Ocean Carrier
(Version 1.00 - Last Modified: 07/17/2004)
During the age of naval steel in the early half of the twentieth century on Earth, the masters of
the oceans were Battleships. Massive ships with thick armor and the heaviest guns ever placed on the
water. But these ships were slow and with the advent of the aircraft, became increasingly obsolete.
As the decades passed, a new master of the sea emerged, a ship that was capable of projecting more
power and more destruction then a battleship was ever capable of: an aircraft carrier. These ships
could vary widely in size, but were almost always the largest ships in any fleet. When the Nautilus
Pirates were looking for ways to expand their naval power even further, they turned to the natural
lords of the sea on Earth, and in 91 AL, Chiron's first aircraft carrier was launched. Although no
where near as large as the carriers built on Earth in the years before the SS Unity was launched,
the Ocean Carrier was the largest combat ship on Chiron.
Although the designs for the ship have been stolen by the Data Angels faction and surely spread to
all of the factions by the present day, no other faction has dedicated the money needed to build
these monster ships. This gives the Nautilus Pirates an incredible advantage in the water, virtually
guaranteeing them victory if they were ever challenged in the water by another faction, but no other
faction gives much importance to the planet's oceans. After the Nautilus Pirates, only the University
of Planet and the Cult of Planet have made much effort to establish ocean colonies and during the
latest war against the University of Planet, the Nautilus Pirates seized all ocean colonies belonging
to the University faction. However, as the Human factions begin talk of going to war against the
Progenitors, the Nautilus Pirates may one day face their greatest adversary on the seas: the
Progenitor's Floating Fortresses. The floating fortresses, as they are known, are massive sea-borne
bases that the Progenitors uses to transport and supply their troops and fighters far away from their
colonies.
The Ocean Carrier is vaguely based on the design of the Ocean Cruiser and maintains the trimaran hull
design, but the carrier is even larger. Although it would be considered a small carrier on Earth, it
is a massive ship on the waters of Chrion, capable of carrying two dozen fighters and hundreds of
soldiers. Like the carriers built on Earth, the Ocean Carrier has only limited armaments, relying on
its fighters and escort ships to protect it from danger, but the ship still has thick armor to protect
it from attacks from other ships and native life-forms. So far, the Nautilus Pirates have built eight
Ocean Carriers and each one is at the head of a large fleet of Ocean Cruisers and Combat Foils.
Vehicle Information:
- Vehicle Type: Trimaran Ocean Aircraft Carrier
- Crew: 425; 80 officers and 345 enlisted.
- Troops:
- Air Group: 320
- Troops: 200
- Total: 520
- Total Crew and Troops: 945
Vehicle Complement:
S.D.C. by location:
Plasma Steel Armor
- Defense Turrets (8) - 250 each
- Defensive Missile Launchers (4) - 300 each
- Torpedo Tubes (4) - 150 each
- Sensor Array - 250 *
- Bridge - 500 **
- Main Body - 3600 **
Armor Rating: 15
Notes:
| * |
Destroying the sensor array will blind the ship's sensors and knock-out the
communication systems. Torpedoes have a penalty of -2 to strike, missiles cannot
be guided by the ship, and all other weapons have a penalty of -1 to strike. |
| ** |
Destroying the bridge will instantly kill the command crew and temporarily impair
the ship while auxiliary command stations are activated throughout the ship. The
ship suffers the same penalties as if the sensor array had been destroyed for 1D6
melee rounds. These penalties are added to the penalties listed above if the
sensor array is already destroyed. |
| *** |
Depleting the S.D.C. of the main body will shut down the ship, including life
support, communications, weapons, and engine, and will cause the ship to sink in
2D6 minutes. |
Speed:
- Water: 45 mph (72.4 km/h / 39.1 knots)
- Maximum Range: Effectively unlimited by drive system, but the ship generally
carries supplies for ten weeks for the regular crew and has room for more food and
supplies.
Statistical Data:
- Height: 60' (18.3 m)
- Width: 200' (61 m)
- Length: 1300' (396.2 m)
- Weight: 79,000 tons (71,668 metric tons)
- Reactor System: Micro-Fusion Reactor with a life span of 30 years.
- Cargo: The ship can store up to 1500 tons (1361 metric tons) of extra supplies
or cargo.
- Market Cost: Not for sale on the open market.
Weapon Systems:
- Defense Turrets (8)
The Ocean Carrier has eight powerful turrets that are used to defend the ship from
attackers. Although not extremely powerful, the weapons are needed to help shoot down
enemy missiles and native life forms that make it past the carrier's screen of ships
and fighters. Each turret can rotate 360 degrees and has an arc of fire of 90 degrees.
Two turrets are located on the front, the back, and on each side of the ship and are
based on the Impact Beam technology.
- Range: 5000' (1524 m)
- Damage: 3D6x10 per shot
- Rate of Fire: Each turret can fire four times per melee.
- Payload: Effectively unlimited
- Defensive Missile Launchers (4)
In addition to the defensive cannons spread across the ship, the carrier is protected
by four powerful missile launchers, two in the front of the ship and two in the back
of the ship.
- Missile Design: General Purpose Missile
- Missile Type: Multipurpose
- Missile Guidance Systems: Select two guidance systems.
- Missile Warhead: Armor Piercing, High Explosive, and Plasma / Napalm
only.
- Range: 80 miles (128.7 km)
- Speed: 1800 mph (2897 km/h)
- Damage and Blast Radius: Varies with type of missile warhead.
- Rate of Fire: One at a time or in volleys of 2, 4, 5, 8, 16, 32, or 48
missiles.
- Payload: 60 medium range missiles each, for a total of 240 medium range
missiles.
- Torpedo Tubes (5)
Beneath the waterline of the vessel are five torpedo tubes, three located at the bow
and two located in the rear of the ship. Each is fed from an independent internal
magazine by an automatic loader that reloads a torpedo after one has been fired. The
torpedo has a similar warhead to a medium range missile, but its range is far more
limited.
- Range: 5 miles (8 km)
- Speed: 200 mph (321.9 km/h)
- Damage: 2D6x10 per torpedo
- Rate of Fire: One at a time or in volleys of 2 for the forward torpedo
tubes.
- Payload: 30 torpedoes per tube, for a total of 150 torpedoes
Standard Systems:
- Phased Array Radar System
This system is comprised of a single array on top of the ship. This system is smaller,
lighter, and requires less power than a system of fixed panels. If allowed by the horizon,
the system can track out to 620 miles (997.8 km / 538.8 nautical miles) and can
simultaneously track and identify up to 832 targets at one time. The system controls
missile launched from the ship and can track and guide each individual missile to a
different target. If a target is eliminated, missiles are automatically guided to a new
target. The system can also control missiles launched from other linked vessels as well
and can also act as fire control for gun mounts.
- Advanced Hull Sonar
Mounted under the bow of the ship. The sonar has a range of 45 miles (72.4 km / 39.1
nautical miles). This hull sonar system has both a passive and active system built in.
The sonar system can track up to 48 targets simultaneously.
- Advanced Towed Sonar
The ship also has an advanced towed array sonar system that is carried behind the ship on a
long cable. This sonar system has a range of 150 miles (241.4 km / 130.3 nautical miles),
has both an active and a passive system built in, and can simultaneously track 96 targets.
- Combination Radar Detectors and Active Jamming System
Combination of radar detection system (ESM) and an active jamming system. The system can
detect another radar system at 125% of the range of the transmitting radar. In jamming mode,
the systems causes -25% to detection but when it is active, other vehicles/ bases can detect
that it is jamming, and some missiles will home in on jamming signals. Jamming also causes a
-4 penalty to all radar guided weapons.
- Combat / Targeting Computer
System calculates, stores, and transmits data onto view screens in the ship's bridge. The
computer assists in the tracking of targets. The system also has a data base of targets and
has the ability to identify most common targets. Ships operated by the same faction are
designed to share data automatically and act as fire control for other ships as well. As a
final feature, the computer creates a map of the area based on sensor data.
- Laser Targeting System
The system is designed to assist in the selection and focusing on a specific target. The
system gives a bonus of +1 to strike using long range weapons but must have line of sight.
As well, most mini-missiles are designed to follow the laser beam to the target.
- Spotlight
The ship is equipped with four normal spotlights, one at each corner of the ship. Range:
600 feet (182.9 meters).
- Visual Magnification
This system allows magnification of x2 to x16 and it displays on a view screen in the
bridge. The ship also has data recording equipment for 768 hours at the highest resolution
and 2304 hours at lowest resolution.
- Thermo-Imager
Range: 2000' (610 m). Finds the infrared radiations of things that are warm. Also
enables the pilot to see in smoke, shadows and darkness. System has the disadvantage of
being able to be detected.
- Nightvision Optics
Range: 2000 ft (610 m). Uses light amplification to make a picture. Emits no light but
will not work in absolute darkness. System can be dazzled by sudden bright lights but
does not physically blind the pilot.
- Infra-Red / Laser Detector
The system is designed to detect any infrared or laser beams which paint or target the
ship. The ship has special sensors built into the exterior every few inches. Sensors
gives the strength of the signal and the computer can often determine if they have been
detected from the signal strength.
- Compass and Clock Calendar
In addition to other features, the ship is fitted with a compass, high quality digital
maps, and a clock calendar. The ship has an inertial navigation system where the
computer plots the location of the ship based on last recorded location and speed and
course of travel. The computer will attempt to use recorded data from other sensors to
refine the location. The computer also can use star positions for navigation purposes.
- Radio Communication
The ship is equipped with a long range directional communication system. The system
has an effective range of 800 miles (1287 km). The ship is also fitted with a radio
scrambler to prevent others from easily listening in on communications. The ship
is equipped with a loudspeaker with an output of 100 decibels and an external audio
pickup.
- Advanced Life Support
The crew compartments in the ship are reinforced to protected the crew from attacks.
The compartments are air tight and is suitable for use in most hostile environments.
The ship has a computer controlled life support system with artificial air circulation,
gas filtration, and humidifier. The system is designed to be able to recycle the air to
keep a breathable atmosphere for up to four weeks. The vehicle also has an independent
oxygen supply which automatically engages and purges the interior in conditions of
contaminated air environment inside of vehicle. The vehicle displays present
atmospheric conditions including toxins in the air to the bridge. The ship has an
internal cooling system and temperature control and it can be set to the crew's
preferences. The system also keeps track of temperature, humidity, and barometric
pressure throughout the ship.
- High Temperature Insulation
The ship is made from high temperature materials that are designed to resist
temperatures up to 400 degrees centigrade. Normal fires inflict no damage but extremely
high temperature fire, such as plasma and magic fire, inflict full damage.
- Radiation Shielding
The ship has radiation shielding which is far more effective than what is found on body
armor. As well, the ship's armor is equipped with sensors to monitor the amount of
radiation that the ship is exposed to. This is displayed to the bridge of the ship.