Tokugawa Class Troop Transport
(Version 1.00 - Last Modified: 02/17/2006)
- Background information inspired by
Tokugawa Class Super
Dimensional Landing Ship (SLS) by Pieter Thomassen and Peter Walker, with Rob Morgenstern
on the Unofficial Robotech
Reference Guide.
As the SDF-1 was being restored and the Orbital Fleet was under construction, new technological advancements
saw the design of the follow-up vessels, the SDF-2 and the Tokugawa class. The SDF-2 was to be a copy of the
SDF-1, and the Tokugawa's were to be fold-capable follow-ups to the ARMD carriers. After the appearance of
the Zentraedi and the subsequent Zentraedi Holocaust, the design was placed on the shelf until resources
could be dedicated towards rebuilding the space fleet. The first ship of the class, the Tokugawa, was launched
in January 2016, with the additional four vessels following approximately every twelve months.
At first, the vessels saw service as aircraft carriers, carrying a large complement of Valkyries in space
superiority and interceptor roles and several wings of the deadly SF-6 Vultures as their primary attack
aircraft. The vessels saw action during their early lives, including the Tokugawa's support of the Valkyrie
squadrons dispatched to disable a small flotilla of Zentraedi ships that had been hiding in the asteroid belt
since the destruction of Dolza's fortress. The class was also used as bases for the flotillas searching beyond
the solar system for the coordinates of the capital world of the Tirolian Empire, Tirol.
As the departure date of the SDF-3 for Tirol loomed close, four of the five ships, Tokugawa, Xerxes, Marcus
Antonius, and Themistocles, were brought into space dock for their conversion from a carrier into a landing
ship. The hangars were substantially reduced in size, and the crew spaces were extended and made more cramped.
In the space now made available were added mecha storage bays and billets for a full Army Corps and an Air
Force. In 2022, the landing ships were loaded with their full complement of troops, the Hannibal filled with
fighters, and the vessels prepared to depart for Tirol.
During the first battles against the Invid and the invasion of Tirol, the Tokugawa cruisers did not fare to
well against the Invid. Designed to fight the Zentraedi, and what little the REF knew about the Robotech
Masters, the ships were not designed to withstand the massed assaults of the Invid. Following the defeat of
the Invid on Tirol, the Tokugawa cruisers were withdrawn from service and all five ships were given a refit
to increase their weapon systems. The result was a payload that was much better suited to fight the Invid,
and the ships saw much service in the Sentinels' War, especially the Tokugawa and Themistocles.
When the new Fold Drives were ready, the Hannibal was the first to be refit and sent back to Earth. She
was destroyed in an attack on the Robotech Masters on returning to Earth-space. In a valiant but suicidal
run, the Hannibal rammed and destroyed one of the Robotech Masters' mother ships, although some of the
fighter squadrons and nearly her entire complement made it safely to Earth. There they were integrated into
the armies of the Southern Cross. The Marcus Antonius was sent to Earth after the REF determined that the
Tirolian Fleet had destroyed the Hannibal. Marcus Antonius was assigned a battle group consisting of most
of the remainder of the REF's initial fleet, and linked up with the Southern Cross in the final days of the
Second Robotech War. Although she was on Earth unloading her ground troops during the first battle where
the REF and Southern Cross fleets were to link up, she launched from Earth soon after and participated in
the war's final naval engagement. After the war, her crew helped establish bases on Earth to counter whatever
threat might come next. Her crew and a small number of Southern Cross units, accompanied by many of the
clones that were homeless after the Second Robotech War, then took her back to Tirol. However, because of
previously unsuspected faults in the first REF Mk-2 Fold Drives, the ship had arrived at Earth in a
structurally weakened condition. Even after her drives had been updated so that the ship was once again
fold-worthy, the return trip compromised the structural integrity even more. The vessel was decommissioned
soon after her return to Tirol and did not take part in the Battle at Reflex Point. The Tokugawa served as
the REF's main Strike Force flagship for as long as the SDF-3 was crippled, until she was destroyed by
Edwards' flagship, the Xerxes, which rammed her over Tirol in 2030, destroying both ships.
The remaining ship of this class, Themistocles, was refitted in the Kaberran shipyards in 2035. There, her
anti-ship cannons were replaced with the new turrets that were also being mounted on the Izumo class vessels.
Although the total energy of one full salvo was not increased dramatically, the new turrets had several times
the concentration of fire of the old ones, and the effective firepower was significantly increased. The
Themistocles served as the Sentinels' flagship, was part of the final Jupiter Group assault on Invid-occupied
Earth, and survived through the end of those fateful days. She left Earth-space after the Battle at Reflex
Point with a number of distinguished REF officers to search for the missing SDF-3.
The Tokugawa Class Cruisers were among the first vessels, after the ARMD carriers and the Oberth destroyers,
to be designed by Human engineers. The Tokugawa class was designed as the systems of the SDF-1 were still
being deciphered and constantly redesigned for nearly a decade after that. The cruisers were designed to copy
the armament philosophy of the ARMD carriers, as well as provide bulk transport for stores and personnel.
Consequently, the original design saw the class with six large cannons, as well as a large mecha complement
and a powerful rocket battery. As the original weapons proved to be a disappointment on the ARMD class,
however, the armament scheme came under attack, and the Orbital Fleet's disastrous engagement with the
Zentraedi caused another major redesign. The large cannons were removed, and in their place faster firing,
though far less powerful, weapons were mounted. As this, and the orbital slaughter, proved to be the death
knell for the ARMD operational philosophy, the ship was redesigned into a heavy transport, though the
capability to operate a large air group remained, as did the missile battery. However, the class was no
longer intended for the battle line, but as a base, transport, and orbital fire support ship.
The five ships of the class were commissioned between 2016 and 2020, and served until the REF departure in
2022 as bases for the reconnaissance flotillas sent out to search for Tirol's coordinates and as guard ships
in the solar system. Shortly before the REF's fold-jump to Tirol, four of the five vessels had much of their
hangar space converted into mecha holding bays. The Naval Air complement in the remaining hangars was
dramatically reduced and an entire Army Corps was embarked. At this point, the designations of the four
vessels were changed from those of carriers (SCV) to those of landing ships (SLS).
The Tokugawa class ships were equipped with fold systems taken from decommissioned Zentraedi vessels. However,
it was decided that the fleet would make the jump to Tirol in the fold-bubble of the SDF-3, ensuring that the
ships would all defold together. After the arrival of the REF fleet and the conquest of Tirol, utilization of
up-to-date testing equipment in the mostly destroyed Tirolian orbital shipyards proved that all drives were
affected by the unusual fold system configuration of the SDF-3 and would be deathtraps if utilized for long
folds. It was required to completely refit the class with improved drives, something that could only be done
after the Tirolian shipyards were rebuilt. However, even after the refit the fold system was still faulty, as
was demonstrated by the Marcus Antonius; the fold drive had an adverse effect on the structural integrity of
the vessel, and the two surviving ships were refitted with their third fold drive.
The cruisers were nearly the size of the SDF-1. However, this class of vessel, in the landing ship configuration,
suffered from a lower standard of habitability, since so much internal space was dedicated to mecha storage space
and the supplies necessary for prolonged campaigns. The Hannibal was the exception. Retaining its large hangar
spaces, the Hannibal served as a space control vessel her entire life, but could carry only a token complement of
ground forces. As she was never required to perform troop landings, however, this was no large disadvantage.
The vessels were built in three main sections. The foremost section contained most of the hangars, and was built
in the shape of a blunt wedge, with a large superstructure on top, and a smaller substructure to the rear of the
section. Aft of this front section came a central section, capped with the command tower. Behind this was the
very massive engine section, with no less than twelve major reaction thrusters. The landing ships were intended
to use their fighters and armaments to smash through enemy defenses, and then unload their large Army detachment
in a few hours on the surface. However, the ships became vulnerable during their re-entry to a planet's surface,
when they were unwieldy and incapable of outmaneuvering any attack. Therefore, the REF switched to the Ikazuchi
Class Heavy Cruisers and the Izumo Class Super Dimensional Fortresses instead of constructing additional Tokugawa
cruisers. The major flaws in this class of vessel were the relatively weak armament and the lack of a heavy gun,
despite the fact that the ships were never intended for major naval battles. In addition, the landing ships
suffered from the lack of sufficient hangar space for all their enormous mecha complement to be delivered rapidly
into battle.
Names and Disposition:
| Shipyard Name |
Name |
Year Commissioned |
Notes |
| SLS-01 |
Tokugawa |
2016 |
Destroyed over Tirol during the REF Civil War in 2030 CE. |
| SLS-03 |
Xerxes |
2018 |
Destroyed over Tirol during the REF Civil War in 2030 CE. |
| SLS-04 |
Marcus Antonius |
2019 |
Mothballed in a depot in the Valivarre System. |
| SLS-05 |
Themistocles |
2020 |
In active service with the REF Navy. |
Ship Information:
- Ship Class: Troop Transport
- Year Commissioned: 2021 CE
- Version: Mk-I SLS
- Crew: 2045
- Troops:
- Air Corps: 13,000
- Air Force: 5100
- Air Group: 1050
- Total: 19,150
- Total Crew and Troops: 21,195
Vehicle Complement: (2022 CE Complement)
- Destroid Complement:
| 360 |
MBR-24 Excalibur Main Battle Destroid |
| 360 |
MBR-27 Gladiator Main Battle Destroid |
| 120 |
MBR-22 Condor Main Battle Destroid |
| 72 |
ADR-24 Raider Air Defense Destroid |
| 108 |
SDR-24 Spartan Space Defense Destroid |
| 20 |
MAR-00 Monster Mobile Artillery Destroid |
- Fighter Complement:
- Mecha Complement:
| 120 |
VAF-6 Alpha Veritech Fighter |
| 12 |
VBF-1 Beta Veritech Fighter |
| 24 |
VF-2V Vindicator Veritech Fighter |
| 6 |
VE-1 Intelligence Reconnaissance Valkyrie Veritech |
- Other Complement:
| 6 |
Predator Drop Ship |
| 1 |
GMU-1 Ground Mobile Siege Unit (fully loaded) |
| 4 |
Nuclear Warhead (of each type) |
| 4 |
Reflex Warhead (of each type) |
- Storage:
| 720 |
SF-6 Vulture Fighter |
| 900 |
VAF-6 Alpha Veritech Fighter |
| 60 |
VBF-1 Beta Veritech Fighter |
Vehicle Complement: (2035 CE Complement)
- Cyclone Complement:
| 3400 |
VF-052 Battler Cyclone Cycles |
| 900 |
VF-041 Saber Cyclone Cycles |
| 1100 |
VF-038 Light Cyclone Cycles |
- Destroid Complement:
| 360 |
MBR-24 Excalibur Main Battle Destroid |
| 360 |
MBR-27 Gladiator Main Battle Destroid |
| 120 |
MBR-22 Condor Main Battle Destroid |
| 72 |
ADR-24 Raider Air Defense Destroid |
| 108 |
SDR-24 Spartan Space Defense Destroid |
| 12 |
MAR-00 Monster Mobile Artillery Destroid |
| 8 |
MAR-20 Little Monster Mobile Artillery Destroid |
- Mecha Complement:
| 180 |
VAF-6 Alpha Veritech Fighter |
| 36 |
VAF-7S Shadow Alpha Veritech Fighter |
| 96 |
VBF-1 Beta Veritech Fighter |
| 36 |
VBF-1S Shadow Beta Veritech Fighter |
| 24 |
VF-2S Shadow Vindicator Veritech Fighter |
| 24 |
VE-1 Intelligence Reconnaissance Valkyrie Veritech |
- Other Complement:
| 6 |
Horizont Troop Shuttle |
| 1 |
GMU-1 Ground Mobile Siege Unit (fully loaded) |
| 3 |
YMH-10 Self-Propelled Synchro Cannon |
| 4 |
Nuclear Warhead (of each type) |
| 4 |
Reflex Warhead (of each type) |
- Storage:
| 960 |
VAF-6 Alpha Veritech Fighter |
| 720 |
VBF-1 Beta Veritech Fighter |
M.D.C. by location:
- PB-45 Particle Beam Cannon Turrets (4 originally, 6 after 2023 refit) - 500 each
- PB-4 Particle Beam Cannons (12 originally, 16 after 2023) - 200 each
- LT-5 Point Defense Laser Turrets (12 originally, 30 after 2023) - 150 each
- SLS-25 Vertical Missile Launchers (6) - 200 each
- SRS-2 Heavy Missile Launchers (3 originally, 8 after 2023) - 250 each
- Retractable Weapon Hatches (45 originally, 60 after 2023) - 100 each
- Main Hanger Door - 800
- Secondary Hanger Doors (4) - 500 each
- Main Airlocks (8) - 500 each
- Airlock Access Hatches - 100 each
- Command Tower - 6000 *
- Main Engines (8) - 1000 each **
- Auxiliary Engines (4) - 7500 each **
- Maneuvering Thrusters (8) - 200 each
- Hull Regions (45, Main Body) - 500 each
- Hull Regions (15, Engine Section) - 500 each
- Main Body - 30,000 ***
- DS-1 Pinpoint Barriers (4) - 5000 each
M.D.C. Armor Rating - Hull Region: 10
M.D.C. Armor Rating - Main Body: 18
Notes:
| * |
Destroying the command tower will destroy the command bridge, but the auxiliary command
bridge will remain functional. |
| ** |
If both the main and auxiliary engines are put out of commission, the ship will be floating
dead in space or will crash if the damage occurs in atmosphere. If the main engines are
undamaged, the loss of the auxiliary engines will not impair the ship in any way. |
| *** |
Depleting the M.D.C. of the main body will shut down the entire ship, including life support,
gravity control, communications, weapons, and engines. |
Speed:
- Fold Drive: Uses a Fold Drive with a maximum speed of 10 light-years per hour. The ship's
navigational equipment cannot safely execute a fold jump of distances greater than 1 kiloparsec
(3260 light-years) and it can only be activated once per hour. The Mk-1 Fold Drive could only be
activated once every four weeks, but by 2038, the Mk-1 Fold Drive was replaced with the Mk-2 Fold
Drive which could be activated once per hour.
- Sublight: Can travel at up to 18 percent of the speed of light (0.18c) and accelerate /
decelerate at a rate of 0.15 percent of light (0.0015c) per melee.
- Atmospheric Propulsion: Mach 3 (2235 mph / 3600 km/h), can enter and leave an atmosphere
under its own power, but it is not designed for atmospheric flight.
- Maximum Range: Effectively unlimited by drive system, but onboard supplies for the crew
and troops will last for 10 years before the ship needs to be restocked. Water stores were
recycled almost completely and hydroponics installations provided the crew with a limited supply
of fresh foods.
Statistical Data:
- Height: 1161' (354 m)
- Width: 1411' (430 m)
- Length: 3674' (1120 m)
- Weight: 11.9 million tons (10.8 metric tons)
- Reactor System: Mk-II Protoculture Reactor with a life span of 30 years.
- Propulsion System: Chemical Rocket
- Gravity System: Internal
Weapon Systems:
- PB-45 Particle Beam Cannon Turrets (4 originally, 6 after 2023 CE refit)
This twin-cannon turret is designed to attack large spaceships. Each turret can rotate 360 degrees
and has an arc of fire of 180 degrees. Originally, two turrets were mounted above the main body and
remaining two turrets were mounted on the engine section. After the refit, an additional turret was
mounted on each side of the command tower.
- Range: 93.2 miles (150 km) underwater, 186.4 miles (300 km) through an atmosphere, and
186,411 miles (300,000 km) in space.
- Damage: 2D4x100 M.D. per single blast.
- M.D.C. Weapon Rating: 24
- Rate of Fire: Each cannon can fire twice per melee round.
- Payload: Effectively unlimited
- PB-4 Particle Beam Cannons (12 originally, 16 after 2023 CE refit)
These retractable cannons are an improved version of the PB-2 Particle Cannons used on the old Oberth
destroyers. These cannons are not quite capable enough to be effective against ships larger than the
Zentraedi Tou Redir scouts, the Tirolian Roil Tiluvo assault corvettes, or the Invid Mollusk carriers.
Originally, all twelve cannons were mounted on the bow of the ship. After the refit, twelve cannons
were mounted on the bow of the ship and four cannons were mounted on the engine section.
- Range: 31.1 miles (50 km) underwater, 62.1 miles (100 km) through an atmosphere, and
62,137 miles (100,000 km) in space.
- Damage: 4D4x10 M.D. per single blast.
- M.D.C. Weapon Rating: 24
- Rate of Fire: Each cannon can fire six times per melee round.
- Payload: Effectively unlimited
- LT-5 Point Defense Laser Turrets (12 originally, 30 after 2023 CE refit)
The LT-5 lasers are designed to deliver heavy firepower on very close targets. A double-barreled laser
with a round sensor between the barrels, the LT-5 is stored inside the hull, but elevates upwards from
under movable panels into firing position. Originally, four turrets are mounted in front of the command
tower, and four turrets were mounted on each side of the ship. After the refit, six turrets were mounted
in the front of the command tower, six turrets were mounted on each side of the ship, eight turrets were
mounted on the engine section, and the final four turrets were mounted on the bottom of the ship.
- Range: 1.6 miles (2.5 km) underwater, 3.1 miles (5 km) through an atmosphere, and
310.7 miles (500 km) in space.
- Damage: 2D6x10 M.D. per single blast.
- M.D.C. Weapon Rating: 23
- Rate of Fire: Each turret can fire four times per melee round.
- Payload: Effectively unlimited
- SLS-25 Vertical Missile Launchers (6)
This system replaces the Pepperbox launchers used on old RDF ship designs. This new system consists
of two rows of five launch tubes for each missile launcher, this allows for an even higher rate of
fire. Three of these launchers are located on each side of the ship.
- Missile Design: Hughes Warhawk and General Dynamics / Euromissile / BAe Spacehawk Long
Range Missiles
- Missile Type: Anti-Spaceship only.
- Missile Guidance Systems: Select any one available guidance system.
- Missile Warhead: Armor Piercing, Fragmentation, High Explosive, Plasma / Napalm, Fuel
Air Explosive, Kinetic Energy, Multi-Warhead, Nuclear, Proton Torpedo, and Reflex only.
- Range: 800 miles (1288 km) in an atmosphere and 935,525 miles (1,505,582 km / 5.0 light
seconds) in space.
- Speed: 2500 mph (4023 km/h) in an atmosphere and an acceleration of 4% of light (0.04c)
per melee in space, with a maximum duration in space of 16 melees and a maximum
safe speed in space of 55% of light (0.55c).
- Damage and Blast Radius: Varies with type of missile warhead.
- Rate of Fire: One at a time or in volleys of any size up to 10 missiles. Each launcher
can fire three times per melee round.
- Payload: 400 missiles per launcher, for a total of 2400 long range missiles.
- Modifiers: Increase range in space by 25%, but reduce warhead strength by 10%.
Automatically hits a stationary target in space, has more advanced targeting equipment that
gives a bonus of +6 to strike a moving target, but has a penalty of -10 to strike any target
under 500 tons (453.6 metric tons).
- SRS-2 Heavy Missile Launchers (3 originally, 8 after 2023 CE refit)
A ramp type launch system was designed for the new cruise missiles used by the Southern Cross. While
these launchers held significantly less rockets, they retained the fast rate of fire that the older
designs used on the ARMD cruisers had. Originally, two launchers were located in the forward top
section and one was located in the engine section. After the refit, six launchers were located in
the forward section and two were located in the engine section.
- Missile Design: RRG RMS-3 Archangel of Death Cruise Missiles
- Missile Type: Anti-Spaceship only.
- Missile Guidance Systems: Select any two available guidance systems.
- Missile Warhead: Armor Piercing, Fragmentation, High Explosive, Plasma / Napalm, Fuel
Air Explosive, Kinetic Energy, Multi-Warhead, Nuclear, Proton Torpedo, and Reflex only.
- Range: 1600 miles (2575 km) in an atmosphere and 3,019,777 miles (4,859,860 km / 16.2
light seconds) in space.
- Speed: 3000 mph (4828 km/h) in an atmosphere and an acceleration of 6% of light (0.06c)
per melee in space, with a maximum duration in space of 32 melees and a maximum safe speed in
space of 60% of light (0.60c).
- Damage and Blast Radius: Varies with type of missile warhead.
- Rate of Fire: One at a time or in volleys of any size up to 5 missiles. Each launcher
can fire twice per melee round.
- Payload: 50 missiles per launcher, for a total of 150 cruise missiles originally and
400 cruise missiles after 2023.
- Modifiers: Automatically hits a stationary target in space, has more advanced targeting
equipment that gives a bonus of +6 to strike a moving target, but has a penalty of -10 to
strike any target under 500 tons (453.6 metric tons).
Shield Systems:
- DS-1 Pinpoint Barrier System (4)
The ship can create four small disk-shaped force fields that can be moved around the ship
to block incoming attacks. Each pinpoint barrier is 197' (60 m) in diameter and completely
regenerates all damage at the beginning of each melee round. To block an attack, each the
barrier must make a successful parry roll, with a bonus of +7. Each barrier can deflect up
to 8 separate attacks per melee round. Excess damage caused by a beam or projectile weapon
will damage the ship, but excess damage from a missile or a missile volley will be
completely deflected. Multiple barriers can be used to block the same attack, but each must
make a successful parry roll.
- M.D.C.: 5000 each
Special Systems:
- Electronic Warfare System
The ship is equipped with a standard REF EW suite.
- ECM: 3
- ECCM: 3
- EWS Abilities: Attract Tracking Device, Break Tracking Device Lock-On, Light Target, and
Scramble Communications.
- SF-X Shadow Cloaking Device (after 2037 CE refit only)
Developed alongside the mecha version, the SF-X Shadow Cloaking Device has only one purpose: to
prevent any Protoculture emissions from escaping a ship. With an active shadow device, a ship is
basically rendered invisible to the Invid's most powerful sensor system and most Invid brains
will ignore a target that they can see on their subspace mass sensors, but not on their
Protoculture sensors. Unfortunately, the device is not very stable and there is a 50% chance that
the device will fail when the ship loses at least 50% of its main body; roll for the first time
it is reduced past this point and for each subsequent attack that inflicts at least 1% of the
main body's M.D.C. in a single attack or a volley.
Standard Systems:
- Life Support System
The ship has a fully operational life support system that provides fresh atmosphere throughout the
ship. The life support system can sustain a maximum of 24,000 people indefinitely or 175,000 people
for a short period of time in case of an emergency.
- Communication Systems
The ship is equipped with four communication systems. The first is a long range laser system with
a maximum range of 100,000 miles (160,934 km), the transmissions travel at the speed of light, but
they rely on line of sight, so it cannot communicate with a ship that is on the other side of a
solid object. The second system is a long range radio system with a maximum range of 10,000 miles
(16,100 km), the transmissions travel at the speed of light, but they are easy to intercept and jam.
The third system is a satellite relay system that allows the ship to boost the range of the other
communication systems indefinitely by using satellites or other ships to relay the transmission. The
forth system is a Hyperspace Communications Relay, which travels at a rate of one light-year every 5
seconds. Hyperspace communications can travel through planets and other obstructions unhindered, are
extremely difficult to intercept, and impossible to jam. The ship's communication array can maintain
contact with up to 5000 ships simultaneously.
- Sensor Systems
The ship is equipped with three sensor systems. The first is the Electromagnetic Detection Equipment
that detects other sensor systems at twice the maximum range of their transmitter. The second is a
powerful array that uses standard radar waves, which are fairly easy to jam, but it is obvious when
the radar array is being jammed. The sensor can track tiny targets at a range of up to 750,000 miles
(1.2 million km), small targets at a range of up to 7.5 million miles (12.1 million km), medium targets
at a range of up to 15 million miles (24.1 million km), and large targets at a range of up to 22.5
million miles (36.2 million km). The third is a Subspace Mass Sensor that uses gravity-based
technology to detect target's at real time speed. The sensor can track tiny targets at a range of up
to 1 million miles (1.6 million km), small targets at a range of up to 10 million miles (16.1 million
km), medium targets at a range of up to 20 million miles (32.2 million km), and large targets at a
range of up to 30 million miles (48.3 million km). See Human
Ship Systems for more details on sensor systems.
- Targeting Computer System
Connecting the ship's sensor systems with the weapon systems is the Targeting Computer System. The
system is designed to control all of the weapons currently equipped on the ship. This system can
track up to 75 targets simultaneously, providing detailed information about the targets from the
ships data files. All direct fire weapons receive a bonus of +2 to strike and missiles using
non-autonomous guidance systems receive a bonus of +1 to strike. These bonuses are in addition to
any previously stated bonuses or penalties.
Combat Summary:
- ECM: 3
- ECCM: 3
- EWS Abilities: Attract Tracking Device, Break Tracking Device Lock-On, Light Target, and
Scramble Communications.
- Combat Actions: 5
- Strike: +2 to strike for all direct fire weapons and +1 to strike for all missiles using
non-autonomous guidance systems.
- Dodge: +2 to dodge.
- Targeting System: Can track up to 75 targets simultaneously.