Airun Class Carrier

(Version 1.00 - Last Modified: 10/09/2002)
Airun Class Carrier

The Airun Class Carrier was the mainstay for the Protoss Grand Fleet. There was nothing that a fleet of carriers, even a small one, could not accomplish. When the Zerg appeared in the Terran Confederacy, the Conclave dispatched a fleet of carrier groups and a field army to eradicate their presence. The fleet, under the command of Executor Tassadar, was viewed to be sufficient to deal with the threat, destroying the Terran Confederacy in the process, and the Conclave believed that it was Tassadar's fault that the Zerg were eventually allowed to invade Aiur.

The Grand Fleet consisted of a large number of Carriers, organized into smaller units for different missions, but they were still all carriers. The only other ships in the Protoss fleet were the Aetherian Shuttles and the Tempest Class Arbiters, but neither were designed for combat. The main combat formation for the Grand Fleet, and the one which most fleet tactics are based around, is the Carrier Wing, which consists of ten of these massive carriers, as well twenty shuttles and two arbiters in support roles. The Grand Fleet saw itself as prepared for any attack, even from the very dangerous Zerg Swarm, which was proven to not possess a significant space fleet of any type. Unfortunately, the magic of the Overmind proved the Grand Fleet's undoing, hurling over 90% of the fleet into another dimension and leaving Aiur virtually undefended.

The carrier consists of three large hanger bays in the front of the ship, with a large section in the rear of the ship holding all other systems. The large rear thruster serves as the ship's main propulsion system, but there are several secondary thrusters beneath the main thruster and jutting out from the main hull. The ship was only limited weapon systems, mostly dedicated to point defense, because nearly all internal space has been dedicated to holding and supporting the ship's large number of fighters.

Ship Information:

Vehicle Complement:

M.D.C. by location:

Speed:

Statistical Data:

Rear view of carrier

Weapon Systems:

  1. Scarab Launchers (3)
  2. Photon Rail Guns (24)
  3. Mini-Missile Launchers (6)

Special Systems:

  1. Fighter Launch System

Standard Systems:

  1. Life Support System
  2. Electronic Warfare System
  3. Communication System
  4. Sensor Systems
  5. Targeting Computer System

Combat Summary: