Oyster Class Drop Ship
(Version 1.00 - Last Modified: 02/01/2005)
- Background information inspired by Mollusk
Carrier / Shelldor by Peter Walker and Pieter Thomassen, on the
Unofficial Robotech Reference Guide.
Designed by the Invid Regent to carry his growing army of Inorganic robots, these ships are responsible
for transporting a small number of troops to the surface of a planet. While they appear nearly identical
to a Mollusk Class Mecha Carrier, the Oyster Class Drop Ship is much smaller and its internal layout is
very different.
While a Mollusk carrier is built around two mecha bats with individual holding pens for embarked mecha,
the Oyster drop ships have a large open internal space where mecha merely stands until the ship lands.
This simple design, coupled with their small size, allowed for a high rate of construction. Unfortunately,
their overall usefulness is limited since they have no weapons, forcing the troops to fend for themselves
once they have left the ship.
Ship Information:
- Ship Class: Drop Ship
- Year Commissioned: 1830 CE
- Crew: 4 (Pilot, Co-Pilot, and 2 Sensor Operators, all 4th Stage Invid)
- Troops: 0 to 144
- Total Crew and Troops: 0 to 148
Vehicle Complement:
- Inorganic Complement:
| 96 |
Odeon or... |
| 144 |
Hellcat or... |
| 108 |
Scrim or... |
| 108 |
Crann or... |
- Mecha Complement:
| 96 |
Iigaa Scout or... |
| 96 |
Iigaa Armored Scout or... |
| 60 |
Gurab Trooper or... |
| 60 |
Gurab Shock Trooper or... |
- Power Armor Complement:
| 144 |
Malar Enforcer Power Armor or... |
| 72 |
Malar Enforcer Power Armor with Assault Speeder |
M.D.C. by location:
- Main Thrusters (6) - 500 each *
- Small Maneuvering Jets (20) - 100 each
- Large Maneuvering Jets (4) - 200 each
- Anti-Gravity Domes (8) - 300 each **
- Hull Regions (10) - 150 each
- Main Body - 1500 ***
M.D.C. Armor Rating - Hull Region: 7
M.D.C. Armor Rating - Main Body: 15
Notes:
| * |
Destroying the main engines will severely impair the ship, forcing it to rely on its
maneuvering thrusters and its anti-gravity engines. Reduce atmospheric speed by a quarter
and rate of acceleration in space by 50%. |
| ** |
Destroying more then half of the anti-gravity domes will prevent the ship from leaving an
Earth-like atmosphere and will reduce its atmospheric speed by 50%. If all of the domes are
destroyed while the is in an atmosphere the ship will crash, and reduce rate of acceleration
in space by 5% for each destroyed dome. |
| *** |
Depleting the M.D.C. of the main body will shut down the entire ship, including life
support, gravity control, communications, weapons, and engines. The command bridge will
also be destroyed. |
Speed:
- Fold Drive: Uses a Fold Drive with a maximum speed of 5 light-years per hour. The ship's navigational
equipment cannot safely execute a fold jump of distances greater than 1 kiloparsec (3260 light-years) and it
can only be activated once per hour.
- Sublight: Can travel at up to 15 percent of the speed of light (0.15c) and accelerate / decelerate at
a rate of 0.1 percent of light (0.001c) per melee.
- Atmospheric Propulsion: Uses an anti-gravity drive that has a maximum cruise speed is Mach 3 (2235
mph / 3600 km/h) and can enter and leave an atmosphere with Earth-like gravity.
- Maximum Range: Effectively unlimited by drive system, but onboard supplies for the crew and troops
will last for 1 month before the ship needs to be restocked.
Statistical Data:
- Height: 47' (14.3 m)
- Width: 171' (52.1 m)
- Length: 223' (68 m)
- Weight: 11,023 tons (10,000 metric tons)
- Reactor System: Invide-style Protoculture Reactor with a life span of 15 years.
- Propulsion System: Anti-Gravity / Chemical Drive
- Gravity System: None
- Cargo: None except mecha bay.
Weapon Systems: None
Standard Systems:
- Life Support System
The ship has a fully operational life support system that provides fresh atmosphere throughout the ship.
The life support system can sustain a maximum of 160 people indefinitely or 320 people for a short
period of time in case of an emergency.
- Communication Systems
The ship is equipped with one communication system, a Hyperspace Communications Relay, which travels at
a rate of one light-year every 5 seconds. Hyperspace communications can travel through planets and other
obstructions unhindered, are extremely difficult to intercept, and impossible to jam. The ship's
communication array can contact with up to 10 ships simultaneously.
- Sensor Systems
The ship is equipped with two sensor systems. The first is a Protoculture Emission Sensor that can detect
any source of Protoculture energy. The sensor can track tiny targets at a range of up to 25,000 miles
(40,234 km), small targets at a range of up to 250,000 miles (402,336 km), medium targets at a range of up
to 500,000 miles (804,672 km), and large targets at a range of up to 750,000 miles (1.2 million miles).
The second is a Subspace Mass Sensor that uses gravity-based technology to detect target's at real time
speed. The sensor can track tiny targets at a range of up to 50,000 miles (80,467 km), small targets at a
range of up to 500,000 miles (804,672 km), medium targets at a range of up to 1 million miles (1.6 million
km), and large targets at a range of up to 1.5 million miles (2.4 million miles). See
Invid Ship Systems for more details on sensor systems.
- Targeting Computer System
Connecting the ship's sensor systems with the weapon systems is the Targeting Computer System. The system
is designed to control all of the weapons currently equipped on the ship. This system can track up to
30 targets simultaneously, providing detailed information about the targets from the ships data files.
Combat Summary:
- Combat Actions: 1
- Dodge: +4 to dodge
- Targeting System: Can track up to 30 targets simultaneously.