Khalis Crystal

(Version 1.00 - Last Modified: 11/15/2002)

Introduction

The mystical experiment that ultimately led to the exile of the Dark Templar and the Lost Tribes resulted in the creation of two powerful crystals. One crystal was filled with psychic energy and was called the Uraj and presented to the Conclave was a gift before the Lost Tribes were banished from Aiur forever. The second crystal was filled with magical energy and called the Khalis. The Dark Templar had originally wanted to take the crystal with them during their exile into space, but the Conclave intervened and the crystal was launched into space at an incredibly high speed. The Conclave had hoped the crystal would fall into a star and be destroyed, but the Khalis would eventually settle on the planet Char, which became the headquarters of the Zerg during the period just before the Zerg Swarm launched their invasion of Aiur. Char was still heavily inhabited by mindless Zerg creatures and several Cerebrates when the Dark Templar returned to the planet to finish the job that Zeratul had begun.

In the years prior to the invasion of Aiur, the Dark Templar had detected disturbing supernatural energy disruptions. Zeratul and a group of Dark Templar were sent to track down the source of the disruptions, and their journey eventually took them to Char several months after the Zerg had established their presence on the planet. Initially convinced that the Zerg were the cause of the disruptions, Zeratul joined forces with Executor Tassadar to battle the Overmind, but the data he acquired on Aiur was analyzed on Shakuras by the other Dark Templar and they determined that the actual source of the disturbances was the long lost Khalis Crystal. A search party was immediately formed out of the Dark Templar and the refugees that had traveled to Aiur and the crystal was recovered.

Powers

  1. Size:
  2. PPE Battery:
  3. Dimensional Beacon:
  4. Detection:
  5. Ley Line Magic:
  6. Magic Amplifer:
  7. Magical Spells: