Spaceship Crew Experience

(Version 1.00 - Last Modified: 07/22/2003)



Introduction

Although the actions and control of player characters is very important in a role-playing game, the players do not control everything and the GM may not want to micromanage every NPC on a spaceship or in a fleet of spaceships. This is especially important if the GM would like to simulate the abilities of a very good captain in charge of a spaceship without having to try to reason through all of the actions of that captain. This may be seen as a shortcut, but it can be crucial in speeding up large encounters in space where the GM would like to provide a bit more depth and distinction to faceless space ships.

To provide more variation to a ship's abilities, this article creates distinctions for a ship's crew, from green recruits to hardened soldiers to legendary veterans. There are a variety of levels and positions provided in this article, but not all may be applicable to every ship. For example, a cargo ship with a crew of only six should not be able to take modifiers for command positions and for the generic crew, as each member of the ship's crew is probably in charge of a specific section of the ship, they could only take one or the other. There are four levels of experience discussed in this document, the lowest level is Green and represents people that are new to their positions or are incapable of performing the job at a normal level for any other reason, such as incompetence. The standard level of experience is Trained and most never get beyond this level. The highest levels, Veteran and Legendary, represent the pinnacles of achievement in a given area. Generally, Green represents an average level of experience of 1, Trained represents an average level of experience of 1D6+1, Veteran represents an average level of experience of 7+1D4, and Legendary represents an average level of experience of 11+1D4.

Without training or real combat, Veteran and Legendary experience can be lost as needed skills become rusty and old training becomes out of date with new equipment. To represent this, without at least one week of training or one battle every three months, there is a possibility of losing experience. After 1D4 years of inadequate activity, there is a 5% chance that a Veteran level will be reduced to Trained level. Roll once after 1D4 years and again after each additional year. After 3D6 months of inadequate activity, there is a 5% chance that a Legendary level will be reduced to Veteran level. Roll once after 3D6 months and again after each additional three month period.


Captain

Captains are generally the ultimate authority on a ship. They are the ones that give the orders that the ship's crew must obey. A captain must be able to command the respect and loyalty of the crew, or, at the very least, their fear, and must be able to make quick decisions. Although there can be higher ranking authorities on a ship, such as a political officer, the captain of a ship, no matter what rank he or she holds, is the one giving the orders.


Crew

The crew is the heart of any ship and they provide the personnel that are needed to make the ship run smoothly. Each department on a ship requires crew members, from damage control to weapons to administration. The experience and performance of a crew can give a ship an edge during combat.


Damage Control Officer

A damage control officer is in charge of repairing a ship when it is away from port or a repair facility. The damage control officer's life becomes very busy during combat, when systems are constantly being destroyed or damaged. Repair operations need to be effectively coordinated and prioritized so the ship remains in as good a condition as possible.


Electronic Warfare Officer

Some space fleets recognize the importance of electronic warfare and how it has a profound effect on combat in space. These space fleets generally have an entire department dedicated towards electronic warfare, or at the very least, an officer whose job it is to control the ship's electronic warfare mechanisms. Ships that do not have a dedicated Electronic Warfare Officer are assumed to have other personnel handle that duty and it is these personnel as a group that can have an experience of green to legendary within the electronic warfare area. For example, if a weapon control officer is in charge of the electronic warfare department, just because they are considered to be a legendary electronic warfare officer, does not mean they are a legendary weapon control officer.


Engineering Officer

Engineers are the lifeblood of any ship. Without the engineers to ensure that the ship's power systems are functioning normally, the ship's life support system would fail, the weapons would not fire, and the ship could not move. The skill and ability of a ship's engineering department is often determined by the chief engineering officer: if the officer is bad, the whole engineering department will suffer, but if the officer is good, then a ship will run smoothly.


Navigation Officer

Repairing damage is important, but avoiding damage is even better. In an age where ships fly between the stars and can be attacked by highly maneuverable targets like fighters and monsters, navigation is even more important. When even a tiny error can cause a ship to be light-years off course, navigating presents a large problem in that is requires incredible precision, excellent reflexes, and great confidence.


Sensor Control Officer

In the vastness of space, people cannot rely on their eyesight, they must instead rely on sensors. The Sensor Control Officer is the person in charge of the sensors or is in charge of the department that oversees the operation of the sensors. Being able to read sensors is not enough in the high tech world of space combat, being able to read the absence of information and having the experience to develop hunches becomes even more important then simply seeing the obvious.


Weapons Control Officer

Even with engines and sensors, a ship is virtually defenseless unless it has weapons and while the power of these weapons are often the determining factor in a battle, the skill of the weapons control officer can be just as important. From selecting targets of opportunity to determining the exact configuration of the point defense weapons, the decisions the weapons control officer make can determine whether a ship lives or dies in a fight.