Earth Defense Force Missiles

(Version 1.02 - Last Modified: 08/12/2005)
Missile Design descriptions and images provided by the Robotech Reference Guide



Introduction

Like everywhere in the Palladium Books megaverse, missiles used in Robotech have not been well defined. While the system used by Palladium Books is good enough for those that do not want to dwell on every little detail, especially with a weapon that is destroyed seconds or minutes after it is first launched, this document provides greater detail to the missiles used in the Robotech universe. This document uses the information in the Modern Missile Design document and tries not to duplicate too much information. Generally, this document will detail what can and cannot be used from the original document and adds new information that is unique to the Robotech universe, such as new guidance systems and missile designs.

While missile technology was not unknown among the governments of Earth, the level of technology in the Zentraedi missiles recovered from the crashed alien space ship were far more advanced then anything developed on Earth. After years of study, a new series of missiles were developed and deployed throughout the Earth Defense Force, including the RDF. The REF and the Armies of the Southern Cross continue to use the same basic missile technology from the original research done on the missiles from the alien space ship.

Each missile is composed six components: size, drive, type, guidance systems, warhead, and design. Each bomb consists of the same components, except a bomb does not have a drive component. The size of a missile determines its durability and how much internal space it has for a drive, guidance systems, and a warhead. The drive determines the missiles range, atmospheric speed, and its rate of acceleration in space. The missile type will determine what warheads are available, may require specific guidance systems, and can give special bonuses or penalties to the missile. A missile's design will often determine its size, type, and sometimes even its guidance systems and warhead. A missile's design could also provide modifications to a missile, such as to its speed and range. The number of guidance systems that a missile can hold also depends on its size. The most important component of a missile is its warhead. The warheads available for a missile vary widely in strength, but the larger the missile size, the stronger the warhead available.


Missile Size

All of the same basic missile and bombs sizes are available to the RDF, REF, and the Armies of the Southern Cross, but very few platforms were designed to carry cruise missiles or extra-heavy bombs. Missiles and bombs available to the RDF, REF, and the Armies of the Southern Cross use the same statistics as missiles and bombs from Rifts Earth. While the REF maintained the technology needed to build ICBM missiles, they rarely did so.


Missile Drive

The RDF, REF, and the Armies of the Southern Cross use chemical drives identical to the one used on Rifts Earth to propel their missiles.


Missile Type

The RDF, REF, and the Armies of the Southern Cross use the same basic missile types. Due to the versatile nature of their enemies, the RDF, REF, and the Armies of the Southern Cross usually deploy multipurpose missiles will all of the forces, whether in an atmosphere or not.


Missile Guidance Systems

All of the same basic guidance systems are available to the RDF, REF, and the Armies of the Southern Cross, except for Expert Guidance, Neutrino Homing, and Passive Gravity Homing. The number of guidance systems that can be placed on the missiles used by the RDF, REF, and the Armies of the Southern Cross is the same.


Missile Warhead

The warheads used by the RDF, REF, and the Armies of the Southern Cross are not as advanced as those from Rifts Earth or from the Three Galaxies (where Phase World is located). While many of the same basic technologies exist, the RDF, REF, and the Armies of the Southern Cross lack the more powerful warheads. With the standard warheads, the RDF does not have access to any warhead stronger then "light" and the REF and the Armies of the Southern Cross do not have access to any warhead stronger then "medium." For example, for short range missiles, the RDF only has access to the following warheads: High Explsove (Light), Fragmentation (Light), Armor Piercing (Light), Plasma / Napalm (Light), Smoke, Tear Gas, and Fire Retardant. The REF and the Armies of the Southern Cross would add High Explsove (Medium), Fragmentation (Medium), Armor Piercing (Medium), Plasma / Napalm (Medium) to the list of available short range missile warheads. The RDF, REF, and Armies of the Southern Cross from access to the following special warheads: Chaff, Cluster, Deployable Electronic Jamming, Deployable Minefield, Fuel Air Explosive, Illumination, Kinetic Energy, Multi-Warhead, and Nuclear, although nuclear warheads are only used under the most extreme of circumstances.

An incredibly powerful warhead, the reflex warhead, was acquired by the United Earth Defense Force from the crashed alien space ship. While even more destructive then a nuclear warhead, a reflex warhead does not generate radiation and it is usually deployed in place of a nuclear warhead. The RDF developed a warhead called a Proton Torpedo, which is similar to the fusion warhead used on Rifts Earth and in the Three Galaxies. Both the Reflex warhead and the Proton Torpedo warhead are described below.

  1. Proton Torpedo:

  2. Reflex:

Missile Design

Missile designs are very important to the RDF, REF, and the Armies of the Southern Cross. The three military forces do not use any generic missiles, all missiles, from the missiles in hand-held launchers to the missiles on a space ship belong to one of the following missile designs. While some missiles were built following the Zentraedi Holocaust that destroyed nearly the entire population of Earth, many of the military contractors that worked with the Earth Defense Force and were absorbed by the Robotech Research Group (RRG) still continued to have their names attached to new missiles.

  1. Armscor / UAMC Brimstone:
    Armscor / UAMC Brimstone

  2. BAe Alarm:

  3. Boeing GA-80 StarStrike:

  4. Boeing GA-100 Starfire:

  5. Boeing HMM-02 Starburst:

  6. Euromissile Silencer:

  7. General Dynamics / Euromissile / BAe Spacehawk:

  8. General Dynamics / Euromissile Derringer:
    General Dynamics / Ueromissile Derringer

  9. General Dynamics Coralsnake:
    General Dynamics Coralsnake

  10. General Dynamics Pike:
    General Dynamics Pike

  11. General Dynamics Stinger II:
    General Dynamics Stinger II

  12. General Dynamics Swordfish:
    General Dynamics Swordfish

  13. Hughes AGM-65R Maverick:
    Hughes AGM-65R Maverick

  14. Hughes AIM-120C Scorpion:
    Hughes AIM-120C Scorpion

  15. Hughes Hammerhead:
    Hughes Hammerhead

  16. Hughes Warhawk:
    Hughes Warhawk

  17. Lockheed ATM-01 Rapier:
    Lockheed ATM-01 Rapier Lockheed ATM-01 Rapier

  18. Lockheed Trident F4:
    Lockheed Trident F4

  19. Matra Diamondback:
    Matra Diamondback

  20. Raytheon Dagger:
    Raytheon Dagger

  21. Raytheon Stiletto:
    Raytheon Stiletto

  22. RRG Alias:

  23. RRG Bomarck II:
    RRG Bomarck II

  24. RRG CBM-200:

  25. RRG Firebird:
    RRG Firebird

  26. RRG GH-32 Starlight:

  27. RRG H-22T Hothead:

  28. RRG Recluse:
    RRG Recluse

  29. RRG RMS-1 Angel of Death:
    RRG RMS-1 Angel of Death

  30. RRG RMS-2 Angel of Death:
    RRG RMS-2 Angel of Death

  31. RRG RMS-3 Archangel of Death:

  32. RRG Scorpion:
    RRG Scorpion

  33. RRG Tarantula:
    RRG Tarantula

  34. SCAR Bloodhound:
    SCAR Bloodhound

  35. SCAR Cobra:
    SCAR Cobra

  36. SCAR Lightning:
    SCAR Lightning

  37. SCAR Python:
    SCAR Python

  38. SCAR Ragnarok:

  39. SCAR Skylord:
    SCAR Skylord

  40. SCAR Spacelord:
    SCAR Spacelord

  41. Tirol Drive Yards Barracuda: