CF/A-17 Wraith Fighter
(Version 1.00 - Last Modified: 10/05/2005)
CF/A-17 Wraith Fighter introduction When the Terran Confederacy designed and built their fleet of
space ships, they envisioned space battles occurring at massive distances, where long range lasers
and missiles would keep ships too far apart for small, relatively short-range fighters to have an
impact. But as civil unrest increased, the military leaders of the Terran Confederacy decided to
refit the Behemoth Class Battlecruisers to include support for planetary invasions. This
including having them carry a large number of army troops, military equipment, and drop ships.
However, the military realized that it was impractical for the ship to carry atmospheric fighters
as they would require the ship to enter an atmosphere to launch them and launching them in an
atmosphere would require too much space then the designers were willing to spare to planetary
invasion missions. While the first solution to this problem was to have the ships carry atmospheric
fighters that could be transported in pieces in a drop ship and then assembled on a planet, the
fighters would still require extensive planet-based facilities that would be available in a
prolonged deployment, but not in the swift planetary invasions they designers envisioned. The
solution finally presented itself in a little noticed design called the CF/A-1 Wraith Fighter, a
single person, trans-atmospheric fighter.
The original Wraith Fighter had been rejected by the military, but not because of any design flaws,
but because of the lack of any perceived need for the fighter. The design and the completed
prototypes sat in a military warehouse for decades before the refit of the battle cruisers caused
it to resurface. The Wraith's design was updated with new a sensor suite and a changed weapons load,
but it remained fundamentally the same when it entered service as the CF/A-4 Wraith Fighter. Since
the fighter was just as capable of operating in space as in an atmosphere, the military developed
new tactics on how to deploy the fighters to assist the battle cruisers in space. While there was
still the problem of attacking enemy ships deployed far away from the battle cruiser, the fighters
provided an excellent counter-missile screen. Even better, when the Terran Confederacy encountered
the Zerg and the Protoss, both races deployed their own fighters or equivalent units, providing the
Wraith fighter with ample targets.
Over the years, the Wraith fighter received numerous upgrades and refits, but it's basic design and
layout remained unchanged, a testament to its original designers. Although the number of positions
of its weapons would change with the upgrades, the fighter maintained two offensive weapon systems:
laser cannons and missile launchers. The laser cannons were primarily designed for use against
ground-based or close range targets, as the designers sacrificed a great deal of the weapon's range
in favor of higher damage. The missile launchers were designed to be used against other fighters,
reinforced ground-based targets, and later, other spaceships. Taken together, the CF/A-17 Wraith
Fighter packs a large amount of firepower and maneuverability in it's small, compact frame.
Only a few years before the collapse of the Terran Confederacy, military scientists working for the
government made a significant breakthrough in their research into developing energy shields. The
scientists were unable to reproduce the energy shields used on all Protoss vehicles and ships, but
they were able to create a distortion field that could rend an object invisible to sight and all but
the most powerful sensors. However, as the scientists continued their research they discovered that
the energy required to create the distortion field grew exponentially based on the size and mass of
the object the field was to cover. Given the reactor technology available to the Terran Confederacy,
to generate enough power to cloak even the relatively small Valkyrie Class Missile Frigates would
require a reactor twice the size of the Valkyrie frigate. Fortunately, the energy requirements for
covering something as small as a Wraith fighter were well within the output capacity of the reactors
that could be placed on the Wraith fighter.
With the creation of a cloaking device that could be easily placed on a Wraith Fighter, the leaders
of the Terran Confederacy's military ordered a new version of the fighter be designed, the CF/A-17.
The improved fighter mounted two additional laser cannons, one on each wing, and was loaded with
more powerful missiles in its two missile launchers. Unfortunately, the military's ability to
upgrade old CF/A-16 Wraiths and produce new CF/A-17 Wraiths vastly outweighed its ability to produce
the cloaking devices, so a large number of the new fighters were deployed without the new devices
installed. The plan was to steadily upgrade the Confederacy's disparate squadrons a little at a time,
distributing newly built cloaking devices as needed. As fate would have it, the large Alpha Squadron,
which had received none of the new fighters with built in cloaking devices, received a large shipment
of them ready to be installed just days before Alpha Squadron's leader General Edmund Duke joined the
Sons of Korhol against the Terran Confederacy.
Vehicle Information:
- Vehicle Type: Trans-Atmospheric Fighter
- Crew: 1 Pilot
M.D.C. by location:
- Burst Laser Cannons (3) - 100 each
- Missile Launchers (2) - 200 each
- Wings (2) - 400 each *
- Main Thruster - 300 **
- Main Body - 700 ***
- Reinforced Pilot Compartment - 200
M.D.C. Armor Rating: 8
Notes:
| * |
Depleting the M.D.C. of a wing will reduce the fighter's maneuverability in an
atmosphere, causing a penalty of -5 to dodge, and it will also destroy one of
the Missile Launchers and one of the Burst Laser Cannons. |
| ** |
Depleting the M.D.C. of the Main Thruster will destroy all means of propelling
the fighter. If the fighter is in an atmosphere when this occurs, it will
crash. |
| **** |
Depleting the M.D.C. of the Main Body will put the vehicle out of commission.
All internal systems will shut down, except for life support. |
Speed:
- Sublight: Can travel at up to 30 percent of the speed of light (0.30c) and accelerate
/ decelerate at a rate of 0.8 percent of light (0.008 c) per melee.
- Atmospheric Propulsion: Maximum cruise speed is Mach 6 (4470 mph / 7200 km/h) and can
enter and leave an atmosphere with Earth-like gravity.
- Maximum Range: Effectively unlimited by drive system, but only carries enough
supplies for the pilot for one month.
Statistical Data:
- Height: 13' (??? m)
- Width: 38' (??? m)
- Length: 52' (??? m)
- Weight: 36.5 tons (??? metric tons)
- Reactor System: Micro-Fusion Reactor with a life span of 20 years.
- Cargo: The cockpit has a small space for some of the pilot's personal items as well
as a suit of Standard Body Armor and a C-3 Assault Pistol.
- Market Cost: 115 million credits for a fully loaded and armed Wraith Fighter. Add
an additional 100 million credits if equipped with a Cloaking Device.
Weapon Systems:
- Burst Laser Cannons (3)
Located in the nose of the vehicle is a laser cannon used for close range combat and
for strafing ground targets.
- Range: 1 mile (1.6 km) through an atmosphere and 1000 miles (1610 km)
through space.
- Damage: 1D4x10 M.D. per single blast and 3D4x10 M.D. per triple blast.
- M.D.C. Weapon Rating: 9
- Rate of Fire: Equal to number of combined hand-to-hand attacks (usually 4
to 6).
- Payload: Effectively unlimited
- Missile Launchers (2)
The Wraith is equipped with two powerful missile launchers that are useful against other
fighters, ground-based targets, and other spaceships.
- Missile Design: General Purpose Missile
- Missile Type: Any available type.
- Missile Guidance Systems: Select any three available guidance systems.
- Missile Warhead: Any available type.
- Range: 400 miles (643.7 km) in an atmosphere and 1,169,406 miles (1,881,978 km / 6.25
light seconds) in space.
- Speed: 2500 mph (4023 km/h) in an atmosphere and an acceleration of 4% of light
(0.04c) per melee in space, with a maximum duration in space of 16 melees and a maximum safe
speed in space of 55% of light (0.55c).
- Damage and Blast Radius: Varies with type of missile warhead.
- Rate of Fire: One at a time or in volleys of 2 or 4 missiles. Each launcher can
fire twice per melee and the launchers can fire simultaneously at the same target.
- Payload: 12 missiles per launcher, for a total of 24 long range missiles.
Special Systems:
- Electronic Warfare System
The fighter is equipped with one of the more advanced EW suite's available in the Terran
Confederacy.
- ECM: 3
- ECCM: 1
- EWS Abilities: None
- Cloaking Device
Most Wraith fighter are equipped with an experimental Cloaking Device that generates a
distortion field around the fighter that renders it invisible to visual inspection and
immune to all sensors except gravity sensors. Even with gravity sensors, the cloaking
device creates a distortion that reduces the effective mass of the fighter to a quarter
of its normal weight. Unfortunately, using the Cloaking Device creates a tremendous
amount of strain on the fighter's fusion reactor, forcing it to rely on specially
designed battery packs to make up the difference. This means that the fighter can only
remain cloaked for up to 30 minutes at a time and the batteries recharge at a rate of
1 minute for every 3 minutes that the fighter remains uncloaked. In addition, creating
and maintaining the cloaking device's distortion field cuts into the energy available
for the fighter's laser cannons. Each time one of the laser cannons is fired, reduce
the duration of the cloaking device by 15 seconds or one melee round. Using the
fighter's missiles has no effect on the duration of the cloaking device. Finally, even
though the cloaking device using a technological means of rendering the fighter
invisible, supernatural abilities like See the Invisible will still detect the fighter.
Standard Systems:
- Life Support System
The fighter has a fully operational life support system that provides fresh atmosphere in the
cockpit. The life support system can sustain a maximum of 1 person indefinitely or 3 people for
a short period of time in case of an emergency.
- Communication Systems
The fighter is equipped with three communication systems. The first is a long range laser system
with a maximum range of 100,000 miles (160,934 km), the transmissions travel at the speed of light,
but they rely on line of sight, so it cannot communicate with a ship that is on the other side of
a solid object. The second system is a long range radio system with a maximum range of 50,000
miles (80,467 km), the transmissions travel at the speed of light, but they are easy to intercept
and jam. The third system is a satellite relay system that allows the fighter to boost the range of
the other communication systems indefinitely by using satellites or spaceships to relay the
transmission. The fighter's communication array can contact with up to 144 ships simultaneously.
- Sensor Systems
The fighter is equipped with two sensor systems. The first is the Electromagnetic Detection
Equipment that detects other sensor systems at twice the maximum range of their transmitter.
The second is a powerful array that uses standard radar waves, which are fairly easy to jam,
but it is obvious when the radar array is being jammed. The sensor can track tiny targets at
a range of up to 30,000 miles (48,280 km), small targets at a range of up to 300,000 miles
(482,803 km), medium targets at a range of up to 600,000 miles (965,606 km), and large targets
at a range of up to 900,000 miles (1,448,410 km).
- Targeting Computer System
Connecting the fighter's sensor systems with the weapon systems is the Targeting Computer System.
The system is designed to control all of the weapons currently equipped on the fighter. This system
can track up to 100 targets simultaneously, providing detailed information about the targets from
the fighter's data files. All direct fire weapons receive a bonus of +2 to strike and missiles
using non-autonomous guidance systems receive a bonus of +2 to strike. These bonuses are in addition
to any previously stated bonuses or penalties.
Combat Summary:
- Strike: +2 to strike for all direct fire weapons and +2 to strike for all missiles using
non-autonomous guidance systems.
- Dodge: +4 to dodge.
- Targeting System: Can track up to 100 targets simultaneously.