Supernatural Sliver Symbiots

(Version 1.04 - Last Modified: 03/10/2006)
All artwork owned and copyrighted by Wizards of the Coast



Crypt Sliver

A Crypt Sliver
Illustration Edward P. Beard, Jr. ©1995-2006 Wizards of the Coast, Inc.

As the Splugorths' bio-wizards got a hold of the Slivers, they began to experiment. Of course there were many different types of Slivers already, but there were some areas, especially in the area of magic, that were left vacant simply because the Slivers never evolved in that direction as far as in other areas. Given the Slivers innate abilities, the bio-wizards did not find it very hard at all to modify them just enough to hold new types of magic. The first area of magic that would benefit from this line of research was Necromancy. A wealthy Necromancer aligned with the Splugorth that was heavily investing into Sliver research had paid handsomely for the development of a Sliver that was dedicated to Necromancy, and he was not disappointed with the results, ordering over two hundred Crypt Slivers after witnessing a single demonstration.

The Crypt Slivers are terrible abominations, shunned and pitied by its own kind. While other Slivers pity what has befallen a member of their race, the strong presence of evil magic is too strong for most of them and they reject the Sliver almost immediately, unfortunately there is little they can do to help the Crypt Slivers. What the Splugorth had no way knowing was what the Sliver Queens' reactions would be to the development of the Crypt Slivers. They had taken the development of all of the other Slivers in stride, and the bio-wizards had expected nothing else from the introduction of the Crypt Slivers, but they were totally unprepared for the violent and destructive responses of the Sliver Queens, most of which had to be restrained to avoid killing the bio-wizards that sought to introduce the new strain into the Sliver Queens. Even though a few compliant Sliver Queens were discovered, almost all of the Sliver Queens had already been introduced to the Crypt Sliver and would remember it for many years to come, which would prove disastrous for the bio-wizards.

Racial Statistics


Crystalline Sliver

A Crystalline Sliver
Illustration L. A. Williams. ©1995-2006 Wizards of the Coast, Inc.

While a good portion of the Splugorths’ strength comes from their technology, they still rely heavily on magic, and this reliance proved to be a large vulnerability when they faced this type of Sliver. These Slivers have powerful anti-magic capabilities and they possess enough intelligence to use this ability properly. For example, Crystalline Slivers can differentiate between beneficial spells and harmful spells.

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Essence Sliver

An Essence Sliver
Illustration Glen Angus. ©1995-2006 Wizards of the Coast, Inc.

The Essence Sliver filled an interesting role in the complex Sliver hierarchy on their home world. The Slivers are not intelligent, at least as far as the Splugorth are concerned, but the presence of the Essence Slivers attests to some kind of intelligent purpose. The Essence Slivers are healers, pure and simple. They travel throughout Sliver communities healing injuries, repairing wounds, and tending to sick Slivers. Unfortunately, the Slivers did not have much respect for that kind of activity and while the Essence Sliver was one of the first Slivers captured, it was one of the last to be transformed into a symbiot and as expected, they sell very poorly.

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Hibernation Sliver

A Hibernation Sliver
Illustration Scott Kirschner. ©1995-2006 Wizards of the Coast, Inc.

The discovery of the Hibernation Sliver came only years after the completion of the invasion of the Slivers' home world. It was only luck that allowed the minions of the Splugorth to discover the Sliver only hours before they were going to destroy the planet to prevent others from gaining access to the Slivers. Just prior to the departure of one of the last scout units, a small group of Hibernation Slivers awoke and climbed to the surface from the homes beneath the ground. The minions were caught completely off guard by the sudden group of slivers around them that were casting powerful temporal magic. It took over an hour for the minions to kill all but one of the Hibernation Slivers. Following the initial discovery of the Hibernation Slivers, the Splugorth responsible for the invasion delayed the destruction of the planet just long enough for its minions to locate and capture a large number of the Slivers for future study.

After years of intense study, the bio-wizards in the service of the Splugorth responsible for the invasion were finally able to modify the Hibernation Slivers in ways that would allow them to be sold as useful symbiots. While not nearly as popular the slivers dedicated to combat, the Hibernation Sliver is a useful alternative to the psychic Mindwhip Sliver.

Racial Statistics


Mindwhip Sliver

A Mindwhip Sliver
Illustration Jeff Miracola. ©1995-2006 Wizards of the Coast, Inc.

With great psionic powers, the Mindwhip Slivers are often employed by psychics to enhance their existing powers, but non-psychics can still use them. The main problem with this Sliver is that it disrupts magical abilities of the host and is not as physically strong as the other Slivers. During the invasion, the Mindwhip Slivers were very difficult to detect, because they often used their psychic powers to manipulate patrol groups that came too close to their lairs. Eventually, the Splugorth were able to circumvent these difficulties through sheer weight of numbers.

Racial Statistics


Shifting Sliver

A Shifting Sliver
Illustration Darrell Riche. ©1995-2006 Wizards of the Coast, Inc.

The Shifting Sliver is a popular Sliver, custom built by the bio-wizards. It was built to assist wizards with their metamorphosis spells and is well worth its price, nearly triple that of the other Slivers. The Shifting Sliver not only provides its host with a variety of Metamorphosis spells, but it also assists the wizard in casting and enhancing those spells. This is a great help to wizards that heavily rely on these spells for whatever reason and the Sliver was designed to fulfill the very specific needs of these wizards.

The Shifting Slivers, unlike the Crypt Sliver, was welcomed into the Sliver race with the equivalent of open arms. The bio-wizards never even considered why the Shifting Sliver would be so easily accepted while the Crypt Sliver was rejected so violently and all of the other created Slivers were met with suspension, they were just so grateful that the integration went smoothly. What the bio-wizards never even contemplated was that they had just introduced into the Sliver race the ability to easily and cheaply use metamorphosis spells. The bio-wizards never even looked twice when the first mobile Shifting Sliver walked out of the research laboratory where they were being help in the form of a Human.

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Spectral Sliver

A Spectral Sliver
Illustration Pete Venters. ©1995-2006 Wizards of the Coast, Inc.

As the bio-wizards began experimenting with the Slivers, they discovered that they could manipulate the Sliver's unique properties to create amazing abilities. The Spectral Sliver is one of the most recent Slivers created by the minions of the Splugorth, but it already promises to sell well. The Spectral Sliver has the ability to alter its tentacles to place them outside of normal reality. This ability allows the Sliver's tails to penetrate all non-living matter, similar to phase weapons and provides the Sliver with several other interesting abilities.

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Synapse Sliver

A Synapse Sliver
Illustration Thomas M. Baxa. ©1995-2006 Wizards of the Coast, Inc.

A deadly complement to the Mindwhip Slivers, the Synapse Slivers were also powerful psychics, possessing some of the most powerful psionic powers available, but unlike the Mindwhip Slivers, the Synapse Slivers could not confuse the patrol groups. Once the Synapse Slivers were eliminated, the Mindwhip Slivers lost a large portion of their power, so they became much easier to detect and capture.

Racial Statistics


Ward Sliver

A Ward Sliver
Illustration Pete Venters. ©1995-2006 Wizards of the Coast, Inc.

The Ward Sliver was one of the few supernatural Slivers that proved the most annoying when the Splugorth invaded the Slivers' home world. The Ward Slivers possessed powerful protection magic and they operated in large groups, working together to help each other and to help the other Slivers. Even worse for the invaders, the Ward Slivers were capable of recognizing which of the Slivers were the most important in a given group and attempted to ensure that they were well protected. Along with the Armor Slivers, the Ward Slivers were given special attention by the Splugorth extermination squads.

With wizards of all stripes, the Ward Sliver has proven very popular. Protection spells have been a staple among wizards that often take part in combat, both to protect themselves and to protect their allies and the Ward Sliver assists in that job. Although its name may be confused with Ward magic, the Ward Sliver provides the host with protections spells and enhances the protection spells cast by the host.

Racial Statistics