ARMD Class Sublight Carrier
(Version 1.00 - Last Modified: 10/09/2004)
- Background information inspired by ARMD-class
Sub-light Carrier by Pieter Thomassen, with Peter Walker on the
Unofficial Robotech Reference Guide.
The RDF Space Forces, from 2005-2010, constructed nine ARMD class vessels at the L5 manufacturing plant.
Four of these were finished by the time of the Zentraedi arrival, and were all destroyed during the
initial assault. ARMD-02 was destroyed in the first battle after the Zentraedi fleet arrived in Earth
orbit, while ARMD-01, -03, and -10 were destroyed during an attempt to link up with the SDF-1. There
were 12 other carriers under construction in the L5 factory, but there were only sufficient power plants
available for five of them. This, coupled with the ease with which the first carriers were destroyed,
led to the cancellation of the last seven. The other five were completed just in time for three of them
to be destroyed in the Zentraedi Holocaust. These were ARMD-05, -07, and -08. ARMD-04 and -06 were at
that time orbiting the moon, filled with officers the UEG brass had decided were not like-minded
politically. The carriers had orders to support the SDF-1 in its ordered suicide attack on Breetai's
fleet. It was intended that these carriers would be destroyed with the SDF-1 and its political time-bomb
load of refugees, after which the Zentraedi would hopefully go and leave the Earth in peace, and the UEG
securely in charge. Fortunately, Breetai's peace initiative prevented its execution. This plan later
caused the court martial of several survivors known to have supported it. ARMD-04 and -06 survived the
Holocaust, as they were unable to participate in the battle itself due to their low speed. After the war
they served as orbital bases until they were decommissioned in 2023 with the other orbital fleet units.
ARMD-11 and -12 were constructed as part of the SDF-2 project, and were ARMD carriers in name only.
Though they shared identical frames with the ARMD-10, they had no engines and were permanently mated to
the Megalord's arms. As such, they are generally not considered separate vessels, but rather part of the
Megalord. They were lost with the SDF-2 in December 2013.
The ARMD carriers formed the backbone of the RDF's orbital fleet. The carriers were designed shortly
after the arrival of the SDF-1 on Macross Island, at a time when many Tirolian technologies were not yet
available. This factor has hampered the Armor craft throughout their lives. Because of the newness of the
technology, a fold drive could not yet be built, as its principle was not yet sufficiently understood.
However, mass and space for a fold drive was reserved in the design, to facilitate refitting. This
allowance was then temporarily filled with a long duration low thrust ion drive system, which gave the
carriers a rudimentary interplanetary capability, which was rarely utilized. Unfortunately, power demands
for the combat systems turned out to be far higher than anticipated, and in fact in excess of the ship's
generating capacity. It was not until 2009 that the necessary refits were finally designed and prepared.
At the time of the Zentraedi arrival, however, the Zentraedi destroyed the four completed carriers without
much trouble, and hence the effectiveness of the design was called into question. Therefore, the refits
were put on hold and the building program suspended. The nine ARMD carriers completed up to then would
remain the only nine completed.
An interesting design feature was the capability of the ARMD class to dock the engine section to the
'shoulder-locks' of the SDF-1. This was done so as to increase the combat power and versatility of the
SDF-1 while also extending the ARMD's capabilities. However, the two carriers to attempt this link-up
were destroyed by Zentraedi fire prior to rendezvous.
The ARMD series was a completely Human design, made without any knowledge other than the basic principles
of space-warfare tactics. The shape of the carriers, therefore, borrows little of any Tirolian or
Zentraedi design, in contrast to later Human ships. The ARMD was made up of five main sections. The main
control section of the carriers was located in the small bridge section forward on the centerline. Aft of
this was the flight deck, with hangars, elevating arms that placed mecha outside the ship for take-off and
recovered them when landing, and to the rear the reaction mass tanks. Two large sponsons flanked the
flight deck and extended downward from it, forming a large well between them. Inside the sponsons were the
magazines for the large SLBM missiles, the quick-release bays for the space fighters and the conveyors to
the main flight deck hangars, and, forward of this were the maneuvering thruster clusters. Aft of the
flight deck and the upper part of the sponsons was the engine section, with one large central exhaust
flanked by the ion and secondary engines. It was intended that a fold-drive would be installed as soon as
the Robotech Research Group had developed and built them to satisfactory standards. The additional engine
would then have made up a sixth section, and be located in the well between the sponsons. The ion drive
units would also have been removed during this refit.
The armament was a mixture of traditional Human and Tirolian technologies. Five large particle beams of
the design found on the SDF-1 were mounted. However, the rate of fire proved to be extremely disappointing.
The two SLBM launchers fired their weapons through two hatches in the upper rear of the sponsons. The
weapons were expelled horizontally from the ship and then ignited. Also, six triple-barreled laser turrets
with more or less the equivalent firepower of the standard Zentraedi laser-turret design were located
around each auxiliary engine, and six missile launchers were placed around the vessel for area defense. As
a last-ditch defense, 24 laser cannons were located in pop-up turrets on both the ventral and dorsal sides
of the ship.
The strategies for which this weapon fit was conceived were based on the expectations that RDF planners
had of the Zentraedi attack capabilities and tactics. These however were based on the examination of the
SDF-1, which was assumed to be a typical example of a large Zentraedi spacecraft. As such, it had one main
cannon, a number of smaller batteries, and hangar capacity for about 1500 mecha. The planners could not
imagine anyone building a much larger vessel, and therefore the SDF-2, under construction on the moon, was
to be a copy of the SDF-1, and hoped to be superior to most other ships. As such, smaller escort ships
were expected, and possibly different versions of the Battle Fortress, without the main gun but with a
larger troop carrying capacity for use in planetary landings. Also, given the power of the ship, it was not
expected that alien Battle Groups would comprise more than one SDF-1 class vessel per group. These
assumptions, while logical and sensible, were utterly wrong. In defense of the analysts it must be stated
that the SDF-1 was definitely not a typical example of a Zentraedi ship-of-the-line, but a new type of
Border Fleet battleship intended for extended missions. Most Zentraedi ships were far larger than the
SDF-1, carried far more mecha and operated in fleets ranging from 12 to 10,000 individual ships. The
Adoclas Fleet, which Breetai folded to Earth-space to relieve Azonia of command, numbered over one million
ships, but it was one of the three main fleets in the Zentraedi armada. Had Earth encountered a typical
Border Fleet group they would have done badly, but not nearly as bad as they did facing the regular
Zentraedi battle groups.
It was intended that the ARMD class ships, escorted by Oberth destroyers, would take out the single large
ship in an alien battle group. This was to be accomplished by firing the large particle beams at long range,
disabling the enemies' main cannon in the process. Then the carriers were to close with the vessel, still
firing the particle beams, and finish the ship off with concentrated SLBM barrages. The drones and mecha
were launched with the SLBMs to take out any alien mecha that had managed to escape the destruction of their
ships. Unfortunately, the Zentraedi vessels were larger and tougher than expected, carried enough mecha to
overwhelm the defenses of the carriers, had more firepower than they could handle, and outnumbered them
enormously to boot.
Names and Disposition:
- -OX Series:
| Shipyard Name |
Name |
Year Commissioned |
Notes |
| ARMD-01 |
Hermes |
2008 |
Destroyed in Earth orbit in 2009. |
| ARMD-02 |
Shokaku |
2008 |
Destroyed in Earth orbit in 2009. |
| ARMD-03 |
Enterprise |
2008 |
Destroyed in Earth orbit in 2009. |
| CV-04 |
Ark Royal |
2009 |
Refitted to -1X series in 2012, decommissioned in 2023. |
| ARMD-05 |
Akagi |
2009 |
Destroyed during Zentraedi Holocaust in 2011. |
| CV-06 |
Saratoga |
2009 |
Refitted to -1X series in 2012, decommissioned in 2023. |
| ARMD-07 |
Ranger |
2009 |
Destroyed during Zentraedi Holocaust in 2011. |
| ARMD-08 |
Illustrious |
2010 |
Destroyed during Zentraedi Holocaust in 2011. |
- -1X Series:
| Shipyard Name |
Name |
Year Commissioned |
Notes |
| ARMD-10 |
Langley |
2008 |
Destroyed in Earth orbit in 2009. |
| CV-11 |
Shinano |
N/A |
Destroyed with the SDF-2 Megalord in 2013. |
| CV12-07 |
Lexington |
N/A |
Destroyed with the SDF-2 Megalord in 2013. |
Ship Information:
- Ship Class: Carrier
- Year Commissioned: 2008 CE
- Crew: 1500
- Troops:
- Total Crew and Troops: 2100
Vehicle Complement: (-0X Series)
- Fighter Complement:
| 270 |
QF-3000E Ghost Drone Fighter |
| 102 |
Lancer II Space Fighter |
| 3 |
ES-11D Reconnaissance Aero-Space Plane |
- Mecha Complement:
| 12 |
VF-1 Valkyrie Veritech Fighter |
- Other Complement:
| 6 |
SC-27 Star Goose Space Shuttle |
Vehicle Complement: (-1X Series, pre-2014)
- Fighter Complement:
| 270 |
QF-3000E Ghost Drone Fighter |
| 3 |
ES-11D Reconnaissance Aero-Space Plane |
- Mecha Complement:
| 108 |
VF-1 Valkyrie Veritech Fighter |
- Other Complement:
| 6 |
SC-27 Star Goose Space Shuttle |
Vehicle Complement: (-1X Series, post-2014)
- Fighter Complement:
| 270 |
QF-3000E Ghost Drone Fighters |
- Mecha Complement:
| 108 |
VF-1 Valkyrie Veritech Fighter |
| 3 |
VE-1 Intelligence Reconnaissance Valkyrie Veritech Fighter |
- Other Complement:
| 6 |
SC-27 Star Goose Space Shuttle |
M.D.C. by location:
- Particle Beam Cannons (5) - 300 each
- Heavy Laser Cannons (6) - 200 each
- Retractable Defense Laser Turrets (48) - 100 each
- Pepperbox Missile Turrets (6) - 150 each
- Heavy Missile Turrets (2) - 300 each
- Retractable Weapon Hatches (56) - 100 each
- Airlock Access Hatches - 50 each
- Main Communications Deck - 600
- Foredeck - 600
- Flight Deck - 400
- Reaction Thrusters (10) - 500 each
- Maneuvering Thrusters (26) - 150 each
- Hull Regions (20) - 100 each
- Main Body - 2000 *
M.D.C. Armor Rating - Hull Region: 9
M.D.C. Armor Rating - Main Body: 16
Notes:
| * |
Depleting the M.D.C. of the main body will shut down the entire ship, including life support,
gravity control, communications, weapons, and engines. In addition, the flight deck will be
unusable. |
Speed:
- Sublight: Can travel at up to 10 percent of the speed of light (0.10c) and accelerate /
decelerate at a rate of 0.1 percent of light (0.001c) per melee.
- Atmospheric Propulsion: The ship cannot operate in an atmosphere; it cannot come within 80.8
miles (130 km) of a planet's atmosphere without being caught in its gravity well.
- Maximum Range: Effectively unlimited by drive system, but onboard supplies for the crew and
troops will last for 10 months before the ship needs to be restocked. Water stores were recycled almost
completely and hydroponics installations provided the crew with a steady supply of fresh foods.
Statistical Data:
- Height: 143' (43.6 m)
- Width: 563' (171.6 m)
- Length: 1410' (429.8 m)
- Weight: 191,802 tons (174,000 metric tons)
- Reactor System: Mk-II Protoculture Reactor with a life span of 15 years.
- Propulsion System: Ion Drive / Chemical Rocket System
- Gravity System: None
- Cargo: A small cargo bay is available, but was rarely used except to hold ammunition and spare
parts for the ship's complement of fighters and mecha.
Weapon Systems:
- PB-3 Particle Beam Cannons (5)
These cannons were based on the secondary batteries of the SDF-1. Unfortunately, the ARMD's power
generators were wholly inadequate for these guns and they had a very slow rate of fire compared
to Zentraedi ships. These cannons were spread across the carrier's hull with one mounted on the
central aft ventral, two on the aft ventral flanks, and two on the forward dorsal surface astride
the bridge section.
- Range: 100 miles (160.9 km) underwater, 200 miles (321.9 km) through an atmosphere, and
200,000 miles (321,869 km) in space.
- Damage: 2D4x100 M.D. per single blast.
- M.D.C. Weapon Rating: 24
- Rate of Fire: Each cannon can fire once every other melee.
- Payload: Effectively unlimited
- Heavy Laser Cannons (6)
These heavy laser cannons were taken from defense batteries on the SDF-1, they were large and
required more power than the ship's generators could handle in large numbers, so very few were
installed and a smaller defense laser was designed instead. There are three cannons on each
emergency thruster.
- Range: 1584' (482.8 m) underwater, 3168' (965.6 m) through an atmosphere, and 60 miles
(96.6 km) in space.
- Damage: 2D6x10 M.D. per single blast.
- M.D.C. Weapon Rating: 23
- Rate of Fire: Each cannon can fire five times per melee. If fired as a volley, at least
three cannons must be in each volley.
- Payload: Effectively unlimited
- Retractable Defense Laser Turrets (48)
Another Earth designed weapon based on alien technology, these were to serve as the ships
anti-mecha weapons against enemy attacks. 24 of these weapons are scattered over the dorsal hull
and the other 24 are scattered over the ventral hull.
- Range: 1584' (482.8 m) underwater, 3168' (965.6 m) through an atmosphere, and 60 miles
(96.6 km) in space.
- Damage: 1D6x10 M.D. per single blast.
- M.D.C. Weapon Rating: 8
- Rate of Fire: Each cannon can fire four times per melee.
- Payload: Effectively unlimited
- Bonus: +2 to strike
- Pepperbox Missile Turrets (6)
An Earth designed missile launcher with a fast rate of fire and reload. The launchers are concealed
in the hull of the ship until needed. Two launchers are mounted on the dorsal, two on the ventral,
and one on each outer sponson hull.
- Missile Design: Hughes Warhawk and General Dynamics / Euromissile / BAe Spacehawk Long
Range Missiles
- Missile Type: Varies with missile type.
- Missile Guidance Systems: Varies with type of missile design.
- Missile Warhead: Varies with type of missile design.
- Range: 800 miles (1288 km) in an atmosphere and 935,525 miles (1,505,582 km / 5.0 light
seconds) in space.
- Speed: 2500 mph (4023 km/h) in an atmosphere and an acceleration of 4% of light (0.04c)
per melee in space, with a maximum duration in space of 16 melees and a maximum
safe speed in space of 55% of light (0.55c).
- Damage and Blast Radius: Varies with type of missile warhead.
- Rate of Fire: One at a time or in volleys of 2, 4, 6, 8, or 10 missiles. Each launcher
can fire twice per melee.
- Payload: 90 missiles per launcher, for a total of 540 long range missiles.
- Modifiers: Varies with type of missile design.
- Heavy Missile Launchers (2)
These are heavy anti-ship missiles and with the poor rate of fire of the particle beam cannons,
these are often considered to the main armament of the carriers. They are mounted in dorsal side
sponsons, midway aft, and remained concealed until they fire.
- Missile Design: RRG Bomarck II Intercontinental Ballistic Missile
- Missile Type: Anti-Spaceship
- Missile Guidance Systems: Select any four available guidance systems.
- Missile Warhead: High Explosive, Multi-Warhead, Nuclear, Plasma / Napalm, Proton
Torpedo, and Reflex only.
- Range: 6500 miles (10,461 km) in an atmosphere and 14,852,675 miles (23,903,063 km /
79.7 light seconds) in space.
- Speed: 3000 mph (4828 km/h) in an atmosphere and an acceleration of 6% of light (0.06c)
per melee in space, with a maximum duration in space of 128 melees (32 minutes) and a maximum
safe speed in space of 65% of light (0.65c).
- Damage and Blast Radius: Varies with type of missile warhead.
- Rate of Fire: One at a time or in volleys of 2 missiles. Each launched can fire three
per melee.
- Payload: 40 missiles per launcher, for a total of 80 ICBMs.
- Modifiers: Automatically hits a stationary target in space, has more advanced targeting
equipment that gives a bonus of +6 to strike a moving target, but has a penalty of -10 to
strike any target under 500 tons (453.6 metric tons).
Special Systems:
- Electronic Warfare System
The ship is equipped with a standard RDF EW suite.
- ECM: 4
- ECCM: 3
- EWS Abilities: Attract Tracking Device, Break Tracking Device Lock-On, and Scramble
Communications.
Standard Systems:
- Life Support System
The ship has a fully operational life support system that provides fresh atmosphere throughout the
ship. The life support system can sustain a maximum of 2500 people indefinitely or 3500 people for
a short period of time in case of an emergency.
- Communication Systems
The ship is equipped with four communication systems. The first is a long range laser system with
a maximum range of 100,000 miles (160,934 km), the transmissions travel at the speed of light, but
they rely on line of sight, so it cannot communicate with a ship that is on the other side of a
solid object. The second system is a long range radio system with a maximum range of 10,000 miles
(16,093 km), the transmissions travel at the speed of light, but they are easy to intercept and jam.
The third system is a satellite relay system that allows the ship to boost the range of the other
communication systems indefinitely by using satellites or other ships to relay the transmission. The
forth system is a Hyperspace Communications Relay, which travels at a rate of one light-year every 5
seconds. Hyperspace communications can travel through planets and other obstructions unhindered, are
extremely difficult to intercept, and impossible to jam. The ship's communication array can contact
with up to 300 ships simultaneously.
- Sensor Systems
The ship is equipped with three sensor systems. The first is the Electromagnetic Detection Equipment
that detects other sensor systems at twice the maximum range of their transmitter. The second is a
powerful array that uses standard radar waves, which are fairly easy to jam, but it is obvious when
the radar array is being jammed. The sensor can track tiny targets at a range of up to 450,000 miles
(724,205 km), small targets at a range of up to 4.5 million miles (7.2 million km), medium targets at
a range of up to 9 million miles (14.5 million km), and large targets at a range of up to 13.5
million miles (21.7 million km). The third is a Subspace Mass Sensor that uses gravity-based
technology to detect target's at real time speed. The sensor can track tiny targets at a range of up
to 500,000 miles (804,672 km), small targets at a range of up to 5 million miles (8 million km),
medium targets at a range of up to 10 million miles (16.1 million km), and large targets at a range
of up to 15 million miles (24.1 million km). See Human
Ship Systems for more details on sensor systems.
- Targeting Computer System
Connecting the ship's sensor systems with the weapon systems is the Targeting Computer System. The
system is designed to control all of the weapons currently equipped on the ship. This system can
track up to 200 targets simultaneously, providing detailed information about the targets from the
ships data files. All direct fire weapons receive a bonus of +3 to strike and all missile weapons
receive a bonus of +2 to strike. These bonuses are in addition to any previously stated bonuses or
penalties.
Combat Summary:
- ECM: 4
- ECCM: 3
- EWS Abilities: Attract Tracking Device, Break Tracking Device Lock-On, and Scramble
Communications.
- Combat Actions: 5
- Strike: +3 to strike with direct fire weapons and +2 to strike with missile weapons.
- Dodge: +1 to dodge
- Targeting System: Can track up to 200 targets simultaneously.