Protoss Armor
(Version 1.00 - Last Modified: 08/08/2002)
Introduction
All Protoss Armor is designed to be used by the Protoss race only; most humanoid races are not large enough
nor have the right body shape to use them. All Protoss Armor can be used in an atmosphere, underwater, and
in space. When in space, underwater, or when needed to protect the wearer from airborne toxins, special
armor plating will emerge from the armor to cover the exposed areas of the body, such as the hands and the
head, making the suit fully environmental. As the suits are powered by Khaydarin Crystals, they weakly
radiate psionic energy and all information from the suit is displayed directly into the mind of the wearer,
there are no display screens.
Standard Armor Features
- Compass and Clock Calendar:
Contains a highly accurate compass that automatically aligns itself to a local magnetic field. This
system also holds an accurate clock and calendar based on the standard Protoss way of measuring time.
- Radiation Shielding:
The armor has advanced radiation shielding and is equipped with sensors to monitor the amount of
radiation that the body armor is exposed to.
- High Temperature Insulation:
The armor is designed to resist temperatures up to 300 degrees centigrade. Normal fires inflict no
damage, but extremely high temperature fires, such as plasma and magic fire, inflict full damage.
- Advanced Life Support:
That armor has a computer controlled life support system with artificial air circulation, gas
filtration, and humidifier. It also has an independent oxygen supply which automatically engages in
conditions of low oxygen and contaminated air and has a ten hour oxygen supply. The wearer is aware
of present atmospheric conditions, including toxins in the air and amount of oxygen remaining.
- Temperature Control:
Has an internal cooling system and temperature control. Temperature can be set for wearer preferences.
The wearer is aware of temperature, humidity, and barometric pressure.
- Protective Visor:
The visor is polarized and is light sensitive. It adjusts tinting to protect the wearer’s eyes.
Polarization darkens quickly to protect against sudden bright lights as well as darkening more slowly
to deal with powerful light conditions.
- M.D.C. Armor Rating:
All Protoss Body Armor has an Armor Rating of 8. See
Mega-Damage Properties for more details on M.D.C. Armor Ratings.
- Crystal Communicator:
The armor has a device that holds a 2 lb (0.9 kg) Khaydarin Crystal. The crystal allows communication
with other Crystal Communicators at a range of 500 miles (804.7 km) and with other communication
devices at half that range.
- Sensors:
The armor has a 3 lb (1.4 kg) Khaydarin Crystal that provides the wearer with the following psionic
powers that are constantly in effect: Detect Psionics, See the Invisible, and Sense Magic. All psionic
powers are used at fifth level of experience.
Zealot Combat Armor
Since the end of the Aeon of Strife, the Khalai engineers have integrated modern technology into the
ancient suits of armor worn by the Zealot Warriors. The result is an exoskeleton that provides
excellent protection with no impairment of mobility.
The suit offers a number of benefits to the wearer, from enhanced speed and prowess, to a forearm
unit that enhances a warrior’s Psi-Blades and Psi-Bolts, if available. The Zealot Armor is the
strongest of the three different types and is only given to Zealot Warriors. In very rare cases, it
can be given to other types of Protoss warriors.
- Class: Ground Assault Armor
- Crew: One
- M.D.C. by location:
- Forearm Units (2) - 30 each
- Helmet - 30
- Arms (2) - 40 each
- Legs (2) - 50 each
- Main Body - 120
- Shield Generator - 160
- Speed:
- Running - 120 mph (193.1 km/h) and the act of running will not tire out the wearer.
- Leaping - 60’ (18.3 m) vertically or horizontally and double the jumping distance if
running at maximum speed.
- Statistical Data:
- Height - Add 2' (0.6 m) to wearer’s height
- Width - Add 1’ 6” (0.5 m) to wearer’s width
- Weight - 100 lbs (45.4 kg)
- Bonuses - Add +10 to PS and +5 to PP
- Power System - Khaydarin Crystal Reactor with a life span of 50 years
- Market Cost - Millions for research purposes. For actual combat purposes, it has limited use
since only the Protoss know how to maintain it.
- Special Systems:
- Forearm Units (2):
The forearm units increase the damage inflicted by the wearer’s Psi-Blade and Psi-Bolt
attacks.
- Range: Doubles range for Psi-Bolts
- Damage: +3D6 M.D. per Psi-Blade or Psi-Bolt attack and allows the Protoss to
add any PS damage bonus to their Psi-Blade attacks.
- ISP Battery:
Using a 10 lb (4.5 kg) Khaydarin Crystal, the armor has 100 ISP available to the wearer.
The ISP is regenerated at a rate of 10 ISP every hour or 10 ISP every ten minutes if
within 1 mile (1.6 km) of a ley line or nexus point.
- Shield Generator:
The shield generator allows the wearer to create a Psi-Shield with 160 M.D.C. that
regenerates at a rate of 5 M.D.C. per minute and can be active indefinitely. The shield
costs 25 ISP to generate, but this energy must come from the armor’s ISP Battery. If
fully depleted, the shield will no longer regenerate and must be reactivated. While this
shield is active, the wearer cannot create another Psi-Shield.
Heavy Combat Armor
When going into combat, a High Templar wears a specially designed suit of combat armor that protects
them from damage. The Heavy Combat Armor was designed with the High Templar in mind, but during the
invasion of Aiur many of these suits were manufactured and given to the Khalai and the Judicator
castes to allow them to defend the planet alongside the Templar caste. This armor is not as strong
as the Zealot Armor, but it still provides significant protection.
- Class: Full Combat Armor
- Crew: One
- M.D.C. by location:
- Forearm Units (2) - 30 each
- Helmet - 25
- Arms (2) - 30 each
- Legs (2) - 40 each
- Main Body - 100
- Shield Generator - 80
- Speed:
- Running - 80 mph (128.7 km/h) and the act of running will not tire out the wearer.
- Leaping - 45’ (13.7 m) vertically or horizontally and double the jumping distance if
running at maximum speed.
- Statistical Data:
- Height - Add 1' (0.3 m) to wearer’s height
- Width - Add 1’ (0.3 m) to wearer’s width
- Weight - 80 lbs (36.3 kg)
- Bonuses - Add +5 to PS
- Power System - Khaydarin Crystal Reactor with a life span of 50 years
- Market Cost - Millions for research purposes. For actual combat purposes, it has limited use
since only the Protoss know how to maintain it.
- Special Systems:
- Forearm Units (2):
The forearm units increase the damage inflicted by the wearer’s Psi-Blade and Psi-Bolt
attacks.
- Range: Doubles range for Psi-Bolts
- Damage: +3D6 M.D. per Psi-Blade or Psi-Bolt attack and allows the Protoss to
add any PS damage bonus to their Psi-Blade attacks.
- ISP Battery:
Using a 15 lb (6.8 kg) Khaydarin Crystal, the armor has 150 ISP available to the wearer.
The ISP is regenerated at a rate of 15 ISP every hour or 15 ISP every ten minutes if
within 1 mile (1.6 km) of a ley line or nexus point.
- Shield Generator:
The shield generator allows the wearer to create a Psi-Shield with 80 M.D.C. that regenerates
at a rate of 5 M.D.C. per minute and can be active indefinitely. The shield costs 25 ISP to
generate, but this energy must come from the armor’s ISP Battery. If fully depleted, the
shield will no longer regenerate and must be reactivated. While this shield is active, the
wearer cannot create another Psi-Shield.
Light Combat Armor
Light Combat Armor is a stripped down version of the Heavy Combat Armor. Templar Pilots and some commanding
officers use it. It is smaller and less heavily armored then the other suits of armor and is not designed
for combat except in an emergency.
- Class: Protection Armor
- Crew: One
- M.D.C. by location:
- Helmet - 15
- Arms (2) - 15 each
- Legs (2) - 20 each
- Main Body - 50
- Shield Generator - 60
- Statistical Data:
- Height - Same as wearer
- Width - Same as wearer
- Weight - 40 lbs (18.1 kg)
- Power System - Khaydarin Crystal Reactor with a life span of 50 years
- Market Cost - Millions for research purposes. For actual combat purposes, it has limited use
since only the Protoss know how to maintain it.
- Special Systems:
- ISP Battery:
Using a 3 lb (1.4 kg) Khaydarin Crystal, the armor has 30 ISP available to the wearer.
The ISP is regenerated at a rate of 3 ISP every hour or 3 ISP every ten minutes if
within 1 mile (1.6 km) of a ley line or nexus point.
- Shield Generator:
The shield generator allows the wearer to create a Psi-Shield with 60 M.D.C. that
regenerates at a rate of 5 M.D.C. per minute and can be active indefinitely. The
shield costs 25 ISP to generate, but this energy must come from the armor’s ISP
Battery. If fully depleted, the shield will no longer regenerate and must be
reactivated. While this shield is active, the wearer cannot create another Psi-Shield.