Creating Colonial Characters

(Version 1.01 - Last Modified: 06/17/2006)



Introduction

Creating a character for Alpha Centauri is fairly simple. First off, all colonists have same eight attributes as all characters using the Palladium Books system (IQ, ME, MA, PS, PP, PE, PB, and Spd) and the character rolls 3D6 for each attribute. This document explains what other aspects go into creating a colonist beyond the basic attributes. Please refer to the Heroes Unlimited 2nd Edition main book for other game rules.


Step 1: Determine Hit Points and S.D.C.

Although the colonists are basically Humans, the years of living on Chiron have made them hardy and resilient. This has had a mild effect on their bodies and their endurance. Although characters receive no attribute modifiers, they do receive Hit Point and S.D.C. modifiers.


Step 2: Determine Human Potential Category

Prior to the departure of the SS Unity, theories had been developed about how Humans should be taught and educated. The idea was to allow the colonists to avoid the educational problems that had plagued many countries on Earth. These ideas were further developed onboard the SS Unity as various educators on the ship periodically awakened. Eventually, the educators broke the Human race into three different categories of potential: drones, citizens, and talents. Drones were those that were incapable of receiving a good education for whatever reason, citizens were simply average people, with average skills, and Talents were people with exceptional skills, exceptional intelligence, or exceptional motivation. The educators believed that everyone on the SS Unity would fall into the last category and based all of their theories and policies around the fact that there would be no drones in the society that would develop on Chiron. As such, the educators provided little to no services in their written policies and theories for the drones, as they viewed it as unnecessary to work on a problem that was not relevant to the colonists. Unfortunately, future generations of colonists would view this as an intentional omission and believed it indicated that Drones should not receive the same support from society that Citizens and Talents enjoy, leading to intense prejudices against those society considered to be drones.

As the various factions came into existence on Chiron, nearly all of the educational policies developed on the journey from Earth were adopted. The most important of these policies was the division on the population into Drones, Citizens, and Talents. Unfortunately, each faction had its own ideas about what qualifies a person as one category or another. For example, the Spartan Federation favors strength in its Talents and the physically weakest become Drones, while the University of Planet favors Intelligence in its Talents. The only major faction that does not use these policies is the Free Drones, which is very opposed to the idea of what they perceive as the elitist Talents, so for purposes of education, everyone from the Free Drones faction is considered to be a Drone. The Nomads have rejected or lost most of the educational policies that were developed during the voyage on the SS Unity and do not categorize people as Drones, Citizens, or Talents.

The factions have diverged from each other at an amazing pace. By the current time period, the factions are very different and these differences manifest most clearly in what distinguishes the Drones, Citizens, and Talents of each faction. In addition to affecting what levels of education are available to a character, the Drone / Talent distinction also provides other bonuses and penalties depending on what faction the character comes from. All drones receive a penalty to education rolls of -15% to the education roll and all Talents receive a bonus of +20% to the ecucation roll.

Although most independents still maintain the distinction of Drones, Citizens, and Talents, they lack the necessary ideological bent to put the categories into practice outside of education. As such, characters from an independent colony or outpost can be restricted in education and specialization selections based on their category, but they do not receive the other modifiers that a colonist from a faction would. Nomads have mostly rejected the theories and divisions of the colonists in favor of their beliefs that have developed over the past century and a half. Nomad characters are available through a traditional occupational character class. Characters from a faction always receive the bonuses and penalties from the faction, but only drones and talents receive those modifiers.


Step 3: Determine Education

After many years of establishing a presence on Chiron, all of the factions developed a proper education system to train the next generation of colonists. Although some areas took longer to develop due to a lack of specialists, most education systems were easily established based on the literature and educational resources the colonists brought with them from Earth.

The education level of a colonist determines what specializations are available to that character and they use the Skill Program system from Heroes Unlimited 2nd Edition. The level of a character's education is modified by their faction or origin and sometimes their potential category. The education categories below are listed in what is considered by the colonists to be increasing levels of education. For example, although not necessarily true, a high school graduate is considered to be more educated than a person schooled by a nomad caravan.

All characters are assumed to have the following skills with maximum proficiency (98%): Math: Basic, Language: Colonist, and Literacy: Colonist. The language of the colonists is recognizable as English, but it has continued to develop in the decades since the SS Unity crashed on Chiron. All of the factions continue to use the same language.


Step 4: Determine Specialization

Although Alpha Centauri uses the Heroes Unlimited 2nd Edition rules, it is not a typical super hero game. Instead of using super hero categories or standard occupation character classes (OCCs) like other game, characters in Alpha Centauri are normal Humans with a specialization. Each specialization has a set of skills, starting equipment, monthly salary, and a place in the society of the colonies.


Step 5: Determine Mutation

As an unfortunate side effect of living on Chiron, some Humans have begun to develop mutations. This is makes super powers possible, although extremely rare. At first, these mutations were considered to be birth defects as a result of living under a different sun and on a different planet then where Humans evolved, but some scientists in several factions believe that the semi-sentient planet is causing the mutations. This is most likely true since the factions with the closest relationship to the planet are also the factions with the highest rate of mutation. Although the mutations are relatively rare, those with mutations are not discriminated against by most of the factions. Only the Human Hive faction tries to prevent these mutations from occurring by terminating pregnancies where mutations are detected; no other faction goes to such extreme lengths.