment inside of vehicle. The vehicle displays present
atmospheric conditions including toxins in the air to the bridge. The ship has an
internal cooling system and temperature control and it can be set to the crew's
preferences. The system also keeps track of temperature, humidity, and barometric
pressure throughout the ship.
- High Temperature Insulation
The ship is made from high temperature materials that are designed to resist
temperatures up to 400 degrees centigrade. Normal fires inflict no damage but extremely
high temperature fire, such as plasma and magic fire, inflict full damage.
- Radiation Shielding
The ship has radiation shielding which is far more effective than what is found on body
armor. As well, the ship's armor is equipped with sensors to monitor the amount of
radiation that the ship is exposed to. This is displayed to the bridge of the ship.
Faction Modifiers:
- Nautilus Pirates
The Nautilus Pirates are the masters of the sea and have spent years working on their
area of expertise. Increase the speed of their ocean cruisers to 80 mph (128.7 km/h /
69.5 knots) and increase reactor life span to 25 years. In addition, the ship is
equipped with a more advanced Phased Array Radar System with a range of 400 miles
(643.7 km / 347.6 nautical miles) and can simultaneously track and identify up to 576
targets at one time. Finally, the ship also has an advanced towed array sonar system
that is carried behind the ship on a long cable. This sonar system has a range of 100
miles (160.9 km / 86.9 nautical miles), has both an active and a passive system built
in, and can simultaneously track 64 targets.
- Free Drones
Like with most things, the Free Drones faction are behind in technology. While they
can produce a staggering number of oceans in a short amount of time if they chose,
their ocean cruisers are not as advanced. Reduce the speed of their ocean cruisers
to 50 mph (80.5 km/h / 43.4 knots), and reduce the reactor life span to 17 years.