Rineunadou Lojmeuean Class Monitor
(Version 1.00 - Last Modified: 08/06/2003)
- Background information inspired by Rineunadou
Lojmeuean class Monitor by Pieter Thomassen, with Peter Walker, on the
Unofficial Robotech Reference Guide.
The ultimate in Tirolian firepower was the Reflex Cannon. This cannon, which could destroy entire cities with one
shot, was difficult to construct initially and had a major political and strategic impact. In the first centuries
of the Robotech Empire, the Reflex Cannon was reserved for the Tirolians and the most reliable of the Zentraedi.
This meant that the cannons were only installed on Tirolian ships and rare Zentraedi vessels. However, as the
Empire's enemies began to press harder on the core, it was decided to deploy the cannons in large numbers and
mount them on Zentraedi fleet units. The first Zentraedi units to carry the Reflex Cannon in large numbers was a
dedicated ship that would be stationed in small units near the Empire's most important systems and installations
like Tirol and the Zentraedi Home Base, where they would be under firm political control. This would also
preclude the misuse of the cannons by wayward or trigger-happy Zentraedi commanders.
The Rineunadou Lojmeuean monitor, or 'Cannon Ship' as it was also known, was designed as the most economical way
to mount a Reflex Cannon at the time. Although it was as mobile as other Zentraedi line vessels, it was designed
to be the smallest, yet still technically feasible platform for a Zentraedi-manned Reflex Cannon, and as a
consequence the Monitor carried little in the way of secondary batteries or mecha, relying on escort ships
instead. As technology improved, the Tirolians discovered ways to include Reflex Cannons on other Zentraedi ships
as well, but most were not as powerful as the cannon on the monitor.
The armament on the monitor was not as diverse as on other Zentraedi ships. The Reflex cannon was the weapon of
choice against enemy starships, although its rate of fire was not impressive. However, Rineunadou Lojmeuean class
vessels usually deployed in groups of ships, and few enemies remained after a combined salvo from such a group.
The other armaments included only a few heavy anti-ship cannons and no heavy missile launchers, but there were the
normal medium energy cannons and defensive missiles. These were mounted for spherical coverage, as their main task
was to defend the monitor against attacking ships. Due to the small size of the crew space, the Reflex Cannon made
up most of the ship, the mecha forces stationed aboard were small, with only a rudimentary air group and an
equally sized Regult group to back them up. The Rineunadou Lojmeuean class relied mostly on escorts and numbers
for defense.
Later, near the end of the Tirolian Mercantile Empire, the Rineunadou Lojmeuean class, like all Zentraedi vessels,
suffered from protoculture depletion. Dolza marshaled as many operational Rineunadou Lojmeuean vessels as he could
and they folded with him to Earth. Fortunately, energy depletion was so extensive at this point that most vessels
could fire their cannons only once, directed towards Earth at Dolza's orders. Most Rineunadou Lojmeuean were lost
in that battle, priority targets as they were, although a few survived and either crashed or were incorporated into
the short lived Human-Zentraedi fleets.
Ship Information:
- Ship Class: Cruiser
- Ship Type: Light
- Year Commissioned: 1590 CE
- Crew: 860
- Troops:
- Air Group: 164
- Troops: 730
- Total: 894
- Total Crew and Troops: 1754
Vehicle Complement:
- Combat Pod Complement:
| 622 |
Regult Combat Pod |
| 5 |
Glaug Battle Pod |
| 68 |
Light Artillery Pod |
| 34 |
Heavy Artillery Pod |
| 36 |
Recon Scout Pod |
- Fight Pod Complement:
- Power Armor Complement:
| 52 |
Nousjaedul-Ger Cavalry Power Armor |
- Other Complement:
| 1 |
Quel Quallie Cyclops Reconnaissance Scout |
| 2 |
Frandlar Tiluvo Transport Pod |
| 2 |
Liewneuatzs Personnel Shuttle |
| 20 |
Hover Platforms |
| 3 |
Reflex Warheads (of each type) |
M.D.C. by location:
- Retractable Particle Beam Cannons (5)- 150 each
- Retractable Laser Turrets (21)- 60 each
- Retractable Long Range Missile Turrets (30)- 100 each
- Retractable Weapon Hatches (56)- 100 each
- Airlock Access Hatches (46) - 100 each
- Main Engines (2) - 7500 each *
- Auxiliary Engine - 4000 **
- Hull Regions (200) - 250 each
- Inner Hull Regions (200) - 100 each
- Main Body - 50,000 ***
M.D.C. Armor Rating - Hull Region: 9
M.D.C. Armor Rating - Inner Hull Region: 7
M.D.C. Armor Rating - Main Body: 16
Notes:
| * |
Destroying the main engines will severely impair the ship, forcing it to rely on its auxiliary
engine. Reduce atmospheric speed by half and rate of acceleration in space by 75%. |
| ** |
If both the main and auxiliary engines are put out of commission, the ship will be floating dead in
space or will crash if the damage occurs in atmosphere. if the main engines are undamaged, the loss
of the auxiliary engines will not impair the ship in any way. |
| *** |
Depleting the M.D.C. of the main body will shut down the entire ship, including life support, gravity
control, communications, weapons, and engines. The command bridge will also be destroyed. |
Speed:
- Fold Drive: Uses a Fold Drive with a maximum speed of 10 light-years per hour. The ship's navigational
equipment cannot safely execute a fold jump of distances greater than 1 kiloparsec (3260 light-years) and it
can only be activated once per hour.
- Sublight: Can travel at up to 16 percent of the speed of light (0.16c) and accelerate / decelerate at
a rate of 0.15 percent of light (0.0015 c) per melee.
- Atmospheric Propulsion: Uses an anti-gravity drive that has a maximum cruise speed is 350 mph (563.3
km/h) and can enter and leave an atmosphere with Earth-like gravity.
- Maximum Range: Effectively unlimited by drive system, but onboard supplies for the crew and troops
will last for 12 months before the ship needs to be restocked. Water stores were recycled almost
completely.
Statistical Data:
- Height: 1246' (379.8 m)
- Width: 1804' (549.9 m)
- Length: 3986' or 0.75 miles (1214.9 m or 1.2 km)
- Weight: 23.1 million tons (21 million metric tons)
- Reactor System: Tirolian Protoculture Reactor with a life span of 35 years.
- Propulsion System: Anti-Gravity / Chemical Drive
- Gravity System: Internal
- Cargo: Limited
Weapon Systems:
- Heavy Reflex Cannon
The central weapon of the Rineunadou Lojmeuean Class Monitor is one of the most powerful Reflex Cannons
deployed by the Zentraedi. The cannon is hidden in the core of the ship along the main axis, and the ship
separates along this axis to fire. The cannon needs five full minutes to power up its enormous capacitors
and another full minute to separate the ship before it is ready to fire. The beam itself will last for one
full melee and then the capacitors can begin recharging again. The cannon's strength is equivalent to 15
MT (megatons) of TNT. See Tirolian Ship Systems for more
details on Heavy Reflex Cannons.
- Range: 100 miles (160.9 km) underwater, 200 miles (321.9 km) through an atmosphere, and
200,000 miles (321,869 km) in space.
- Damage: 3D4x250,000 M.D. per single blast.
- Blast Radius: The cannon's beam width is 625' (190.5 m) and when used against a planet, it leaves
a crater with a diameter of 15,000' (4572 m) and a depth of 1500' (457.2 m).
- M.D.C. Weapon Rating: 100
- Rate of Fire: The cannon can fire once every eight minutes, but can fire no more then five times
per hour.
- Payload: Effectively unlimited
- Retractable Particle Beam Cannons (5)
Scattered across the hull of the ship are powerful anti-ship particle beam cannons, the cannons stand ready
to pop out from under their sliding hatches to attack. Each turret is capable of 360 degrees of rotation with
an arc of fire of 180 degrees. Two cannons are located on the top of the ship, one cannon is located on each
side of the ship, and one cannon is located on the front of the ship.
- Range: 100 miles (160.9 km) underwater, 200 miles (321.9 km) through an atmosphere, and
200,000 miles (321,869 km) in space.
- Damage: 2D4x100 M.D. per single blast.
- M.D.C. Weapon Rating: 24
- Rate of Fire: Each cannon can fire twice per melee.
- Payload: Effectively unlimited
- Retractable Laser Turrets (21)
The Lasers Turrets are located in batteries along the all sides of ships and are used as anti-mecha and small
anti-ship weapons. They are not very powerful, but if fired in large numbers they can be devastating. Three
turrets are located on the top of the ship, six turrets are located on each side of the ship, three turrets
are located on the bottom of the ship, and three turrets are on the front of the ship.
- Range: 1584' (956.6 m) underwater, 3168' (956.6 m) through an atmosphere, and 60 miles
(96.6 km) in space.
- Damage: 2D6x10 M.D. per single blast.
- M.D.C. Weapon Rating: 23
- Rate of Fire: Each cannon can fire four times per melee, but they must fire in a volley of at least
three cannons.
- Payload: Effectively unlimited
- Retractable Long Range Missile Turrets (30)
These are very similar to the Retractable Laser Turrets, except they fire missiles instead of laser beams.
They can use several different types of warheads according to the mission at hand, but they are usually
configured to be anti-spaceship missiles with the heaviest warheads available. Six turrets are located on
the top of the ship, eight turrets are located on the each side of the ship, and eight turrets are located
on the bottom of the ship.
- Missile Design: SAA-1 Granite (Gliquoun Touwhaug) Long Range Missile
- Missile Type: Any available type
- Missile Guidance Systems: Select any three available guidance systems.
- Missile Warhead: Any available type
- Range: 800 miles (1288 km) in an atmosphere and 935,525 miles (1,505,582 km / 5.0 light seconds)
in space.
- Speed: 2500 mph (4023 km/h) in an atmosphere and an acceleration of 4% of light (0.04c) per melee
in space, with a maximum duration in space of 16 melees and a maximum safe speed in space of 55% of
light (0.55c).
- Damage and Blast Radius: Varies with type of missile warhead.
- Rate of Fire: One at a time or in volleys of 2, 4, 6, 8 or 10 missiles. Each launched can fire
once per melee.
- Payload: 100 missiles per launcher, for a total of 3000 long range missiles.
Standard Systems:
- Life Support System
The ship has a fully operational life support system that provides fresh atmosphere throughout the ship. The
life support system can sustain a maximum of 2400 people indefinitely or 3600 people for a short period of
time in case of an emergency.
- Communication Systems
The ship is equipped with four communication systems. The first is a long range laser system with a maximum
range of 100,000 miles (160,934 km), the transmissions travel at the speed of light, but they rely on line
of sight, so it cannot communicate with a ship that is on the other side of a solid object. The second system
is a long range radio system with a maximum range of 30,000 miles (48,280 km), the transmissions travel at
the speed of light, but they are easy to intercept and jam. The third system is a satellite relay system that
allows the ship to boost the range of the other communication systems indefinitely by using satellites or
other ships to relay the transmission. The forth system is a Hyperspace Communications Relay, which travels
at a rate of one light-year every 5 seconds. Hyperspace communications can travel through planets and other
obstructions unhindered, are extremely difficult to intercept, and impossible to jam. The ship's communication
array can communicate with up to 1000 ships simultaneously.
- Sensor Systems
The ship is equipped with three sensor systems. The first is the Electromagnetic Detection Equipment that
detects other sensor systems at twice the maximum range of their transmitter. The second is a powerful array
that uses standard radar waves, which are fairly easy to jam, but it is obvious when the radar array is
being jammed. The sensor can track tiny targets at a range of up to 150,000 miles (241,402 km), small
targets at a range of up to 1.5 million miles (2.4 million km), medium targets at a range of up to 3 million
miles (4.8 million km), and large targets at a range of up to 4.5 million miles (7.2 million km). The third
is a Subspace Mass Sensor that uses gravity-based technology to detect target's at real time speed. The sensor
can track tiny targets at a range of up to 100,000 miles (160,934 km), small targets at a range of up to 1
million miles (1.6 million km), medium targets at a range of up to 2 million miles (3.2 million km), and large
targets at a range of up to 3 million miles (4.8 million km). See
Tirolian Ship Systems for more details on sensor systems.
- Targeting Computer System
Connecting the ship's sensor systems with the weapon systems is the Targeting Computer System. The system
is designed to control all of the weapons currently equipped on the ship. This system can track up to
300 targets simultaneously, providing detailed information about the targets from the ships data files.
All direct fire weapons receive a bonus of +2 to strike and all missile weapons receive a bonus of +1 to
strike. These bonuses are in addition to any previously stated bonuses or penalties.
Combat Summary:
- Combat Actions: 5
- Strike: +2 to strike with direct fire weapons and +1 to strike with missile weapons.
- Targeting System: Can track up to 300 targets simultaneously.