Wizard OCC (Revised)

(Version 1.00 - Last Modified: 09/01/2007)



Introduction

Magic is the life blood of a wizard and the source of all of his power. Wizards, regardless of whether they are self taught or formally trained at one of the world's wizard academies, wizards know how to channel PPE through their bodies to form spells. Unfortunately, the wizard as originally presented in Palladium Fantasy seems very badly organized and specific. One of the main abilities of the wizard, the Spirit Cauldron, is dangerous to use and generally not very good. This revised version of the Wizard OCC tries to fix that by creating an Area of Specialization for a wizard, which can include the Spirit Cauldron (also changed) or it can be something else, like Wand Magic or even Combat Magic.


O.C.C. Abilities:

  1. Spell Knowledge
  2. Area of Specialization
  3. Ley Line Powers
  4. Scribe Magic Knowledge
  5. Special Skills
  6. Wizards & Armor
  7. Permanent P.P.E. Base
  8. Bonuses

Class Requirements:


O.C.C. Skills:


O.C.C. Related Skills:


Secondary Skills:


Standard Equipment:


Experience Table: