Invid Missiles
(Version 1.01 - Last Modified: 08/12/2005)
- Missile Design descriptions and images provided by the
Robotech Reference
Guide
Introduction
Like everywhere in the Palladium Books megaverse, missiles used in Robotech have not been well defined.
While the system used by Palladium Books is good enough for those that do not want to dwell on every little
detail, especially with a weapon that is destroyed seconds or minutes after it is first launched, this
document provides greater detail to the missiles used in the Robotech universe. This document uses the
information in the Modern Missile Design document and tries not to
duplicate too much information. Generally, this document will detail what can and cannot be used from the
original document and adds new information that is unique to the Robotech universe, such as new guidance
systems and missile designs.
Missiles were not normally used by the Invid and had never been part of their standard tactics. It was not
until the Invid Regis began experimenting with missiles for the Gosu Royal Command Battloid was there ever
a need for them. Fortunately for the Invid, there were many missiles and missile launchers around Earth
for them to study in order to duplicate much of the technology. Unfortunately, after only a few years of
experimentation, the missiles developed by the Invid are far from perfect, but their guidance systems
are very powerful, as they borrow from Human sources.
Each missile is composed six components: size, drive, type, guidance systems, warhead, and design. The size of
a missile determines its durability and how much internal space it has for a drive, guidance systems, and a
warhead. The drive determines the missiles range, atmospheric speed, and its rate of acceleration in space. The
missile type will determine what warheads are available, may require specific guidance systems, and can give
special bonuses or penalties to the missile. A missile's design will often determine its size, type, and
sometimes even its guidance systems and warhead. A missile's design could also provide modifications to a
missile, such as to its speed and range. The number of guidance systems that a missile can hold also depends on
its size. The most important component of a missile is its warhead. The warheads available for a missile vary
widely in strength, but the larger the missile size, the stronger the warhead available.
Missile Size
The Invid only developed short range and medium range missiles, so only those sizes are available. The Invid
never built nor used bombs of any type. Missiles uses by the Invid have the same statistics as missiles from
Rifts Earth.
Missile Drive
The Invid use a chemical drive identical to the one used on Rifts Earth to propel their missiles.
Missile Type
The Invid only deployed multipurpose missiles and never experimented with other missile types.
Missile Guidance Systems
The Invid modified their very accurate Protoculture tracking devices into a small guidance system for their
missiles, called the Passive Protoculture Homing guidance system. This guidance system was the only system
used by the Invid on their missiles.
- Passive Protoculture Homing (PPH):
This guidance is a tiny protoculture sensor that allows the weapon to guide itself to a target that is
using Protoculture energy. These weapons can easily be directed towards multiple targets if the launch
system allows multiple targeting at the same time. These weapons are vulnerable to being tricked if the
target shuts down their source of Protoculture, but usually this means that they will no longer be able
to move, which allows the missile to hit the target anyway.
- Type: Autonomous
- Bonuses: +6 to strike
- Penalties: Cannot be used to target objects that do not have an active source of Protoculture
energy. If the target suddenly deactivates the source, then the missile will continue on its last
course as an unguided missile.
- Platform: SRM and MRM
Missile Warhead
The warheads used by the Invid are nowhere near as advanced as those from Rifts Earth or from the Three Galaxies.
The selection of warheads available to the Invid is even more limited then for the REF. The Invid can only equip
their missiles with High Explosive (Light) or Fragmentation (Light) warheads.
Missile Design
The Invid developed four missile designs by the time the Third Robotech War ended. The four missiles were broken up
into two generations of technology, with a short range and a medium range missile in each generation. Given enough
time, the Invid could have developed even more advanced missiles and could have posed an even greater danger to the
REF and the forces of Earth. The actual name given to these missiles by the Invid, if any, is unknown, so the REF
have assigned the missiles a code designation and a nickname, which is listed below.
- MPI-1 Misfit:
First observed on the Gosu mecha in 2037, the Misfit seems to be an attempt to duplicate the performance of
the Maggot missiles used by the Zentraedi in a smaller body. Unfortunately, the Invid have not met with
complete success; the Misfit missiles often are easily diverted by a target's ECM and if they do guide
correctly, often fail to make deep impressions with their destructive power. However, they have a passable
record when used to engage Cyclone Power Armor, although the number of expended missiles versus the number
of kills is very modest. This missile was quickly replaced by the more successful MPI-2 Mixer.
- Service History: Used by the Invid in 2037.
- Platforms: Gosu Royal Command Battloid
- Missile Size: Short Range Missile
- Missile Drive: Chemical Drive only
- Missile Type: Multipurpose only
- Missile Guidance Systems: Passive Protoculture Homing only
- Missile Warhead: Any
- Modifiers: Decrease warhead strength by 25% and Weapon Rating by -1. Increase atmospheric speed
by 25%, but decrease range in an atmosphere by 50%. The missile generates no ECCM, even though its size
would normally allow it to do so.
- MPI-2 Mixer:
The second missile seen in 2037, the Mixer, is an altogether more powerful missile than the Misfit, and
approaches the REF's Hammerhead in performance, though not in speed or accuracy. Its seeker head, for
instance, is still easily diverted, and the missiles cannot lock onto small objects, such as approaching
missiles, something the Hammerhead can do. Like the Misfit, the Mixer is a near-spherical design, possibly
to make a large number of them fit in the missile banks of the Royal Command Battloid. Unlike the Misfit,
it is likely that the Invid would continue to use this design, albeit with some improvements, for many
years.
- Service History: Used by the Invid between 2037 and 2038.
- Platforms: Gosu Royal Command Battloid
- Missile Size: Short Range Missile
- Missile Drive: Chemical Drive only
- Missile Type: Multipurpose only
- Missile Guidance Systems: Passive Protoculture Homing only
- Missile Warhead: Any
- Modifiers: Decrease warhead strength by 10%. The missile generates no ECCM, even though its
size would normally allow it to do so.
- MPI-10 Monroe:
The Monroe was the Invid's first attempt to create a heavy missile. This was in response to the increased
resistance activity and the appearance of several large REF fleets. While possessing a longer range and a
stronger warhead, the Monroe is by no means an equal to similar sized missiles used by the REF. Many of
the design flaws in this missile would be fixed in 2038 with the appearance of the Mummer, but for most
of the year, the Monroe was the Invid's heaviest missile.
- Service History: Used by the Invid between 2037 and 2038.
- Platforms: Gosu Royal Command Battloid
- Missile Size: Medium Range Missile
- Missile Drive: Chemical Drive only
- Missile Type: Multipurpose only
- Missile Guidance Systems: Passive Protoculture Homing only
- Missile Warhead: Any
- Modifiers: Decrease warhead strength by 25%, decrease atmospheric speed by 25%, and decrease
range in an atmosphere by 50%.
- MPI-11 Mummer:
The newest Invid missile was an almost total unknown to the REF forces until the arrival of the Jupiter
Attack Group. Apart from a mounting of six of these missiles to the left shield-arm of some Royal
Command Battloids in the battle of Reflex Point, this missile has never been seen. This missile was
developed during the last days of the Third Robotech War to battle the more heavily armed and armored
forces of the REF. It is a vast improvement over previous missile designs, but this made it more expensive
to produce, which limited its numbers.
- Service History: Used by the Invid in 2038.
- Platforms: Gosu Royal Command Battloid
- Missile Size: Medium Range Missile
- Missile Drive: Chemical Drive only
- Missile Type: Multipurpose only
- Missile Guidance Systems: Passive Protoculture Homing only
- Missile Warhead: Any
- Modifiers: None