Goliath Combat Walker
(Version 1.00 - Last Modified: 01/10/2005)
The Goliath Combat Walker was originally designed by the Kel-Morian Combine to serve in the role
of infantry support. Seeing the potential in the simply designed vehicle, the Terran Confederacy
purchased the designs to the Combat Walker from a group of corporate saboteurs and made several
modifications of their own before the design that has become well known throughout the Terran
Confederacy was finished. In the end, the Goliath Combat Walker perfectly filled the needs of the
Terran Confederacy looking for a simple to manufacture vehicle that could support infantry
forces, provide anti-air support, and was capable of operating in an urban environment without
restriction. In the hundred years since the Goliath was first produced it has undergone many
upgrades, but its basic design and mission have remained the same. The Goliath has become a
common sight on the fringes of Terran Confederacy controlled space and their presence represents
a serious commitment by the military planners of the government. Although not as numerous as the
standard marines and firebats, Goliath Combat Walkers were produced in far larger numbers then
the powerful AAV-5 Arclite Siege Tanks.
At the time of the fall of the Terran Confederacy, the Goliath Combat Walker was armed with twin
30mm auto-cannons, a 20mm auto-cannon, and two missile launchers for anti-air support. The
walkers are designed to carry one person wearing standard body armor, but some models, especially
after the fall of the Terran Dominion, have been modified to carry two people, one as a pilot and
the other as a gunner. The Goliath walkers were propelled by two ostrich-like legs carrying a
sturdy body. At the end of each arm-like appendage, the walkers have a single auto-cannons, giving
them a large firing arc. In addition, ammunition for the guns are stored in the main body and are
shared between the two cannons, providing a larger payload and allowing one cannon to use all
available ammunition in the event that one cannon is destroyed. Mounted on the top of the walker
are the two missile launchers and while they have a limited payload, the medium range missiles are
powerful enough to stop most airborne threats. After the Terran Dominion established control over
the Terran Confederacy, a number of Goliath Combat Walkers were equipped with a powerful ion drive
missile, with a longer range, but at the cost of some armor.
Vehicle Information:
- Vehicle Type: All-Terrain Combat Walker
- Crew: 2 (Pilot and Gunner)
M.D.C. by location:
- 30mm Auto-Cannon Arms (2) - 250 each
- 20mm Auto-Cannon - 60
- Shoulder Missile Launchers (2) - 150 each
- Legs (2) - 350 each *
- Sensor System - 70 **
- Main Body - 600 ***
- Reinforced Pilot's Compartment - 100
M.D.C. Armor Rating: 8
Notes:
| * |
Destroying one of the legs will prevent the combat walker from moving, but it will
remaining standing. Destroying both legs will cause the combat walker to fall over. |
| ** |
The Sensor System is a small target and protected by the main body, making it
difficult to strike; an attacker is required to make a "called shot" and receives a
penalty of -4 to strike. |
| *** |
Depleting the M.D.C. of the Main Body will put the combat walker out of commission.
All internal systems will shut down, except for life support. If the reinforced
pilot’s compartment is destroyed, the pilot and gunner will be killed. |
Speed:
- Running: 120 mph (193.1 km/h)
- Leaping: The Combat Walker can leap 10' (3 m) high or 15' (4.6 m) across.
- Maximum Range: Effectively unlimited by drive system.
Statistical Data:
- Height: 18' (5.5 m)
- Width: 16' (4.9 m)
- Length: 8' (2.4 m)
- Weight: 20.6 tons (18.7 metric tons)
- Reactor System: Micro-Fusion Reactor with a life span of 20 years.
- Physical Strength: Equal to a robotic P.S. of 45.
- Market Cost: 20 million credits for a fully loaded and armed Goliath Combat Walker.
Weapon Systems:
- 30mm Auto-Cannon Arms (2)
The arms of the combat walker are dominated by these two powerful auto-cannons. Each
auto-cannon is capable of a full range of motions and can fire in any position. One
special feature of the auto-cannons is that they share the same ammunition, which is
stored in the main body of the vehicle, so if one arm is destroyed, there is no
secondary explosion caused by the ammunition exploding and there is no wasted
ammunition that cannot be used by the remaining cannon.
- Range: 4000' (1220 m) through an atmosphere.
- Damage: 2D6x10 M.D. per single blast or 4D6x10 M.D. per double blast.
- M.D.C. Weapon Rating: 11
- Rate of Fire: Equal to number of combined hand-to-hand attacks (usually 4
to 6).
- Payload: 300 bursts, which is shared between both auto-cannons.
- 20mm Auto-Cannon
While the 30mm auto-cannons are the main weapon of the Goliath, the 20mm auto-cannon
provides a powerful secondary cannon, suitable for lesser armored targets like infantry.
In the two crew version of the Goliath, the 20mm auto-cannon is often controlled by the
pilot, while the gunner focuses on the 30mm cannons and the missile launchers.
- Range: 2000' (610 m) through an atmosphere.
- Damage: 2D4x10 M.D. per single blast.
- M.D.C. Weapon Rating: 11
- Rate of Fire: Equal to number of combined hand-to-hand attacks (usually 4
to 6).
- Payload: 100 bursts
- Shoulder Missile Launchers (2)
A critical feature of the Goliath Combat Walker is its anti-air capabilities. Originally,
the vehicle would carry exclusively anti-air missiles, but as the Terran Confederacy and
the Terran Dominion became more desperate as their enemies pressed in from all sides,
Goliath's increasingly carried multipurpose missiles to be used against any target.
- Missile Design: General Purpose Missile
- Missile Type: Anti-Air or Multipurpose
- Missile Guidance Systems: Varies with missile type.
- Missile Warhead: Varies with missile type.
- Range: 80 miles (128.7 km)
- Speed: 1800 mph (2897 km/h)
- Damage and Blast Radius: Varies with type of missile warhead.
- Rate of Fire: One at a time or in volleys of 2 or 4 missiles.
- Payload: 8 missiles per launcher, for a total of 16 medium range missiles.
- Hand to Hand Combat
The Goliath Combat Walker has its own Elite Combat Training skill. Those not skilled in
"elite" combat training with the Goliath Combat Walker use the Robot Basic Combat
Training bonuses.
- Bonuses:
- +1 attack per melee at levels 1, 3, 6, and 12
- +2 to initiative
- +2 to strike, applicable to all weapon systems and hand-to-hand combat
- +1 to dodge standing and +2 to dodge while running and leaping
- +2 to roll with punch, fall, or impact
- Damage:
- Kick Attack: 2D6 M.D.
- Leap Kick Attack: 3D6 M.D.
- Power Kick Attack: 4D6 M.D. (counts as two attacks)
- Body Block / Tackle: 2D6 M.D.
- Full Speed Running Ram: 1D4x10 M.D. (counts as three attacks)
- Stomp: 1D6 M.D. (only effective against targets smaller then 5' (1.5 m) tall)
Standard Systems:
- Short Range Radar
The vehicle is equipped with a short range radar. Radar system has a range of 50 miles (80.5
km) and can identify and track up to 64 targets.
- Combat / Targeting Computer
System calculates, stores, and transmits data onto view screens in the vehicle's cockpit.
The computer assists in the tracking of targets. The system also has a data base of targets
and has the ability to identify most common targets. Vehicles operated by the same faction
are designed to share data automatically and act as fire control for other vehicles as well.
As a final feature, the computer creates a map of the area based on sensor data.
- Laser Targeting System
The system is designed to assist in the selection and focusing on a specific target. The
system gives a bonus of +1 to strike using long range weapons but must have line of sight.
As well, most mini-missiles are designed to follow the laser beam to the target.
- Spotlight
The vehicle is equipped with two normal spotlights in addition to regular headlights.
Range: 600 feet (182.9 meters).
- Visual Magnification
This system allows magnification of x2 to x16 and it displays on a view screen in the
cockpit. The vehicle also has data recording equipment for 48 hours at the highest
resolution and 144 hours at lowest resolution.
- Thermo-Imager
Range: 2000' (610 m). Finds the infrared radiations of things that are warm. Also
enables the pilot to see in smoke, shadows and darkness. System has the disadvantage of
being able to be detected.
- Nightvision Optics
Range: 2000' (610 m). Uses light amplification to make a picture. Emits no light but
will not work in absolute darkness. System can be dazzled by sudden bright lights but
does not physically blind the pilot.
- Infra-Red / Laser Detector
The system is designed to detect any infrared or laser beams which paint or target the
vehicle. The vehicle has special sensors built into the exterior every few inches.
Sensors gives the strength of the signal and the computer can often determine if they
have been detected from the signal strength.
- Radar Detector
The system is designed to passively detect other radars being operated. The system gives
information such as relative strength and number of signals. Sensors gives strength of
the signal and the computer can often determine if the vehicle has been detected from
the strength of the signal.
- Internal Active Jamming Gear
Causes -25% to detection but when it is active, other vehicles/ bases can detect that
they are being jammed, and some missiles will home in on jamming signals. Jamming also
causes a -4 penalty to strike to all radar guided weapons.
- Compass and Clock Calendar
In addition to other features, the vehicles is fitted with a compass, high quality
digital maps, and a clock calendar. The vehicles has an inertial navigation system
where the computer plots the location of the vehicle based on last recorded location
and speed and course of travel. The computer will attempt to use recorded data from
other sensors to refine the location. The computer also can use star positions for
navigation purposes. location.
- Radio Communication
The vehicle is equipped with a long range directional communication system. The system
has an effective range of 500 miles (804.7 km). The vehicle is also outfitted with a
short range directional radio. Short range radio has a range of 20 miles (32 km). The
Vehicles is also fitted with a radio scrambler to prevent others from easily listening
in on communications. The vehicle is equipped with a loudspeaker with an output of 80
decibels and an external audio pickup. The vehicle also has a satellite communication
system that can also boost the range of its radio.
- Advanced Life Support
The crew compartments in the vehicle is reinforced to protected the crew from attacks.
The compartment is air tight and is suitable for use in most hostile environments
including underwater, with a maximum depth of 500' (152.4 m). The vehicle has a computer
controlled life support system with artificial air circulation, gas filtration, and
humidifier. The system is designed to be able to recycle the air to keep a breathable
atmosphere for up to four weeks. The vehicle also has an independent oxygen supply which
automatically engages and purges the interior in conditions of contaminated air
environment inside of vehicle. The vehicle carries a twelve hour emergency oxygen supply.
The vehicle displays present atmospheric conditions including toxins in the air and amount
of oxygen back to wearer. The vehicle has an internal cooling system and temperature
control and it can be set for wearer preferences. The system displays temperature, humidity,
and barometric pressure.
- High Temperature Insulation
The vehicles is made from high temperature materials that are designed to resist
temperatures up to 400 degrees centigrade. Normal fires inflict no damage but extremely high
temperature fire, such as plasma and magic fire, inflict full damage.
- Radiation Shielding
The vehicles has radiation shielding which is far more effective than what is found on body
armor. As well, the vehicle's armor is equipped with sensors to monitor the amount of
radiation that the vehicle is exposed to. This is displayed to the pilot of the vehicle.
- Protective Optics
The vehicle is designed with optics which are designed to protect the crew against blinding.
All pilot compartment windows are polarized to quickly darken and the crew can also look
through video displays.
- Ejection System
The vehicle is equipped with an ejection system that allows the crew to eject to safety in
case of emergency. The ejection system is designed to launch the crew about 1000' (305 m) in
the air and a parachute is deployed so that they travel to the ground safely.