Sian Macross Class Battle Fortress
(Version 1.00 - Last Modified: 11/11/2005)
- Background information inspired by
Macross class Border Fleet Battlefortress by Pieter Thomassen, with Peter Walker, on the
Unofficial Robotech Reference Guide.
The Sian Macross class was designed as the new backbone ship class of the Border Fleet squadrons,
and was the most modern (and also last) design in the Zentraedi and Border Fleet lineages. The first
vessel of the class, the Macross, was completed on schedule in August 1949. As planned, this class
would have twelve prototype vessels by 1952, and be in full series production in 1988. An initial
run of 25,000 ships was planned. However, as the Robotech Empire became more and more drained of
Protoculture resources, the plans for series production had to be put off indefinitely. Consequently,
the twelve prototypes have remained the only Tirolian ships of this class, and the program never
moved out of its experimental phase, with the ships never reaching the intended users.
Some prototype ships were then given to VIPs for use as their personal craft, and also some special
forces combat groups made use of one of these rare vessels. In 1956, the class suffered its first
loss, when a Tirolian diplomatic flotilla was attacked and destroyed completely by unidentified
forces, although the Disciples of Zor were the (usual) suspects. It was later determined that the
Invid were behind the attack, not the Disciples of Zor. A Tirolian Governor had been traveling in
the Lugmor, and the ship was lost in the engagement. The Aippa was lost next, after being hit by a
kinetic projectile fired from a mass-driver on the moon of an indentured planet. While the ship did
survive, it was considered a constructional total loss. The records do not reveal the fate of the
indentured race responsible. An unknown attacker mysteriously destroyed the Noziroh, although the
Zentraedi blamed the Invid for the ship's destruction. The Robotech Masters suspected that Dolza
had the ship destroyed, but had no proof to confirm this. After the Sentinels took control of Haydon
IV from the Invid in 2025, they confirmed that the Zentraedi had indeed destroyed the Noziroh at the
orders of Dolza.
Then came the greatest blow to the Empire. By 1995 the name vessel of the class, the Macross, had
been converted into a vessel specially suited for Zor's seeding attempts on other planets. These
seeding missions were the only source of Protoculture for the Masters' empire. Consequently, a
large Zentraedi force had been assigned to guard Zor and his ship, which carried the last fertile
seeds of the Flower of Life in existence. However, Zor had managed to modify his ship, replacing
much of the Tirolian crew, apart from a Bioroid and Clone soldier detachment specially assigned to
guard him and a skeleton crew, with Zentraedi. Using their gullibility towards advanced
technological items, he had also placed the AI computer Eve (also sometimes rendered as Ih'va) on
board, disguised as the ship's main computer. This gave him almost total control over the ship. It
was his plan to desert the dying empire with the ship and his seeds, and travel to the genetic home
world of the Terran races, whose approximate location Eve had discovered in the Haydon IV Library.
He idealistically reasoned that this world, untouched by the greed of the Masters and the wars with
the Disciples of Zor and the Invid, would have remained a peaceful oasis.
During an Invid raid in 1999, Zor was killed, taking the secrets of Protoculture replenishment with
him to the grave. The Macross, controlled by Eve, mysteriously ejected the command tower and folded
for parts unknown to the Masters. A faint fold trace detected by the hyperspace sensors on one of
the Mother ships could only give the roughest indication of distance and direction, but a huge
Zentraedi armada was sent after it, or more precisely, after its seeds and secrets, as soon as
possible. As is widely known, the Macross did make it to Earth, where it crash-landed. Because Zor's
Tirolian escort died with him, there were no Bioroids or Assault Carriers onboard the wreck, and
these weapons would therefore give the Southern Cross a nasty shock 30 years later. The exploits of
the SDF-1, as the ship was later named, are well known, as is its destruction on the in 2013.
In 2005, The Nezium went missing after a standard fold operation. Nothing has ever been heard of her
since. The Nasices was cannibalized for Protoculture in 2015 by the fleet of the Masters, prior to
their sublight trip to Earth. Efforts to locate the completely undamaged hulk have so far proven
fruitless, but it is known that she is somewhere in a radius of 23 light years from Earth. In the
early 2020s, the prototypes started running out of Protoculture. The Ronarak crashed on a remote
planet, and most of her mass was vaporized during atmospheric entry, while the rest fell into an
acidic ocean and was soon dissolved. The Badeval went missing under circumstances like the Nezium's,
but the educated guess is that her generators failed in mid-fold. Three of the remaining ships,
Splaney, Baslits, and Raflawem were destroyed during the Invid advances on Tirol. They fell to the
Invid in system close to Tirol, after their fold engines had become inoperable due to low generator
performance. Only the Eicass survived. The ship was mothballed after its' generators started to
fail and it was severely damaged when it crashed into the surface of Kaberra. The ship was taken
over and re-energized by what would become the core group of the Sentinels. The Invid eventually
destroyed the ship in orbit of the planet Praxis.
The Humans, in an attempt to increase the size of their fleets, designed a ship based on reverse
engineering the Macross. Construction started on Earth's moon in 2003, and in 2013 the ship was
completed and transferred to New Macross City to take on crew and supplies. However, in Kyron's
surprise attack, both the SDF-1 and SDF-2 were destroyed.
Around the mid 1970's, the main ships of the Border Fleet, the Sian Dereta Class Battle Fortress,
were requiring increasing amounts of maintenance due to the relative age of their components. Many
general fleet designs were even older, but those ships operated in close proximity to repair and
refit stations, and the maintenance requirements could be met. The Border Fleet required a new run
of ships, preferably from an updated design. The result was the Sian Macross Class Battle
Fortress.
The Tirolian design bureau, also responsible for the design of the Tou Salaam exploration cruiser
and the assault carrier, designed the Macross class. As such, the design shared several features
with the former craft, but it also had a large number of unique features. Among the features the
Macross battle fortresses had in common with their older brethren were the reaction engines, which
were more angular looking, the human-sized command spaces located in a tower-structure above the
main part of the vessel, and a more 'non-organic feel' to the rest of the ship. However, the basic
hull morphology and internal arrangement clearly showed its descent from the Sian Dereta class
that had come before it.
The Macross class vessels were of a modular design; the ship was made from ten main sections. The
central section, called the main hull, was the main connection point for the rest of the modules.
Inside the main hull were the fold drives, as well as a number of main compartments: four
Tirolian-sized crew decks, four Zentraedi-sized crew decks, and three large holds that contained
machinery and cargo space. The two engine sections, naturally, contained the reaction engines,
the reaction mass supplies, Reflex furnaces and such, all stored in ten large holds, five per leg.
It was also here that the manufacturing centers were located, as Border Fleet ships operated at
the end of very long supply lines, and were thus required to be as self-sufficient as possible.
The fabrication installations could, given sufficient raw material, construct any spare component
as well as expendables and even small numbers of replacement mecha. The RDF especially benefited
from this, particularly during the Pluto-Earth voyage of the Macross. However, the production lines
on board were not geared for mass production, as some have speculated, and wore out very fast if
used for this purpose.
Forward of the engine blocks on either side of the main hull were the main vertical thruster
sections, to which the main gun sections and outboard hangar/rail gun sections attached. The main
armament was built into the two forward sections of the ship. These two booms would not open up
vertically, as had been the case with the original Reflex Cannons, but horizontally. The outer
sections of these cannon booms remained upright during the firing maneuver, and it was in the
outer hull layers of these sections that the secondary mecha launch bays of the ship were placed.
The main landing bays, though, were located in the large sponsons, which also mounted the rail
guns. The final section of the vessel was the command citadel, which was located on the rear
dorsal of the main hull. The ships sported a command tower on top of the citadel, in which the
main bridge and CIC were located; the Human design for this tower came from the ship's computer,
as the original command tower of the Macross was ejected by Eve before her departure for Earth.
The armament of the Macross class was the heaviest ever mounted on a ship of its size. The Reflex
Cannon was by far the most powerful that ever put to space. The only installation more powerful
was the Human Grand Cannon built in Alaska in the early 2000's. In addition, the Macross class
vessels carried eight heavy anti-ship cannons, more than on the larger Queadol Magdomilla. On top
of these systems, two experimental weapon systems were built into the design, though more for
testing purposes than for operational deployment. The first was the Converging Beam Cannon Cluster,
which the designers hoped to replace the aging Main Laser Cannons used on most Zentraedi ships. The
second experimental system were advanced medium particle cannons. The particle turret systems were
improved on the Zentraedi battle cruisers by mounting three cannons together in a more heavily
armored housing. Sixteen of these turrets were mounted, giving the class the firepower of the far
larger Thuverl Salan Cruiser. The ship carried four Rail Guns, the same type as used on the Taul
Detrel Class Destroyer. The class also carried a standard torpedo and defensive missile fit.
One of the most remarkable features of the Macross class was that they could reconfigure their
layout. The engine sections could telescope outward to the rear, the cannon booms could rotate to
the sides, and originally the main hull could rotate 90 degrees downward. This was designed so as
to make maximum use of the modularity, as it simplified repairs immensely because of the better
accessibility of the various sections, and it also made it possible to replace entire sections if
needed. However, it soon became clear that the 90 degrees main hull rotation would leave the
structural strength of the ship suspect. Originally this was acceptable, since the transformation
was only meant for space dock, but later it was decided that field-repairs and refits should be
possible, and the hull was refitted to rotate 180 degrees, and reconnect to the engines for increased
power and stability in repair configuration. Because of the loss of the fold-system in the Human
refit Macross, and the associated loss of conduit connecting the main guns to the engines, this
configuration, renamed as the 'Attack mode', was maintained for most of her operational life.
Names and Disposition:
The first 12 ships were built at the Tirol Orbital Shipyards and entered service from 1949
through 1952. One half sister of this class (SDF-2 Megalord) was built using reverse engineering
from the SDF-1 using many local components by the Humans in the Apollo base shipyards from 2003
- 2013.
| Shipyard Name |
Year Commissioned |
Notes |
| Macross |
2014 |
Destroyed in Macross City by Kyron in 2014. |
| Nezium |
N/A |
Went missing in 2005. |
| Aippa |
1993 |
Destroyed by an experimental mass driver over a rebellious moon. |
| Ronarak |
2018 |
Crashed on a remote planet, completely destroyed. |
| Badeval |
N/A |
Went missing in 2019. |
| Splaney |
2021 |
Destroyed during the Invid advance on Tirol. |
| Lugmor |
1956 |
Destroyed by Invid while part of a diplomatic flotilla. |
| Eicass |
2032 |
Mothballed by the Tirolians and used by the Sentinels, destroyed by the Invid
over Praxis. |
| Nasices |
N/A |
Cannibalized by Master's fleet in 2015 for its power, ship
undamaged. |
| Noziroh |
1969 |
Destroyed by Dolza, although unknown for many years. |
| Baslits |
2022 |
Destroyed during the Invid attack on Tirol. |
| Raflawen |
2022 |
Destroyed during the Invid attack on Tirol. |
Class: Battleship
Year Commissioned: 1949 CE
Ship Information:
- Ship Class: Battleship
- Year Commissioned: 1949 CE
- Crew: 3300 (3250 Tirolians and 50 Zentraedi)
- Troops:
- Air Group: 275 (75 Tirolians and 200 Zentraedi)
- Troops: 1100 (400 Tirolians and 700 Zentraedi)
- Total: 1375
- Total Crew and Troops: 4675
Vehicle Complement:
- Bioroid Complement:
| 270 |
Blue Combat Bioroid |
| 12 |
Green Combat Bioroid |
| 10 |
Red Combat Leader Bioroid |
| 8 |
Bioroid Scout |
- Combat Pod Complement:
| 175 |
Regult Combat Pod |
| 45 |
Glaug Battle Pod |
| 16 |
Light Artillery Pod |
| 68/SMALL> |
Heavy Artillery Pod |
| 6 |
Recon Scout Pod |
- Fight Pod Complement:
- Power Armor Complement:
| 200 |
Nousjaedul-Ger Cavalry Power Armor |
| 100 |
Queadlunn-Rau Tactical Power Armor |
- Other Complement:
| 400 |
Bioroid Skysled |
| 10 |
Roil Tiluvo Class Assault Corvette |
| 5 |
Roil Tiluvosen Class Missile Corvette |
| 45 |
Glaug Booster Unit |
| 4 |
Quel Quallie Cyclops Reconnaissance Scout |
| 4 |
Liewneuatzs Personnel Shuttle |
| 20 |
Hover Platforms |
| 6 |
Reflex Warheads (of each type) |
M.D.C. by location:
- Heavy Particle Cannon - 10,000
- Converging Beam Cannon Clusters (8)- 1000 each
- Reflex Electromagnetic Rail Guns (4)- 500 each
- Retractable Particle Beam Cannons (16)- 150 each
- Retractable Laser Turrets (60)- 60 each
- Retractable Long Range Missile Turrets (48)- 100 each
- Retractable Heavy Missile Turrets (12)- 200 each
- Retractable Weapon Hatches (136)- 100 each
- Airlock Access Hatches - 100 each
- Command Tower - 9000 *
- Sensor Arms (2) - 10,000 each
- Main Engines (6) - 12,000 each **
- Auxiliary Engines (24) - 1500 each ***
- Maneuvering Thrusters (14) - 100 each **
- Hull Regions (10, Engine Section) - 1000 each
- Hull Regions (80, Main Body) - 500 each
- Inner Hull Regions (10, Engine Section) - 300 each
- Inner Hull Regions (80, Main Body) - 600 each
- Main Body - 50,000 ****
- Hexagonal Force Fields (25) - 1000 each
M.D.C. Armor Rating - Hull Region: 11
M.D.C. Armor Rating - Inner Hull Region: 10
M.D.C. Armor Rating - Main Body: 19
Notes:
| * |
Destroying the command tower will destroy the command bridge, but the auxiliary command bridge
will remain functional. |
| ** |
Destroying the main engines will severely impair the ship, forcing it to rely on its auxiliary
engine. Reduce atmospheric speed by half and rate of acceleration in space by 75%. |
| *** |
If both the main and auxiliary engines are put out of commission, the ship will be floating
dead in space or will crash if the damage occurs in atmosphere. if the main engines are
undamaged, the loss of the auxiliary engines will not impair the ship in any way. |
| **** |
Depleting the M.D.C. of the main body will shut down the entire ship, including life support,
gravity control, communications, weapons, and engines. The command bridge will also be
destroyed. |
Speed:
- Fold Drive: Uses a Fold Drive with a maximum speed of 10 light-years per hour. The ship's
navigational equipment cannot safely execute a fold jump of distances greater than 1 kiloparsec
(3260 light-years) and it can only be activated once per hour.
- Sublight: Can travel at up to 20 percent of the speed of light (0.20c) and accelerate /
decelerate at a rate of 0.18 percent of light (0.0018 c) per melee.
- Atmospheric Propulsion: Uses an anti-gravity drive that has a maximum cruise speed is 350
mph (563.3 km/h) and can enter and leave an atmosphere with Earth-like gravity.
- Maximum Range: Effectively unlimited by drive system, but onboard supplies for the crew
and troops will last for 2.5 years before the ship needs to be restocked. Water stores were
recycled almost completely.
Statistical Data:
- Height: 1024' (312 m)
- Width: 1112' (339 m)
- Length: 3970' or 0.75 miles (1210 m or 1.2 km)
- Weight: 19.8 million tons (18.0 million metric tons)
- Reactor System: Tirolian Protoculture Reactor with a life span of 35 years.
- Propulsion System: Anti-Gravity / Chemical Drive
- Gravity System: Internal
- Cargo: Limited
Weapon Systems:
- Heavy Reflex Cannon
Unique among all Tirolian ships, the Sian Dereta battle fortress sported two heavy reflex cannons, the
most powerful weapon every deployed by the Tirolian Mercantile Empire. The two cannons are mounted on
the front of the ship and dominate the forward half of the ship. The cannons each need four full
minutes to power up their enormous capacitors before they is ready to fire. The beam itself will last
for one full melee and then the capacitors can begin recharging again. The cannons' strength is
equivalent to 60 MT (megatons) of TNT. See Tirolian Ship
Systems for more details on Heavy Reflex Cannons.
- Range: 100 miles (160.9 km) underwater, 200 miles (321.9 km) through an atmosphere, and
200,000 miles (321,869 km) in space.
- Damage: 3D4x1,000,000 M.D. per single blast.
- Blast Radius: The cannon's beam width is 2500' (762 m) and when used against a planet, it
leaves a crater with a diameter of 60,000' (11.4 miles / 18.3 km) and a depth of 6000' (1.1 miles
/ 1.8 km).
- M.D.C. Weapon Rating: 100
- Rate of Fire: Each cannon can fire once every eight minutes, but can fire no more then five
times per hour each.
- Payload: Effectively unlimited
- Converging Beam Cannon Clusters (8)
This is a unique weapon mounted on several places around the ship. It is made up of several
large particle accelerators that are linked and synchronized to aim and fire at the same time.
It was hoped that this weapon would one day replace the standard main laser cannon mounted on
current Zentraedi vessels. The Cluster is capable of 360 degrees of rotation with an arc of
fire of 180 degrees. One cannon is located on the top of the ship, two cannons are located on
each side of the ship, one cannon are located on the bottom of the ship, and two cannons are
located on the front of the ship.
- Range: 100 miles (160.9 km) underwater, 200 miles (321.9 km) through an atmosphere,
and 200,000 miles (321,869 km) in space.
- Damage: 1D4x1000 M.D. per single blast.
- M.D.C. Weapon Rating: 24
- Rate of Fire: Each cannon can fire four times per melee.
- Payload: Effectively unlimited
- Reflex Electromagnetic Rail Guns (4)
Mounted on the side sensor arms are four large rail guns. They use magnetic accelerator
technology to propel a large number of small metallic slugs at incredible velocity and can
sustain an extraordinarily fast rate of fire.
- Range: 16 miles (25.7 km) underwater, 32 miles (51.5 km) through an atmosphere, and
32,000 miles (51,500 km) in space.
- Damage: 4D4x100 M.D. per single blast.
- M.D.C. Weapon Rating: 25
- Rate of Fire: Each rail gun can fire eight times per melee.
- Payload: Effectively unlimited
- Retractable Particle Beam Cannons (16)
Scattered across the hull of the ship are powerful anti-ship particle beam cannons, the cannons
stand ready to pop out from under their sliding hatches to attack. Each turret is capable of 360
degrees of rotation with an arc of fire of 180 degrees. Two cannons are located on the top of
the ship, four cannons are located on each side of the ship, two cannons are located on the
bottom of the ship, and four cannons are located on the front of the ship.
- Range: 100 miles (160.9 km) underwater, 200 miles (321.9 km) through an atmosphere,
and 200,000 miles (321,869 km) in space.
- Damage: 2D4x100 M.D. per single blast.
- M.D.C. Weapon Rating: 24
- Rate of Fire: Each cannon can fire twice per melee.
- Payload: Effectively unlimited
- Retractable Laser Turrets (60)
The Lasers Turrets are located in batteries along the all sides of ships and are used as
anti-mecha and small anti-ship weapons. They are not very powerful, but if fired in large
numbers they can be devastating. Twelve turrets are located on the top of the ship, ten
turrets are located on each side of the ship, eleven turrets are located on the bottom of
the ship, and sixteen turrets are on the front of the ship.
- Range: 1584' (956.6 m) underwater, 3168' (956.6 m) through an atmosphere, and
60 miles (96.6 km) in space.
- Damage: 2D6x10 M.D. per single blast.
- M.D.C. Weapon Rating: 23
- Rate of Fire: Each cannon can fire four times per melee, but they must fire in a
volley of at least three cannons.
- Payload: Effectively unlimited
- Retractable Long Range Missile Turrets (48)
These are very similar to the Retractable Laser Turrets, except they fire missiles instead of
laser beams. They can use several different types of warheads according to the mission at hand,
but they are usually configured to be anti-spaceship missiles with the heaviest warheads
available. Twelve turrets are located on the top of the ship, thirteen turrets are located on the
each side of the ship, and ten turrets are located on the bottom of the ship.
- Missile Design: SAA-1 Granite (Gliquoun
Touwhaug) Long Range Missile
- Missile Type: Any available type.
- Missile Guidance Systems: Select any three available guidance systems.
- Missile Warhead: Any available type.
- Range: 400 miles (643.7 km) in an atmosphere and 1,169,406 miles (1,881,978 km / 6.25
light seconds) in space.
- Speed: 2500 mph (4023 km/h) in an atmosphere and an acceleration of 4% of light
(0.04c) per melee in space, with a maximum duration in space of 16 melees and a maximum safe
speed in space of 55% of light (0.55c).
- Damage and Blast Radius: Varies with type of missile warhead.
- Rate of Fire: One at a time or in volleys of 2, 4, 6, 8 or 10 missiles. Each launched
can fire once per melee.
- Payload: 100 missiles per launcher, for a total of 4800 long range missiles.
- Retractable Heavy Missile Turrets (12)
These are similar to the Retractable Long Range Missile Turrets, except they fire cruise missiles.
They can use several different types of warheads according to the mission at hand, but they are
usually configured with the heaviest warheads available. Two turrets are located on the top of
the ship, four turrets are located on the each side of the ship, and two turrets are located on
the bottom of the ship.
- Missile Design: SSA-1 Sniper (Lojredbeth
Deuawhaug) or SSA-2 Scrapper (Letkes
Deuawhaug) Cruise Missiles
- Missile Type: Anti-Spaceship
- Missile Guidance Systems: Select any two available guidance systems.
- Missile Warhead: Armor Piercing, Fragmentation, High Explosive, Plasma / Napalm, Kinetic
Energy, and Reflex only.
- Range: 1600 miles (2575 km) in an atmosphere and 3,019,777 miles (4,859,860 km / 16.2
light seconds) in space.
- Speed: 3000 mph (4828 km/h) in an atmosphere and an acceleration of 6% of light (0.06c)
per melee in space, with a maximum duration in space of 32 melees and a maximum safe speed in
space of 60% of light (0.60c).
- Damage and Blast Radius: Varies with type of missile warhead.
- Rate of Fire: One at a time or in volleys of 2, 4, 6, 8 or 10 missiles. Each launched
can fire once per melee.
- Payload: 40 missiles per launcher, for a total of 480 cruise missiles.
- Modifiers: Automatically hits a stationary target in space, has more advanced targeting
equipment that gives a bonus of +6 to strike a moving target, but has a penalty of -10 to strike
any target under 500 tons (453.6 metric tons).
Shield Systems:
- Hexagonal Force Fields (25)
The ship can create 25 hexagonal force fields at any point around the ship to protect it from
incoming attacks. Once placed, the fields cannot be moved until the next melee round, but they
can be taken down and replaced by an inactive shield between each volley against the ship.
There are enough hexagons so that the entire ship can be covered with ten hexagons remaining
inactive. Damage in excess of what an individual field can sustain if caused by a beam or
projectile weapon will cause damage to the ship, but excess damage from a missile or a missile
volley will be completely deflected. Each field regenerates at a rate of 50 M.D.C. per minute
while active and 100 M.D.C. per melee round while inactive.
- M.D.C.: 1000 each
Special Systems:
- Missile Storage
The ship has storage for a large number of missiles used by all Border Fleet ships. Fully loaded,
the ship holds 20,000 SAA-1 Granite (Gliquoun Touwhaug) Long Range Missiles, 1000 SSA-1 Sniper
(Lojredbeth Deuawhaug) Cruise Missiles, and 1000 SSA-2 Scrapper (Letkes Deuawhaug) Cruise Missiles.
These can be transferred to other Zentraedi ships to reload their missile supplies or they can be
used to reload the ship's own missile launchers. Transferring missiles to another ship takes about
ten minutes for every 50 missiles transferred. Reloading the ship's missile racks takes about 1
melee round to completely reload one missile launcher and up to six launchers can be reloaded
simultaneously.
- Weapon Production Facilities
The ship contains basic weapon construction facilities. There is a single factory aboard the
ship and it is dedicated to producing armor and infantry weapons. At normal production, the
factory can produce 50 suits of Zentraedi-sized armor of any type, 75 suits of Tirolian-sized
armor of any type, 75 Zentraedi-sized infantry weapons of any type, and 75 Tirolian-sized
infantry weapons of any type per week. Double rate of production if the factory is at maximum
production, but for every month the factory is at maximum production there is a cumulative 5%
chance that the factory will fail and must be repaired at a shipyard.
Standard Systems:
- Life Support System
The ship has a fully operational life support system that provides fresh atmosphere throughout the ship. The
life support system can sustain a maximum of 6000 people indefinitely or 18,000 people for a short period
of time in case of an emergency.
- Communication Systems
The ship is equipped with four communication systems. The first is a long range laser system with a maximum
range of 100,000 miles (160,934 km), the transmissions travel at the speed of light, but they rely on line
of sight, so it cannot communicate with a ship that is on the other side of a solid object. The second system
is a long range radio system with a maximum range of 50,000 miles (80,467 km), the transmissions travel at
the speed of light, but they are easy to intercept and jam. The third system is a satellite relay system that
allows the ship to boost the range of the other communication systems indefinitely by using satellites or
other ships to relay the transmission. The forth system is a Hyperspace Communications Relay, which travels
at a rate of one light-year every 5 seconds. Hyperspace communications can travel through planets and other
obstructions unhindered, are extremely difficult to intercept, and impossible to jam. The ship's communication
array can contact with up to 3000 ships simultaneously.
- Sensor Systems
The ship is equipped with four sensor systems. The first is the Electromagnetic Detection Equipment that
detects other sensor systems at twice the maximum range of their transmitter. The second is a powerful array
that uses standard radar waves, which are fairly easy to jam, but it is obvious when the radar array is
being jammed. The sensor can track tiny targets at a range of up to 900,000 miles (1,448,410 km), small
targets at a range of up to 9 million miles (14.5 million km), medium targets at a range of up to 18 million
miles (29 million km), and large targets at a range of up to 27 million miles (43.5 million miles). The
third is a Subspace Mass Sensor that uses gravity-based technology to detect target's at real time speed.
The sensor can track tiny targets at a range of up to 1.5 million miles (2.4 million km), small targets at a
range of up to 15 million miles (24.1 million km), medium targets at a range of up to 30 million miles (48.3
million km), and large targets at a range of up to 45 million miles (72.4 million miles). The forth is a
Hyperspace Mass Sensor that can detect and track ships that are using a Fold Drive. The sensor can track
tiny targets at a range of up to 6 parsecs (19.56 light-years), small targets at a range of up to 30 parsecs
(97.8 light-years), medium targets at a range of up to 60 parsecs (195.6 light-years), and large targets at
a range of up to 90 parsecs (293.4 light-years). See Tirolian
Ship Systems for more details on sensor systems.
- Targeting Computer System
Connecting the ship's sensor systems with the weapon systems is the Targeting Computer System. The
system is designed to control all of the weapons currently equipped on the ship. This system can
track up to 300 targets simultaneously, providing detailed information about the targets from the
ships data files. All direct fire weapons receive a bonus of +5 to strike and missiles using
non-autonomous guidance systems receive a bonus of +3 to strike. These bonuses are in addition to
any previously stated bonuses or penalties.
Combat Summary:
- Combat Actions: 7
- Strike: +5 to strike for all direct fire weapons and +3 to strike for all missiles using
non-autonomous guidance systems.
- Targeting System: Can track up to 300 targets simultaneously.