Invid Missiles

(Version 1.01 - Last Modified: 08/12/2005)
Missile Design descriptions and images provided by the Robotech Reference Guide



Introduction

Like everywhere in the Palladium Books megaverse, missiles used in Robotech have not been well defined. While the system used by Palladium Books is good enough for those that do not want to dwell on every little detail, especially with a weapon that is destroyed seconds or minutes after it is first launched, this document provides greater detail to the missiles used in the Robotech universe. This document uses the information in the Modern Missile Design document and tries not to duplicate too much information. Generally, this document will detail what can and cannot be used from the original document and adds new information that is unique to the Robotech universe, such as new guidance systems and missile designs.

Missiles were not normally used by the Invid and had never been part of their standard tactics. It was not until the Invid Regis began experimenting with missiles for the Gosu Royal Command Battloid was there ever a need for them. Fortunately for the Invid, there were many missiles and missile launchers around Earth for them to study in order to duplicate much of the technology. Unfortunately, after only a few years of experimentation, the missiles developed by the Invid are far from perfect, but their guidance systems are very powerful, as they borrow from Human sources.

Each missile is composed six components: size, drive, type, guidance systems, warhead, and design. The size of a missile determines its durability and how much internal space it has for a drive, guidance systems, and a warhead. The drive determines the missiles range, atmospheric speed, and its rate of acceleration in space. The missile type will determine what warheads are available, may require specific guidance systems, and can give special bonuses or penalties to the missile. A missile's design will often determine its size, type, and sometimes even its guidance systems and warhead. A missile's design could also provide modifications to a missile, such as to its speed and range. The number of guidance systems that a missile can hold also depends on its size. The most important component of a missile is its warhead. The warheads available for a missile vary widely in strength, but the larger the missile size, the stronger the warhead available.


Missile Size

The Invid only developed short range and medium range missiles, so only those sizes are available. The Invid never built nor used bombs of any type. Missiles uses by the Invid have the same statistics as missiles from Rifts Earth.


Missile Drive

The Invid use a chemical drive identical to the one used on Rifts Earth to propel their missiles.


Missile Type

The Invid only deployed multipurpose missiles and never experimented with other missile types.


Missile Guidance Systems

The Invid modified their very accurate Protoculture tracking devices into a small guidance system for their missiles, called the Passive Protoculture Homing guidance system. This guidance system was the only system used by the Invid on their missiles.

  1. Passive Protoculture Homing (PPH):

Missile Warhead

The warheads used by the Invid are nowhere near as advanced as those from Rifts Earth or from the Three Galaxies. The selection of warheads available to the Invid is even more limited then for the REF. The Invid can only equip their missiles with High Explosive (Light) or Fragmentation (Light) warheads.


Missile Design

The Invid developed four missile designs by the time the Third Robotech War ended. The four missiles were broken up into two generations of technology, with a short range and a medium range missile in each generation. Given enough time, the Invid could have developed even more advanced missiles and could have posed an even greater danger to the REF and the forces of Earth. The actual name given to these missiles by the Invid, if any, is unknown, so the REF have assigned the missiles a code designation and a nickname, which is listed below.

  1. MPI-1 Misfit:

  2. MPI-2 Mixer:

  3. MPI-10 Monroe:

  4. MPI-11 Mummer: