Larva
(Version 1.01 - Last Modified: 03/30/2003)
History
In the Zerg swarm, the base of everything they use, from their buildings to their
creatures, comes from the Larva. The Larvae are the only creatures in the Zerg
swarm that resemble the original Zerg insects that the Xel’Naga discovered and
modified. Although they have been altered considerably in both size and
strength, the creatures carry inside them the ability that the Xel’Naga found
most intriguing: their genetic versatility. The Xel’Naga enhanced this ability
and, later, the Overmind refined it to serve its own purpose.
Inside each larva are the genetic codes and the DNA for every creature in the
Zerg swarm and many assimilated races that the Overmind did not see a use for.
While the larvae are not individually intelligent, they have very strong
survival instincts, which is one of the reasons they were able to survive for
so long on their desolate home world. With a single command, the Overmind, a
Cerebrate, or an Overlord can initiate a transformation in a larva that will
change it from a single insect-like creature to a dangerous monster of the swarm.
When the command is given the larva will form a strong eggshell around itself to
protect it during the transformation process. The Zerg Swarm will protect these
eggs and they will kill anything that approaches one, including simple animals
that accidentally wander too close. The egg will vary in size and strength
depending on the creature that the larva is transforming into, as will the time
it takes for the creature to reach maturity. Inside the egg, the larva is
destroying the delicate balance it establishes between the diverse genetic
codes inside its body, allowing a single strand to become dominate. Once
dominate, the strand will continue to mutate and change the larva’s body until it
is ready to hatch as a fully mature member of the Zerg Swarm. The only way to
stop a larva from changing once the process begins is to kill it.
Racial Statistics
- Alignment: None, considered to be an evil animal.
- Attributes:
- I.Q.: Low Animal Intelligence, considered an IQ of 2.
- M.E.: 12 (9+1D6)
- M.A.: 3 (1D6)
- P.S.: 8 * (6+1D4)
- P.P.: 10 (6+1D6)
- P.E.: 12 * (8+1D6)
- P.B.: 3 (1D6)
- Spd: 7 (2D6)
- * PS and PE are considered supernatural
- Size: 3’ (0.9 m) long, with an average diameter of 6" (15.2 cm).
- Weight: 60 lbs (27.2 kg)
- M.D.C.: 35 in magic rich areas (PE attribute x2 +3D6)
- M.D.C. Armor Rating: See ability number 3, Armor, under the Natural Abilities section.
- S.D.C.: 17 in non-magic rich areas (5D6)
- Hit Points: 20 in non-magic rich areas (PE attribute +4D4)
- Armor Rating: See ability number 3, Armor, under the Natural Abilities section.
- Average Life Span: Effectively immortal and will live for tens of thousands of
years as long as it continues to eat.
- Horror Factor: 8
- P.P.E.: 20 (1D4x10)
- Magic Powers: None
- Natural Abilities:
- Evolutionary Transformation:
With a single command from an Overlord, a Cerebrate, or the Overmind, a larva can
transform itself into nearly any of the other creatures in the Zerg Swarm. The
larva has the genetic codes for the following Zerg creatures: Drone, Zergling,
Hydralisk, Ultralisk, Defiler, Overlord, Mutalisk, Scourge, and Queen. A larva
also has the ability to transform into a Cerebrate, but it is extremely rare
for this to happen. When transforming into a Drone, the larva’s egg will have
50 M.D.C. and requires two weeks before it reaches full maturity. When
transforming into a Zergling, the larva’s egg will have 60 M.D.C. and requires
three weeks before it reaches full maturity, but a single larva will split and
become two independent Zerglings. When transforming into a Hydralisk, the
larva’s egg will have 100 M.D.C. and requires four weeks before it reaches full
maturity. When transforming into an Ultralisk, the larva’s egg will have 300
M.D.C. and requires eight weeks before it reaches full maturity. When
transforming into a Defiler, the larva’s egg will have 100 M.D.C. and requires
six weeks before it reaches full maturity. When transforming into an Overlord,
the larva’s egg will have 250 M.D.C. and requires four weeks before it reaches
full maturity. When transforming into a Mutalisk, the larva’s egg will have 150
M.D.C. and requires five weeks before it reaches full maturity. When
transforming into a Scourge, the larva’s egg will have 75 M.D.C. and requires
three weeks before it reaches full maturity, but a single larva will split and
become two independent Scourges. When transforming into a Queen, the larva’s
egg will have 200 M.D.C. and requires six weeks before it reaches full
maturity. The egg has an M.D.C. Armor Rating of 10 and regenerates at a rate of
1 M.D.C. per melee.
- Armor:
All Zerg creatures have incredibly tough exoskeletons that reduce the damage that
they receive from any incoming attacks. Reduce all damage, either from normal or
magical attacks, by 5 points. For example, if a volley of mini-missiles
inflicted 66 points of damage, it would be reduced to 61 points of damage.
Damage cannot be reduced below zero. The creature has an M.D.C. Armor Rating of 6
in magic-rich environments.
- Regeneration:
A feature from the original Zerg creature, the Larva can regenerate at an
amazing rate, and can regenerate whole limbs and body parts. As long as 25% of
the creature's body is still attached to its head, the creature will completely
refenerate. The creature regenerates at a rate of 5 M.D.C. per melee. It will take
two minutes to regenerate each foot length (0.3 m) of its body, two minutes to
regenerate a leg, ten minutes to regenerate an eye, and five minutes to regenerate
a mandible (needs both mandibles to perform a bite attack).
- Hive Mind Immunities:
From the fact that at a basic level all Zerg share the same mind as the Overmind,
individual Zerg creatures are very resilient to mental attacks. Any mind
altering or mind affecting spells or psionic powers such as sleep, possession,
or hypnotic suggestion will not work on a Zerg creature. This also functions as
a permanent Mind Block on all Zerg creatures.
- Survival Instincts and Immunities:
From the ingrained survival instincts that were developed by evolution and the
Xel’Naga, and incorporated by the Overmind, all Zerg creatures are immune to
diseases, toxins, poisons, and gases, both normal and supernatural. The Zerg are
also unaffected by Horror Factor and Awe Factor and any attempts to intimidate them.
With the assimilation of several space borne creatures, all Zerg can function
completely normally in space, in an atmosphere, or underwater, with no maximum
depth, with no penalties. Zerg creatures can survive temperatures between -200
to 500 degrees Celsius. Land based Zerg creatures have no way of propelling
themselves in space besides pushing off from solid structures.
- Combat Skills: 1 attack per melee.
- Damage: A Bite inflicts 1D6 M.D. with a W.R. (Weapon Rating) of 7 and a Ram Attack inflicts
1D4 M.D. with a W.R. of 6. Increase W.R. of all attacks by +1 for every four points of supernatural
PS above 10 (at values 14, 18, 22, etc.). In non magic-rich environments, attacks inflict S.D.C.
damage, but normal PS damage bonuses apply.
- Bonuses: +3 to save vs. all types of magic and +2 to save vs. psionics (counts as a
non-psychic).
- Penalties: Larva are not very bright and while they have very good survival instincts,
they are primarily driven to locate food, due to the environment they developed in, they have
no natural predators so they tend to ignore creatures larger then themselves, unless they are
attacked.
- Natural Skills:
- Land Navigation (50%)
- Prowl (80%)
- Allies: The Zerg have no real allies, but since the death of the Overmind, several
independent Cerebrates have banded together and given each other aid.
- Enemies: The Zerg have made many enemies over the millennia that they have been
traveling throughout the galaxy.