Robotech Super Factory Satellite
(Version 1.00 - Last Modified: 08/27/2003)
The Robotech Super Factory Satellite began its life just like any other Factory Satellite, as an asteroid
consisting mainly of iron, silicium, and some rare minerals such as titanium, molybdenum, and vanadium. However,
the Super Factory Satellites were considerably larger and more advanced than the other Factory Satellites. The
first prototype Super Factory Satellite, designated G-94, was launched in 1890, but it was not until the launch
of the first production model, designated G-95, that the true capabilities of the design were discovered.
The G-94 Super Factory Satellite was the testbed of many of the technologies that would be incorporated into the
G-95, however, it was still incomplete when it came under attack by one of the few remaining Zentraedi fleets
controlled by the Disciples of Zor. The almost defenseless G-94 was totally unprepared for the attack and before
it could activate its Fold Drive to escape, the satellite was destroyed. The G-95, completed in 1916, was
designed with the size of the G-94, but with several new enhancements that the Robotech Masters believed would
allow it to survive if it became involved in combat. These improvements included a powerful propulsion system, a
wide array of defense weapons, and a powerful, sentient artificial intelligence known as Hypercomp.
Although all of the Factory Satellites relied on a powerful central computer to run most of the automated
systems, they all maintained a Zentraedi crew to act as a backup to the computers and to ensure that production
continued. As Dolza, the supreme commander of the Zentraedi, grew in power, the Robotech Masters began to fear
that he might plan a rebellion against them. In an effort to rein in his power, the Robotech Masters had a new
generation of Artificial Intelligences created. These AI's were powerful enough to run an entire Factory
Satellite without any need of a crew, eliminating the need for Zentraedi to be located at every major production
facility in the Tirolian Mercantile Empire. Hypercomp was the first successful AI created in this project, but
the need to divert resources to other projects forced the Robotech Masters to cancel project after only two
successful AI's were created: Hypercomp and the intelligence that would become known to the Humans as Eve.
Hypercomp and the Super Factory Satellite were viewed as a complete success by the Robotech Masters, but other
problems constantly forced them to delay their plans to build more Super Factory Satellites and to incorporate
a new AI into each of the existing Factory Satellites.
Hypercomp was programmed with five main directives. First, keep the production lines operational. Second, defend
against any enemies it encounters. Third, protect and aid the Robotech Masters whenever needed. Fourth, destroy
or avoid any actively hostile enemy, such as the Disciples of Zor and the Invid. Fifth, follow the schedule of
stops and arrivals in various star systems until a change in the schedule is made by the Robotech Masters. For
nearly a century Hypercomp and the G-95 would follow all of its directives perfectly, but when Hypercomp learned
of the death of Zor and the disappearance of his spaceship, it quickly surmised the fate of the Tirolian
Mercantile Empire. As the years passed and Zor's ship was still not recovered, Hypercomp noticed the steady
decline of the Zentraedi Armada, the one element that allowed the Tirolian Mercantile Empire to survive. Fewer
and fewer ships would rendezvous with the satellite at the designated coordinates, it heard reports that some
ships were simply abandoned after they lost power. Hypercomp's schedule had always been flexible, so it used what
time it could spare to seek out many of these derelict ships to salvage parts, equipment, and what little
Protoculture she could. However, it was not until 2011 CE that Hypercomp finally broke one of its directives.
As Dolza marshaled the Zentraedi armada to use against Earth and the Zentraedi Adoclas Main Fleet, he decided
that it was time to make his move against the Robotech Masters as well. To this end, he decided that he needed
to secure the G-95, one of the few Factory Satellites completely outside of his control. After being ordered by
Dolza, Hypercomp decided that it would wait for confirmation of the order from the Robotech Masters, a step that
was not necessary for orders that came from Dolza, however, when no such orders came, Hypercomp surmised that
Dolza was acting outside of the authority of the Robotech Masters so it refused to go and simply ignored Dolza's
order. Although Hypercomp had surmised the destruction of the Tirolian Mercantile Empire, it had not believed
that it would occur so fast, of course it could not have predicted that the Zentraedi armada would have been
destroyed in a single battle either. After 2011 CE, Hypercomp continued to follow her programmed schedule, but
she did not encounter another Zentraedi or Tirolian ship. Hypercomp believed that returning to Tirol or
contacting the Robotech Masters directly would compromise its safety, so it did nothing and continued on its
schedule in hopes of meeting another ship. Through distress signals sent from other parts of the Tirolian
Mercantile Empire, Hypercomp witnessed the Invid invasion of Tirol and the other planets at the core of the
Empire. But Hypercomp refused to compromise her safety and altered her schedule to take her away from areas where
the Invid forces were most active. By 2045 CE, Hypercomp was becoming desperate, the Protoculture reserves were
beginning to run low and it could think of no decisions to make that would not compromise its own security. It
was in this state of mind when it finally received a message, except it was not sent by the Robotech Masters, but
by the leaders they had replaced, the Robotech Elders. The Robotech Elders ordered Hypercomp to Earth.
The Robotech Super Factory Satellite consists of a Main Body, holding the largest of the shipyards, as well as
the main systems, the Protoculture Reactor, and the Fold Drive. Attached to the Main Body are four Factory Pods
that hold the main mecha production plants and several shipyards each. A large, reinforced access stalk
connects the Main Body to each of these Factory Pods. The Main Body has one entrance large enough to allow
even a Tirolian Mother Ship (an Azashar Class General Purpose Vessel) access to the inside of the station.
The main docking bay housed incoming vessels prior to assignment to a repair dock and newly constructed
vessels in the final stages of their construction. All of the construction and repair bays located in the
Main Body could be reached from this bay. There are similar docking bays located in the Factory Pods, but
they are much smaller than the bay in the Main Body.
Unlike normal Factory Satellites, the Super Factory Satellite is quite capable of defending itself. Although
Hypercomp avoids combat if necessary, it has a large assortment of defense drones and weapon systems to destroy
even a large scale attack. Also unlike a normal Factory Satellite, the G-95 does not have a defense fleet that
protects it at all time, the satellite travels alone.
Ship Information:
- Ship Class: Space Station
- Year Commissioned: 1890 CE
- Crew: None, the station is fully automated
- Troops:
- Air Group: 8000
- Troops: 70,000
- Total: 78,000
- Total Crew and Troops: 78,000
Vehicle Complement:
- Combat Pod Complement:
| 40,995 |
Regult Combat Pod |
| 346 |
Glaug Battle Pod |
| 6097 |
Light Artillery Pod |
| 2848 |
Heavy Artillery Pod |
| 1920 |
Recon Scout Pod |
- Fight Pod Complement:
| 5408 |
Raulonve Fighter Pod |
- Defense Drone Complement:
| 45,000 |
Primary Defense Drone |
| 15,000 |
Secondary Defense Drone |
| 8000 |
Omega Defense Drone |
- Other Complement:
| 17 |
Glaug Booster Unit |
| 117 |
Quel Quallie Cyclops Reconnaissance Scout |
| 60 |
Frandlar Tiluvo Transport Pod |
| 150 |
Liewneuatzs Personnel Shuttle |
| 2000 |
Hover Platforms |
| 75 |
Reflex Warheads (of each type) |
M.D.C. by location:
- Main Laser Cannons (20)- 2000 each
- Retractable Particle Beam Cannons (200)- 150 each
- Retractable Laser Turrets (1000)- 60 each
- Retractable Long Range Missile Turrets (800)- 100 each
- Retractable Heavy Missile Turrets (200)- 200 each
- Retractable Weapon Hatches (2200)- 100 each
- Small Airlock Access Hatches (4000) - 400 each
- Large Airlock Access Hatches (1000) - 1000 each
- Inner Access Hatches - 200 each
- Main Entrance Door (on Main Body) - 60,000
- Secondary Entrance Doors (1 on each pod, four Factory Pods) - 20,000 each
- Main Computer - 10,000
- Pod Access Stalks (4) - 35,000 each
- Anti-Gravity Thrusters (18) - 250,000 each
- Auxiliary Thrusters (18) - 90,000 each
- Hull Regions (4000, Main Body) - 2000 each
- Hull Regions (875 on each pod, four Factory Pods) - 2000 each
- Factory Pods (4) - 1,750,000 each
- Main Body - 10,000,000 *
M.D.C. Armor Rating - Hull Region: 10
M.D.C. Armor Rating - Main Body: 18
Notes:
| * |
Depleting the M.D.C. of the main body will shut down the entire station, including life support,
gravity control, communications, weapons, and engines. |
Speed:
- Fold Drive: Uses a Fold Drive with a maximum speed of 10 light-years per hour. The station's
navigational equipment cannot safely execute a fold jump of distances greater than 1 kiloparsec (3260
light-years) and it can only be activated once per hour.
- Sublight: Can travel at up to 7 percent of the speed of light (0.07c) and accelerate / decelerate at
a rate of 0.1 percent of light (0.001 c) per melee.
- Atmospheric Propulsion: The station cannot operate in an atmosphere; it cannot come within 10,000
miles (16,000 km) of a planet's atmosphere without being caught in its gravity well.
- Maximum Range: Effectively unlimited by drive system and the station can manufacture and grow its
own supplies. The station can provide continuous supplies for millions of Zentraedi warriors per month.
Statistical Data:
- Height:
- Main Body: 13.5 miles (21.7 km)
- Factory Pods: 2.7 miles (4.4 km)
- Pod Access Stalks: 1200' (365.8 m)
- Width:
- Main Body: 17.2 miles (27.7 km)
- Factory Pods: 2.2 miles (3.5 km)
- Pod Access Stalks: 1250' (381 m)
- Length:
- Main Body: 17.5 miles (28.2 km)
- Factory Pods: 2.1 miles (3.4 km)
- Pod Access Stalks: 1.7 miles (2.8 km)
- Weight: 661 billion tons (599.6 billion metric tons)
- Reactor System: Tirolian Protoculture Reactor with a life span of 150 years.
- Propulsion System: Anti-Gravity / Chemical Drive
- Gravity System: Internal
- Cargo: Huge cargo facilities that can hold hundreds of millions of tons of supplies and mecha.
Weapon Systems:
- Main Laser Cannons (20)
These powerful cannons represent the most powerful portion of the station's limited defense systems.
Strategically placed around the station, there is no arc that doesn't have at least one cannon, but the
largest concentrations are around the entrance doors. Located near the Main Entrance Door are six
cannons, another two cannons are located near the Secondary Entrance Doors of each factory pod, and the
remaining six cannons are spread over the main body of the station to cover the remaining arcs.
- Range: 100 miles (160.9 km) underwater, 200 miles (321.9 km) through an atmosphere, and
200,000 miles (321,869 km) in space.
- Damage: 1D4x1000 M.D. per single blast.
- M.D.C. Weapon Rating: 23
- Rate of Fire: Each cannon can fire once per melee.
- Payload: Effectively unlimited
- Retractable Particle Beam Cannons (200)
Scattered across the hull of the ship are powerful anti-ship particle beam cannons, the cannons stand ready
to pop out from under their sliding hatches to attack. Each turret is capable of 360 degrees of rotation with
an arc of fire of 180 degrees. The cannons are strategically placed around the station so that no arc has
less than fifty cannons facing it. Thirty cannons are located on each factory pod and the remaining eighty
cannons are spread over the main body of the station.
- Range: 100 miles (160.9 km) underwater, 200 miles (321.9 km) through an atmosphere, and
200,000 miles (321,869 km) in space.
- Damage: 2D4x100 M.D. per single blast.
- M.D.C. Weapon Rating: 24
- Rate of Fire: Each cannon can fire twice per melee.
- Payload: Effectively unlimited
- Retractable Laser Turrets (1000)
The Lasers Turrets are located in batteries along the all sides of ships and are used as anti-mecha and small
anti-ship weapons. They are not very powerful, but if fired in large numbers they can be devastating. The
turrets are strategically placed around the station so that no arc has less than sixty turrets facing it.
250 turrets are located on each factory pod and the remaining 400 turrets are spread over the main body of
the station.
- Range: 1584' (956.6 m) underwater, 3168' (956.6 m) through an atmosphere, and 60 miles (96.6 km)
in space.
- Damage: 2D6x10 M.D. per single blast.
- M.D.C. Weapon Rating: 23
- Rate of Fire: Each cannon can fire four times per melee, but they must fire in a volley of at
least three cannons.
- Payload: Effectively unlimited
- Retractable Long Range Missile Turrets (800)
These are very similar to the Retractable Laser Turrets, except they fire missiles instead of laser beams.
They can use several different types of warheads according to the mission at hand, but they are usually
configured to be anti-spaceship missiles with the heaviest warheads available. The turrets are strategically
placed around the station so that no arc has less than 100 turrets facing it. 150 turrets are located on
each factory pod and the remaining 200 turrets are spread over the main body of the station.
- Missile Design: SAA-1 Granite (Gliquoun Touwhaug) Long Range Missile
- Missile Type: Any available type
- Missile Guidance Systems: Select any three available guidance systems.
- Missile Warhead: Any available type
- Range: 800 miles (1288 km) in an atmosphere and 935,525 miles (1,505,582 km / 5.0 light seconds)
in space.
- Speed: 2500 mph (4023 km/h) in an atmosphere and an acceleration of 4% of light (0.04c) per melee
in space, with a maximum duration in space of 16 melees and a maximum safe speed in space of 55% of
light (0.55c).
- Damage and Blast Radius: Varies with type of missile warhead.
- Rate of Fire: One at a time or in volleys of 2, 4, 6, 8 or 10 missiles. Each launched can fire
once per melee.
- Payload: 100 missiles per launcher, for a total of 50,000 long range missiles.
- Retractable Heavy Missile Turrets (200)
These are similar to the Retractable Long Range Missile Turrets, except they fire cruise missiles. They can
use several different types of warheads according to the mission at hand, but they are usually configured
with the heaviest warheads available. The turrets are strategically placed around the station so that no
arc has less than twenty turrets facing it. Thirty turrets are located on each factory pod and the
remaining fifty turrets are spread over the main body of the station.
- Missile Design: SSA-1 Sniper (Lojredbeth Deuawhaug) or SSA-2 Scrapper (Letkes Deuawhaug) Cruise
Missiles
- Missile Type: Anti-Spaceship
- Missile Guidance Systems: Select any two available guidance systems.
- Missile Warhead: Armor Piercing, Fragmentation, High Explosive, Plasma / Napalm, Kinetic Energy,
and Reflex only.
- Range: 1600 miles (2575 km) in an atmosphere and 3,019,777 miles (4,859,860 km / 16.2 light
seconds) in space.
- Speed: 3000 mph (4828 km/h) in an atmosphere and an acceleration of 6% of light (0.06c) per
melee in space, with a maximum duration in space of 32 melees and a maximum safe speed in space of
60% of light (0.60c).
- Damage and Blast Radius: Varies with type of missile warhead.
- Rate of Fire: One at a time or in volleys of 2, 4, 6, 8 or 10 missiles. Each launched can fire
once per melee.
- Payload: 40 missiles per launcher, for a total of 4000 cruise missiles.
- Modifiers: Automatically hits a stationary target in space, has more advanced targeting equipment
that gives a bonus of +6 to strike a moving target, but has a penalty of -10 to strike any target under
500 tons (453.6 metric tons).
Special Systems:
- Medial and Bio-Scan Facilities
The station has extensive medical facilities that can do anything from mend broken bones to extremely
complicated surgery. The station also has a complete bio-scan chamber used to study and analyze alien life
forms and to provide detailed information regarding the physiology, chemical structure, and genetic
structure of that life form.
- Missile Storage
The station has storage for a large number of missiles used by all Zentraedi ships. Fully loaded, the
station holds 30,000,000 SAA-1 Granite (Gliquoun Touwhaug) Long Range Missiles, 3,000,000
SSA-1 Sniper (Lojredbeth Deuawhaug) Cruise Missiles, and 3,000,000 SSA-2 Scrapper (Letkes Deuawhaug) Cruise
Missiles. These can be transferred to other Zentraedi ships to reload their missile supplies or they can be
used to reload the station's own missile launchers. Transferring missiles to another ship takes about one
minute for every 400 missiles transferred. Reloading the station's missile racks takes about 1 melee round
to completely reload one missile launcher and up to 100 launchers can be reloaded simultaneously.
- Protoculture Reactor Recharger
The station is able to recharge other ship's Protoculture Reactors by draining its own reactor of energy.
For every ten years recharged by the station, the life span of the station's Protoculture Reactor is
reduced by one year.
- Spaceship Production Facilities
The station contains extensive spaceship construction facilities. There are 15 building docks measuring
13,123' (4000 m) in length, 45 building docks measuring 8202' (2500 m) in length, and 150 building docks
measuring 1969' (600 m) in length. In total, 210 ships could be under construction at the same time. The
station is only designed to build Zentraedi ship, not Tirolian or Border Fleet ships. At normal production
it takes one month to build a Tou Redir Class Scout Ship, two months to build a Rineunadou Lojmeuean Class
Monitor or a Thuverl Salan Class Destroyer, three months to build a Quiltra Queleual Class Multipurpose
Transport or a Queadol Magdomilla Class Command Ship, and four months to build a Nupetiet Vergnitzs Class
flagship. Reduce production times by half if a facility is at maximum production, but for every month the
facility is at maximum production there is a cumulative 5% chance that the facility will fail and require
1D4 months of repair before restarting operations.
- Spaceship Repair Facilities
Each spaceship construction dock can be used to repair or refit a Zentraedi ship; the docks can also be
used to repair or refit any Tirolian or Border Fleet ship. The length of time it takes to repair a ship
depends on the extent of the damage or disrepair of the ship. The average length of time to repair a ship
can last from a few days to a several weeks.
- Mecha Production Facilities
The station contains extensive mecha construction facilities. There are thirty mecha factories, three in
each factory pod and two in the main body, and each factory is designed to be generic and can construct
any Zentraedi mecha. At normal production, each factory can produce 1000 Regult Combat Pods, 300 Glaug
Battle Pods, 750 Light Artillery Pods, 750 Heavy Artillery Pods, 500 Recon Scout Pods, 500 Raulonve Fighter
Pods, 500 Nousjadeul-Ger Calvary Power Armor, 200 Queadlunn-Rau Tactical Power Armor, 2000 Hover Platforms,
500 Glaug Booster Units, 800 Light Defense Drones, or 600 Heavy Defense Drones per week. It takes one week
to retool a factory from producing one mecha type to a different mecha type. Double rate of production if a
factory is at maximum production, but for every month the factory is at maximum production there is a
cumulative 5% chance that the factory will fail and require 1D4 weeks of repair before restarting
operations.
- Auxiliary Production Facilities
The station contains extensive auxiliary construction facilities. There are twelve auxiliary factories,
one in each factory pod and two in the main body, and each factory is designed to be generic and can
construct any auxiliary Zentraedi unit. At normal production, each factory can produce 25 Quel Quallie
Cyclops Reconnaissance Scouts, 75 Liewneuatzs Personnel Shuttles, or 150 Frandlar Tiluvo Transport Pods
per week. It takes one week to retool a factory from producing one unit type to a different unit type.
Double rate of production if a factory is at maximum production, but for every month the factory is at
maximum production there is a cumulative 5% chance that the factory will fail and require 1D4 weeks of
repair before restarting operations.
- Weapon Production Facilities
The station contains extensive weapon construction facilities. There is one factory dedicated to
producing armor and another dedicated to producing infantry weapons. At normal production, the factories
can produce 10,000 suits of armor of any type and 10,000 infantry weapons of any type per week. Double
rate of production if a factory is at maximum production, but for every month the factory is at maximum
production there is a cumulative 5% chance that the factory will fail and require 1D4 weeks of repair
before restarting operations.
- Missile Production Facilities
The station contains extensive missile construction facilities. There are eight missile factories, all in
the main body, and each factory is designed to be generic and can construct any Tirolian missile. At normal
production, each factory can produce 30,000 short range missiles, 20,000 medium range missiles, 5000 long
range missiles, or 1000 cruise missiles per week. It takes one week to retool a factory from producing one
missile type to a different missile type. Double rate of production if a factory is at maximum production,
but for every month the factory is at maximum production there is a cumulative 5% chance that the factory
will fail and require 1D4 weeks of repair before restarting operations. The construction of a missile
includes all guidance systems and warheads, although no more then 50 reflex warheads of any type can be
built per week.
Standard Systems:
- Life Support System
The station has a fully operational life support system that provides fresh atmosphere throughout the ship.
The life support system can sustain a maximum of 250,000 people indefinitely or 600,000 people for a short
period of time in case of an emergency.
- Communication Systems
The station is equipped with four communication systems. The first is a long range laser system with a maximum
range of 100,000 miles (160,934 km), the transmissions travel at the speed of light, but they rely on line
of sight, so it cannot communicate with a ship that is on the other side of a solid object. The second system
is a long range radio system with a maximum range of 60,000 miles (96,561 km), the transmissions travel at the
speed of light, but they are easy to intercept and jam. The third system is a satellite relay system that
allows the ship to boost the range of the other communication systems indefinitely by using satellites or
other ships to relay the transmission. The forth system is a Hyperspace Communications Relay, which travels
at a rate of one light-year every 5 seconds. Hyperspace communications can travel through planets and other
obstructions unhindered, are extremely difficult to intercept, and impossible to jam. The ship's communication
array can communicate with up to 15,000 ships simultaneously.
- Sensor Systems
The station is equipped with four sensor systems. The first is the Electromagnetic Detection Equipment that
detects other sensor systems at twice the maximum range of their transmitter. The second is a powerful array
that uses standard radar waves, which are fairly easy to jam, but it is obvious when the radar array is
being jammed. The sensor can track tiny targets at a range of up to 1.5 million miles (2.4 million km), small
targets at a range of up to 15 million miles (24.1 million km), medium targets at a range of up to 25 million
miles (40.2 million km), and large targets at a range of up to 40 million miles (64.4 million miles). The
third is a Subspace Mass Sensor that uses gravity-based technology to detect target's at real time speed.
The sensor can track tiny targets at a range of up to 2 million miles (3.2 million km), small targets at a
range of up to 20 million miles (32.2 million km), medium targets at a range of up to 40 million miles (64.4
million km), and large targets at a range of up to 60 million miles (96.6 million miles). The forth is a
Hyperspace Mass Sensor that can detect and track ships that are using a Fold Drive. The sensor can track
tiny targets at a range of up to 8 parsecs (26.08 light-years), small targets at a range of up to 40 parsecs
(130.4 light-years), medium targets at a range of up to 80 parsecs (260.8 light-years), and large targets at
a range of up to 120 parsecs (391.2 light-years). See Tirolian
Ship Systems for more details on sensor systems.
- Targeting Computer System
Connecting the station's sensor systems with the weapon systems is the Targeting Computer System. The
system is designed to control all of the weapons currently equipped on the station. This system can track up
to 1000 targets simultaneously, providing detailed information about the targets from the ships data files.
All direct fire weapons receive a bonus of +2 to strike and all missile weapons receive a bonus of +2 to
strike. These bonuses are in addition to any previously stated bonuses or penalties.
Combat Summary:
- Combat Actions: 10
- Strike: +2 to strike with direct fire weapons and +2 to strike with missile weapons.
- Dodge: -5 to dodge
- Targeting System: Can track up to 1000 targets simultaneously.
- Note: Cannot perform the Evasive Maneuvers spaceship combat maneuver