Tristar Class Light Cruiser
(Version 1.00 - Last Modified: 07/20/2005)
- Background information inspired by
Tristar class Large
Cruiser by Pieter Thomassen, with Peter Walker and Rob Morgenstern on the
Unofficial Robotech
Reference Guide.
The Tristar Class Light Cruisers were the smallest fleet command ships ever operated by the REF and the
largest units in the Southern Cross' Tactical Space Corps. The RDF designed the class initially as a
small recon cruiser, intended to scout out systems for enemy presence. This was very useful for the
recon operations that were underway during the first years of the Pioneer Mission. When the Pioneer
Mission left, the ships of the class were divided between the Southern Cross and the REF, while series
production for the Southern Cross continued in the Space Factory. Their designated task in the REF was
to act as heavy escorts and escort commanders for the larger ships, to be capable of leading a detached
battle group of destroyers on independent operations, and to give support for the Tokugawa and Ajax
classes of landing ships. In the Southern Cross, they were the flagships and main battle line units of
the Tactical Space Corps.
For these tasks, the Tristars carried a number of mecha, and a powerful anti-ship missile armament. The
Southern Cross vessels replaced their dual-purpose missile launchers with anti-ship missiles, further
increasing their capabilities against invading fleets. Yet, to use as few resources and money as possible,
the Tristars were made as small as was feasible without compromising their combat efficiency. Because of
this, several compromises had to be made: the heavy anti-ship armament was concentrated in the dorsal and
forward bow, with only minimal attention to the other arcs, and the ships themselves were considered
cramped by their crews. However, the class performed as advertised, and if there are comments on their
performance, blame must be laid solely with their design criteria. Consequently, further series production
of this vessel at Tirol was suggested but not implemented, the REF switched to the larger and more capable
(not to mention more comfortable) Ikazuchi heavy cruisers, which began its design as an enlarged Tristar
class, and was quickly completely redesigned. For all its faults, though, the Tristars were fine vessels
that were fought gallantly by their crews, no matter the circumstances.
In profile, the Tristar class has almost exactly the same silhouette as the Battle Class Heavy Destroyer.
However, there are important differences: the engines are moved out of the sponsons and into the main
hull, where they are mounted in a diamond pattern; the sponsons mate to the hull much more gradually, and
the overall size is dramatically enlarged. The main mecha hangars, four double level bays, open to the
front of the sponsons. The cannon armament is extensive, and is concentrated on the forward dorsal deck.
From front to aft are a rail gun turret, one heavy and two medium particle beam mounts, then another rail
gun turret after which the command tower rises from the deck. Laser turrets cover all other firing arcs.
The missile armament is formidable, with heavy rocket launchers forward and dual-purpose missiles more to
the rear. In the Southern Cross ships the SMS-10 Vertical Missile Launchers replaced these multi-purpose
missiles, increasing the anti-ship capability even more. However, the weak point of these configurations
was the limited point defense capabilities, and the limited firepower that can be brought to bear to the
rear and ventral sides.
As the smallest ships capable of independent operations, the Tristar class was equipped with a Fold
Drive. However, the original Fold Drive was proven to be somewhat unreliable and maintenance intensive
and the REF replaced them in their ships with an improved model. The Southern Cross never used the Fold
Drives since the departure of the Pioneer Mission, except when General Emerson used them to capture a
fleet of enemy vessels around his ship, transport his ship and them into the center of the sun and
transport his own ship back to its original position before the heat and pressure of the sun reached
his ship. This maneuver, nicknamed the Orbital Warp Blast, was designed by General Emerson years earlier,
but never tested until the 2030 battle. One notable feature lacking on the Tristar ships built by the
Southern Cross was a Hyperspace Communications Relay. Standard feature on all REF ships, the Southern
Cross felt that there was no need to build this expensive and complex device into their ships. By the
time the Robotech Masters arrived in the Sol System, the only operation Hyperspace Communications Relay
was on the Factory Satellite and communications between Earth and the Factory Satellite was spotty for
most of the Second Robotech War.
Because of the high importance of the Pioneer mission, 22 of the 30 Tristar cruisers built by the date of
the SDF-3's departure were assigned to the REF task forces, leaving only eight Tristars as the largest
operational ships in the Solar System, until production of additional vessels increased this number. The
Southern Cross' allocation of the Tristar class suffered heavier losses than the REF allotment. The class
ship, the Tristar, became the flagship of General Emerson, and was destroyed in the latter stages of that
war when she was fatally damaged and then hurled by her crew into a mother ship, where she
self-destructed. Other Southern Cross ships to be destroyed by the Tirolians were the Triffid, Trireme,
Titania, Tigris, Tesla, Terrible, Triumph, Talyho, Townsaver, Texas, and Talent. Eight REF Tristar cruisers
had been sent from Tirol on the relief expedition for Earth. Of these eight, the Tenacious, Thebes,
Twister, Tisiphone, Trenchant, and Tiger were destroyed in the various Southern Cross offensives against
the Tirolian Fleet. The final two, the Thutmosis and Taranis, were destroyed in the Invid Invasion. The
remaining REF Tristar, the Thunderbolt, was dispatched to Earth in early 2035 to lead a battle group of
the 7th REF Marine Division, consisting of 6000 men and 2000 Veritechs, with the hopes of establishing an
advance base on Earth, at a location designated "Point K". The Thunderbolt managed to get a fragmented
message off to REF high command, confirming the presence of the Invid, but then fell silent. Point K's
troops were decimated by the Invid several months after their landing, and the landing ships Achates and
Audace, eight Garfish class destroyers and the Horizonts and Predators and assigned to the Thunderbolt's
Task Force were all confirmed destroyed along with the Thunderbolt herself.
The Invid Invasion claimed almost all other Tristars in the Sol System, most before they had even had a
chance to open fire. In a matter of a few hours, the Thor, Talon, Thorn, Truculent, Teutates, and Trout
were destroyed, most with all hands. The single Southern Cross survivor of this class is the Trident.
Damaged in the Second Robotech War, she was undergoing repairs and being prepared for a major refit. The
refit was to include new weapons to better operate against the Invid, whose coming was deemed a remote
possibility by the Human commanders. Her missile batteries were removed and replaced with six heavy rail
guns, and her turret weapons were replaced with four Garfish-type gun turrets. If she had been completed,
she would have been an excellent ship for use against the Invid. However, she had not yet completed her
refit at the time of the Invid Invasion, and she remained in her Moon Base Copernicus dry dock for the
duration of the Invid Occupation. After the war, she was mothballed in the Sea of Tranquility on the
Moon.
Names and Disposition:
| Shipyard Name |
Name |
Year Commissioned |
Notes |
| SCL-01 |
Tristar |
2016 |
Destroyed during the Second Robotech War. |
| SCL-07 |
Triffid |
2017 |
Destroyed during the Second Robotech War. |
| SCL-08 |
Trident |
2018 |
Mothballed in the Sea of Tranquility on the Moon and survived the Invid
Invasion. |
| SCL-09 |
Thor |
2016 |
Destroyed during the Invid Invasion. |
| SCL-10 |
Trireme |
2018 |
Destroyed during the Second Robotech War. |
| SCL-11 |
Talon |
2016 |
Destroyed during the Invid Invasion. |
| SCL-25 |
Titania |
2021 |
Destroyed during the Second Robotech War. |
| SCL-26 |
Tigris |
2021 |
Destroyed during the Second Robotech War. |
| SCL-31 |
Tesla |
2023 |
Destroyed during the Second Robotech War. |
| SCL-32 |
Thorn |
2023 |
Destroyed during the Invid Invasion. |
| SCL-33 |
Terrible |
2023 |
Destroyed during the Second Robotech War. |
| SCL-34 |
Triumph |
2024 |
Destroyed during the Second Robotech War. |
| SCL-35 |
Truculent |
2024 |
Destroyed during the Invid Invasion. |
| SCL-36 |
Teutates |
2025 |
Destroyed during the Invid Invasion. |
| SCL-37 |
Tallyho |
2025 |
Destroyed during the Second Robotech War. |
| SCL-38 |
Townsaver |
2026 |
Destroyed during the Second Robotech War. |
| SCL-39 |
Texas |
2026 |
Destroyed during the Second Robotech War. |
| SCL-40 |
Talent |
2027 |
Destroyed during the Second Robotech War. |
| SCL-41 |
Trout |
2027 |
Destroyed during the Invid Invasion. |
| SCL-42 |
Tusk |
2028 |
Destroyed during the Invid Invasion. |
| SCL-43 |
Tolkien |
2028 |
Never completed, scrapped after Invid Invasion. |
| SCL-44 |
Triton |
2029 |
Never completed, scrapped after Invid Invasion. |
| SCL-45 |
Thresher |
2029 |
Never completed, scrapped after Invid Invasion. |
Ship Information:
- Ship Class: Cruiser
- Ship Type: Light
- Year Commissioned: 2016 CE
- Crew: 400
- Troops:
- Air Group: 700
- Marines: 150
- Total: 850
- Total Crew and Troops: 1250
Vehicle Complement:
- Other Complement:
One squadron of 12 fighters can be replaced with a single Gossamer Space Shuttle. This was
used on ships sent on deep space patrols or exploration missions.
Vehicle Complement: (2018 CE Complement)
- Fighter Complement:
| 216 |
SF-7 Chimera Escort Fighter |
- Other Complement:
| 2 |
Nuclear Warheads (of each type) |
| 2 |
Reflex Warheads (of each type) |
Vehicle Complement: (2026 CE Complement)
- Fighter Complement:
| 36 |
SF-7 Chimera Escort Fighter |
- Mecha Complement:
| 180 |
VF-3 Logan Veritech Fighter |
- Other Complement:
| 2 |
Nuclear Warheads (of each type) |
| 2 |
Reflex Warheads (of each type) |
Vehicle Complement: (2030 CE Complement)
- Fighter Complement:
| 36 |
SF-7 Chimera Escort Fighter |
- Mecha Complement:
| 60 |
VF-3 Logan Veritech Fighter |
| 120 |
VAH-2A AJACS Veritech Attack Helicopter |
- Other Complement:
| 2 |
Nuclear Warheads (of each type) |
| 2 |
Reflex Warheads (of each type) |
Vehicle Complement: (2031 CE Complement)
- Fighter Complement:
| 36 |
SF-7 Chimera Escort Fighter |
- Mecha Complement:
| 180 |
VAH-2A AJACS Veritech Attack Helicopter |
- Other Complement:
| 2 |
Nuclear Warheads (of each type) |
| 2 |
Reflex Warheads (of each type) |
M.D.C. by location:
- RG-60 Electromagnetic Rail Gun Turrets (2) - 500 each
- PB-45 Particle Beam Cannon Turret - 500
- PB-25 Particle Beam Cannon Turrets (2) - 300 each
- PB-4 Particle Beam Cannons (10) - 200 each
- LT-5 Point Defense Laser Turrets (8) - 150 each
- RG-2 Point Defense Rail Guns (8) - 150 each
- SMS-10 Vertical Missile Launchers (4) - 200 each
- SRS-2 Heavy Missile Launchers (4) - 250 each
- Retractable Weapon Hatches (32) - 100 each
- Airlock Access Hatches - 80 each
- Command Tower - 2500 *
- Main Engines (4) - 1500 each **
- Auxiliary Engines (4) - 1000 each **
- Maneuvering Thrusters (24) - 200 each
- Hull Regions (60, Main Body) - 150 each
- Hull Regions (30, Engine Section) - 200 each
- Main Body - 15,000 ***
M.D.C. Armor Rating - Hull Region: 9
M.D.C. Armor Rating - Main Body: 16
Notes:
| * |
Destroying the command tower will destroy the command bridge, but the auxiliary command
bridge will remain functional. |
| ** |
If both the main and auxiliary engines are put out of commission, the ship will be floating
dead in space or will crash if the damage occurs in atmosphere. If the main engines are
undamaged, the loss of the auxiliary engines will not impair the ship in any way. |
| *** |
Depleting the M.D.C. of the main body will shut down the entire ship, including life support,
gravity control, communications, weapons, and engines. |
Speed:
- Sublight: Can travel at up to 15 percent of the speed of light (0.15c) and accelerate /
decelerate at a rate of 0.1 percent of light (0.001c) per melee.
- Atmospheric Propulsion: Mach 3 (2235 mph / 3600 km/h), can enter and leave an atmosphere
under its own power, but it is not designed for atmospheric flight.
- Maximum Range: Effectively unlimited by drive system, but onboard supplies for the crew
and troops will last for 10 months before the ship needs to be restocked. Water stores were
recycled almost completely and hydroponics installations provided the crew with a limited supply
of fresh foods.
Statistical Data:
- Height: 286' (87.2 m)
- Width: 281' (85.7 m)
- Length: 1532' (467 m)
- Weight: 452,644 tons (410,650 metric tons)
- Reactor System: Mk-II Protoculture Reactor with a life span of 25 years.
- Propulsion System: Chemical Rocket
- Gravity System: Internal
Weapon Systems:
- RG-60 Electromagnetic Rail Gun Turrets (2)
A turreted version of the cannon mounted on the older Battle destroyer hulls. This heavy weapon
is designed for close range combat, but is quite powerful. With the tactics of the Tirolian
Assault Carriers, this weapon was one of the most effective weapons the ship carried.
- Range: 3.2 miles (5.1 km) underwater, 32 miles (51.4 km) through an atmosphere, and
32,000 miles (51,499 km) in space.
- Damage: 2D4x100 M.D. per single blast.
- M.D.C. Weapon Rating: 25
- Rate of Fire: Each cannon can fire six times per melee.
- Payload: 480 rounds per turret, for a total of 960 rounds.
- PB-45 Particle Beam Cannon Turret
This twin-cannon turret is designed to attack large spaceships. This turret is mounted forward of
the PB-25 mounts on the upper hull.
- Range: 93.2 miles (150 km) underwater, 186.4 miles (300 km) through an atmosphere, and
186,411 miles (300,000 km) in space.
- Damage: 2D4x100 M.D. per single blast.
- M.D.C. Weapon Rating: 24
- Rate of Fire: Each cannon can fire twice per melee round.
- Payload: Effectively unlimited
- PB-25 Particle Beam Cannon Turrets (2)
This twin-cannon turret is not as powerful as the PB-45 turret, but was designed for combat against
smaller vessels. Two mounts are installed abeam from each other between the PB-45 particle beam
turret, the RT-60 rail guns, and the bridge tower.
- Range: 62.1 miles (100 km) underwater, 124.3 miles (200 km) through an atmosphere, and
124,274 miles (200,000 km) in space.
- Damage: 1D4x100 M.D. per single blast.
- M.D.C. Weapon Rating: 24
- Rate of Fire: Each cannon can fire four times per melee round.
- Payload: Effectively unlimited
- PB-4 Particle Beam Cannons (10)
These retractable cannons are an improved version of the PB-2 Particle Cannons used on the old Oberth
destroyers. These cannons are not quite capable enough to be effective against ships larger than the
Zentraedi Tou Redir scouts, the Tirolian Roil Tiluvo assault corvettes, or the Invid Mollusk carriers.
Six mounts are located near the forward terminus of the sponsons; one dorsal, one ventral, and one to
the side of each beam, the other four cannons are mounted on to each main engine.
- Range: 31.1 miles (50 km) underwater, 62.1 miles (100 km) through an atmosphere, and
62,137 miles (100,000 km) in space.
- Damage: 4D4x10 M.D. per single blast.
- M.D.C. Weapon Rating: 24
- Rate of Fire: Each cannon can fire six times per melee round.
- Payload: Effectively unlimited
- LT-5 Point Defense Laser Turrets (8)
The LT-5 lasers are designed to deliver heavy firepower on very close targets. A double-barreled laser
with a round sensor between the barrels, the LT-5 is stored inside the hull, but elevates upwards from
under movable panels into firing position. Two turrets are mounted abeam of the command tower, two
more are mounted on each side of the main hull forward and lower than the centerline of the sponsons,
and the last two are mounted on the dorsal main hull.
- Range: 1.6 miles (2.5 km) underwater, 3.1 miles (5 km) through an atmosphere, and
310.7 miles (500 km) in space.
- Damage: 2D6x10 M.D. per single blast.
- M.D.C. Weapon Rating: 23
- Rate of Fire: Each turret can fire four times per melee round.
- Payload: Effectively unlimited
- RG-2 Point Defense Rail Guns (8)
These rail gun turrets are a development of the Retractable Howitzer Turrets on the SDF-1. Four of
the cannons are mounted in the hull, near the curvature of the side sponsons, two others are mounted
around the engines, and the other two are mounted on the forward hull.
- Range: 1640' miles (500 m) underwater, 1.2 miles (2 km) through an atmosphere, and 124.3
miles (200 km) in space.
- Damage: 2D4x10 M.D. per round.
- M.D.C. Weapon Rating: 10
- Rate of Fire: Each cannon can fire five times per melee round.
- Payload: 4000 rounds per cannon..
- SMS-10 Vertical Missile Launchers (4)
This system replaces the Pepperbox launchers used on old RDF ship designs. This new system consists
of two rows of five launch tubes for each missile launcher, this allows for an even higher rate of
fire. These launchers are located in the dorsal and ventral side sponsons.
- Missile Design: SCAR Spacelord Long Range Missiles
- Missile Type: Anti-Spaceship only.
- Missile Guidance Systems: Select any one available guidance system.
- Missile Warhead: Armor Piercing, Fragmentation, High Explosive, Plasma / Napalm, Fuel
Air Explosive, Kinetic Energy, Multi-Warhead, Nuclear, Proton Torpedo, and Reflex only.
- Range: 800 miles (1288 km) in an atmosphere and 935,525 miles (1,505,582 km / 5.0 light
seconds) in space.
- Speed: 2500 mph (4023 km/h) in an atmosphere and an acceleration of 4% of light (0.04c)
per melee in space, with a maximum duration in space of 16 melees and a maximum
safe speed in space of 55% of light (0.55c).
- Damage and Blast Radius: Varies with type of missile warhead.
- Rate of Fire: One at a time or in volleys of any size up to 10 missiles. Each launcher
can fire three times per melee round.
- Payload: 60 missiles per launcher, for a total of 240 long range missiles.
- Modifiers: Increase range in space by 25%, but reduce warhead strength by 10%.
Automatically hits a stationary target in space, has more advanced targeting equipment that
gives a bonus of +6 to strike a moving target, but has a penalty of -10 to strike any target
under 500 tons (453.6 metric tons).
- SRS-2 Heavy Missile Launchers (4)
A ramp type launch system was designed for the new cruise missiles used by the Southern Cross. While
these launchers held significantly less rockets, they retained the fast rate of fire that the older
designs used on the ARMD cruisers had. Two launchers are located in the forward dorsal hull and the
two are located in the side sponsons.
- Missile Design: SCAR Skylord Cruise Missiles
- Missile Type: Anti-Spaceship only.
- Missile Guidance Systems: Select any two available guidance systems.
- Missile Warhead: Armor Piercing, Fragmentation, High Explosive, Plasma / Napalm, Fuel
Air Explosive, Kinetic Energy, Multi-Warhead, Nuclear, Proton Torpedo, and Reflex only.
- Range: 1600 miles (2575 km) in an atmosphere and 3,019,777 miles (4,859,860 km / 16.2
light seconds) in space.
- Speed: 3000 mph (4828 km/h) in an atmosphere and an acceleration of 6% of light (0.06c)
per melee in space, with a maximum duration in space of 32 melees and a maximum safe speed in
space of 60% of light (0.60c).
- Damage and Blast Radius: Varies with type of missile warhead.
- Rate of Fire: One at a time or in volleys of any size up to 5 missiles. Each launcher
can fire twice per melee round.
- Payload: 10 missiles per launcher, for a total of 40 cruise missiles.
- Modifiers: Automatically hits a stationary target in space, has more advanced targeting
equipment that gives a bonus of +6 to strike a moving target, but has a penalty of -10 to
strike any target under 500 tons (453.6 metric tons).
Special Systems:
- Electronic Warfare System
The ship is equipped with a standard REF EW suite.
- ECM: 3
- ECCM: 4
- EWS Abilities: Attract Tracking Device, Break Tracking Device Lock-On, Light Target, and
Scramble Communications.
Standard Systems:
- Life Support System
The ship has a fully operational life support system that provides fresh atmosphere throughout the
ship. The life support system can sustain a maximum of 1400 people indefinitely or 1800 people for
a short period of time in case of an emergency.
- Communication Systems
The ship is equipped with three communication systems. The first is a long range laser system with
a maximum range of 100,000 miles (160,934 km), the transmissions travel at the speed of light, but
they rely on line of sight, so it cannot communicate with a ship that is on the other side of a
solid object. The second system is a long range radio system with a maximum range of 10,000 miles
(16,100 km), the transmissions travel at the speed of light, but they are easy to intercept and jam.
The third system is a satellite relay system that allows the ship to boost the range of the other
communication systems indefinitely by using satellites or other ships to relay the transmission.
The ship's communication array can maintain contact with up to 1000 ships simultaneously.
- Sensor Systems
The ship is equipped with three sensor systems. The first is the Electromagnetic Detection Equipment
that detects other sensor systems at twice the maximum range of their transmitter. The second is a
powerful array that uses standard radar waves, which are fairly easy to jam, but it is obvious when
the radar array is being jammed. The sensor can track tiny targets at a range of up to 750,000 miles
(1.2 million km), small targets at a range of up to 7.5 million miles (12.1 million km), medium targets
at a range of up to 15 million miles (24.1 million km), and large targets at a range of up to 22.5
million miles (36.2 million km). The third is a Subspace Mass Sensor that uses gravity-based
technology to detect target's at real time speed. The sensor can track tiny targets at a range of up
to 1 million miles (1.6 million km), small targets at a range of up to 10 million miles (16.1 million
km), medium targets at a range of up to 20 million miles (32.2 million km), and large targets at a
range of up to 30 million miles (48.3 million km). See Human
Ship Systems for more details on sensor systems.
- Targeting Computer System
Connecting the ship's sensor systems with the weapon systems is the Targeting Computer System. The
system is designed to control all of the weapons currently equipped on the ship. This system can
track up to 100 targets simultaneously, providing detailed information about the targets from the
ships data files. All direct fire weapons receive a bonus of +2 to strike and missiles using
non-autonomous guidance systems receive a bonus of +1 to strike. These bonuses are in addition to
any previously stated bonuses or penalties.
Combat Summary:
- ECM: 3
- ECCM: 4
- EWS Abilities: Attract Tracking Device, Break Tracking Device Lock-On, Light Target, and
Scramble Communications.
- Combat Actions: 5
- Strike: +2 to strike for all direct fire weapons and +1 to strike for all missiles using
non-autonomous guidance systems.
- Dodge: +2 to dodge.
- Targeting System: Can track up to 100 targets simultaneously.