Supernatural Physical Endurance
(Version 1.00 - Last Modified: 07/18/2002)
Something mentioned in the description of special creatures, but never really described. Supernatural
PE remains relatively a mystery and is missing from the Rifts Game Master Guide. While not used often,
it has been used before and now I will provide a description of what having a Supernatural Physical
Endurance actually means. The benefits listed below are not in addition to the bonuses applicable for
having a PE attribute above 16, it replaces those bonuses completely.
Availability
Anything that is indicated as having a supernatural PE has all of the benefits listed below, but many
creatures that do not explicitly possess a supernatural PE are also eligible of getting it. Some
supernatural creature or creature of magic that are M.D.C. structures and have Supernatural Physical
Strength (PS) should also have Supernatural Physical Endurance, but that choice lies with the Game
Master. If the Game Master decides that a certain creature should have a Supernatural PE, the actual
attribute should not change, but the benefits provided should change to those described below.
Benefits
- Completely immune to all normal diseases, poisons, and toxins.
- The being can survive damage equal to double its PE attribute below zero before dieing. For
example, a PE attribute of 10 allows the being to survive, although in a coma, until it is
reduced to -20 points below zero.
- Gains a bonus of +2% per point of PE to save vs. coma / death. For example, a PE attribute of
8 gives a bonus of +16% to save vs. coma / death.
- Gains +1 to save vs. all types of magic for every five points of PE between 5 and 15, then for
every three points between 18 and 21, and then for every two points between 23 and 45. For
example, a PE attribute of 33 gives a bonus of +11 to save vs. all types of magic.
- Gains +1 to save vs. supernatural diseases, poisons, and toxins every three points of PE,
starting at three. For example, a PE attribute of 22 gives a bonus of +7 to save vs.
supernatural diseases, poisons, and toxins. This bonus is cumulative with the bonus to save vs.
all types of magic when used against magical diseases, poisons, and toxins.
- The being is able to use any S.D.C. bonus from skills, such as Boxing and Wrestling, towards
its M.D.C. total. If the being possesses supernatural PE and is still an S.D.C. structure, then
it receives three times the normal bonus from these skills.
- If the host is an S.D.C. creature, such as a normal human, then hand-to-hand attacks they perform
that inflict mega-damage, such as if they possessed supernatural strength, no longer causes damage
to the attacker.
- If the PE attribute is used to determine the length of time for an activity, increase it by five
times the listed amount per PE point. For example, normally a being with the Swimming skill can
swim for a number of minutes equal to his PE attribute, but beings with supernatural PE can swim
for a number of minutes equal to five times their PE attribute.